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196 lines
7.9 KiB
Markdown
196 lines
7.9 KiB
Markdown
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Train schedules are represented by a table in Lua. The table contains a list of entries where each entry has a single instruction and multiple conditions.
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Each instruction and condition has a `data` table that stores specific data about the instruction or condition.
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```lua
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schedule = {
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cyclic = true, -- Does the schedule repeat itself after the end has been reached?
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entries = { -- List of entries, each entry contains a single instruction and multiple conditions.
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{
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instruction = {
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id = "create:destination", -- The different instructions are described below.
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data = { -- Data that is stored about the instruction. Different for each instruction type.
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text = "Station 1",
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},
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},
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conditions = { -- List of lists of conditions. The outer list is the "OR" list
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{ -- and the inner lists are "AND" lists.
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{
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id = "create:delay", -- The different conditions are described below.
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data = { -- Data that is stored about the condition. Different for each condition type.
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value = 5,
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time_unit = 1,
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},
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},
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{
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id = "create:powered",
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data = {},
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},
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},
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{
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{
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id = "create:time_of_day",
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data = {
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rotation = 0,
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hour = 14,
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minute = 0,
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},
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},
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},
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},
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},
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},
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}
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```
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---
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## Instructions
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| ID | Description |
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|----------------------------------------------|---------------------------------|
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| [`"create:destination"`](#createdestination) | Move to a certain train station |
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| [`"create:rename"`](#createrename) | Change the schedule title |
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| [`"create:throttle"`](#createthrottle) | Change the train's throttle |
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---
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### `"create:destination"`
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Moves the train to the chosen train station. This instruction must have at least one condition.
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**Data**
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- _text:_ `string` The name of the station to travel to. Can include * as a wildcard.
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---
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### `"create:rename"`
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Renames the schedule. This name shows up on display link targets. This instruction cannot have conditions.
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**Data**
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- _text:_ `string` The name to rename the schedule to.
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---
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### `"create:throttle"`
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Changes the throttle of the train. This instruction cannot have conditions.
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**Data**
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- _value:_ `number` The throttle to set the train to. Must be an integer within the range of [5..100].
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---
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## Conditions
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Conditions are stored in a list of lists of conditions. The inner lists contain conditions that get `AND`'ed together. They must all be met for that group to be true.
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The outer list contains the `AND`'ed groups of conditions that get `OR`'ed together. Only one of the groups needs to be true for the schedule to move onto the next instruction.
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| ID | Description |
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|-----------------------------------------------------|-----------------------------------------------------|
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| [`"create:delay"`](#createdelay) | Wait for a certain delay |
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| [`"create:time_of_day"`](#createtimeofday) | Wait for a specific time of day |
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| [`"create:fluid_threshold"`](#createfluidthreshold) | Wait for a certain amount of fluid to be on board |
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| [`"create:item_threshold"`](#createitemthreshold) | Wait for a certain amount of items to be on board |
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| [`"create:redstone_link"`](#createredstonelink) | Wait for a redstone link to be powered |
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| [`"create:player_count"`](#createplayercount) | Wait for a certain amount of players to be on board |
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| [`"create:idle"`](#createidle) | Wait for cargo loading inactivity |
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| [`"create:unloaded"`](#createunloaded) | Wait for the current chunk to be unloaded |
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| [`"create:powered"`](#createpowered) | Wait for the station to be powered |
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---
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### `"create:delay"`
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Wait for a set delay. Can be measured in ticks, seconds or minutes.
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**Data**
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- _value:_ `number` The amount of time to wait for.
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- _time_unit:_ `number` The unit of time. 0 for ticks, 1 for seconds and 2 for minutes.
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---
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### `"create:time_of_day"`
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Wait for a time of day, then repeat at a specified interval.
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**Data**
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- _hour:_ `number` The hour of the day to wait for in a 24-hour format. Must be an integer within the range of [0..23].
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- _minute:_ `number` The minute of the hour to wait for. Must be an integer within the range of [0..59].
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- _rotation:_ `number` The interval to repeat at after the time of day has been met. Check the rotation table below for valid values. Must be an integer within the range of [0..9].
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**Rotation**
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| Rotation | Time Interval |
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|----------|------------------|
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| 0 | Every Day |
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| 1 | Every 12 Hours |
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| 2 | Every 6 Hours |
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| 3 | Every 4 Hours |
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| 4 | Every 3 Hours |
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| 5 | Every 2 Hours |
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| 6 | Every Hour |
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| 7 | Every 45 Minutes |
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| 8 | Every 30 Minutes |
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| 9 | Every 15 Minutes |
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---
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### `"create:fluid_threshold"`
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Wait for a certain amount of a specific fluid to be loaded onto the train.
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**Data**
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- _bucket:_ `table` The bucket item of the fluid.
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- _threshold:_ `number` The threshold in number of buckets of fluid. Must be a positive integer.
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- _operator:_ `number` Whether the condition should wait for the train to be loaded above the threshold, below the threshold or exactly at the threshold. 0 for greater than, 1 for less than, 2 for equal to.
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- _measure:_ `number` The unit to measure the fluid in. This condition supports buckets as the only unit. Set to 0.
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**See also**
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- [Items](#items) How items are represented in Lua.
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---
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### `"create:item_threshold"`
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Wait for a certain amount of a specific item to be loaded onto the train.
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**Data**
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- _item:_ `table` The item.
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- _threshold:_ `number` The threshold of items. Must be a positive integer.
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- _operator:_ `number` Whether the condition should wait for the train to be loaded above the threshold, below the threshold or exactly at the threshold. 0 for greater than, 1 for less than, 2 for equal to.
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- _measure:_ `number` The unit to measure the items in. 0 for items. 1 for stacks of items.
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**See also**
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- [Items](#items) How items are represented in Lua.
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---
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### `"create:redstone_link"`
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Wait for a redstone link to be powered.
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**Data**
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- _frequency:_ `{ table... }` A list of the two items making up the redstone link frequency.
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- _inverted:_ `number` Whether the redstone link should be powered or not to meet the condition. 0 for powered. 1 for not powered.
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**See also**
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- [Items](#items) How items are represented in Lua.
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---
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### `"create:player_count"`
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Wait for a certain amount of players to be seated on the train.
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**Data**
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- _count:_ `number` The number of players to be seated on the train. Must be a positive integer.
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- _exact:_ `number` Whether the seated player count has to be exact to meet the condition. 0 for the exact amount of players seated, 1 for a greater than or equal amount of seated players.
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---
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### `"create:idle"`
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Wait for a period of inactivity in loading or unloading the train. Can be measured in ticks, seconds or minutes.
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**Data**
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- _value:_ `number` The amount of idle time to meet the condition. Must be a positive integer.
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- _time_unit:_ `number` The unit of time. 0 for ticks, 1 for seconds and 2 for minutes.
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---
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### `"create:unloaded"`
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Wait for the chunk the train is in to be unloaded.
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---
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### `"create:powered"`
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Wait for the station to be powered with a redstone signal.
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---
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## Items
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In Lua, items are represented with an ID and a count.
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```lua
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item = {
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id = "minecraft:stone",
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count = 1,
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}
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```
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- _id:_ `string` The ID of the item.
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- _count:_ `number` The amount of items in the stack. For the purposes of working with train schedules the count should always be 1. Must be an integer.
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