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Play the chest sound instead of the barrel sound when a mobile chest is opened
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parent
aa15182005
commit
0a13cdd855
1 changed files with 5 additions and 2 deletions
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@ -22,6 +22,7 @@ import net.minecraft.nbt.ListTag;
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import net.minecraft.nbt.NbtUtils;
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import net.minecraft.nbt.Tag;
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import net.minecraft.network.chat.Component;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.entity.player.Player;
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@ -227,7 +228,8 @@ public class MountedStorageManager {
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StructureBlockInfo info = contraption.getBlocks()
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.get(localPos);
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if (info != null && info.state().hasProperty(ChestBlock.TYPE)) {
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boolean isChest = info != null && info.state().hasProperty(ChestBlock.TYPE);
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if (isChest) {
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ChestType chestType = info.state().getValue(ChestBlock.TYPE);
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Direction facing = info.state().getOptionalValue(ChestBlock.FACING)
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.orElse(Direction.SOUTH);
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@ -255,7 +257,8 @@ public class MountedStorageManager {
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player.openMenu(MountedStorageInteraction.createMenuProvider(name, handler, slotCount, stillValid));
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Vec3 soundPos = contraption.entity.toGlobalVector(Vec3.atCenterOf(localPos), 0);
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player.level().playSound(null, BlockPos.containing(soundPos), SoundEvents.BARREL_OPEN, SoundSource.BLOCKS, 0.75f, 1f);
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SoundEvent soundEvent = isChest ? SoundEvents.CHEST_OPEN : SoundEvents.BARREL_OPEN;
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player.level().playSound(null, BlockPos.containing(soundPos), soundEvent, SoundSource.BLOCKS, 0.75f, 1f);
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return true;
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}
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