Create/src/main/java/com/simibubi/create/CreateClient.java

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package com.simibubi.create;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.function.Function;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionRenderer;
import com.simibubi.create.content.schematics.ClientSchematicLoader;
import com.simibubi.create.content.schematics.client.SchematicAndQuillHandler;
import com.simibubi.create.content.schematics.client.SchematicHandler;
import com.simibubi.create.foundation.ResourceReloadHandler;
import com.simibubi.create.foundation.block.render.CustomBlockModels;
import com.simibubi.create.foundation.block.render.SpriteShifter;
import com.simibubi.create.foundation.item.CustomItemModels;
import com.simibubi.create.foundation.item.CustomRenderedItems;
import com.simibubi.create.foundation.utility.SuperByteBufferCache;
import com.simibubi.create.foundation.utility.outliner.Outliner;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockModelShapes;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.inventory.container.PlayerContainer;
import net.minecraft.item.Item;
import net.minecraft.resources.IReloadableResourceManager;
import net.minecraft.resources.IResourceManager;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
public class CreateClient {
public static ClientSchematicLoader schematicSender;
public static SchematicHandler schematicHandler;
public static SchematicAndQuillHandler schematicAndQuillHandler;
public static SuperByteBufferCache bufferCache;
public static Outliner outliner;
private static CustomBlockModels customBlockModels;
private static CustomItemModels customItemModels;
private static CustomRenderedItems customRenderedItems;
private static AllColorHandlers colorHandlers;
public static void addClientListeners(IEventBus modEventBus) {
modEventBus.addListener(CreateClient::clientInit);
modEventBus.addListener(CreateClient::onModelBake);
modEventBus.addListener(CreateClient::onModelRegistry);
modEventBus.addListener(CreateClient::onTextureStitch);
modEventBus.addListener(AllParticleTypes::registerFactories);
}
public static void clientInit(FMLClientSetupEvent event) {
schematicSender = new ClientSchematicLoader();
schematicHandler = new SchematicHandler();
schematicAndQuillHandler = new SchematicAndQuillHandler();
outliner = new Outliner();
bufferCache = new SuperByteBufferCache();
bufferCache.registerCompartment(KineticTileEntityRenderer.KINETIC_TILE);
bufferCache.registerCompartment(ContraptionRenderer.CONTRAPTION, 20);
AllKeys.register();
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AllContainerTypes.registerScreenFactories();
//AllTileEntities.registerRenderers();
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AllEntityTypes.registerRenderers();
getColorHandler().init();
IResourceManager resourceManager = Minecraft.getInstance()
.getResourceManager();
if (resourceManager instanceof IReloadableResourceManager)
((IReloadableResourceManager) resourceManager).addReloadListener(new ResourceReloadHandler());
}
public static void onTextureStitch(TextureStitchEvent.Pre event) {
if (!event.getMap()
.getId()
.equals(PlayerContainer.BLOCK_ATLAS_TEXTURE))
return;
SpriteShifter.getAllTargetSprites()
.forEach(event::addSprite);
}
public static void onModelBake(ModelBakeEvent event) {
Map<ResourceLocation, IBakedModel> modelRegistry = event.getModelRegistry();
AllBlockPartials.onModelBake(event);
getCustomBlockModels()
.foreach((block, modelFunc) -> swapModels(modelRegistry, getAllBlockStateModelLocations(block), modelFunc));
getCustomItemModels()
.foreach((item, modelFunc) -> swapModels(modelRegistry, getItemModelLocation(item), modelFunc));
getCustomRenderedItems().foreach((item, modelFunc) -> {
swapModels(modelRegistry, getItemModelLocation(item), m -> modelFunc.apply(m)
.loadPartials(event));
});
}
public static void onModelRegistry(ModelRegistryEvent event) {
AllBlockPartials.onModelRegistry(event);
getCustomRenderedItems().foreach((item, modelFunc) -> modelFunc.apply(null)
.getModelLocations()
.forEach(ModelLoader::addSpecialModel));
}
protected static ModelResourceLocation getItemModelLocation(Item item) {
return new ModelResourceLocation(item.getRegistryName(), "inventory");
}
protected static List<ModelResourceLocation> getAllBlockStateModelLocations(Block block) {
List<ModelResourceLocation> models = new ArrayList<>();
block.getStateContainer()
.getValidStates()
.forEach(state -> {
models.add(getBlockModelLocation(block, BlockModelShapes.getPropertyMapString(state.getValues())));
});
return models;
}
protected static ModelResourceLocation getBlockModelLocation(Block block, String suffix) {
return new ModelResourceLocation(block.getRegistryName(), suffix);
}
protected static <T extends IBakedModel> void swapModels(Map<ResourceLocation, IBakedModel> modelRegistry,
List<ModelResourceLocation> locations, Function<IBakedModel, T> factory) {
locations.forEach(location -> {
swapModels(modelRegistry, location, factory);
});
}
protected static <T extends IBakedModel> void swapModels(Map<ResourceLocation, IBakedModel> modelRegistry,
ModelResourceLocation location, Function<IBakedModel, T> factory) {
modelRegistry.put(location, factory.apply(modelRegistry.get(location)));
}
public static CustomItemModels getCustomItemModels() {
if (customItemModels == null)
customItemModels = new CustomItemModels();
return customItemModels;
}
public static CustomRenderedItems getCustomRenderedItems() {
if (customRenderedItems == null)
customRenderedItems = new CustomRenderedItems();
return customRenderedItems;
}
public static CustomBlockModels getCustomBlockModels() {
if (customBlockModels == null)
customBlockModels = new CustomBlockModels();
return customBlockModels;
}
public static AllColorHandlers getColorHandler() {
if (colorHandlers == null)
colorHandlers = new AllColorHandlers();
return colorHandlers;
}
}