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https://github.com/Creators-of-Create/Create.git
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Compile everything on the fly
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parent
2b6348855a
commit
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@ -4,12 +4,12 @@ import java.util.stream.Stream;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.GameStateRegistry;
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import com.jozufozu.flywheel.backend.pipeline.ShaderPipeline;
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import com.jozufozu.flywheel.backend.pipeline.WorldShaderPipeline;
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import com.jozufozu.flywheel.backend.source.FileResolution;
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import com.jozufozu.flywheel.backend.source.Resolver;
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import com.jozufozu.flywheel.core.Templates;
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import com.jozufozu.flywheel.core.WorldContext;
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import com.jozufozu.flywheel.core.pipeline.PipelineCompiler;
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import com.jozufozu.flywheel.core.pipeline.WorldCompiler;
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import com.jozufozu.flywheel.event.GatherContextEvent;
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import com.jozufozu.flywheel.util.ResourceUtil;
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import com.simibubi.create.Create;
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@ -32,8 +32,8 @@ public class CreateContexts {
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GameStateRegistry.register(RainbowDebugStateProvider.INSTANCE);
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FileResolution header = Resolver.INSTANCE.findShader(ResourceUtil.subPath(CONTRAPTION, ".glsl"));
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ShaderPipeline<ContraptionProgram> instancing = new WorldShaderPipeline<>(ContraptionProgram::new, Templates.INSTANCING, header);
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ShaderPipeline<ContraptionProgram> structure = new WorldShaderPipeline<>(ContraptionProgram::new, Templates.ONE_SHOT, header);
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PipelineCompiler<ContraptionProgram> instancing = new WorldCompiler<>(ContraptionProgram::new, Templates.INSTANCING, header);
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PipelineCompiler<ContraptionProgram> structure = new WorldCompiler<>(ContraptionProgram::new, Templates.ONE_SHOT, header);
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CWORLD = backend.register(WorldContext.builder(backend, CONTRAPTION)
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.build(instancing));
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@ -1,12 +1,12 @@
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package com.simibubi.create.foundation.render;
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import com.jozufozu.flywheel.core.shader.spec.BooleanStateProvider;
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import com.jozufozu.flywheel.core.shader.gamestate.IGameStateProvider;
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import com.simibubi.create.Create;
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import com.simibubi.create.content.contraptions.KineticDebugger;
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import net.minecraft.resources.ResourceLocation;
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public class RainbowDebugStateProvider implements BooleanStateProvider {
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public class RainbowDebugStateProvider implements IGameStateProvider {
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public static final RainbowDebugStateProvider INSTANCE = new RainbowDebugStateProvider();
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public static final ResourceLocation NAME = Create.asResource("rainbow_debug");
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@ -6,10 +6,7 @@
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"define": "DEBUG_RAINBOW"
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},
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{
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"when": {
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"provider": "flywheel:normal_debug",
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"value": "true"
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},
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"when": "flywheel:normal_debug",
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"define": "DEBUG_NORMAL"
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}
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]
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@ -2,10 +2,7 @@
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"source": "create:contraption_actor.vert",
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"states": [
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{
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"when": {
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"provider": "flywheel:normal_debug",
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"value": "true"
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},
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"when": "flywheel:normal_debug",
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"define": "DEBUG_NORMAL"
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}
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]
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@ -2,10 +2,7 @@
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"source": "create:flap.vert",
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"states": [
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{
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"when": {
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"provider": "flywheel:normal_debug",
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"value": "true"
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},
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"when": "flywheel:normal_debug",
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"define": "DEBUG_NORMAL"
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}
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]
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@ -2,10 +2,7 @@
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"source": "create:passthru.vert",
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"states": [
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{
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"when": {
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"provider": "flywheel:normal_debug",
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"value": "true"
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},
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"when": "flywheel:normal_debug",
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"define": "DEBUG_NORMAL"
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}
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]
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@ -6,10 +6,7 @@
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"define": "DEBUG_RAINBOW"
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},
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{
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"when": {
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"provider": "flywheel:normal_debug",
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"value": "true"
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},
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"when": "flywheel:normal_debug",
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"define": "DEBUG_NORMAL"
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}
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]
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