"advancement.create.mechanical_arm.desc":"Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm":"Play Me My Theme Tune!",
"create.gui.contraptions.not_fast_enough":"It appears that this %1$s is _not_ rotating with _enough_ _speed_.",
"create.gui.contraptions.network_overstressed":"It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.",
"create.gui.schematicannon.option.skipMissing.description":"If the cannon cannot find a required Block for placement, it will continue at the next Location.",
"create.gui.schematicannon.option.skipTileEntities.description":"The cannon will avoid replacing data holding blocks such as Chests.",
"create.gui.schematicannon.option.dontReplaceSolid.description":"The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
"create.gui.schematicannon.option.replaceWithSolid.description":"The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.",
"create.gui.schematicannon.option.replaceWithAny.description":"The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.",
"create.gui.schematicannon.option.replaceWithEmpty.description":"The cannon will clear out all blocks in its working area, including those replaced by Air.",
"create.hint.mechanical_arm_no_targets":"It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel":"cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.",
"create.hint.upward_funnel":"can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.",
"create.hint.full_deployer":"It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.",
"block.create.andesite_encased_shaft.tooltip.summary":"_Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip.summary":"_Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.andesite_casing.tooltip.summary":"Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip.summary":"A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.behaviour1":"The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2":"When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2":"_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3":"When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3":"Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip.summary":"A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
"block.create.andesite_tunnel.tooltip.control1":"R-Click with Wrench on Side",
"block.create.andesite_tunnel.tooltip.action1":"_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip.summary":"A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.behaviour1":"The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2":"When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2":"_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3":"When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3":"Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip.summary":"_Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
"block.create.brass_tunnel.tooltip.condition1":"When placed side by side",
"block.create.brass_tunnel.tooltip.behaviour1":"_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
"block.create.brass_tunnel.tooltip.behaviour2":"_Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
"block.create.brass_tunnel.tooltip.behaviour3":"_Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
"block.create.brass_tunnel.tooltip.control1":"R-Click with Wrench on Side",
"block.create.brass_tunnel.tooltip.action1":"_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_tunnel.tooltip.control2":"Scroll with Wrench on Top",
"block.create.brass_tunnel.tooltip.action2":"Change the splitting method of connected _Tunnels_.",
"block.create.copper_casing.tooltip.behaviour1":"_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.copper_valve_handle.tooltip.summary":"A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.copper_valve_handle.tooltip.behaviour1":"Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.seat.tooltip.summary":"Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.chute.tooltip.summary":"_Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1":"When powered by a fan",
"block.create.chute.tooltip.behaviour1":"_Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip.condition1":"Right Click on Depot",
"block.create.depot.tooltip.behaviour1":"Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.fluid_pipe.tooltip.behaviour1":"Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
"block.create.fluid_pipe.tooltip.control1":"Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1":"Places a window on the pipe if available",
"block.create.hose_pulley.tooltip.summary":"Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1":"When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1":"_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2":"When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2":"Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3":"When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3":"Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.creative_fluid_tank.tooltip.summary":"This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1":"When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1":"Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2":"Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2":"Changes the optional window",
"block.create.fluid_valve.tooltip.behaviour1":"Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.mechanical_pump.tooltip.summary":"Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.behaviour1":"Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1":"Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1":"Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip.condition1":"When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1":"Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2":"When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2":"Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip.behaviour1":"When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
"block.create.spout.tooltip.behaviour2":"The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip.behaviour1":"When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip.behaviour1":"Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.",
"block.create.mechanical_arm.tooltip.control1":"While in Hand",
"block.create.mechanical_arm.tooltip.action1":"Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.",
"block.create.mechanical_arm.tooltip.control2":"Scroll with Wrench",
"block.create.mechanical_arm.tooltip.action2":"Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.",
"item.create.filter.tooltip.summary":"_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.",
"item.create.filter.tooltip.condition1":"When in filter slot",
"item.create.filter.tooltip.behaviour1":"_Controls_ item flow according to its _configuration_.",
"item.create.attribute_filter.tooltip.summary":"_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.",
"item.create.attribute_filter.tooltip.condition1":"When in filter slot",
"item.create.attribute_filter.tooltip.behaviour1":"_Controls_ item flow according to its _configuration_.",
"item.create.empty_schematic.tooltip.summary":"Used as a recipe ingredient and for writing at the _Schematic_ _Table_.",
"item.create.schematic.tooltip":"SCHEMATIC",
"item.create.schematic.tooltip.summary":"Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
"block.create.schematicannon.tooltip.summary":"Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
"block.create.large_cogwheel.tooltip.summary":"A larger version of the _Cogwheel_, allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.",
"block.create.encased_chain_drive.tooltip.summary":"_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.adjustable_chain_gearshift.tooltip.summary":"_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1":"_Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip.summary":"Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.",
"item.create.belt_connector.tooltip.control1":"R-Clicked on Shaft",
"item.create.belt_connector.tooltip.action1":"Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.",
"item.create.belt_connector.tooltip.control2":"R-Click while Sneaking",
"item.create.belt_connector.tooltip.action2":"_Resets_ the first selected position for the Belt.",
"item.create.goggles.tooltip":"GOGGLES",
"item.create.goggles.tooltip.summary":"A pair of glasses to augment your vision with useful _kinetic_ _information_.",
"item.create.goggles.tooltip.behaviour1":"Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.",
"item.create.goggles.tooltip.condition2":"When looking at gauge",
"item.create.goggles.tooltip.behaviour2":"Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.",
"item.create.wrench.tooltip":"WRENCH",
"item.create.wrench.tooltip.summary":"A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.",
"item.create.wrench.tooltip.control1":"Right-Click a kinetic block",
"item.create.wrench.tooltip.action1":"_Rotates_ _components_ toward or away from the face with which you interacted.",
"item.create.wrench.tooltip.control2":"R-Click while Sneaking",
"item.create.wrench.tooltip.action2":"_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.",
"block.create.creative_motor.tooltip.summary":"A configurable source of _Rotational_ _Force_.",
"block.create.water_wheel.tooltip":"WATER WHEEL",
"block.create.water_wheel.tooltip.summary":"Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents_.",
"block.create.encased_fan.tooltip":"ENCASED FAN",
"block.create.encased_fan.tooltip.summary":"Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.",
"block.create.encased_fan.tooltip.condition1":"When Powered by Redstone",
"block.create.encased_fan.tooltip.behaviour1":"Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.",
"block.create.hand_crank.tooltip.summary":"A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.cuckoo_clock.tooltip.behaviour1":"Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip":"TURNTABLE",
"block.create.turntable.tooltip.summary":"Turns _Rotational_ _Force_ into refined Motion Sickness.",
"block.create.millstone.tooltip":"MILLSTONE",
"block.create.millstone.tooltip.summary":"A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.crushing_wheel.tooltip.summary":"Large rotatable wheels that _break_ _down_ anything.",
"block.create.crushing_wheel.tooltip.condition1":"When attached to other Crushing Wheel",
"block.create.crushing_wheel.tooltip.behaviour1":"Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions_.",
"block.create.basin.tooltip.summary":"A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.behaviour1":"When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip.condition1":"When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1":"Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2":"When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2":"Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.mechanical_mixer.tooltip.summary":"A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).",
"block.create.mechanical_crafter.tooltip.summary":"A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.behaviour1":"_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.",
"block.create.mechanical_crafter.tooltip.control1":"When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1":"_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2":"When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2":"_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.",
"block.create.furnace_engine.tooltip.summary":"A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1":"When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1":"_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip.summary":"A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.",
"block.create.portable_storage_interface.tooltip.summary":"A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_storage_interface.tooltip.behaviour1":"Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_fluid_interface.tooltip.summary":"A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.behaviour1":"Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2":"When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2":"_Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip.summary":"A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.",
"block.create.rotation_speed_controller.tooltip.condition1":"When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1":"Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip.summary":"A more advanced version of the _Piston._ It uses _Rotational_ _Force_ to precisely move structures in front of it. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1":"When Powered by Kinetics",
"block.create.mechanical_bearing.tooltip.summary":"Used for rotating _larger_ _structures_ with rotational force.",
"block.create.mechanical_bearing.tooltip.condition1":"When Powered by Kinetics",
"block.create.mechanical_bearing.tooltip.behaviour1":"Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.windmill_bearing.tooltip.behaviour1":"Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip":"SAIL FRAME",
"block.create.sail_frame.tooltip.summary":"A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip":"SAIL",
"block.create.white_sail.tooltip.summary":"A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1":"When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1":"Changes color of the sail.",
"block.create.clockwork_bearing.tooltip.summary":"An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
"block.create.clockwork_bearing.tooltip.behaviour1":"Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.",
"block.create.sequenced_gearshift.tooltip.summary":"A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
"block.create.sequenced_gearshift.tooltip.condition1":"When Powered by Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1":"_Starts_ _executing_ programmed instructions based on the input speed.",
"block.create.cart_assembler.tooltip.summary":"When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.behaviour1":"With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.",
"block.create.cart_assembler.tooltip.behaviour2":"Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.rope_pulley.tooltip.summary":"Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1":"When Powered by Kinetics",
"block.create.linear_chassis.tooltip.behaviour1":"_Moves_ all _attached_ _Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
"block.create.linear_chassis.tooltip.behaviour2":"Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1":"When R-Clicked with Slime Ball",
"block.create.linear_chassis.tooltip.action1":"Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.",
"block.create.radial_chassis.tooltip.behaviour1":"_Moves_ all _attached_ _Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).",
"block.create.radial_chassis.tooltip.behaviour2":"Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1":"When R-Clicked with Slime Ball",
"block.create.radial_chassis.tooltip.action1":"Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.",
"block.create.mechanical_drill.tooltip.summary":"A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_harvester.tooltip.summary":"A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_harvester.tooltip.behaviour1":"_Harvests_ all _mature_ _crops_ which which the blade collides and reset them to their initial growth state.",
"block.create.mechanical_plough.tooltip.summary":"A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_plough.tooltip.behaviour1":"_Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip.summary":"Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.",
"block.create.mechanical_saw.tooltip.behaviour1":"Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.mechanical_saw.tooltip.behaviour2":"_Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.",
"block.create.stockpile_switch.tooltip.summary":"Toggles a Redstone signal based on the amount of _Stored_ _Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile_ _Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.content_observer.tooltip.summary":"_Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip.summary":"Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.",
"block.create.redstone_link.tooltip.behaviour1":"Receiving Links of the same _Frequency_ will produce a Redstone signal.",
"block.create.redstone_link.tooltip.control1":"When R-Clicked with an Item",
"block.create.redstone_link.tooltip.action1":"Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.",
"block.create.redstone_link.tooltip.control2":"When R-Clicked while Sneaking",
"block.create.redstone_link.tooltip.action2":"Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.redstone_contact.tooltip.summary":"Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
"block.create.adjustable_crate.tooltip.summary":"This _Item_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.",
"block.create.creative_crate.tooltip.summary":"This _Storage_ _Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.",
"block.create.creative_crate.tooltip.condition1":"When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1":"Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip.summary":"_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1":"When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1":"Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
"block.create.deployer.tooltip.condition2":"R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2":"Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.deployer.tooltip.behaviour3":"Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip.summary":"Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.powered_latch.tooltip.summary":"A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
"block.create.controller_rail.tooltip.summary":"A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1":"When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1":"_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip.summary":"Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.",
"block.create.speedometer.tooltip.behaviour1":"Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip.summary":"Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.",
"block.create.stressometer.tooltip.behaviour1":"Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
"item.create.super_glue.tooltip.behaviour1":"Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.",
"item.create.super_glue.tooltip.condition2":"When Held in Offhand",
"item.create.super_glue.tooltip.behaviour2":"_Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._",
"item.create.minecart_coupling.tooltip.summary":"_Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1":"When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1":"_Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip.summary":"Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",