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Implemented Common Rendering For StandardBogeyRenderer
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@ -7,17 +7,23 @@ import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
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import com.simibubi.create.content.logistics.trains.entity.BogeyInstance;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.Iterate;
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import net.minecraft.core.Direction;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.CompoundTag;
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import org.jetbrains.annotations.Nullable;
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import org.jetbrains.annotations.Nullable;
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import static com.simibubi.create.AllBlockPartials.COGWHEEL_SHAFT;
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import static com.simibubi.create.AllBlockPartials.LARGE_BOGEY_WHEELS;
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import static com.simibubi.create.AllBlockPartials.LARGE_BOGEY_WHEELS;
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import static com.simibubi.create.AllBlockPartials.BOGEY_PIN;
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import static com.simibubi.create.AllBlockPartials.BOGEY_PIN;
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import static com.simibubi.create.AllBlockPartials.BOGEY_DRIVE;
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import static com.simibubi.create.AllBlockPartials.BOGEY_DRIVE;
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import static com.simibubi.create.AllBlockPartials.BOGEY_PISTON;
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import static com.simibubi.create.AllBlockPartials.BOGEY_PISTON;
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import static com.simibubi.create.AllBlockPartials.SHAFT_HALF;
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import static com.simibubi.create.AllBlockPartials.SMALL_BOGEY_WHEELS;
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import static com.simibubi.create.AllBlockPartials.SMALL_BOGEY_WHEELS;
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import static com.simibubi.create.AllBlockPartials.BOGEY_FRAME;
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import static com.simibubi.create.AllBlockPartials.BOGEY_FRAME;
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@ -35,6 +41,23 @@ public class StandardBogeyRenderer extends BogeyRenderer {
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// Small
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// Small
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createModelInstances(materialManager, SMALL_BOGEY_WHEELS, 2);
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createModelInstances(materialManager, SMALL_BOGEY_WHEELS, 2);
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createModelInstances(materialManager, BOGEY_FRAME);
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createModelInstances(materialManager, BOGEY_FRAME);
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// Common
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createModelInstances(materialManager, AllBlocks.SHAFT.getDefaultState()
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.setValue(ShaftBlock.AXIS, Direction.Axis.Z), 2);
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}
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@Override
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public void renderCommon(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, @Nullable VertexConsumer vb) {
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boolean inContraption = vb == null;
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Transform<?>[] shafts = getTransformsFromBlockState(AllBlocks.SHAFT.getDefaultState()
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.setValue(ShaftBlock.AXIS, Direction.Axis.Z), ms, inContraption, 2);
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for (int i : Iterate.zeroAndOne) {
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shafts[i].translate(-.5f, .25f, i * -1)
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.centre()
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.rotateZ(wheelAngle)
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.unCentre();
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finalize(shafts[i], ms, light, vb);
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}
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}
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}
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public void renderSmall(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
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public void renderSmall(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
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