Create/src/main/resources/assets/create/shader/contraption.frag

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2021-01-10 01:34:22 +01:00
#version 440 core
in vec2 TexCoords;
in vec4 Color;
in float Diffuse;
in vec3 BoxCoord;
out vec4 fragColor;
layout(binding=0) uniform sampler2D BlockAtlas;
layout(binding=1) uniform sampler2D LightMap;
layout(binding=4) uniform sampler3D LightVolume;
vec4 light() {
vec2 lm = texture(LightVolume, BoxCoord).rg * 0.9375 + 0.03125;
return texture2D(LightMap, lm);
}
void main() {
vec4 tex = texture2D(BlockAtlas, TexCoords);
fragColor = vec4(tex.rgb * light().rgb * Diffuse, tex.a);
}