cmake_minimum_required(VERSION 3.5) project(swaymux VERSION 1.0 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) # set(TS_FILES swaymux_en_US.ts) set(PROJECT_SOURCES main.cpp mainwindow.cpp mainwindow.h mainwindow.ui # ${TS_FILES} sway_bindings/Formatter.h sway_bindings/Sway.cpp tree/swaytree.h tree/swaytree.cpp tree/AbstractTreeModel.h tree/AbstractTreeModel.h tree/SwayTreeModel.h tree/SwayTreeModel.cpp Keys/KeyHandler.h Keys/KeyHandler.cpp Keys/AbstractKeyListener.h Keys/HelpKeyListener.h Keys/CloseHelpKeyListener.h Keys/CreateWorkspaceKeyListener.h Keys/CloseSwaymuxKeyListener.h Keys/CloseSwaymuxKeyListener.h sway_bindings/swayoutputs.h Keys/SwitchToKeybindListener.h Keys/JumpOutputKeyListener.h Keys/PrevOutputKeyListener.h Keys/NextOutputKeyListener.h Keys/CloseKeyListener.h Keys/MoveToScratchpadKeyListener.h Keys/MoveToScratchpadKeyListener.h Keys/RestoreKeyListener.h Keys/MainWindowAwareKeyListener.h Keys/ToggleDetailsKeyListener.h sway_bindings/SwayRecords.cpp sway_bindings/SwayRecords.h Keys/DummyKeyListener.h ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(swaymux MANUAL_FINALIZATION ${PROJECT_SOURCES} ) # Define target properties for Android with Qt 6 as: # set_property(TARGET swaymux APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(swaymux SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(swaymux ${PROJECT_SOURCES} ) endif() endif() target_link_libraries(swaymux PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.swaymux) endif() set_target_properties(swaymux PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE FALSE ) include(GNUInstallDirs) install(TARGETS swaymux BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(swaymux) endif()