Create/src/main/java/com/simibubi/create/AllFluids.java

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package com.simibubi.create;
import javax.annotation.Nullable;
import com.simibubi.create.AllTags.AllFluidTags;
import com.simibubi.create.content.contraptions.fluids.VirtualFluid;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid.PotionFluidAttributes;
import com.simibubi.create.content.palettes.AllPaletteStoneTypes;
import com.simibubi.create.foundation.data.CreateRegistrate;
import com.tterrag.registrate.util.entry.FluidEntry;
import net.minecraft.client.renderer.ItemBlockRenderTypes;
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import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.ForgeFlowingFluid;
public class AllFluids {
private static final CreateRegistrate REGISTRATE = Create.registrate();
public static final FluidEntry<PotionFluid> POTION =
REGISTRATE.virtualFluid("potion", PotionFluidAttributes::new, PotionFluid::new)
.lang(f -> "fluid.create.potion", "Potion")
.register();
public static final FluidEntry<VirtualFluid> TEA = REGISTRATE.virtualFluid("tea")
.lang(f -> "fluid.create.tea", "Builder's Tea")
.tag(AllTags.forgeFluidTag("tea"))
.register();
public static final FluidEntry<ForgeFlowingFluid.Flowing> HONEY =
REGISTRATE.standardFluid("honey", NoColorFluidAttributes::new)
.lang(f -> "fluid.create.honey", "Honey")
.attributes(b -> b.viscosity(2000)
.density(1400))
.properties(p -> p.levelDecreasePerBlock(2)
.tickRate(25)
.slopeFindDistance(3)
.explosionResistance(100f))
.tag(AllFluidTags.HONEY.tag)
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.source(ForgeFlowingFluid.Source::new) // TODO: remove when Registrate fixes FluidBuilder
.bucket()
.tag(AllTags.forgeItemTag("buckets/honey"))
.build()
.register();
public static final FluidEntry<ForgeFlowingFluid.Flowing> CHOCOLATE =
REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
.lang(f -> "fluid.create.chocolate", "Chocolate")
.tag(AllTags.forgeFluidTag("chocolate"))
.attributes(b -> b.viscosity(1500)
.density(1400))
.properties(p -> p.levelDecreasePerBlock(2)
.tickRate(25)
.slopeFindDistance(3)
.explosionResistance(100f))
.register();
// Load this class
public static void register() {}
@OnlyIn(Dist.CLIENT)
public static void assignRenderLayers() {}
@OnlyIn(Dist.CLIENT)
private static void makeTranslucent(FluidEntry<?> entry) {
ForgeFlowingFluid fluid = entry.get();
ItemBlockRenderTypes.setRenderLayer(fluid, RenderType.translucent());
ItemBlockRenderTypes.setRenderLayer(fluid.getSource(), RenderType.translucent());
}
@Nullable
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public static BlockState getLavaInteraction(FluidState fluidState) {
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Fluid fluid = fluidState.getType();
if (fluid.isSame(HONEY.get()))
return AllPaletteStoneTypes.LIMESTONE.getBaseBlock()
.get()
.defaultBlockState();
if (fluid.isSame(CHOCOLATE.get()))
return AllPaletteStoneTypes.SCORIA.getBaseBlock()
.get()
.defaultBlockState();
return null;
}
/**
* Removing alpha from tint prevents optifine from forcibly applying biome
* colors to modded fluids (Makes translucent fluids disappear)
*/
private static class NoColorFluidAttributes extends FluidAttributes {
protected NoColorFluidAttributes(Builder builder, Fluid fluid) {
super(builder, fluid);
}
@Override
public int getColor(BlockAndTintGetter world, BlockPos pos) {
return 0x00ffffff;
}
}
}