Create/src/main/java/com/simibubi/create/CreateClient.java

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package com.simibubi.create;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.function.Function;
import com.simibubi.create.foundation.block.IHaveColoredVertices;
import com.simibubi.create.foundation.block.connected.CTModel;
import com.simibubi.create.foundation.block.connected.IHaveConnectedTextures;
import com.simibubi.create.foundation.block.render.ColoredVertexModel;
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
import com.simibubi.create.foundation.utility.SuperByteBufferCache;
import com.simibubi.create.modules.contraptions.WrenchModel;
import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.modules.contraptions.components.contraptions.ContraptionRenderer;
import com.simibubi.create.modules.curiosities.deforester.DeforesterModel;
import com.simibubi.create.modules.curiosities.partialWindows.WindowInABlockModel;
import com.simibubi.create.modules.curiosities.placementHandgun.BuilderGunModel;
import com.simibubi.create.modules.curiosities.symmetry.client.SymmetryWandModel;
import com.simibubi.create.modules.schematics.ClientSchematicLoader;
import com.simibubi.create.modules.schematics.client.SchematicAndQuillHandler;
import com.simibubi.create.modules.schematics.client.SchematicHandler;
import com.simibubi.create.modules.schematics.client.SchematicHologram;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockModelShapes;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.resources.IReloadableResourceManager;
import net.minecraft.resources.IResourceManager;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
public class CreateClient {
public static ClientSchematicLoader schematicSender;
public static SchematicHandler schematicHandler;
public static SchematicHologram schematicHologram;
public static SchematicAndQuillHandler schematicAndQuillHandler;
public static SuperByteBufferCache bufferCache;
public static int renderTicks;
public static ModConfig config;
public static void addListeners(IEventBus modEventBus) {
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
modEventBus.addListener(CreateClient::clientInit);
modEventBus.addListener(CreateClient::createConfigs);
modEventBus.addListener(CreateClient::onModelBake);
modEventBus.addListener(CreateClient::onModelRegistry);
modEventBus.addListener(CreateClient::onTextureStitch);
modEventBus.addListener(AllParticles::registerFactories);
});
}
public static void clientInit(FMLClientSetupEvent event) {
schematicSender = new ClientSchematicLoader();
schematicHandler = new SchematicHandler();
schematicHologram = new SchematicHologram();
schematicAndQuillHandler = new SchematicAndQuillHandler();
bufferCache = new SuperByteBufferCache();
bufferCache.registerCompartment(KineticTileEntityRenderer.KINETIC_TILE);
bufferCache.registerCompartment(ContraptionRenderer.CONTRAPTION, 20);
AllKeys.register();
AllContainers.registerScreenFactories();
AllTileEntities.registerRenderers();
AllItems.registerColorHandlers();
AllBlocks.registerColorHandlers();
AllEntities.registerRenderers();
IResourceManager resourceManager = Minecraft.getInstance().getResourceManager();
if (resourceManager instanceof IReloadableResourceManager)
((IReloadableResourceManager) resourceManager).addReloadListener(new ResourceReloadHandler());
}
public static void createConfigs(ModConfig.ModConfigEvent event) {
if (event.getConfig().getSpec() == CreateConfig.specification)
return;
config = event.getConfig();
}
public static void gameTick() {
schematicSender.tick();
schematicAndQuillHandler.tick();
schematicHandler.tick();
schematicHologram.tick();
}
@OnlyIn(Dist.CLIENT)
public static void onTextureStitch(TextureStitchEvent.Pre event) {
if (!event.getMap().getBasePath().equals("textures"))
return;
for (AllBlocks allBlocks : AllBlocks.values()) {
Block block = allBlocks.get();
if (!(block instanceof IHaveConnectedTextures))
continue;
for (SpriteShiftEntry spriteShiftEntry : ((IHaveConnectedTextures) block).getSpriteShifts())
event.addSprite(spriteShiftEntry.getTargetResourceLocation());
}
}
@OnlyIn(Dist.CLIENT)
public static void onModelBake(ModelBakeEvent event) {
Map<ResourceLocation, IBakedModel> modelRegistry = event.getModelRegistry();
for (AllBlocks allBlocks : AllBlocks.values()) {
Block block = allBlocks.get();
if (block == null)
continue;
List<ModelResourceLocation> blockModelLocations = getAllBlockStateModelLocations(allBlocks);
if (block instanceof IHaveConnectedTextures)
swapModels(modelRegistry, blockModelLocations, t -> new CTModel(t, (IHaveConnectedTextures) block));
if (block instanceof IHaveColoredVertices)
swapModels(modelRegistry, blockModelLocations,
t -> new ColoredVertexModel(t, (IHaveColoredVertices) block));
}
swapModels(modelRegistry, getItemModelLocation(AllItems.SYMMETRY_WAND),
t -> new SymmetryWandModel(t).loadPartials(event));
swapModels(modelRegistry, getItemModelLocation(AllItems.PLACEMENT_HANDGUN),
t -> new BuilderGunModel(t).loadPartials(event));
swapModels(modelRegistry, getItemModelLocation(AllItems.WRENCH), t -> new WrenchModel(t).loadPartials(event));
swapModels(modelRegistry, getItemModelLocation(AllItems.DEFORESTER),
t -> new DeforesterModel(t).loadPartials(event));
swapModels(modelRegistry,
getBlockModelLocation(AllBlocks.WINDOW_IN_A_BLOCK,
BlockModelShapes
.getPropertyMapString(AllBlocks.WINDOW_IN_A_BLOCK.get().getDefaultState().getValues())),
WindowInABlockModel::new);
swapModels(modelRegistry,
getBlockModelLocation(AllBlocks.WINDOW_IN_A_BLOCK,
BlockModelShapes.getPropertyMapString(AllBlocks.WINDOW_IN_A_BLOCK.get().getDefaultState()
.with(BlockStateProperties.WATERLOGGED, true).getValues())),
WindowInABlockModel::new);
}
@OnlyIn(Dist.CLIENT)
public static void onModelRegistry(ModelRegistryEvent event) {
for (String location : SymmetryWandModel.getCustomModelLocations())
ModelLoader.addSpecialModel(new ResourceLocation(Create.ID, "item/" + location));
for (String location : BuilderGunModel.getCustomModelLocations())
ModelLoader.addSpecialModel(new ResourceLocation(Create.ID, "item/" + location));
for (String location : WrenchModel.getCustomModelLocations())
ModelLoader.addSpecialModel(new ResourceLocation(Create.ID, "item/" + location));
for (String location : DeforesterModel.getCustomModelLocations())
ModelLoader.addSpecialModel(new ResourceLocation(Create.ID, "item/" + location));
}
@OnlyIn(Dist.CLIENT)
protected static ModelResourceLocation getItemModelLocation(AllItems item) {
return new ModelResourceLocation(item.item.getRegistryName(), "inventory");
}
@OnlyIn(Dist.CLIENT)
protected static List<ModelResourceLocation> getAllBlockStateModelLocations(AllBlocks block) {
List<ModelResourceLocation> models = new ArrayList<>();
block.get().getStateContainer().getValidStates().forEach(state -> {
models.add(getBlockModelLocation(block, BlockModelShapes.getPropertyMapString(state.getValues())));
});
return models;
}
@OnlyIn(Dist.CLIENT)
protected static ModelResourceLocation getBlockModelLocation(AllBlocks block, String suffix) {
return new ModelResourceLocation(block.block.getRegistryName(), suffix);
}
@OnlyIn(Dist.CLIENT)
protected static <T extends IBakedModel> void swapModels(Map<ResourceLocation, IBakedModel> modelRegistry,
ModelResourceLocation location, Function<IBakedModel, T> factory) {
modelRegistry.put(location, factory.apply(modelRegistry.get(location)));
}
@OnlyIn(Dist.CLIENT)
protected static <T extends IBakedModel> void swapModels(Map<ResourceLocation, IBakedModel> modelRegistry,
List<ModelResourceLocation> locations, Function<IBakedModel, T> factory) {
locations.forEach(location -> {
swapModels(modelRegistry, location, factory);
});
}
}