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https://github.com/Creators-of-Create/Create.git
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Finally, properly angled beams
This commit is contained in:
parent
ff6b80ee9f
commit
00e3286ad9
5 changed files with 132 additions and 82 deletions
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@ -1,23 +1,35 @@
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package com.simibubi.create.content.optics;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.LazyValue;
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import net.minecraft.util.math.vector.Quaternion;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import javax.annotation.Nonnull;
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import net.minecraft.util.LazyValue;
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import net.minecraft.util.math.vector.Vector3d;
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import static com.simibubi.create.foundation.utility.VecHelper.UP;
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public class BeamSegment {
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public final float[] colors;
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private final Vector3d direction;
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private final Vector3d start;
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private int length;
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private final LazyValue<Vector3d> normalized;
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private final LazyValue<Quaternion> beaconBeamModifier;
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private final ILightHandler<? extends TileEntity> handler;
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private int length;
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public BeamSegment(@Nonnull float[] color, Vector3d start, Vector3d direction) {
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public BeamSegment(ILightHandler<? extends TileEntity> handler, @Nonnull float[] color, Vector3d start, Vector3d direction) {
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this.handler = handler;
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this.colors = color;
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this.direction = direction;
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this.start = start;
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this.length = 1;
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this.normalized = new LazyValue<>(direction::normalize);
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beaconBeamModifier = new LazyValue<>(this::constructBeaconModifierQuat);
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}
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public void incrementLength() {
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@ -43,4 +55,25 @@ public class BeamSegment {
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public Vector3d getNormalized() {
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return normalized.getValue();
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}
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public ILightHandler<? extends TileEntity> getHandler() {
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return handler;
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}
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@OnlyIn(Dist.CLIENT)
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private Quaternion constructBeaconModifierQuat() {
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double dotProd = getNormalized()
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.dotProduct(UP);
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Direction axis = getHandler().getBeamRotationAround();
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if (axis == null)
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return Quaternion.IDENTITY;
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Vector3f unitVec = axis.getUnitVector();
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return unitVec.getRadialQuaternion((float) (-Math.acos(dotProd) * Math.signum(new Vector3d(unitVec).dotProduct(getNormalized().crossProduct(UP)))));
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}
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@OnlyIn(Dist.CLIENT)
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public Quaternion getBeaconBeamModifier() {
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return beaconBeamModifier.getValue();
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}
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}
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@ -1,11 +1,5 @@
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package com.simibubi.create.content.optics;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import javax.annotation.Nullable;
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import com.simibubi.create.foundation.utility.BeaconHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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@ -13,16 +7,18 @@ import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.item.DyeColor;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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public interface ILightHandler<T extends TileEntity & ILightHandler<T>> {
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Vector3d getBeamDirection();
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default Collection<BeamSegment> constructOutBeam(Vector3d beamDirection) {
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ArrayList<BeamSegment> beam = new ArrayList<>();
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float[] segmentColor = getSegmentStartColor();
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@ -32,7 +28,7 @@ public interface ILightHandler<T extends TileEntity & ILightHandler<T>> {
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Vector3d direction = VecHelper.step(beamDirection);
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Vector3d testPos = VecHelper.getCenterOf(getTile().getPos());
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BeamSegment segment = new BeamSegment(segmentColor, testPos, direction);
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BeamSegment segment = new BeamSegment(this, segmentColor, testPos, direction);
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beam.add(segment);
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for (int i = 0; i < 128; i++) {
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@ -50,7 +46,7 @@ public interface ILightHandler<T extends TileEntity & ILightHandler<T>> {
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}
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} else if (!Arrays.equals(segmentColor, newColor)) {
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segmentColor = new float[]{(segment.colors[0] + newColor[0]) / 2.0F, (segment.colors[1] + newColor[1]) / 2.0F, (segment.colors[2] + newColor[2]) / 2.0F};
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segment = new BeamSegment(newColor, testPos, direction);
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segment = new BeamSegment(this, newColor, testPos, direction);
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beam.add(segment);
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continue;
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}
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@ -69,8 +65,7 @@ public interface ILightHandler<T extends TileEntity & ILightHandler<T>> {
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}
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@Nullable
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@OnlyIn(Dist.CLIENT)
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default Vector3f getBeamRotationAround() {
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default Direction getBeamRotationAround() {
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return null;
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}
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@ -1,10 +1,5 @@
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package com.simibubi.create.content.optics.mirror;
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import static com.simibubi.create.foundation.utility.VecHelper.UP;
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import static net.minecraft.client.renderer.tileentity.BeaconTileEntityRenderer.TEXTURE_BEACON_BEAM;
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import javax.annotation.ParametersAreNonnullByDefault;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllBlockPartials;
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@ -25,36 +20,40 @@ import net.minecraft.util.math.vector.Matrix3f;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraft.util.math.vector.Vector3f;
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import javax.annotation.ParametersAreNonnullByDefault;
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import static net.minecraft.client.renderer.tileentity.BeaconTileEntityRenderer.TEXTURE_BEACON_BEAM;
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@ParametersAreNonnullByDefault
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public class MirrorRenderer extends KineticTileEntityRenderer {
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public MirrorRenderer(TileEntityRendererDispatcher dispatcher) {
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super(dispatcher);
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}
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private static void method_22741(MatrixStack ms, IVertexBuilder builder, float[] colors, float p_228840_5_, int p_228840_6_, int p_228840_7_, float p_228840_8_, float p_228840_9_, float p_228840_10_, float p_228840_11_, float p_228840_12_, float p_228840_13_, float p_228840_14_, float p_228840_15_, float p_228840_16_, float p_228840_17_, float p_228840_18_, float p_228840_19_) {
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private static void renderBeam(MatrixStack ms, IVertexBuilder builder, float[] colors, double segemntLength, double length, float p_228840_8_, float p_228840_9_, float p_228840_10_, float p_228840_11_, float p_228840_12_, float p_228840_13_, float p_228840_14_, float p_228840_15_, float p_228840_16_, float p_228840_17_, float p_228840_18_, float p_228840_19_) {
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MatrixStack.Entry matrixstack$entry = ms.peek();
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Matrix4f matrix4f = matrixstack$entry.getModel();
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Matrix3f matrix3f = matrixstack$entry.getNormal();
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method_22740(matrix4f, matrix3f, builder, colors[0], colors[1], colors[2], p_228840_5_, p_228840_6_, p_228840_7_, p_228840_8_, p_228840_9_, p_228840_10_, p_228840_11_, p_228840_16_, p_228840_17_, p_228840_18_, p_228840_19_);
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method_22740(matrix4f, matrix3f, builder, colors[0], colors[1], colors[2], p_228840_5_, p_228840_6_, p_228840_7_, p_228840_14_, p_228840_15_, p_228840_12_, p_228840_13_, p_228840_16_, p_228840_17_, p_228840_18_, p_228840_19_);
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method_22740(matrix4f, matrix3f, builder, colors[0], colors[1], colors[2], p_228840_5_, p_228840_6_, p_228840_7_, p_228840_10_, p_228840_11_, p_228840_14_, p_228840_15_, p_228840_16_, p_228840_17_, p_228840_18_, p_228840_19_);
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method_22740(matrix4f, matrix3f, builder, colors[0], colors[1], colors[2], p_228840_5_, p_228840_6_, p_228840_7_, p_228840_12_, p_228840_13_, p_228840_8_, p_228840_9_, p_228840_16_, p_228840_17_, p_228840_18_, p_228840_19_);
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Matrix4f model = matrixstack$entry.getModel();
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Matrix3f normal = matrixstack$entry.getNormal();
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putVertices(model, normal, builder, colors, segemntLength, length, p_228840_8_, p_228840_9_, p_228840_10_, p_228840_11_, p_228840_16_, p_228840_17_, p_228840_18_, p_228840_19_);
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putVertices(model, normal, builder, colors, segemntLength, length, p_228840_14_, p_228840_15_, p_228840_12_, p_228840_13_, p_228840_16_, p_228840_17_, p_228840_18_, p_228840_19_);
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putVertices(model, normal, builder, colors, segemntLength, length, p_228840_10_, p_228840_11_, p_228840_14_, p_228840_15_, p_228840_16_, p_228840_17_, p_228840_18_, p_228840_19_);
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putVertices(model, normal, builder, colors, segemntLength, length, p_228840_12_, p_228840_13_, p_228840_8_, p_228840_9_, p_228840_16_, p_228840_17_, p_228840_18_, p_228840_19_);
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}
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private static void method_22740(Matrix4f matrix, Matrix3f p_228839_1_, IVertexBuilder builder, float p_228839_3_, float p_228839_4_, float p_228839_5_, float p_228839_6_, int p_228839_7_, int p_228839_8_, float p_228839_9_, float p_228839_10_, float p_228839_11_, float p_228839_12_, float p_228839_13_, float p_228839_14_, float p_228839_15_, float p_228839_16_) {
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method_23076(matrix, p_228839_1_, builder, p_228839_3_, p_228839_4_, p_228839_5_, p_228839_6_, p_228839_8_, p_228839_9_, p_228839_10_, p_228839_14_, p_228839_15_);
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method_23076(matrix, p_228839_1_, builder, p_228839_3_, p_228839_4_, p_228839_5_, p_228839_6_, p_228839_7_, p_228839_9_, p_228839_10_, p_228839_14_, p_228839_16_);
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method_23076(matrix, p_228839_1_, builder, p_228839_3_, p_228839_4_, p_228839_5_, p_228839_6_, p_228839_7_, p_228839_11_, p_228839_12_, p_228839_13_, p_228839_16_);
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method_23076(matrix, p_228839_1_, builder, p_228839_3_, p_228839_4_, p_228839_5_, p_228839_6_, p_228839_8_, p_228839_11_, p_228839_12_, p_228839_13_, p_228839_15_);
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private static void putVertices(Matrix4f model, Matrix3f normal, IVertexBuilder builder, float[] colors, double segemntLength, double length, float p_228839_9_, float p_228839_10_, float p_228839_11_, float p_228839_12_, float p_228839_13_, float p_228839_14_, float p_228839_15_, float p_228839_16_) {
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putVertex(model, normal, builder, colors, (float) length, p_228839_9_, p_228839_10_, p_228839_14_, p_228839_15_);
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putVertex(model, normal, builder, colors, (float) segemntLength, p_228839_9_, p_228839_10_, p_228839_14_, p_228839_16_);
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putVertex(model, normal, builder, colors, (float) segemntLength, p_228839_11_, p_228839_12_, p_228839_13_, p_228839_16_);
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putVertex(model, normal, builder, colors, (float) length, p_228839_11_, p_228839_12_, p_228839_13_, p_228839_15_);
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}
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private static void method_23076(Matrix4f p_228838_0_, Matrix3f p_228838_1_, IVertexBuilder builder, float p_228838_3_, float p_228838_4_, float p_228838_5_, float p_228838_6_, int p_228838_7_, float p_228838_8_, float p_228838_9_, float p_228838_10_, float p_228838_11_) {
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builder.vertex(p_228838_0_, p_228838_8_, (float) p_228838_7_, p_228838_9_)
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.color(p_228838_3_, p_228838_4_, p_228838_5_, p_228838_6_)
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.texture(p_228838_10_, p_228838_11_)
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private static void putVertex(Matrix4f model, Matrix3f normal, IVertexBuilder builder, float[] colors, float vertexY, float vertexX, float vertexZ, float textureX, float textureY) {
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builder.vertex(model, vertexX, vertexY, vertexZ)
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.color(colors[0], colors[1], colors[2], 1f)
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.texture(textureX, textureY)
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.overlay(OverlayTexture.DEFAULT_UV)
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.light(15728880)
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.normal(p_228838_1_, 0.0F, 1.0F, 0.0F)
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.normal(normal, 0.0F, 1.0F, 0.0F)
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.endVertex();
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}
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}
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private void renderOutBeam(MirrorTileEntity mirrorTe, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer) {
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int start = 0;
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double totalLength = 0;
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for (int k = 0; k < mirrorTe.beam.size(); k++) {
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BeamSegment beamSegment = mirrorTe.beam.get(k);
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renderSegment(mirrorTe, beamSegment, ms, buffer, partialTicks, mirrorTe.getWorld()
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double beamLength = beamSegment.getDirection()
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.scale(beamSegment.getLength())
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.length();
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renderSegment(beamSegment, ms, buffer, partialTicks, mirrorTe.getWorld()
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.getGameTime(),
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beamSegment.getDirection()
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.scale(start + beamSegment.getLength())
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.length());
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start += beamSegment.getLength();
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beamLength,
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totalLength
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);
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totalLength += beamLength;
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}
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}
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private void renderSegment(MirrorTileEntity mirrorTe, BeamSegment beamSegment, MatrixStack ms, IRenderTypeBuffer buffer, float partialTicks, long gameTime, double length) {
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private void renderSegment(BeamSegment beamSegment, MatrixStack ms, IRenderTypeBuffer buffer, float partialTicks, long gameTime, double beamLength, double prevLength) {
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float adjustedGameTime = (float) Math.floorMod(gameTime, 40L) + partialTicks;
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double totalLength = beamLength + prevLength;
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ms.push();
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ms.translate(0, 0.5D, 0.5D);
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ms.multiply(mirrorTe.getBeamRotationAround()
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.getRadialQuaternion((float) Math.acos(beamSegment.getNormalized()
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.dotProduct(UP))));
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ms.translate(0, -0.5D, -0.5D);
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ms.translate(0.5, 0.5D, 0.5D);
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ms.multiply(beamSegment.getBeaconBeamModifier());
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ms.translate(-0.5D, -0.5D, -0.5D);
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ms.push();
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ms.translate(0.5D, 0.0D, 0.5D);
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ms.translate(0.5D, 0.5D, 0.5D);
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ms.push();
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(adjustedGameTime * 2.25F - 45.0F));
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float f2 = MathHelper.fractionalPart(-adjustedGameTime * 0.2F - (float) MathHelper.floor(-adjustedGameTime * 0.1F));
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float f15 = f2 - 1;
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float f16 = (float) beamSegment.getLength() * 1F * (0.5F / 0.2F) + f15;
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method_22741(ms, buffer.getBuffer(RenderType.getBeaconBeam(TEXTURE_BEACON_BEAM, true)), beamSegment.colors, 1F, MathHelper.floor(length - beamSegment.getLength()), MathHelper.floor(length), 0F, 0.2F, .2F, 0F, -.2f, 0f, 0f, -.2f, 0f, 1f, f16, f15);
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float textureOffset1 = MathHelper.fractionalPart(-adjustedGameTime * 0.2F - (float) MathHelper.floor(-adjustedGameTime * 0.1F)) - 1;
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float textureOffset2 = (float) beamSegment.getLength() * 2.5f + textureOffset1;
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renderBeam(ms, buffer.getBuffer(RenderType.getBeaconBeam(TEXTURE_BEACON_BEAM, true)), beamSegment.colors,
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prevLength, totalLength, 0F, 0.2F, .2F, 0F, -.2f,
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0f, 0f, -.2f, 0f, 1f, textureOffset2, textureOffset1);
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ms.pop();
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ms.pop();
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ms.pop();
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@ -1,14 +1,10 @@
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package com.simibubi.create.content.optics.mirror;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import javax.annotation.Nonnull;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.optics.BeamSegment;
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import com.simibubi.create.content.optics.ILightHandler;
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import com.simibubi.create.foundation.collision.Matrix3d;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.BeaconHelper;
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import com.simibubi.create.foundation.utility.ServerSpeedProvider;
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import com.simibubi.create.foundation.utility.VecHelper;
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@ -22,9 +18,12 @@ import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import javax.annotation.Nonnull;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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public class MirrorTileEntity extends KineticTileEntity implements ILightHandler<MirrorTileEntity> {
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public final List<BeamSegment> beam;
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@ -83,14 +82,29 @@ public class MirrorTileEntity extends KineticTileEntity implements ILightHandler
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float angularSpeed = getAngularSpeed();
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float newAngle = angle + angularSpeed;
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angle = newAngle % 360;
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if (angle != prevAngle)
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updateBeams();
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}
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private void updateBeams() {
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beacon = BeaconHelper.getBeaconTE(pos, world);
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beam.clear();
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beam.addAll(constructOutBeam(getReflectionAngle(VecHelper.UP)));
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}
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private Vector3d getReflectionAngle(Vector3d inputAngle) {
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inputAngle = inputAngle.normalize();
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Vector3d normal = new Matrix3d().asIdentity()
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.asAxisRotation(getAxis(), AngleHelper.rad(angle))
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.transform(inputAngle);
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return VecHelper.step(inputAngle.subtract(normal.scale(2 * inputAngle.dotProduct(normal))));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void lazyTick() {
|
||||
super.lazyTick();
|
||||
beacon = BeaconHelper.getBeaconTE(pos, world);
|
||||
beam.clear();
|
||||
beam.addAll(constructOutBeam(getBeamDirection()));
|
||||
updateBeams();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -98,12 +112,6 @@ public class MirrorTileEntity extends KineticTileEntity implements ILightHandler
|
|||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3d getBeamDirection() {
|
||||
// TODO: Implement properly
|
||||
return VecHelper.step(Vector3d.of(Direction.SOUTH.getDirectionVec()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public MirrorTileEntity getTile() {
|
||||
return this;
|
||||
|
@ -120,11 +128,9 @@ public class MirrorTileEntity extends KineticTileEntity implements ILightHandler
|
|||
}
|
||||
|
||||
@Nonnull
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@Override
|
||||
public Vector3f getBeamRotationAround() {
|
||||
return Direction.getFacingFromAxisDirection(getBlockState().get(BlockStateProperties.AXIS), Direction.AxisDirection.POSITIVE)
|
||||
.getUnitVector();
|
||||
public Direction getBeamRotationAround() {
|
||||
return Direction.getFacingFromAxisDirection(getAxis(), Direction.AxisDirection.POSITIVE);
|
||||
}
|
||||
|
||||
public float getAngle() {
|
||||
|
@ -134,4 +140,8 @@ public class MirrorTileEntity extends KineticTileEntity implements ILightHandler
|
|||
public void setAngle(float forcedAngle) {
|
||||
angle = forcedAngle;
|
||||
}
|
||||
|
||||
private Direction.Axis getAxis() {
|
||||
return getBlockState().get(BlockStateProperties.AXIS);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.foundation.collision;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
@ -144,4 +145,14 @@ public class Matrix3d {
|
|||
return new Matrix4f(conversionBuffer);
|
||||
}
|
||||
|
||||
public Matrix3d asAxisRotation(Direction.Axis axis, float rad) {
|
||||
switch (axis) {
|
||||
case X:
|
||||
return asXRotation(rad);
|
||||
case Y:
|
||||
return asYRotation(rad);
|
||||
default:
|
||||
return asZRotation(rad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue