mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-29 00:16:27 +01:00
time for some organization pt I
This commit is contained in:
parent
ba2d84e92e
commit
0b3615b50e
26 changed files with 389 additions and 361 deletions
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@ -13,8 +13,8 @@ import com.simibubi.create.content.contraptions.fluids.FluidTransportBehaviour.A
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import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel;
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import com.simibubi.create.foundation.utility.*;
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import com.simibubi.create.foundation.utility.render.BeltBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.BeltBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.model.IBakedModel;
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@ -8,8 +8,7 @@ import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
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import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBufferCache.Compartment;
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@ -10,8 +10,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.VecHelper;
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@ -7,8 +7,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.clock.CuckooClockTileEntity.Animation;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import net.minecraft.block.BlockState;
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@ -7,9 +7,8 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.IRotate;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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@ -9,8 +9,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.flywheel.FlywheelBlock.ConnectionState;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import net.minecraft.block.BlockState;
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@ -4,9 +4,8 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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public class MillstoneRenderer extends KineticTileEntityRenderer {
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@ -3,9 +3,8 @@ package com.simibubi.create.content.contraptions.components.motor;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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public class CreativeMotorRenderer extends KineticTileEntityRenderer {
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@ -12,8 +12,7 @@ import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRe
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import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.*;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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@ -5,8 +5,7 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -6,8 +6,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import net.minecraft.block.BlockState;
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@ -4,9 +4,8 @@ import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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@ -3,7 +3,6 @@ package com.simibubi.create.content.contraptions.relays.belt;
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import java.util.Random;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllSpriteShifts;
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@ -12,13 +11,10 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
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import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
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import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.render.BeltBuffer;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.BeltBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.ShadowRenderHelper;
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import net.minecraft.block.BlockState;
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@ -6,9 +6,8 @@ import com.simibubi.create.content.contraptions.base.IRotate;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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@ -5,9 +5,8 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.state.properties.BlockStateProperties;
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@ -8,8 +8,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.logistics.block.mechanicalArm.ArmTileEntity.Phase;
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import com.simibubi.create.foundation.utility.*;
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import com.simibubi.create.foundation.utility.render.InstancedBuffer;
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import com.simibubi.create.foundation.utility.render.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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@ -1,166 +0,0 @@
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package com.simibubi.create.foundation.utility.render;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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import org.lwjgl.opengl.GL40;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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public class BeltBuffer extends InstancedBuffer<BeltBuffer.BeltData> {
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public BeltBuffer(BufferBuilder buf) {
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super(buf);
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}
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@Override
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protected BeltData newInstance() {
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return new BeltData();
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}
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@Override
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protected int numAttributes() {
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return 9;
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}
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@Override
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protected void finishBufferingInternal() {
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int floatSize = VertexFormatElement.Type.FLOAT.getSize();
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int intSize = VertexFormatElement.Type.INT.getSize();
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int stride = floatSize * 16;
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int instanceSize = instanceCount * stride;
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ByteBuffer buffer = GLAllocation.createDirectByteBuffer(instanceSize);
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buffer.order(template.order());
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((Buffer) buffer).limit(instanceSize);
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data.forEach(instanceData -> instanceData.buffer(buffer));
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buffer.rewind();
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GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, instanceVBO);
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GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
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// render position
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GL20.glVertexAttribPointer(3, 3, GL11.GL_FLOAT, false, stride, 0);
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// render rotation
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GL20.glVertexAttribPointer(4, 3, GL11.GL_FLOAT, false, stride, floatSize * 3L);
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// light map
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GL20.glVertexAttribPointer(5, 2, GL11.GL_FLOAT, false, stride, floatSize * 6L);
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// speed
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GL20.glVertexAttribPointer(6, 1, GL11.GL_FLOAT, false, stride, floatSize * 8L);
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// uv data
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GL20.glVertexAttribPointer(7, 2, GL11.GL_FLOAT, false, stride, floatSize * 9L);
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GL20.glVertexAttribPointer(8, 4, GL11.GL_FLOAT, false, stride, floatSize * 11L);
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GL20.glVertexAttribPointer(9, 1, GL11.GL_FLOAT, false, stride, floatSize * 15L);
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for (int i = 3; i <= numAttributes(); i++) {
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GL40.glVertexAttribDivisor(i, 1);
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}
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// Deselect (bind to 0) the VBO
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GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
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}
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public static class BeltData {
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private float x;
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private float y;
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private float z;
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private float rotX;
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private float rotY;
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private float rotZ;
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private int packedLight;
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private float rotationalSpeed;
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private float sourceU;
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private float sourceV;
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private float minU;
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private float minV;
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private float maxU;
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private float maxV;
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private float scrollMult;
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public BeltData setPosition(BlockPos pos) {
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this.x = pos.getX();
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this.y = pos.getY();
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this.z = pos.getZ();
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return this;
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}
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public BeltData setRotation(float rotX, float rotY, float rotZ) {
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this.rotX = rotX;
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this.rotY = rotY;
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this.rotZ = rotZ;
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return this;
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}
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public BeltData setPackedLight(int packedLight) {
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this.packedLight = packedLight;
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return this;
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}
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public BeltData setRotationalSpeed(float rotationalSpeed) {
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this.rotationalSpeed = rotationalSpeed;
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return this;
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}
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public BeltData setScrollTexture(SpriteShiftEntry spriteShift) {
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TextureAtlasSprite source = spriteShift.getOriginal();
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TextureAtlasSprite target = spriteShift.getTarget();
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this.sourceU = source.getMinU();
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this.sourceV = source.getMinV();
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this.minU = target.getMinU();
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this.minV = target.getMinV();
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this.maxU = target.getMaxU();
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this.maxV = target.getMaxV();
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return this;
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}
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public BeltData setScrollMult(float scrollMult) {
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this.scrollMult = scrollMult;
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return this;
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}
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void buffer(ByteBuffer buf) {
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float blockLightCoordinates = LightUtil.getProperBlockLight(packedLight);
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float skyLightCoordinates = LightUtil.getProperSkyLight(packedLight);
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buf.putFloat(x);
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buf.putFloat(y);
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buf.putFloat(z);
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buf.putFloat(rotX);
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buf.putFloat(rotY);
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buf.putFloat(rotZ);
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buf.putFloat(blockLightCoordinates);
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buf.putFloat(skyLightCoordinates);
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buf.putFloat(rotationalSpeed);
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buf.putFloat(sourceU);
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buf.putFloat(sourceV);
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buf.putFloat(minU);
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buf.putFloat(minV);
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buf.putFloat(maxU);
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buf.putFloat(maxV);
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buf.putFloat(scrollMult);
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}
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}
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}
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@ -7,6 +7,9 @@ import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.Create;
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import com.simibubi.create.foundation.utility.render.instancing.BeltBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.shader.Shader;
|
||||
import com.simibubi.create.foundation.utility.render.shader.ShaderCallback;
|
||||
import com.simibubi.create.foundation.utility.render.shader.ShaderHelper;
|
||||
|
@ -17,7 +20,6 @@ import net.minecraft.client.renderer.model.IBakedModel;
|
|||
import net.minecraft.client.renderer.texture.Texture;
|
||||
import net.minecraft.inventory.container.PlayerContainer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
|
@ -81,7 +83,7 @@ public class FastKineticRenderer {
|
|||
.stream()
|
||||
.flatMap(cache -> cache.asMap().values().stream())
|
||||
.filter(type -> !type.isEmpty())
|
||||
.forEach(InstancedBuffer::render);
|
||||
.forEach(InstanceBuffer::render);
|
||||
|
||||
ShaderHelper.useShader(Shader.BELT_INSTANCED, callback);
|
||||
|
||||
|
@ -89,7 +91,7 @@ public class FastKineticRenderer {
|
|||
.stream()
|
||||
.flatMap(cache -> cache.asMap().values().stream())
|
||||
.filter(type -> !type.isEmpty())
|
||||
.forEach(InstancedBuffer::render);
|
||||
.forEach(InstanceBuffer::render);
|
||||
|
||||
ShaderHelper.releaseShader();
|
||||
|
||||
|
@ -221,12 +223,12 @@ public class FastKineticRenderer {
|
|||
|
||||
public void invalidate() {
|
||||
rotating.values().forEach(cache -> {
|
||||
cache.asMap().values().forEach(InstancedBuffer::invalidate);
|
||||
cache.asMap().values().forEach(InstanceBuffer::invalidate);
|
||||
cache.invalidateAll();
|
||||
});
|
||||
|
||||
belts.values().forEach(cache -> {
|
||||
cache.asMap().values().forEach(InstancedBuffer::invalidate);
|
||||
cache.asMap().values().forEach(InstanceBuffer::invalidate);
|
||||
cache.invalidateAll();
|
||||
});
|
||||
}
|
||||
|
|
|
@ -1,140 +0,0 @@
|
|||
package com.simibubi.create.foundation.utility.render;
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL40;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class RotatingBuffer extends InstancedBuffer<RotatingBuffer.InstanceData> {
|
||||
public RotatingBuffer(BufferBuilder buf) {
|
||||
super(buf);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InstanceData newInstance() {
|
||||
return new InstanceData();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int numAttributes() {
|
||||
return 7;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void finishBufferingInternal() {
|
||||
int floatSize = VertexFormatElement.Type.FLOAT.getSize();
|
||||
int stride = floatSize * 10;
|
||||
|
||||
int instanceSize = instanceCount * stride;
|
||||
|
||||
ByteBuffer buffer = GLAllocation.createDirectByteBuffer(instanceSize);
|
||||
buffer.order(template.order());
|
||||
((Buffer) buffer).limit(instanceSize);
|
||||
|
||||
data.forEach(instanceData -> instanceData.buffer(buffer));
|
||||
buffer.rewind();
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, instanceVBO);
|
||||
GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
|
||||
|
||||
// the render position
|
||||
GL20.glVertexAttribPointer(3, 3, GL11.GL_FLOAT, false, stride, 0);
|
||||
|
||||
// vertex lighting
|
||||
GL20.glVertexAttribPointer(4, 2, GL11.GL_FLOAT, false, stride, floatSize * 3L);
|
||||
|
||||
// rotational speed and offset
|
||||
GL20.glVertexAttribPointer(5, 1, GL11.GL_FLOAT, false, stride, floatSize * 5L);
|
||||
GL20.glVertexAttribPointer(6, 1, GL11.GL_FLOAT, false, stride, floatSize * 6L);
|
||||
// rotation axis
|
||||
GL20.glVertexAttribPointer(7, 3, GL11.GL_FLOAT, false, stride, floatSize * 7L);
|
||||
|
||||
for (int i = 3; i <= numAttributes(); i++) {
|
||||
GL40.glVertexAttribDivisor(i, 1);
|
||||
}
|
||||
|
||||
// Deselect (bind to 0) the VBO
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
public static class InstanceData {
|
||||
private float x;
|
||||
private float y;
|
||||
private float z;
|
||||
private int packedLight;
|
||||
private float rotationalSpeed;
|
||||
private float rotationOffset;
|
||||
private float rotationAxisX;
|
||||
private float rotationAxisY;
|
||||
private float rotationAxisZ;
|
||||
|
||||
public InstanceData setPackedLight(int packedLight) {
|
||||
this.packedLight = packedLight;
|
||||
return this;
|
||||
}
|
||||
|
||||
public InstanceData setRotationalSpeed(float rotationalSpeed) {
|
||||
this.rotationalSpeed = rotationalSpeed;
|
||||
return this;
|
||||
}
|
||||
|
||||
public InstanceData setRotationOffset(float rotationOffset) {
|
||||
this.rotationOffset = rotationOffset;
|
||||
return this;
|
||||
}
|
||||
|
||||
public InstanceData setPosition(Vector3f pos) {
|
||||
this.x = pos.getX();
|
||||
this.y = pos.getY();
|
||||
this.z = pos.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
public InstanceData setPosition(BlockPos pos) {
|
||||
this.x = pos.getX();
|
||||
this.y = pos.getY();
|
||||
this.z = pos.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
public InstanceData setRotationAxis(Vector3f axis) {
|
||||
this.rotationAxisX = axis.getX();
|
||||
this.rotationAxisY = axis.getY();
|
||||
this.rotationAxisZ = axis.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
public InstanceData setRotationAxis(float rotationAxisX, float rotationAxisY, float rotationAxisZ) {
|
||||
this.rotationAxisX = rotationAxisX;
|
||||
this.rotationAxisY = rotationAxisY;
|
||||
this.rotationAxisZ = rotationAxisZ;
|
||||
return this;
|
||||
}
|
||||
|
||||
void buffer(ByteBuffer buf) {
|
||||
float blockLightCoordinates = LightUtil.getProperBlockLight(packedLight);
|
||||
float skyLightCoordinates = LightUtil.getProperSkyLight(packedLight);
|
||||
|
||||
buf.putFloat(x);
|
||||
buf.putFloat(y);
|
||||
buf.putFloat(z);
|
||||
buf.putFloat(blockLightCoordinates);
|
||||
buf.putFloat(skyLightCoordinates);
|
||||
buf.putFloat(rotationalSpeed);
|
||||
buf.putFloat(rotationOffset);
|
||||
buf.putFloat(rotationAxisX);
|
||||
buf.putFloat(rotationAxisY);
|
||||
buf.putFloat(rotationAxisZ);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,107 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
import com.simibubi.create.foundation.utility.render.LightUtil;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import static com.simibubi.create.foundation.utility.render.instancing.VertexAttribute.*;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class BeltBuffer extends InstanceBuffer<BeltBuffer.BeltData> {
|
||||
public BeltBuffer(BufferBuilder buf) {
|
||||
super(buf);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BeltData newInstance() {
|
||||
return new BeltData();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected VertexFormat getInstanceFormat() {
|
||||
return BeltData.FORMAT;
|
||||
}
|
||||
|
||||
public static class BeltData extends InstanceData {
|
||||
public static VertexFormat FORMAT = new VertexFormat(VEC3, VEC3, VEC2, FLOAT, VEC2, VEC4, FLOAT);
|
||||
|
||||
private float x;
|
||||
private float y;
|
||||
private float z;
|
||||
private float rotX;
|
||||
private float rotY;
|
||||
private float rotZ;
|
||||
private int packedLight;
|
||||
private float rotationalSpeed;
|
||||
private float sourceU;
|
||||
private float sourceV;
|
||||
private float minU;
|
||||
private float minV;
|
||||
private float maxU;
|
||||
private float maxV;
|
||||
private float scrollMult;
|
||||
|
||||
public BeltData setPosition(BlockPos pos) {
|
||||
this.x = pos.getX();
|
||||
this.y = pos.getY();
|
||||
this.z = pos.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
public BeltData setRotation(float rotX, float rotY, float rotZ) {
|
||||
this.rotX = rotX;
|
||||
this.rotY = rotY;
|
||||
this.rotZ = rotZ;
|
||||
return this;
|
||||
}
|
||||
|
||||
public BeltData setPackedLight(int packedLight) {
|
||||
this.packedLight = packedLight;
|
||||
return this;
|
||||
}
|
||||
|
||||
public BeltData setRotationalSpeed(float rotationalSpeed) {
|
||||
this.rotationalSpeed = rotationalSpeed;
|
||||
return this;
|
||||
}
|
||||
|
||||
public BeltData setScrollTexture(SpriteShiftEntry spriteShift) {
|
||||
TextureAtlasSprite source = spriteShift.getOriginal();
|
||||
TextureAtlasSprite target = spriteShift.getTarget();
|
||||
|
||||
this.sourceU = source.getMinU();
|
||||
this.sourceV = source.getMinV();
|
||||
this.minU = target.getMinU();
|
||||
this.minV = target.getMinV();
|
||||
this.maxU = target.getMaxU();
|
||||
this.maxV = target.getMaxV();
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public BeltData setScrollMult(float scrollMult) {
|
||||
this.scrollMult = scrollMult;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
float blockLightCoordinates = LightUtil.getProperBlockLight(packedLight);
|
||||
float skyLightCoordinates = LightUtil.getProperSkyLight(packedLight);
|
||||
|
||||
putVec3(buf, x, y, z);
|
||||
|
||||
putVec3(buf, rotX, rotY, rotZ);
|
||||
|
||||
putVec2(buf, blockLightCoordinates, skyLightCoordinates);
|
||||
putFloat(buf, rotationalSpeed);
|
||||
|
||||
putVec2(buf, sourceU, sourceV);
|
||||
putVec4(buf, minU, minV, maxU, maxV);
|
||||
|
||||
putFloat(buf, scrollMult);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
package com.simibubi.create.foundation.utility.render;
|
||||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.utility.render.TemplateBuffer;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
|
@ -13,14 +14,14 @@ import java.nio.ByteBuffer;
|
|||
import java.util.ArrayList;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public abstract class InstancedBuffer<T> extends TemplateBuffer {
|
||||
public abstract class InstanceBuffer<D extends InstanceData> extends TemplateBuffer {
|
||||
|
||||
protected int vao, ebo, invariantVBO, instanceVBO, instanceCount;
|
||||
|
||||
protected final ArrayList<T> data = new ArrayList<>();
|
||||
protected final ArrayList<D> data = new ArrayList<>();
|
||||
protected boolean shouldBuild = true;
|
||||
|
||||
public InstancedBuffer(BufferBuilder buf) {
|
||||
public InstanceBuffer(BufferBuilder buf) {
|
||||
super(buf);
|
||||
setupMainData();
|
||||
}
|
||||
|
@ -86,6 +87,8 @@ public abstract class InstancedBuffer<T> extends TemplateBuffer {
|
|||
GL30.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
protected abstract VertexFormat getInstanceFormat();
|
||||
|
||||
public int numInstances() {
|
||||
return instanceCount;
|
||||
}
|
||||
|
@ -110,14 +113,12 @@ public abstract class InstancedBuffer<T> extends TemplateBuffer {
|
|||
});
|
||||
}
|
||||
|
||||
protected abstract T newInstance();
|
||||
protected abstract D newInstance();
|
||||
|
||||
protected abstract int numAttributes();
|
||||
|
||||
public void setupInstance(Consumer<T> setup) {
|
||||
public void setupInstance(Consumer<D> setup) {
|
||||
if (!shouldBuild) return;
|
||||
|
||||
T instanceData = newInstance();
|
||||
D instanceData = newInstance();
|
||||
setup.accept(instanceData);
|
||||
|
||||
data.add(instanceData);
|
||||
|
@ -129,7 +130,8 @@ public abstract class InstancedBuffer<T> extends TemplateBuffer {
|
|||
GL30.glBindVertexArray(vao);
|
||||
finishBuffering();
|
||||
|
||||
for (int i = 0; i <= numAttributes(); i++) {
|
||||
int numAttributes = getInstanceFormat().getNumAttributes() + 3;
|
||||
for (int i = 0; i <= numAttributes; i++) {
|
||||
GL40.glEnableVertexAttribArray(i);
|
||||
}
|
||||
|
||||
|
@ -137,7 +139,7 @@ public abstract class InstancedBuffer<T> extends TemplateBuffer {
|
|||
|
||||
GL40.glDrawElementsInstanced(GL11.GL_QUADS, count, GL11.GL_UNSIGNED_SHORT, 0, instanceCount);
|
||||
|
||||
for (int i = 0; i <= numAttributes(); i++) {
|
||||
for (int i = 0; i <= numAttributes; i++) {
|
||||
GL40.glDisableVertexAttribArray(i);
|
||||
}
|
||||
|
||||
|
@ -148,11 +150,30 @@ public abstract class InstancedBuffer<T> extends TemplateBuffer {
|
|||
private void finishBuffering() {
|
||||
if (!shouldBuild) return;
|
||||
|
||||
finishBufferingInternal();
|
||||
VertexFormat instanceFormat = getInstanceFormat();
|
||||
|
||||
int instanceSize = instanceCount * instanceFormat.getStride();
|
||||
|
||||
ByteBuffer buffer = GLAllocation.createDirectByteBuffer(instanceSize);
|
||||
buffer.order(template.order());
|
||||
((Buffer) buffer).limit(instanceSize);
|
||||
|
||||
data.forEach(instanceData -> instanceData.write(buffer));
|
||||
buffer.rewind();
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, instanceVBO);
|
||||
GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
|
||||
|
||||
instanceFormat.informAttributes(3);
|
||||
|
||||
for (int i = 0; i < instanceFormat.getNumAttributes(); i++) {
|
||||
GL40.glVertexAttribDivisor(i + 3, 1);
|
||||
}
|
||||
|
||||
// Deselect (bind to 0) the VBO
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
shouldBuild = false;
|
||||
data.clear();
|
||||
}
|
||||
|
||||
protected abstract void finishBufferingInternal();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public abstract class InstanceData {
|
||||
|
||||
public abstract void write(ByteBuffer buf);
|
||||
|
||||
public void putVec4(ByteBuffer buf, float x, float y, float z, float w) {
|
||||
putFloat(buf, x);
|
||||
putFloat(buf, y);
|
||||
putFloat(buf, z);
|
||||
putFloat(buf, w);
|
||||
}
|
||||
|
||||
public void putVec3(ByteBuffer buf, float x, float y, float z) {
|
||||
putFloat(buf, x);
|
||||
putFloat(buf, y);
|
||||
putFloat(buf, z);
|
||||
}
|
||||
|
||||
public void putVec2(ByteBuffer buf, float x, float y) {
|
||||
putFloat(buf, x);
|
||||
putFloat(buf, y);
|
||||
}
|
||||
|
||||
public void putFloat(ByteBuffer buf, float f) {
|
||||
buf.putFloat(f);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public abstract class InstancedTileEntityRenderer<T extends TileEntity, D extends InstanceData> {
|
||||
|
||||
public abstract D getInstanceData(T te);
|
||||
|
||||
public abstract InstanceBuffer<D> getModel(T te);
|
||||
}
|
|
@ -0,0 +1,106 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.simibubi.create.foundation.utility.render.LightUtil;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL40;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.simibubi.create.foundation.utility.render.instancing.VertexAttribute.*;
|
||||
import static com.simibubi.create.foundation.utility.render.instancing.VertexAttribute.FLOAT;
|
||||
|
||||
public class RotatingBuffer extends InstanceBuffer<RotatingBuffer.RotatingData> {
|
||||
public RotatingBuffer(BufferBuilder buf) {
|
||||
super(buf);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected RotatingData newInstance() {
|
||||
return new RotatingData();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected VertexFormat getInstanceFormat() {
|
||||
return RotatingData.FORMAT;
|
||||
}
|
||||
|
||||
public static class RotatingData extends InstanceData {
|
||||
public static VertexFormat FORMAT = new VertexFormat(VEC3, VEC2, FLOAT, FLOAT, VEC3);
|
||||
|
||||
private float x;
|
||||
private float y;
|
||||
private float z;
|
||||
private int packedLight;
|
||||
private float rotationalSpeed;
|
||||
private float rotationOffset;
|
||||
private float rotationAxisX;
|
||||
private float rotationAxisY;
|
||||
private float rotationAxisZ;
|
||||
|
||||
public RotatingData setPackedLight(int packedLight) {
|
||||
this.packedLight = packedLight;
|
||||
return this;
|
||||
}
|
||||
|
||||
public RotatingData setRotationalSpeed(float rotationalSpeed) {
|
||||
this.rotationalSpeed = rotationalSpeed;
|
||||
return this;
|
||||
}
|
||||
|
||||
public RotatingData setRotationOffset(float rotationOffset) {
|
||||
this.rotationOffset = rotationOffset;
|
||||
return this;
|
||||
}
|
||||
|
||||
public RotatingData setPosition(Vector3f pos) {
|
||||
this.x = pos.getX();
|
||||
this.y = pos.getY();
|
||||
this.z = pos.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
public RotatingData setPosition(BlockPos pos) {
|
||||
this.x = pos.getX();
|
||||
this.y = pos.getY();
|
||||
this.z = pos.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
public RotatingData setRotationAxis(Vector3f axis) {
|
||||
this.rotationAxisX = axis.getX();
|
||||
this.rotationAxisY = axis.getY();
|
||||
this.rotationAxisZ = axis.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
public RotatingData setRotationAxis(float rotationAxisX, float rotationAxisY, float rotationAxisZ) {
|
||||
this.rotationAxisX = rotationAxisX;
|
||||
this.rotationAxisY = rotationAxisY;
|
||||
this.rotationAxisZ = rotationAxisZ;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
float blockLightCoordinates = LightUtil.getProperBlockLight(packedLight);
|
||||
float skyLightCoordinates = LightUtil.getProperSkyLight(packedLight);
|
||||
|
||||
putVec3(buf, x, y, z);
|
||||
|
||||
putVec2(buf, blockLightCoordinates, skyLightCoordinates);
|
||||
putFloat(buf, rotationalSpeed);
|
||||
putFloat(buf, rotationOffset);
|
||||
|
||||
putVec3(buf, rotationAxisX, rotationAxisY, rotationAxisZ);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
public class VertexAttribute {
|
||||
|
||||
public static VertexAttribute MAT4 = new VertexAttribute(VertexFormatElement.Type.FLOAT, 16);
|
||||
public static VertexAttribute VEC4 = new VertexAttribute(VertexFormatElement.Type.FLOAT, 4);
|
||||
public static VertexAttribute VEC3 = new VertexAttribute(VertexFormatElement.Type.FLOAT, 3);
|
||||
public static VertexAttribute VEC2 = new VertexAttribute(VertexFormatElement.Type.FLOAT, 2);
|
||||
public static VertexAttribute FLOAT = new VertexAttribute(VertexFormatElement.Type.FLOAT, 1);
|
||||
|
||||
private final VertexFormatElement.Type type;
|
||||
private final int count;
|
||||
private final int size;
|
||||
private final int attributeCount;
|
||||
|
||||
public VertexAttribute(VertexFormatElement.Type type, int count) {
|
||||
this.type = type;
|
||||
this.count = count;
|
||||
this.size = type.getSize() * count;
|
||||
this.attributeCount = (this.size + 15) / 16; // ceiling division. GLSL vertex attributes can only be 16 bytes wide
|
||||
}
|
||||
|
||||
public void registerForBuffer(int stride, int indexAcc, int offsetAcc) {
|
||||
GL20.glVertexAttribPointer(indexAcc, count, type.getGlConstant(), false, stride, offsetAcc);
|
||||
}
|
||||
|
||||
public int getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
public int getAttributeCount() {
|
||||
return attributeCount;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
public class VertexFormat {
|
||||
|
||||
private final VertexAttribute[] elements;
|
||||
|
||||
private final int numAttributes;
|
||||
private final int stride;
|
||||
|
||||
public VertexFormat(VertexAttribute... elements) {
|
||||
this.elements = elements;
|
||||
int numAttributes = 0, stride = 0;
|
||||
for (VertexAttribute element : elements) {
|
||||
numAttributes += element.getAttributeCount();
|
||||
stride += element.getSize();
|
||||
}
|
||||
this.numAttributes = numAttributes;
|
||||
this.stride = stride;
|
||||
}
|
||||
|
||||
public int getNumAttributes() {
|
||||
return numAttributes;
|
||||
}
|
||||
|
||||
public int getStride() {
|
||||
return stride;
|
||||
}
|
||||
|
||||
public void informAttributes(int index) {
|
||||
int offset = 0;
|
||||
for (VertexAttribute element : this.elements) {
|
||||
element.registerForBuffer(stride, index, offset);
|
||||
index += element.getAttributeCount();
|
||||
offset += element.getSize();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue