fix formatting

This commit is contained in:
Shroopy 2024-11-27 15:14:50 -08:00
parent 46a58da116
commit 0d0a1ec42f

View file

@ -153,13 +153,13 @@ public class PressingBehaviour extends BeltProcessingBehaviour {
entityScanCooldown = ENTITY_SCAN;
if (BlockEntityBehaviour.get(level, worldPosition.below(2),
TransportedItemStackHandlerBehaviour.TYPE) != null)
TransportedItemStackHandlerBehaviour.TYPE) != null)
return;
if (BasinBlock.isBasin(level, worldPosition.below(2)))
return;
for (ItemEntity itemEntity : level.getEntitiesOfClass(ItemEntity.class,
new AABB(worldPosition.below()).deflate(.125f))) {
new AABB(worldPosition.below()).deflate(.125f))) {
if (!itemEntity.isAlive() || !itemEntity.onGround())
continue;
if (!specifics.tryProcessInWorld(itemEntity, true))
@ -189,7 +189,7 @@ public class PressingBehaviour extends BeltProcessingBehaviour {
AllSoundEvents.MECHANICAL_PRESS_ACTIVATION_ON_BELT.playOnServer(level, worldPosition);
else
AllSoundEvents.MECHANICAL_PRESS_ACTIVATION.playOnServer(level, worldPosition, .5f,
.75f + (Math.abs(specifics.getKineticSpeed()) / 1024f));
.75f + (Math.abs(specifics.getKineticSpeed()) / 1024f));
if (!level.isClientSide)
blockEntity.sendData();
@ -267,11 +267,10 @@ public class PressingBehaviour extends BeltProcessingBehaviour {
if (mode == Mode.BASIN)
particleItems
.forEach(stack -> makeCompactingParticleEffect(VecHelper.getCenterOf(worldPosition.below(2)),
stack));
.forEach(stack -> makeCompactingParticleEffect(VecHelper.getCenterOf(worldPosition.below(2)), stack));
if (mode == Mode.BELT)
particleItems.forEach(stack -> makePressingParticleEffect(VecHelper.getCenterOf(worldPosition.below(2))
.add(0, 8 / 16f, 0), stack));
.add(0, 8 / 16f, 0), stack));
if (mode == Mode.WORLD)
particleItems.forEach(stack -> makePressingParticleEffect(VecHelper.getCenterOf(worldPosition.below(1))
.add(0, -1 / 4f, 0), stack));
@ -289,10 +288,10 @@ public class PressingBehaviour extends BeltProcessingBehaviour {
return;
for (int i = 0; i < amount; i++) {
Vec3 motion = VecHelper.offsetRandomly(Vec3.ZERO, level.random, .125f)
.multiply(1, 0, 1);
.multiply(1, 0, 1);
motion = motion.add(0, amount != 1 ? 0.125f : 1 / 16f, 0);
level.addParticle(new ItemParticleOption(ParticleTypes.ITEM, stack), pos.x, pos.y - .25f, pos.z, motion.x,
motion.y, motion.z);
motion.y, motion.z);
}
}
@ -302,9 +301,9 @@ public class PressingBehaviour extends BeltProcessingBehaviour {
return;
for (int i = 0; i < 20; i++) {
Vec3 motion = VecHelper.offsetRandomly(Vec3.ZERO, level.random, .175f)
.multiply(1, 0, 1);
.multiply(1, 0, 1);
level.addParticle(new ItemParticleOption(ParticleTypes.ITEM, stack), pos.x, pos.y, pos.z, motion.x,
motion.y + .25f, motion.z);
motion.y + .25f, motion.z);
}
}