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9b9089ea64
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9b9089ea64 | ||
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51458c2768 |
9 changed files with 51 additions and 33 deletions
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@ -19,8 +19,7 @@ public final class InternalVertex {
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.vector("position", FloatRepr.FLOAT, 3)
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.vector("color", FloatRepr.NORMALIZED_UNSIGNED_BYTE, 4)
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.vector("tex", FloatRepr.FLOAT, 2)
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.vector("overlay", UnsignedIntegerRepr.UNSIGNED_SHORT, 2)
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.vector("light", UnsignedIntegerRepr.UNSIGNED_SHORT, 2)
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.vector("overlay_light", UnsignedIntegerRepr.UNSIGNED_SHORT, 4)
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.vector("normal", FloatRepr.NORMALIZED_BYTE, 3)
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.build();
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@ -2,6 +2,7 @@ package com.jozufozu.flywheel.backend.compile;
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import java.util.List;
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import org.jetbrains.annotations.Nullable;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@ -22,26 +23,37 @@ import net.minecraft.server.packs.resources.ResourceManager;
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import net.minecraft.server.packs.resources.ResourceManagerReloadListener;
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public final class FlwPrograms {
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public static final Logger LOGGER = LoggerFactory.getLogger(Flywheel.ID + "/compile");
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public static final Logger LOGGER = LoggerFactory.getLogger(Flywheel.ID + "/shaders");
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private FlwPrograms() {
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}
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private static void reload(ResourceManager resourceManager) {
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// Reset the programs in case the ubershader load fails.
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InstancingPrograms.setInstance(null);
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IndirectPrograms.setInstance(null);
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var sources = new ShaderSources(resourceManager);
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var preLoadStats = new CompilerStats("Preload");
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var loadChecker = new SourceLoader(sources, preLoadStats);
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var stats = new CompilerStats("ubershaders");
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var loadChecker = new SourceLoader(sources, stats);
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var vertexMaterialComponent = createVertexMaterialComponent(loadChecker);
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var fragmentMaterialComponent = createFragmentMaterialComponent(loadChecker);
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var fogComponent = createFogComponent(loadChecker);
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var cutoutComponent = createCutoutComponent(loadChecker);
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if (stats.errored() || vertexMaterialComponent == null || fragmentMaterialComponent == null || fogComponent == null || cutoutComponent == null) {
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// Probably means the shader sources are missing.
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stats.emitErrorLog();
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return;
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}
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List<SourceComponent> vertexComponents = List.of(vertexMaterialComponent);
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List<SourceComponent> fragmentComponents = List.of(fragmentMaterialComponent, fogComponent, cutoutComponent);
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var pipelineKeys = createPipelineKeys();
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List<SourceComponent> vertexComponents = List.of(createVertexMaterialComponent(loadChecker));
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List<SourceComponent> fragmentComponents = List.of(createFragmentMaterialComponent(loadChecker), createFogComponent(loadChecker), createCutoutComponent(loadChecker));
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InstancingPrograms.reload(sources, pipelineKeys, vertexComponents, fragmentComponents);
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IndirectPrograms.reload(sources, pipelineKeys, vertexComponents, fragmentComponents);
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if (preLoadStats.errored()) {
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preLoadStats.emitErrorLog();
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}
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}
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private static ImmutableList<PipelineProgramKey> createPipelineKeys() {
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@ -54,6 +66,7 @@ public final class FlwPrograms {
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return builder.build();
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}
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@Nullable
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private static UberShaderComponent createVertexMaterialComponent(SourceLoader loadChecker) {
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return UberShaderComponent.builder(Flywheel.rl("uber_material_vertex"))
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.materialSources(ShaderIndices.materialVertex()
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@ -63,6 +76,7 @@ public final class FlwPrograms {
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.build(loadChecker);
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}
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@Nullable
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private static UberShaderComponent createFragmentMaterialComponent(SourceLoader loadChecker) {
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return UberShaderComponent.builder(Flywheel.rl("uber_material_fragment"))
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.materialSources(ShaderIndices.materialFragment()
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@ -72,6 +86,7 @@ public final class FlwPrograms {
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.build(loadChecker);
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}
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@Nullable
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private static UberShaderComponent createFogComponent(SourceLoader loadChecker) {
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return UberShaderComponent.builder(Flywheel.rl("uber_fog"))
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.materialSources(ShaderIndices.fog()
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@ -85,6 +100,7 @@ public final class FlwPrograms {
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.build(loadChecker);
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}
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@Nullable
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private static UberShaderComponent createCutoutComponent(SourceLoader loadChecker) {
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return UberShaderComponent.builder(Flywheel.rl("uber_cutout"))
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.materialSources(ShaderIndices.cutout()
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@ -3,6 +3,7 @@ package com.jozufozu.flywheel.backend.compile;
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import java.util.List;
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import java.util.Map;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.Nullable;
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import com.google.common.collect.ImmutableList;
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@ -102,7 +103,8 @@ public class IndirectPrograms extends AbstractPrograms {
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return builder.build();
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}
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private static void setInstance(@Nullable IndirectPrograms newInstance) {
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@ApiStatus.Internal
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public static void setInstance(@Nullable IndirectPrograms newInstance) {
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if (instance != null) {
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instance.release();
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}
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@ -3,6 +3,7 @@ package com.jozufozu.flywheel.backend.compile;
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import java.util.List;
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import java.util.Map;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.Nullable;
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import com.google.common.collect.ImmutableList;
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@ -42,7 +43,8 @@ public class InstancingPrograms extends AbstractPrograms {
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setInstance(newInstance);
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}
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private static void setInstance(@Nullable InstancingPrograms newInstance) {
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@ApiStatus.Internal
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public static void setInstance(@Nullable InstancingPrograms newInstance) {
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if (instance != null) {
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instance.release();
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}
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@ -108,6 +108,7 @@ public class UberShaderComponent implements SourceComponent {
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private final ResourceLocation name;
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private final List<ResourceLocation> materialSources = new ArrayList<>();
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private final List<AdaptedFn> adaptedFunctions = new ArrayList<>();
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@Nullable
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private GlslExpr switchArg;
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public Builder(ResourceLocation name) {
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@ -134,6 +135,7 @@ public class UberShaderComponent implements SourceComponent {
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return this;
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}
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@Nullable
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public UberShaderComponent build(SourceLoader sources) {
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if (switchArg == null) {
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throw new NullPointerException("Switch argument must be set");
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@ -14,8 +14,7 @@ public final class InstanceTypes {
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public static final InstanceType<TransformedInstance> TRANSFORMED = SimpleInstanceType.builder(TransformedInstance::new)
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.layout(LayoutBuilder.create()
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.vector("color", FloatRepr.NORMALIZED_UNSIGNED_BYTE, 4)
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.vector("light", IntegerRepr.SHORT, 2)
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.vector("overlay", IntegerRepr.SHORT, 2)
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.vector("overlay_light", IntegerRepr.SHORT, 4)
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.matrix("pose", FloatRepr.FLOAT, 4)
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.matrix("normal", FloatRepr.FLOAT, 3)
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.build())
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@ -24,9 +23,9 @@ public final class InstanceTypes {
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MemoryUtil.memPutByte(ptr + 1, instance.g);
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MemoryUtil.memPutByte(ptr + 2, instance.b);
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MemoryUtil.memPutByte(ptr + 3, instance.a);
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MemoryUtil.memPutShort(ptr + 4, instance.blockLight);
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MemoryUtil.memPutShort(ptr + 6, instance.skyLight);
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MemoryUtil.memPutInt(ptr + 8, instance.overlay);
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MemoryUtil.memPutInt(ptr + 4, instance.overlay);
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MemoryUtil.memPutShort(ptr + 8, instance.blockLight);
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MemoryUtil.memPutShort(ptr + 10, instance.skyLight);
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MatrixMath.writeUnsafe(instance.model, ptr + 12);
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MatrixMath.writeUnsafe(instance.normal, ptr + 76);
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})
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@ -37,8 +36,7 @@ public final class InstanceTypes {
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public static final InstanceType<OrientedInstance> ORIENTED = SimpleInstanceType.builder(OrientedInstance::new)
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.layout(LayoutBuilder.create()
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.vector("color", FloatRepr.NORMALIZED_UNSIGNED_BYTE, 4)
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.vector("light", IntegerRepr.SHORT, 2)
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.vector("overlay", IntegerRepr.SHORT, 2)
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.vector("overlay_light", IntegerRepr.SHORT, 4)
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.vector("position", FloatRepr.FLOAT, 3)
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.vector("pivot", FloatRepr.FLOAT, 3)
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.vector("rotation", FloatRepr.FLOAT, 4)
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@ -48,9 +46,9 @@ public final class InstanceTypes {
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MemoryUtil.memPutByte(ptr + 1, instance.g);
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MemoryUtil.memPutByte(ptr + 2, instance.b);
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MemoryUtil.memPutByte(ptr + 3, instance.a);
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MemoryUtil.memPutShort(ptr + 4, instance.blockLight);
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MemoryUtil.memPutShort(ptr + 6, instance.skyLight);
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MemoryUtil.memPutInt(ptr + 8, instance.overlay);
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MemoryUtil.memPutInt(ptr + 4, instance.overlay);
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MemoryUtil.memPutShort(ptr + 8, instance.blockLight);
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MemoryUtil.memPutShort(ptr + 10, instance.skyLight);
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MemoryUtil.memPutFloat(ptr + 12, instance.posX);
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MemoryUtil.memPutFloat(ptr + 16, instance.posY);
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MemoryUtil.memPutFloat(ptr + 20, instance.posZ);
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@ -4,6 +4,6 @@ void flw_instanceVertex(in FlwInstance i) {
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flw_vertexPos = vec4(rotateByQuaternion(flw_vertexPos.xyz - i.pivot, i.rotation) + i.pivot + i.position, 1.0);
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flw_vertexNormal = rotateByQuaternion(flw_vertexNormal, i.rotation);
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flw_vertexColor = i.color;
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flw_vertexOverlay = i.overlay;
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flw_vertexLight = i.light / 15.0;
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flw_vertexOverlay = i.overlay_light.xy;
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flw_vertexLight = i.overlay_light.zw / 15.0;
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}
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@ -2,6 +2,6 @@ void flw_instanceVertex(in FlwInstance i) {
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flw_vertexPos = i.pose * flw_vertexPos;
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flw_vertexNormal = i.normal * flw_vertexNormal;
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flw_vertexColor = i.color;
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flw_vertexOverlay = i.overlay;
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flw_vertexLight = i.light / 15.0;
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flw_vertexOverlay = i.overlay_light.xy;
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flw_vertexLight = i.overlay_light.zw / 15.0;
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}
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@ -1,15 +1,14 @@
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layout(location = 0) in vec3 _flw_a_pos;
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layout(location = 1) in vec4 _flw_a_color;
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layout(location = 2) in vec2 _flw_a_texCoord;
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layout(location = 3) in ivec2 _flw_a_overlay;
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layout(location = 4) in ivec2 _flw_a_light;
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layout(location = 5) in vec3 _flw_a_normal;
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layout(location = 3) in ivec4 _flw_a_overlay_light;
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layout(location = 4) in vec3 _flw_a_normal;
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void _flw_layoutVertex() {
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flw_vertexPos = vec4(_flw_a_pos, 1.0);
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flw_vertexColor = _flw_a_color;
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flw_vertexTexCoord = _flw_a_texCoord;
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flw_vertexOverlay = _flw_a_overlay;
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flw_vertexLight = (_flw_a_light >> 4) / 15.0;
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flw_vertexOverlay = _flw_a_overlay_light.xy;
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flw_vertexLight = (_flw_a_overlay_light.zw >> 4) / 15.0;
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flw_vertexNormal = _flw_a_normal;
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}
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