.. | ||
example | ||
glad | ||
utility | ||
CMakeLists.txt | ||
Config.cmake.in | ||
LICENSE | ||
MANIFEST.in | ||
README.md | ||
setup.py |
glad
GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Use the webservice to generate the files you need!
#include <glad/glad.h>
int main(int argc, char **argv)
{
// .. setup the context
if(!gladLoadGL()) {
printf("Something went wrong!\n");
exit(-1);
}
printf("OpenGL %d.%d\n", GLVersion.major, GLVersion.minor);
// .. render here ..
}
Examples:
- simple.c
- hellowindow2.cpp using GLFW:
Usage
If you don't want to install glad you can use the webservice
Otherwise either install glad via pip:
# Windows
pip install glad
# Linux
pip install --user glad
# Linux global (root)
pip install glad
glad --help
To install the most recent version from Github:
pip install --upgrade git+https://github.com/dav1dde/glad.git#egg=glad
Or launch glad directly (after cloning the repository):
python -m glad --help
Installing and building glad via vcpkg
You can download and install glad using the vcpkg dependency manager:
```
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
vcpkg install glad
```
The glad port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.
Possible commandline options:
usage: glad [-h] [--profile {core,compatibility}] --out-path OUT
[--api API] --generator {c,d,volt}
[--extensions EXTENSIONS] [--spec {gl,egl,glx,wgl}]
[--no-loader]
Uses the official Khronos-XML specs to generate a GL/GLES/EGL/GLX/WGL Loader
made for your needs. Glad currently supports the languages C, D and Volt.
optional arguments:
-h, --help show this help message and exit
--profile {core,compatibility}
OpenGL profile (defaults to compatibility)
--out-path OUT Output path for loader
--api API API type/version pairs, like "gl=3.2,gles=", no
version means latest
--generator {c,c-debug,d,volt}
Language to generate the binding for
--extensions EXTENSIONS
Path to extensions file or comma separated list of
extensions, if missing all extensions are included
--spec {gl,egl,glx,wgl}
Name of the spec
--reproducible Makes the build reproducible by not fetching
the latest specification from Khronos
--no-loader
--omit-khrplatform Omits inclusion of the khrplatform.h file which is
often unnecessary. Only has an effect if used
together with c generators.
--local-files Forces every file directly into the output directory.
No src or include subdirectories are generated. Only
has an effect if used together with c generators.
To generate a loader for C with two extensions, it could look like this:
python main.py --generator=c --extensions=GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic --out-path=GL
--out-path
and --generator
are required!
If the --extensions
option is missing, glad adds support for all extensions found in the specification.
When integrating glad into your build system the --reproducible
option is highly recommended,
it prevents the build from failing in case Khronos made incompatible changes to the specification.
Generators
C/C++
struct gladGLversionStruct {
int major;
int minor;
};
extern struct gladGLversionStruct GLVersion;
typedef void* (* GLADloadproc)(const char *name);
/*
* Load OpenGL using the internal loader.
* Returns the true/1 if loading succeeded.
*
*/
int gladLoadGL(void);
/*
* Load OpenGL using an external loader like SDL_GL_GetProcAddress.
*
* Substitute GL with the API you generated
*
*/
int gladLoadGLLoader(GLADloadproc);
glad.h
completely replaces any gl.h
or gl3.h
only include glad.h
.
if(!gladLoadGL()) { exit(-1); }
printf("OpenGL Version %d.%d loaded", GLVersion.major, GLVersion.minor);
if(GLAD_GL_EXT_framebuffer_multisample) {
/* GL_EXT_framebuffer_multisample is supported */
}
if(GLAD_GL_VERSION_3_0) {
/* We support at least OpenGL version 3 */
}
On non-Windows platforms glad requires libdl
, make sure to link with it (-ldl
for gcc)!
Note, there are two kinds of extension/version symbols, e.g. GL_VERSION_3_0
and
GLAD_VERSION_3_0
. Latter is a runtime boolean (represented as integer), whereas
the first (not prefixed with GLAD_
) is a compiletime-constant, indicating that this
header supports this version (the official headers define these symbols as well).
The runtime booleans are only valid after a succesful call to gladLoadGL
or gladLoadGLLoader
.
C/C++ Debug
The C-Debug generator extends the API by these two functions:
// this symbol only exists if generated with the c-debug generator
#define GLAD_DEBUG
typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...);
/*
* Sets a callback which will be called before every function call
* to a function loaded by glad.
*
*/
GLAPI void glad_set_pre_callback(GLADcallback cb);
/*
* Sets a callback which will be called after every function call
* to a function loaded by glad.
*
*/
GLAPI void glad_set_post_callback(GLADcallback cb);
To call a function like glGetError
in a callback prefix it with glad_
, e.g.
the default post callback looks like this:
void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
GLenum error_code;
error_code = glad_glGetError();
if (error_code != GL_NO_ERROR) {
fprintf(stderr, "ERROR %d in %s\n", error_code, name);
}
}
You can also submit own implementations for every call made by overwriting
the function pointer with the name of the function prefixed by glad_debug_
.
E.g. you could disable the callbacks for glClear with glad_debug_glClear = glad_glClear
, where
glad_glClear
is the function pointer loaded by glad.
The glClear
macro is defined as #define glClear glad_debug_glClear
,
glad_debug_glClear
is initialized with a default implementation, which calls
the two callbacks and the real function, in this case glad_glClear
.
D
Import glad.gl
for OpenGL functions/extensions, import glad.loader
to import
the functions needed to initialize glad and load the OpenGL functions.
enforce(gladLoadGL()); // optionally you can pass a loader to this function
writefln("OpenGL Version %d.%d loaded", GLVersion.major, GLVersion.minor);
if(GL_EXT_framebuffer_multisample) {
/* GL_EXT_framebuffer_multisample is supported */
}
if(GL_VERSION_3_0) {
/* We support at least OpenGL version 3 */
}
On non-Windows platforms glad requires libdl
, make sure to link with it (L-ldl
for dmd)!
FAQ
How do I build glad or how do I integrate glad?
Easiest way of using glad is through the webservice.
Alternatively glad integrates with:
CMake
- Conan
Thanks for all the help and support maintaining those!
glad includes windows.h #42
Since 0.1.30: glad does not include windows.h
anymore.
Before 0.1.30:
Defining APIENTRY
before including glad.h
solves this problem:
#ifdef _WIN32
#define APIENTRY __stdcall
#endif
#include <glad/glad.h>
But make sure you have the correct definition of APIENTRY
for platforms which define _WIN32
but don't use __stdcall
What's the license of glad generated code?
The glad generated code itself is any of Public Domain, WTFPL or CC0, the source files for the generated code are under various licenses from Khronos.
- EGL: See egl.xml
- GL: Apache Version 2.0
- GLX: Apache Version 2.0
- WGL: Apache Version 2.0
- Vulkan: Apache Version 2.0 with exceptions for generated code
Now the Apache License may apply to the generated code (not a lawyer), but see this clarifying comment.
Glad also adds header files form Khronos, these have separated licenses in their header.
Contribute
Contributing is easy! Found a bug? Message me or make a pull request! Added a new generator backend? Make a pull request!
Special thanks for all the people who contributed and are going to contribute! Also to these who helped me solve a problem when I simply could not think of a solution.