mirror of
https://github.com/Creators-of-Create/Create.git
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29 lines
708 B
GLSL
29 lines
708 B
GLSL
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#version 440 core
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in vec2 TexCoords;
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in vec2 Light;
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out vec4 fragColor;
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layout(binding=0) uniform sampler2D BlockAtlas;
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layout(binding=1) uniform sampler2D LightMap;
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float blendDarken(float base, float blend) {
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return min(blend,base);
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}
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vec3 blendDarken(vec3 base, vec3 blend) {
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return vec3(blendDarken(base.r,blend.r),blendDarken(base.g,blend.g),blendDarken(base.b,blend.b));
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}
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vec3 blendDarken(vec3 base, vec3 blend, float opacity) {
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return (blendDarken(base, blend) * opacity + base * (1.0 - opacity));
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}
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void main()
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{
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vec4 tex = texture2D(BlockAtlas, TexCoords);
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vec4 light = texture2D(LightMap, Light);
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fragColor = vec4(blendDarken(tex.rgb, light.rgb, light.a), tex.a);
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}
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