Create/src/main/resources/assets/create/lang/en_us.json

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{
"_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------",
"item.create.symmetry_wand": "Staff of Symmetry",
"item.create.placement_handgun": "Handheld Blockzapper",
"item.create.tree_fertilizer": "Tree Fertilizer",
"item.create.empty_blueprint": "Empty Schematic",
"item.create.andesite_alloy_cube": "Andesite Alloy",
"item.create.blaze_brass_cube": "Blaze Brass",
"item.create.chorus_chrome_cube": "Chorus Chrome",
"item.create.chromatic_compound_cube": "Chromatic Compound",
"item.create.shadow_steel_cube": "Shadow Steel",
"item.create.blueprint_and_quill": "Schematic and Quill",
"item.create.blueprint": "Schematic",
"item.create.belt_connector": "Mechanical Belt",
"item.create.filter": "Filter",
"item.create.rose_quartz": "Rose Quartz",
"item.create.refined_rose_quartz": "Refined Rose Quartz",
"item.create.refined_radiance_cube": "Refined Radiance",
"item.create.iron_sheet": "Iron Sheets",
"item.create.gold_sheet": "Gold Sheets",
"item.create.propeller": "Propeller",
"item.create.flour": "Wheat Flour",
"item.create.dough": "Dough",
"item.create.blazing_pickaxe": "Blazing Pickaxe",
"item.create.blazing_shovel": "Blazing Shovel",
"item.create.blazing_axe": "Blazing Axe",
"item.create.blazing_sword": "Blazing Longsword",
"item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe",
"item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock",
"item.create.shadow_steel_sword": "Shadow Steel Sword",
"item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe",
"item.create.rose_quartz_shovel": "Gilded Quartz Shovel",
"item.create.rose_quartz_axe": "Gilded Quartz Axe",
"item.create.rose_quartz_sword": "Gilded Quartz Blade",
"block.create.cogwheel": "Cogwheel",
"block.create.large_cogwheel": "Large Cogwheel",
"block.create.turntable": "Turntable",
"block.create.gearbox": "Gearbox",
"block.create.gearshift": "Gearshift",
"block.create.clutch": "Clutch",
"block.create.shaft": "Shaft",
"block.create.encased_belt": "Encased Belt",
"block.create.encased_shaft": "Encased Shaft",
"block.create.encased_fan": "Encased Fan",
"block.create.motor": "Motor",
"block.create.belt": "Mechanical Belt",
"block.create.crushing_wheel": "Crushing Wheel",
"block.create.drill": "Mechanical Drill",
"block.create.harvester": "Mechanical Harvester",
"block.create.water_wheel": "Water Wheel",
"block.create.belt_support": "Belt Support",
"block.create.mechanical_press": "Mechanical Press",
"block.create.sticky_mechanical_piston": "Sticky Mechanical Piston",
"block.create.mechanical_piston": "Mechanical Piston",
"block.create.mechanical_piston_head": "Mechanical Piston Head",
"block.create.piston_pole": "Piston Extension Pole",
"block.create.mechanical_bearing": "Mechanical Bearing",
"block.create.translation_chassis": "Translation Chassis",
"block.create.rotation_chassis": "Rotation Chassis",
"block.create.contact": "Redstone Contact",
"block.create.redstone_bridge": "Redstone Bridge",
"block.create.stockswitch": "Stockpile Switch",
"block.create.flexcrate": "FlexCrate",
"block.create.extractor": "Extractor",
"block.create.belt_funnel": "Belt Funnel",
"block.create.linked_extractor": "Linked Extractor",
"block.create.pulse_repeater": "Pulse Repeater",
"block.create.flexpeater": "FlexPeater",
"block.create.entity_detector": "Belt Observer",
"block.create.andesite_bricks": "Andesite Bricks",
"block.create.diorite_bricks": "Diorite Bricks",
"block.create.granite_bricks": "Granite Bricks",
"block.create.gabbro": "Gabbro",
"block.create.gabbro_stairs": "Gabbro Stairs",
"block.create.gabbro_slab": "Gabbro Slab",
"block.create.gabbro_wall": "Gabbro Wall",
"block.create.polished_gabbro": "Polished Gabbro",
"block.create.gabbro_bricks": "Gabbro Bricks",
"block.create.gabbro_bricks_stairs": "Gabbro Brick Stairs",
"block.create.gabbro_bricks_wall": "Gabbro Brick Wall",
"block.create.paved_gabbro_bricks": "Paved Gabbro Bricks",
"block.create.paved_gabbro_bricks_slab": "Paved Gabbro Bricks Slab",
"block.create.indented_gabbro": "Indented Gabbro Tile",
"block.create.indented_gabbro_slab": "Indented Gabbro Slab",
"block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks",
"block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks",
"block.create.weathered_limestone": "Weathered Limestone",
"block.create.weathered_limestone_stairs": "Weathered Limestone Stairs",
"block.create.weathered_limestone_wall": "Weathered Limestone Wall",
"block.create.weathered_limestone_slab": "Weathered Limestone Slab",
"block.create.polished_weathered_limestone": "Polished Weathered Limestone",
"block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab",
"block.create.weathered_limestone_bricks": "Weathered Limestone Bricks",
"block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Brick Stairs",
"block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall",
"block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab",
"block.create.weathered_limestone_pillar": "Weathered Limestone Pillar",
"block.create.dolomite_pillar": "Dolomite Pillar",
"block.create.dolomite": "Dolomite",
"block.create.dolomite_stairs": "Dolomite Stairs",
"block.create.dolomite_wall": "Dolomite Wall",
"block.create.dolomite_slab": "Dolomite Slab",
"block.create.dolomite_bricks": "Dolomite Bricks",
"block.create.dolomite_bricks_wall": "Dolomite Brick Wall",
"block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs",
"block.create.dolomite_bricks_slab": "Dolomite Brick Slab",
"block.create.polished_dolomite": "Polished Dolomite",
"block.create.limestone": "Limestone",
"block.create.limestone_stairs": "Limestone Stairs",
"block.create.limestone_slab": "Limestone Slab",
"block.create.limestone_wall": "Limestone Wall",
"block.create.limestone_bricks": "Limestone Bricks",
"block.create.limestone_bricks_stairs": "Limestone Brick Stairs",
"block.create.limestone_bricks_slab": "Limestone Brick Slab",
"block.create.limestone_bricks_wall": "Limestone Brick Wall",
"block.create.polished_limestone": "Polished Limestone",
"block.create.polished_limestone_slab": "Polished Limestone Slab",
"block.create.limestone_pillar": "Limestone Pillar",
"block.create.schematicannon": "Schematicannon",
"block.create.schematic_table": "Schematic Table",
"block.create.creative_crate": "Schematicannon Creatifier",
"block.create.cocoa_log": "Cocoa Jungle Log",
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"block.create.shop_shelf": "Shelf",
"_comment": "-------------------------] UI & MESSAGES [------------------------------------------------",
"death.attack.create.crush": "%1$s was processed by Crushing Wheels",
"death.attack.create.fan_fire": "%1$s was burned to death by hot air",
"death.attack.create.fan_lava": "%1$s was burned to death by lava fan",
"death.attack.create.drill": "%1$s was impaled by Mechanical Drill",
"create.recipe.crushing": "Crushing",
"create.recipe.splashing": "Bulk Washing",
"create.recipe.splashing.fan": "Fan behind §9Flowing Water",
"create.recipe.smokingViaFan": "Bulk Smoking",
"create.recipe.smokingViaFan.fan": "Fan behind §6Fire",
"create.recipe.blastingViaFan": "Bulk Smelting",
"create.recipe.blastingViaFan.fan": "Fan behind §6Lava",
"create.recipe.pressing": "Mechanical Press",
"create.recipe.blockzapperUpgrade": "Handheld Blockzapper",
"create.recipe.processing.chance": "%1$s%% Chance",
"create.generic.range": "Range",
"create.generic.radius": "Radius",
"create.generic.speed": "Speed",
"create.generic.delay": "Delay",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Seconds",
"create.generic.unit.minutes": "Minutes",
"create.action.scroll": "Scroll",
"create.action.confirm": "Confirm",
"create.action.abort": "Abort",
"create.action.saveToFile": "Save",
"create.action.discard": "Discard",
"create.keyinfo.toolmenu": "Focus Tool Menu",
"create.gui.scrollInput.defaultTitle": "Choose an Option:",
"create.gui.scrollInput.scrollToModify": "Scroll to Modify",
"create.gui.scrollInput.scrollToSelect": "Scroll to Select",
"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster",
"create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
"create.gui.toolmenu.cycle": "[SCROLL] to Cycle",
"create.gui.symmetryWand.mirrorType": "Mirror",
"create.gui.symmetryWand.orientation": "Orientation",
"create.symmetry.mirror.plane": "Mirror once",
"create.symmetry.mirror.doublePlane": "Rectangular",
"create.symmetry.mirror.triplePlane": "Octagonal",
"create.orientation.orthogonal": "Orthogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "Along Z",
"create.orientation.alongX": "Along X",
"create.gui.blockzapper.title": "Handheld Blockzapper",
"create.gui.blockzapper.replaceMode": "Replace Mode",
"create.gui.blockzapper.searchDiagonal": "Follow Diagonals",
"create.gui.blockzapper.searchFuzzy": "Ignore Material Borders",
"create.gui.blockzapper.range": "Spread Range",
"create.gui.blockzapper.patternSection": "Patterns",
"create.gui.blockzapper.pattern.solid": "Solid",
"create.gui.blockzapper.pattern.checkered": "Checkerboard",
"create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard",
"create.gui.blockzapper.pattern.chance25": "25% Roll",
"create.gui.blockzapper.pattern.chance50": "50% Roll",
"create.gui.blockzapper.pattern.chance75": "75% Roll",
"create.blockzapper.usingBlock": "Using: %1$s",
"create.blockzapper.componentUpgrades": "Component Upgrades:",
"create.blockzapper.component.body": "Body",
"create.blockzapper.component.amplifier": "Amplifier",
"create.blockzapper.component.accelerator": "Accelerator",
"create.blockzapper.component.retriever": "Retriever",
"create.blockzapper.component.scope": "Scope",
"create.blockzapper.componentTier.none": "None",
"create.blockzapper.componentTier.blazebrass": "Blaze Brass",
"create.blockzapper.componentTier.choruschrome": "Chorus Chrome",
"create.blockzapper.leftClickToSet": "Left-Click a Block to set Material",
"create.blockzapper.empty": "Out of Blocks!",
"create.logistics.filter": "Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.gui.flexcrate.title": "FlexCrate",
"create.gui.flexcrate.storageSpace": "Storage Space",
"create.gui.stockswitch.title": "Stockpile Switch",
"create.gui.stockswitch.lowerLimit": "Lower Threshold",
"create.gui.stockswitch.upperLimit": "Upper Threshold",
"create.gui.stockswitch.startAt": "Start Signal at",
"create.gui.stockswitch.startAbove": "Start Signal above",
"create.gui.stockswitch.stopAt": "Stop Signal at",
"create.gui.stockswitch.stopBelow": "Stop Signal below",
"create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "First position set.",
"create.schematicAndQuill.secondPos": "Second position set.",
"create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.",
"create.schematicAndQuill.abort": "Removed selection.",
"create.schematicAndQuill.prompt": "Enter a name for the Schematic:",
"create.schematicAndQuill.fallbackName": "My Schematic",
"create.schematicAndQuill.saved": "Saved as %1$s",
"create.schematic.position": "Position",
"create.schematic.rotation": "Rotation",
"create.schematic.rotation.none": "None",
"create.schematic.rotation.cw90": "Clockwise 90",
"create.schematic.rotation.cw180": "Clockwise 180",
"create.schematic.rotation.cw270": "Clockwise 270",
"create.schematic.mirror": "Mirror",
"create.schematic.mirror.none": "None",
"create.schematic.mirror.frontBack": "Front-Back",
"create.schematic.mirror.leftRight": "Left-Right",
"create.schematic.tool.deploy": "Deploy",
"create.schematic.tool.move": "Move XZ",
"create.schematic.tool.movey": "Move Y",
"create.schematic.tool.rotate": "Rotate",
"create.schematic.tool.print": "Print",
"create.schematic.tool.flip": "Flip",
"create.schematic.tool.deploy.description.0": "Moves the structure to a location.",
"create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.",
"create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.",
"create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally",
"create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically",
"create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Instantly places the structure in the world",
"create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.",
"create.schematic.tool.print.description.2": "This tool is for Creative Mode only.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.",
"create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Syncing...",
"create.schematics.uploadTooLarge": "Your schematic is too large",
"create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:",
"create.gui.schematicTable.title": "Schematic Table",
"create.gui.schematicTable.availableSchematics": "Available Schematics",
"create.gui.schematicTable.noSchematics": "No Schematics Saved",
"create.gui.schematicTable.uploading": "Uploading...",
"create.gui.schematicTable.finished": "Upload Finished!",
"create.gui.schematicannon.title": "Schematicannon",
"create.gui.schematicannon.settingsTitle": "Placement Settings",
"create.gui.schematicannon.listPrinter": "Material List Printer",
"create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Shots left: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s",
"create.gui.schematicannon.optionEnabled": "Currently Enabled",
"create.gui.schematicannon.optionDisabled": "Currently Disabled",
"create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks",
"create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid",
"create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any",
"create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty",
"create.gui.schematicannon.option.skipMissing": "Skip missing Blocks",
"create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities",
"create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.",
"create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
"create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.",
"create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.",
"create.schematicannon.status.idle": "Idle",
"create.schematicannon.status.ready": "Ready",
"create.schematicannon.status.running": "Running",
"create.schematicannon.status.finished": "Finished",
"create.schematicannon.status.paused": "Paused",
"create.schematicannon.status.stopped": "Stopped",
"create.schematicannon.status.noGunpowder": "Out of Gunpowder",
"create.schematicannon.status.targetNotLoaded": "Block is not loaded",
"create.schematicannon.status.targetOutsideRange": "Target too Far Away",
"create.schematicannon.status.searching": "Searching",
"create.schematicannon.status.skipping": "Skipping",
"create.schematicannon.status.missingBlock": "Missing Block:",
"create.schematicannon.status.placing": "Placing",
"create.schematicannon.status.clearing": "Clearing Blocks",
"create.schematicannon.status.schematicInvalid": "Schematic Invalid",
"create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed",
"create.schematicannon.status.schematicExpired": "Schematic File Expired",
"create.tooltip.holdKey": "Hold [%1$s]",
"create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------",
"item.create.example_item.tooltip": "EXAMPLE ITEM (marker that this tooltip exists)",
"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
"item.create.example_item.tooltip.condition1": "When this",
"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
"item.create.example_item.tooltip.condition2": "And When this",
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"item.create.symmetry_wand.tooltip": "SYMMETRY WAND",
"item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.",
"item.create.symmetry_wand.tooltip.condition1": "When in Hotbar",
"item.create.symmetry_wand.tooltip.behaviour1": "Stays Active",
"item.create.symmetry_wand.tooltip.control1": "R-Click on Ground",
"item.create.symmetry_wand.tooltip.action1": "_Creates_ or _Moves_ the Mirror",
"item.create.symmetry_wand.tooltip.control2": "R-Click in the Air",
"item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror",
"item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking",
"item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_",
"item.create.placement_handgun.tooltip": "BLOCKZAPPER",
"item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.",
"item.create.placement_handgun.tooltip.control1": "L-Click at Block",
"item.create.placement_handgun.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
"item.create.placement_handgun.tooltip.control2": "R-Click at Block",
"item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.",
"item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking",
"item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_",
"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for common tree types.",
"item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling",
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions",
"item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC",
"item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table._",
"item.create.blueprint.tooltip": "SCHEMATIC",
"item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
"item.create.blueprint.tooltip.condition1": "When Held",
"item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen",
"item.create.blueprint.tooltip.control1": "R-Click while Sneaking",
"item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._",
"item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL",
"item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.",
"item.create.blueprint_and_quill.tooltip.condition1": "Step 1",
"item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click",
"item.create.blueprint_and_quill.tooltip.condition2": "Step 2",
"item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.",
"item.create.blueprint_and_quill.tooltip.control1": "R-Click",
"item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save",
"item.create.blueprint_and_quill.tooltip.control2": "Ctrl Held",
"item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.",
"item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking",
"item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.",
"block.create.creative_crate.tooltip": "CREATIVE CRATE",
"block.create.creative_crate.tooltip.summary": "tis a crate",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_",
"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "Relays Rotation to Four directions. Reverses straight connections.",
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "A controllable rotation switch for connected shafts.",
"block.create.gearshift.tooltip.condition1": "When Powered",
"block.create.gearshift.tooltip.behaviour1": "_Reverses_ the incoming rotation on the other side.",
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "A controllable rotation switch for connected shafts.",
"block.create.clutch.tooltip.condition1": "When Powered",
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "Relays rotation through its block and to an attached Encased Belt.",
"block.create.encased_belt.tooltip.condition1": "When Attached to other Encased Belt",
"block.create.encased_belt.tooltip.behaviour1": "Attached Block will have the exact same rotation speed and direction. Attached Belts do not have to face the same way.",
"block.create.stockswitch.tooltip": "STOCKSWITCH",
"block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.",
"block.create.stockswitch.tooltip.condition1": "When below Lower Limit",
"block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_",
"block.create.stockswitch.tooltip.condition2": "When above Upper Limit",
"block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.",
"block.create.stockswitch.tooltip.control1": "When R-Clicked",
"block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Screen_",
"block.create.redstone_bridge.tooltip": "REDSTONE_LINK",
"block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal can travel distances up to _128m_",
"block.create.redstone_bridge.tooltip.condition1": "When Powered",
"block.create.redstone_bridge.tooltip.behaviour1": "Bridges of the same _Frequency_ will provide a Redstone signal.",
"block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item",
"block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.",
"block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking",
"block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
"itemGroup.create": "Create"
}