From 0e5829dfc73280136fb9ead5edde34c2841a003c Mon Sep 17 00:00:00 2001 From: Snownee <1850986885@qq.com> Date: Sun, 24 May 2020 20:06:34 +0800 Subject: [PATCH] Update Chinese translation --- .../resources/assets/create/lang/en_us.json | 132 ++-- .../resources/assets/create/lang/zh_cn.json | 678 +++++++++--------- 2 files changed, 405 insertions(+), 405 deletions(-) diff --git a/src/main/resources/assets/create/lang/en_us.json b/src/main/resources/assets/create/lang/en_us.json index d9bdd07d8..e187fc566 100644 --- a/src/main/resources/assets/create/lang/en_us.json +++ b/src/main/resources/assets/create/lang/en_us.json @@ -38,7 +38,7 @@ "item.create.red_sand_paper": "Red Sand Paper", "item.create.super_glue": "Super Glue", "item.create.minecart_contraption": "Minecart with Contraption", - + "item.create.brass_ingot": "Brass Ingot", "item.create.brass_sheet": "Brass Sheets", "item.create.brass_nugget": "Brass Nugget", @@ -53,7 +53,7 @@ "item.create.electron_tube": "Electron Tube", "item.create.integrated_circuit": "Integrated Circuit", - + "item.create.blazing_pickaxe": "Blazing Pickaxe", "item.create.blazing_shovel": "Blazing Shovel", "item.create.blazing_axe": "Blazing Axe", @@ -74,7 +74,7 @@ "block.create.zinc_ore": "Zinc Ore", "block.create.zinc_block": "Block of Zinc", "block.create.brass_block": "Block of Brass", - + "block.create.andesite_casing": "Andesite Casing", "block.create.brass_casing": "Brass Casing", "block.create.copper_casing": "Copper Casing", @@ -146,7 +146,7 @@ "block.create.entity_detector": "Belt Observer", "block.create.belt_tunnel": "Conveyor Tunnel", "block.create.sequenced_gearshift": "Sequenced Gearshift", - + "block.create.tiled_glass": "Tiled Glass", "block.create.framed_glass": "Large Glass Window", "block.create.vertical_framed_glass": "Vertical Glass Window", @@ -158,7 +158,7 @@ "block.create.dark_oak_glass": "Dark Oak Window", "block.create.acacia_glass": "Acacia Window", "block.create.iron_glass": "Ornate Iron Window", - + "block.create.tiled_glass_pane": "Tiled Glass Pane", "block.create.framed_glass_pane": "Large Glass Window Pane", "block.create.vertical_framed_glass_pane": "Vertical Glass Window Pane", @@ -233,7 +233,7 @@ "block.create.polished_limestone_slab": "Polished Limestone Slab", "block.create.limestone_pillar": "Limestone Pillar", "block.create.limestone_layers": "Layered Limestone", - + "block.create.natural_scoria": "Natural Scoria", "block.create.scoria": "Scoria", "block.create.scoria_stairs": "Scoria Stairs", @@ -254,12 +254,12 @@ "block.create.dark_scoria_bricks_stairs": "Dark Scoria Brick Stairs", "block.create.dark_scoria_bricks_slab": "Dark Scoria Brick Slab", "block.create.dark_scoria_bricks_wall": "Dark Scoria Brick Wall", - + "block.create.schematicannon": "Schematicannon", "block.create.schematic_table": "Schematic Table", "block.create.cocoa_log": "Cocoa Jungle Log", - + "entity.create.contraption": "Moving Contraption", "entity.create.stationary_contraption": "Stationary Contraption", "entity.create.super_glue": "Superglue", @@ -352,7 +352,7 @@ "create.gui.blockzapper.pattern.chance25": "25% Roll", "create.gui.blockzapper.pattern.chance50": "50% Roll", "create.gui.blockzapper.pattern.chance75": "75% Roll", - + "create.gui.terrainzapper.title": "Handheld Worldshaper", "create.gui.terrainzapper.placement": "Placement", "create.gui.terrainzapper.placement.merged": "Merged", @@ -395,7 +395,7 @@ "create.contraptions.cart_movement_mode.rotate": "Always face toward motion", "create.contraptions.cart_movement_mode.rotate_paused": "Pause actors while rotating", "create.contraptions.cart_movement_mode.rotation_locked": "Lock rotation", - + "create.logistics.filter": "Filter", "create.logistics.firstFrequency": "Freq. #1", "create.logistics.secondFrequency": "Freq. #2", @@ -404,14 +404,14 @@ "create.gui.goggles.kinetic_stats": "Kinetic Stats:", "create.gui.goggles.at_current_speed": "At current Speed", "create.gui.goggles.base_value": "Base Value", - + "create.gui.gauge.info_header": "Gauge Information:", "create.gui.speed_gauge.title": "Rotation Speed", "create.gui.stress_gauge.title": "Network Stress", "create.gui.stress_gauge.capacity": "Remaining Capacity", "create.gui.stress_gauge.overstressed": "Overstressed", "create.gui.stress_gauge.no_rotation": "No Rotation", - + "create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed_.", "create.gui.contraptions.network_overstressed": "It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", @@ -425,7 +425,7 @@ "create.gui.stockswitch.startAbove": "Start Signal above", "create.gui.stockswitch.stopAt": "Stop Signal at", "create.gui.stockswitch.stopBelow": "Stop Signal below", - + "create.gui.sequenced_gearshift.title": "Sequenced Gearshift", "create.gui.sequenced_gearshift.instruction": "Instruction", "create.gui.sequenced_gearshift.instruction.turn_angle": "Turn", @@ -543,7 +543,7 @@ "create.schematicannon.status.schematicInvalid": "Schematic Invalid", "create.schematicannon.status.schematicNotPlaced": "Schematic Not Deployed", "create.schematicannon.status.schematicExpired": "Schematic File Expired", - + "create.gui.filter.blacklist": "Blacklist", "create.gui.filter.blacklist.description": "Items pass if they do NOT match any of the above. An empty Blacklist accepts everything.", "create.gui.filter.whitelist": "Whitelist", @@ -552,7 +552,7 @@ "create.gui.filter.respect_data.description": "Items only match if their durability, enchantments, and other attributes match as well.", "create.gui.filter.ignore_data": "Ignore Data", "create.gui.filter.ignore_data.description": "Items match regardless of their attributes.", - + "create.item_attributes.placeable": "is placeable", "create.item_attributes.consumable": "can be eaten", "create.item_attributes.smeltable": "can be Smelted", @@ -568,7 +568,7 @@ "create.item_attributes.in_tag": "is tagged %1$s", "create.item_attributes.in_item_group": "belongs to %1$s", "create.item_attributes.added_by": "was added by %1$s", - + "create.gui.attribute_filter.no_selected_attributes": "No attributes selected", "create.gui.attribute_filter.selected_attributes": "Selected attributes:", "create.gui.attribute_filter.whitelist_disjunctive": "Whitelist (Any)", @@ -606,7 +606,7 @@ "create.tooltip.wip": "WIP", "create.tooltip.workInProgress": "Work in progress!", - + "create.tooltip.randomWipDescription0": "Please keep this item away from children.", "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.", "create.tooltip.randomWipDescription2": "Use at your own risk.", @@ -633,7 +633,7 @@ "advancement.create.andesite_alloy.desc": "Create's materials have weird names, Andesite Alloy is one of them.", "advancement.create.its_alive": "It's Alive!", - "advancement.create.its_alive.desc": "Watch your first kinetic component spin.", + "advancement.create.its_alive.desc": "Watch your first kinetic component spin.", "advancement.create.shifting_gears": "Shifting Gear", "advancement.create.shifting_gears.desc": "Connect a large to a small cogwheel allowing you to change the speed of your contraption.", "advancement.create.overstressed": "Overstressed", @@ -648,17 +648,17 @@ "advancement.create.speed_gauge.desc": "Place and power a Speedometer. Look at it through your goggles to read its exact value.", "advancement.create.stress_gauge": "But how stressed exactly?", "advancement.create.stress_gauge.desc": "Place and power a Stressometer. Look at it through your goggles to read its exact value.", - + "advancement.create.water_wheel": "Harnessing Hydraulics", "advancement.create.water_wheel.desc": "Place a Water Wheel and try getting it to spin!", "advancement.create.lava_wheel": "Magma Wheel", "advancement.create.lava_wheel.desc": "This shouldn't have worked.", "advancement.create.millstone": "Pocket Crusher", - "advancement.create.millstone.desc": "Place and power a Millstone", + "advancement.create.millstone.desc": "Place and power a Millstone.", "advancement.create.andesite_casing": "The Andesite Age", "advancement.create.andesite_casing.desc": "Use some Andesite Alloy and Wood to create a basic Casing.", "advancement.create.drill": "Stationary breakers", - "advancement.create.drill.desc": "Place and power a Mechanical Drill", + "advancement.create.drill.desc": "Place and power a Mechanical Drill.", "advancement.create.press": "Press goes 'Bonk!'", "advancement.create.press.desc": "Power a Mechanical Press and use it to create some Plates.", "advancement.create.polished_rose_quartz": "Pink Diamonds", @@ -666,24 +666,24 @@ "advancement.create.electron_tube": "Beep boop", "advancement.create.electron_tube.desc": "Make some Electron Tubes, useful in crafting less primitive machinery.", "advancement.create.saw": "Stationary Chopping", - "advancement.create.saw.desc": "Place and power a Mechanical Saw", + "advancement.create.saw.desc": "Place and power a Mechanical Saw.", "advancement.create.basin": "Basin Operation", "advancement.create.basin.desc": "Place a basin and try throwing items into it.", "advancement.create.mixer": "Mixin' it Up", "advancement.create.mixer.desc": "Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.", "advancement.create.compact": "Automated Compacting", "advancement.create.compact.desc": "Use a press and a basin to compact some items.", - + "advancement.create.expert_lane_1": "The Andesite Expert Lane", "advancement.create.expert_lane_1.desc": "Work in Progress", - + "advancement.create.brass": "An Actual Alloy", "advancement.create.brass.desc": "Use Crushed Copper and Crushed Zinc to create some Brass.", "advancement.create.brass_casing": "The Brass Age", "advancement.create.brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.", "advancement.create.copper_casing": "The Copper Age", "advancement.create.copper_casing.desc": "Use some copper sheets to create Copper Casing.", - + "advancement.create.crafter": "Automated Assembly", "advancement.create.crafter.desc": "Place and power some Mechanical Crafters", "advancement.create.deployer": "Poke, Place, and Attack", @@ -692,14 +692,14 @@ "advancement.create.fist_bump.desc": "Make two Deployers fist-bump.", "advancement.create.crushing_wheel": "A Pair of Giants", "advancement.create.crushing_wheel.desc": "Create some Crushing Wheels to break down more materials more effectively.", - + "advancement.create.chromatic_compound": "Bipolar Minerals", "advancement.create.chromatic_compound.desc": "Create a Bar of Chromatic Compound.", "advancement.create.shadow_steel": "Void Returner", "advancement.create.shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.", "advancement.create.refined_radiance": "Bright and Inspiring", "advancement.create.refined_radiance.desc": "Create Refined Radiance, a powerful chromatic substance.", - + "advancement.create.zapper": "Building with style", "advancement.create.zapper.desc": "Craft a Blockzapper. A radiant laser gun that helps you build.", "advancement.create.upgraded_zapper": "Radiant Overdrive", @@ -708,10 +708,10 @@ "advancement.create.symmetry_wand.desc": "Craft a Staff of Symmetry.", "advancement.create.deforester": "Radiant Chopping", "advancement.create.deforester.desc": "Craft a Deforester, and say goodbye to the local forest.", - + "advancement.create.eob": "End of Beta", "advancement.create.eob.desc": "Expect more content here in the future. <3", - + "create.subtitle.schematicannon_launch_block": "Schematicannon shoots", "create.subtitle.schematicannon_finish": "Schematicannon finishes", "create.subtitle.slime_added": "Slime squishes", @@ -752,7 +752,7 @@ "item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", "item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking", "item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_.", - + "item.create.terrain_zapper.tooltip": "HANDHELD WORLDSHAPER", "item.create.terrain_zapper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features_.", "item.create.terrain_zapper.tooltip.control1": "L-Click at Block", @@ -766,24 +766,24 @@ "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.", "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing_ _conditions_", - + "item.create.deforester.tooltip": "DEFORESTER", "item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to chop down trees in a split second.", - + "item.create.filter.tooltip": "FILTER", "item.create.filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.", "item.create.filter.tooltip.condition1": "When in filter slot", "item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.filter.tooltip.condition2": "When R-Clicked", "item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", - + "item.create.property_filter.tooltip": "ATTRIBUTE FILTER", "item.create.property_filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.", "item.create.property_filter.tooltip.condition1": "When in filter slot", "item.create.property_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.property_filter.tooltip.condition2": "When R-Clicked", "item.create.property_filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", - + "block.create.cocoa_log.tooltip": "COCOA LOG", "block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_.", "block.create.cocoa_log.tooltip.condition1": "When Mature", @@ -851,7 +851,7 @@ "block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_.", "block.create.encased_belt.tooltip.condition1": "When Connected", "block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.", - + "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", "block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.", "block.create.adjustable_pulley.tooltip.condition1": "Redstone Control", @@ -870,7 +870,7 @@ "item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.", "item.create.goggles.tooltip.condition2": "When looking at gauge", "item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", - + "item.create.wrench.tooltip": "WRENCH", "item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", "item.create.wrench.tooltip.control1": "Right-Click a kinetic block", @@ -895,12 +895,12 @@ "block.create.nozzle.tooltip": "NOZZLE", "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", - + "block.create.hand_crank.tooltip": "HAND CRANK", "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", "block.create.hand_crank.tooltip.condition1": "When Used", "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - + "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.", "block.create.cuckoo_clock.tooltip.condition1": "When Rotated", @@ -908,7 +908,7 @@ "block.create.turntable.tooltip": "TURNTABLE", "block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.", - + "block.create.millstone.tooltip": "MILLSTONE", "block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", "block.create.millstone.tooltip.condition1": "When Rotated", @@ -929,10 +929,10 @@ "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", "block.create.mechanical_press.tooltip.condition3": "When above Basin", "block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", - + "block.create.basin.tooltip": "BASIN", "block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_.", - + "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", @@ -953,17 +953,17 @@ "block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.", "block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace", "block.create.furnace_engine.tooltip.behaviour1": "_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", - + "block.create.flywheel.tooltip": "FLYWHEEL", "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.", "block.create.flywheel.tooltip.condition1": "When Attached to Running Engine", "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.", - + "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.", "block.create.portable_storage_interface.tooltip.condition1": "While Moving", "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _transposers_ such that transposers _facing_ _away_ from the interface _pull_ _items_, and transposers targeting the interface will _insert_ _items_ from attached inventory. The contraption will briefly stall as items are exchanged.", - + "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", "block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.", "block.create.rotation_speed_controller.tooltip.condition1": "When Attached to Large Cogwheel", @@ -990,24 +990,24 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.", "block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone", "block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).", - + "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", "block.create.clockwork_bearing.tooltip.condition1": "When Rotated", "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.", - + "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", "block.create.sequenced_gearshift.tooltip.summary": "A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", "block.create.sequenced_gearshift.tooltip.condition1": "When Powered by Redstone", "block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts_ _executing_ programmed instructions based on the input speed.", "block.create.sequenced_gearshift.tooltip.condition2": "When R-Clicked", "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._", - + "block.create.cart_assembler.tooltip": "CART ASSEMBLER", "block.create.cart_assembler.tooltip.summary": "Mounts a connected Structure onto a _passing_ _Minecart_.", "block.create.cart_assembler.tooltip.condition1": "When Powered by Redstone", "block.create.cart_assembler.tooltip.behaviour1": "_Disassembles_ mounted Structures of _passing_ _carts_ and places them back into the world.", - + "block.create.rope_pulley.tooltip": "ROPE PULLEY", "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.", "block.create.rope_pulley.tooltip.condition1": "When Rotated", @@ -1042,7 +1042,7 @@ "block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", "block.create.harvester.tooltip.condition1": "While Moving", "block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ which which the blade collides and reset them to their initial growth state.", - + "block.create.plough.tooltip": "MECHANICAL PLOUGH", "block.create.plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", "block.create.plough.tooltip.condition1": "While Moving", @@ -1086,7 +1086,7 @@ "block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", "block.create.flexcrate.tooltip.control1": "When R-Clicked", "block.create.flexcrate.tooltip.action1": "Opens the _Interface_.", - + "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", "block.create.creative_crate.tooltip.summary": "This _Storage_ _Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", "block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot", @@ -1100,7 +1100,7 @@ "block.create.extractor.tooltip.behaviour2": "Extractors can pull items _from_ _belts_ reinforced with _brass_ _casing_. When the extractor is blocked, the _belt_ _will_ _stall_.", "block.create.extractor.tooltip.control1": "R-Click on Filter Space", "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", - + "block.create.transposer.tooltip": "TRANSPOSER", "block.create.transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory_. Can be assigned an item-stack as a _filter_.", "block.create.transposer.tooltip.condition1": "When Powered by Redstone", @@ -1125,7 +1125,7 @@ "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space", "block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.", - + "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", "block.create.linked_transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory_. Can be assigned an item-stack as a _filter_. Can be controlled remotely via a _Redstone_ _Link_.", "block.create.linked_transposer.tooltip.condition1": "When Redstone Link Active", @@ -1168,34 +1168,34 @@ "block.create.flexpeater.tooltip": "FLEX REPEATER", "block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", - + "block.create.flexpulsepeater.tooltip": "FLEX PULSE REPEATER", "block.create.flexpulsepeater.tooltip.summary": "A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", - + "block.create.analog_lever.tooltip": "ANALOG LEVER", "block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength_.", - + "block.create.toggle_latch.tooltip": "POWERED TOGGLE LATCH", "block.create.toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse_.", - + "block.create.redstone_latch.tooltip": "POWERED LATCH", "block.create.redstone_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", - + "block.create.speed_gauge.tooltip": "SPEEDOMETER", "block.create.speed_gauge.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.", "block.create.speed_gauge.tooltip.condition1": "When Rotated", "block.create.speed_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", - + "block.create.stress_gauge.tooltip": "STRESSOMETER", "block.create.stress_gauge.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.", "block.create.stress_gauge.tooltip.condition1": "When Rotated", "block.create.stress_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", - + "tool.create.sand_paper.tooltip": "SAND PAPER", "tool.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", "tool.create.sand_paper.tooltip.condition1": "When Used", "tool.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", - + "item.create.super_glue.tooltip": "SUPER GLUE", "item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "When Used", @@ -1205,21 +1205,21 @@ "item.create.refined_radiance.tooltip": "REFINED RADIANCE", "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light_.", - + "item.create.shadow_steel.tooltip": "SHADOW STEEL", "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.", - + "item.create.slot_cover.tooltip": "SLOT COVER", "item.create.slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", - + "tool.create.shadow_steel.tooltip": "SHADOW STEEL TOOLS", "tool.create.shadow_steel.tooltip.summary": "A fast and powerful tool that _destroys_ _drops_ from any block or entity. Killed mobs can drop _more_ _experience_ based on the _Looting_ modifier of this tool.", - + "tool.create.blazing.tooltip": "BLAZING TOOLS", "tool.create.blazing.tooltip.summary": "This tool will _melt_ _broken_ _blocks_ and _ignite_ _attacked_ _mobs_. It will not lose Durability while being used in the _Nether_.", - + "tool.create.rose_quartz.tooltip": "ROSE QUARTZ TOOLS", "tool.create.rose_quartz.tooltip.summary": "This tool grants you a _greater_ _reach_ for _breaking_ _blocks_ or _placing_ _blocks_ from the off-hand.", - + "itemGroup.create": "Create" } diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index 104f25996..d921bf05d 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -199,7 +199,7 @@ "block.create.weathered_limestone_stairs": "风化石灰石楼梯", "block.create.weathered_limestone_wall": "风化石灰石墙", "block.create.weathered_limestone_slab": "风化石灰石台阶", - "block.create.polished_weathered_limestone": "磨制风化 石灰石", + "block.create.polished_weathered_limestone": "磨制风化石灰石", "block.create.polished_weathered_limestone_slab": "磨制风化石灰石台阶", "block.create.weathered_limestone_bricks": "风化石灰石砖", "block.create.weathered_limestone_bricks_stairs": "风化石灰石砖楼梯", @@ -263,14 +263,14 @@ "entity.create.contraption": "移动结构", "entity.create.stationary_contraption": "固定结构", "entity.create.super_glue": "强力胶", - + "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", - "death.attack.create.crush": "%1$s 被压扁了", - "death.attack.create.fan_fire": "%1$s 将自己烟熏成了腊肉", - "death.attack.create.fan_lava": "%1$s 在岩浆中起舞", - "death.attack.create.drill": "%1$s 的钻头是突破天际的钻头", - "death.attack.create.saw": "%1$s 被圆锯切成了两截", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.fan_fire": "%1$s将自己烟熏成了腊肉", + "death.attack.create.fan_lava": "%1$s在熔岩中起舞", + "death.attack.create.drill": "%1$s的钻头是突破天际的钻头", + "death.attack.create.saw": "%1$s被圆锯切成了两截", "create.block.deployer.damage_source_name": "机械臂二五仔", "death.attack.create.cuckoo_clock_explosion": "%1$s被熊孩子的布谷鸟闹钟炸得粉身碎骨", @@ -281,7 +281,7 @@ "create.recipe.smokingViaFan": "批量烟熏", "create.recipe.smokingViaFan.fan": "在鼓风机前方点火", "create.recipe.blastingViaFan": "批量冶炼", - "create.recipe.blastingViaFan.fan": "在鼓风机前方倒岩浆", + "create.recipe.blastingViaFan.fan": "在鼓风机前方倒熔岩", "create.recipe.pressing": "金属压片", "create.recipe.mixing": "混合搅拌", "create.recipe.packing": "压块塑形", @@ -319,7 +319,7 @@ "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", "create.gui.scrollInput.scrollToModify": "滚动修改", "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", "create.gui.scrollInput.scrollToSelect": "滚动选择", @@ -369,20 +369,20 @@ "create.gui.terrainzapper.tool.clear": "清除", "create.gui.terrainzapper.tool.overlay": "覆盖", "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", + "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键设置塑形类型", - "create.blockzapper.usingBlock": "使用: %1$s", - "create.blockzapper.componentUpgrades": "组件升级:", + "create.blockzapper.usingBlock": "使用:%1$s", + "create.blockzapper.componentUpgrades": "组件升级:", "create.blockzapper.component.body": "机体性能", "create.blockzapper.component.amplifier": "扩散面积", "create.blockzapper.component.accelerator": "放置速度", "create.blockzapper.component.retriever": "替换取物", "create.blockzapper.component.scope": "有效范围", "create.blockzapper.componentTier.none": "无", - "create.blockzapper.componentTier.brass": "黄铜", - "create.blockzapper.componentTier.chromatic": "异彩", + "create.blockzapper.componentTier.brass": "黄铜", + "create.blockzapper.componentTier.chromatic": "异彩", "create.blockzapper.leftClickToSet": "左键点击方块以设定方块", - "create.blockzapper.empty": "方块不足!", + "create.blockzapper.empty": "方块不足!", "create.contraptions.movement_mode": "运动模式", "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", @@ -391,29 +391,29 @@ "create.contraptions.movement_mode.rotate_place": "停止时总是实体化方块", "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度实体化方块", "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才实体化方块", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", "create.logistics.filter": "过滤器", "create.logistics.firstFrequency": "频道. #1", "create.logistics.secondFrequency": "频道. #2", - "create.gui.goggles.generator_stats": "产能器状态:", - "create.gui.goggles.kinetic_stats": "动能状态:", + "create.gui.goggles.generator_stats": "产能器状态:", + "create.gui.goggles.kinetic_stats": "动能状态:", "create.gui.goggles.at_current_speed": "当前速度应力值", "create.gui.goggles.base_value": "应力基础值", - "create.gui.gauge.info_header": "仪表信息:", + "create.gui.gauge.info_header": "仪表信息:", "create.gui.speed_gauge.title": "旋转速度", "create.gui.stress_gauge.title": "网络应力", "create.gui.stress_gauge.capacity": "剩余应力", "create.gui.stress_gauge.overstressed": "超载", "create.gui.stress_gauge.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然 %1$s 没有足够的转速.", - "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多动力", + "create.gui.contraptions.not_fast_enough": "显然%1$s没有足够的转速。", + "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多动力。", "create.gui.flexcrate.title": "板条箱", "create.gui.flexcrate.storageSpace": "储存空间", @@ -435,18 +435,18 @@ "create.gui.sequenced_gearshift.instruction.wait": "等待", "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.speed": "速度, 速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速, 正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速, 正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速, 反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速, 反向", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置.", - "create.schematicAndQuill.secondPos": "第二个位置.", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块.", - "create.schematicAndQuill.abort": "删除选择.", - "create.schematicAndQuill.prompt": "输入蓝图的名称:", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "已设置第一个位置。", + "create.schematicAndQuill.secondPos": "已设置第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选区。", + "create.schematicAndQuill.prompt": "输入蓝图的名称:", "create.schematicAndQuill.fallbackName": "我的蓝图", "create.schematicAndQuill.saved": "另存为 %1$s", @@ -469,47 +469,47 @@ "create.schematic.tool.print": "打印", "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置.", - "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置.", - "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择.", - "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离.", - "create.schematic.tool.move.description.0": "水平移动蓝图", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动.", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "右击地面放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图", - "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图.", - "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "立即将结构放置在世界上", - "create.schematic.tool.print.description.1": "右键单机确认当前位置.", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式.", + "create.schematic.tool.print.description.1": "右键单机确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图.", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转.", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "正在同步...", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.schematics.uploadTooLarge": "你的蓝图太大。", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", "create.gui.schematicTable.title": "蓝图桌", "create.gui.schematicTable.availableSchematics": "可用蓝图", "create.gui.schematicTable.noSchematics": "没有保存的蓝图", "create.gui.schematicTable.uploading": "正在上传...", - "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicTable.finished": "上传完成!", "create.gui.schematicannon.title": "蓝图加农炮", "create.gui.schematicannon.settingsTitle": "放置设置", "create.gui.schematicannon.listPrinter": "物品清单打印机", "create.gui.schematicannon.gunpowderLevel": "火药 %1$s%%", - "create.gui.schematicannon.shotsRemaining": "发射进度: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "备份: %1$s", + "create.gui.schematicannon.shotsRemaining": "发射进度:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "备份:%1$s", "create.gui.schematicannon.optionEnabled": "当前启用", "create.gui.schematicannon.optionDisabled": "当前禁用", "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", @@ -519,12 +519,12 @@ "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料, 蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块.", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块.", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", "create.schematicannon.status.idle": "闲置", "create.schematicannon.status.ready": "准备", @@ -537,7 +537,7 @@ "create.schematicannon.status.targetOutsideRange": "定位目标太远", "create.schematicannon.status.searching": "搜索", "create.schematicannon.status.skipping": "跳过", - "create.schematicannon.status.missingBlock": "缺少方块:", + "create.schematicannon.status.missingBlock": "缺少方块:", "create.schematicannon.status.placing": "建筑中", "create.schematicannon.status.clearing": "清除方块中", "create.schematicannon.status.schematicInvalid": "蓝图无效", @@ -545,13 +545,13 @@ "create.schematicannon.status.schematicExpired": "蓝图文件已过期", "create.gui.filter.blacklist": "黑名单", - "create.gui.filter.blacklist.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", + "create.gui.filter.blacklist.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", "create.gui.filter.whitelist": "白名单", - "create.gui.filter.whitelist.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过", + "create.gui.filter.whitelist.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", "create.item_attributes.placeable": "可放置", "create.item_attributes.consumable": "可食用", @@ -566,17 +566,17 @@ "create.item_attributes.equipable": "可装备", "create.item_attributes.furnace_fuel": "是燃料", "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_item_group": "属于 %1$s", + "create.item_attributes.in_item_group": "属于%1$s", "create.item_attributes.added_by": "由%1$s添加", "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.whitelist_disjunctive": "任意匹配白名单 (任何)", - "create.gui.attribute_filter.whitelist_disjunctive.description": "只要有其中一项属性符合,就可以通过", - "create.gui.attribute_filter.whitelist_conjunctive": "全匹配白名单 (所有)", - "create.gui.attribute_filter.whitelist_conjunctive.description": "只有所有属性都匹配才可以通过", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.whitelist_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.whitelist_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.whitelist_conjunctive": "全匹配白名单(所有)", + "create.gui.attribute_filter.whitelist_conjunctive.description": "只有所有属性都匹配才可以通过。", "create.gui.attribute_filter.blacklist": "黑名单", - "create.gui.attribute_filter.blacklist.description": "只要没有上述属性,就可以通过", + "create.gui.attribute_filter.blacklist.description": "只要没有上述属性,就可以通过。", "create.gui.attribute_filter.add_reference_item": "添加参考物品", "create.tooltip.holdKey": "按住 [%1$s]", @@ -584,131 +584,131 @@ "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求速度: %1$s", + "create.tooltip.speedRequirement": "需求速度:%1$s", "create.tooltip.speedRequirement.none": "无", "create.tooltip.speedRequirement.medium": "适当的", "create.tooltip.speedRequirement.high": "飞快的", - "create.tooltip.stressImpact": "应力消耗: %1$s", + "create.tooltip.stressImpact": "应力消耗:%1$s", "create.tooltip.stressImpact.low": "低", "create.tooltip.stressImpact.medium": "中", "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力生产量: %1$s", + "create.tooltip.capacityProvided": "应力生产量:%1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", + "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", "create.tooltip.generationSpeed": "产生 %1$s %2$s", - "create.tooltip.analogStrength": "拟电(红石信号)强度: %1$s/15", + "create.tooltip.analogStrength": "拟电(红石信号)强度:%1$s/15", "create.tooltip.wip": "开发中", "create.tooltip.workInProgress": "作者正在快马加鞭地赶制此物品", - "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", - "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫, 所以没有使用就没有伤害。别!用!", - "create.tooltip.randomWipDescription2": "使用后果自负", - "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品, 走开吧", - "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8...", - "create.tooltip.randomWipDescription5": "这玩意真的没用, 我骗你干嘛", - "create.tooltip.randomWipDescription6": "如果你使用这个东西, 那么本作者与它造成的任何后果没有责任.", - "create.tooltip.randomWipDescription7": "这玩意不是给你用的, 换个吧", - "create.tooltip.randomWipDescription8": "试试就逝世", + "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子。", + "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫。每!次!", + "create.tooltip.randomWipDescription2": "使用后果自负。", + "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品,走开吧。", + "create.tooltip.randomWipDescription4": "自爆模式已启动,10, 9, 8...", + "create.tooltip.randomWipDescription5": "这玩意真的没用,我骗你干嘛?", + "create.tooltip.randomWipDescription6": "如果你使用这个东西,那么本作者与它造成的任何后果没有责任。", + "create.tooltip.randomWipDescription7": "这玩意不是给你用的,换个吧?", + "create.tooltip.randomWipDescription8": "试试就逝世。", "create.mechanical_mixer.min_ingredients": "最小的物品数", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了, TPS正常 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器每秒tick速被降低为 %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器现在每秒tick速被降低为 >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器现在不卡了,TPS正常 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用 /killtps stop 来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用 /killtps start 来手动降低服务器TPS速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", "advancement.create.root": "欢迎来到机械动力", "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!", "advancement.create.andesite_alloy": "原始的合金替代品", - "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,靠着原始技术暂时只能制作出安山合金", - + "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,靠着原始技术暂时只能制作出安山合金。", + "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次使动能传动结构旋转.", + "advancement.create.its_alive.desc": "首次使动能传动结构旋转。", "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上, 机械结构的转速将会翻倍", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,机械结构的转速将会翻倍。", "advancement.create.overstressed": "超载", - "advancement.create.overstressed.desc": "首次使能量网络超载.", + "advancement.create.overstressed.desc": "首次使能量网络超载。", "advancement.create.belt": "大批流水作业", - "advancement.create.belt.desc": "用传送带连接两个传动杆", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", "advancement.create.goggles": "工程师之眼", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", "advancement.create.speed_gauge": "精密的速度控制", - "advancement.create.speed_gauge.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", + "advancement.create.speed_gauge.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", "advancement.create.stress_gauge": "精密的应力控制", - "advancement.create.stress_gauge.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", - + "advancement.create.stress_gauge.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.water_wheel": "治水", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "你确定岩浆能带动水车?", + "advancement.create.lava_wheel.desc": "你确定熔岩能带动水车?", "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", "advancement.create.andesite_casing": "安山纪元", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山外壳", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山外壳。", "advancement.create.drill": "坚如磐石,势如破竹", - "advancement.create.drill.desc": "放置一个动力钻头并且为其供能", - "advancement.create.press": "'Duang!'", - "advancement.create.press.desc": "使用辊压机来辊压一些板子", + "advancement.create.drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "'Duang!'", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", "advancement.create.polished_rose_quartz": "粉丝钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", "advancement.create.electron_tube": "哔~~哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", "advancement.create.saw": "一刀两断", - "advancement.create.saw.desc": "放置一个切割机并且为其供能", + "advancement.create.saw.desc": "放置一个切割机并且为其供能。", "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", - + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.expert_lane_1": "The Andesite Expert Lane", "advancement.create.expert_lane_1.desc": "Work in Progress", - + "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用碎锌和碎铜来制作碎黄铜", + "advancement.create.brass.desc": "使用碎锌和碎铜来制作碎黄铜。", "advancement.create.brass_casing": "黄铜纪元", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜外壳", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜外壳。", "advancement.create.copper_casing": "铜纪元", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制外壳", - + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制外壳。", + "advancement.create.crafter": "自动化流水作业", - "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", + "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能。", "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", + "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品。", "advancement.create.fist_bump": "机械之间的友谊", - "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳", + "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳。", "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", - + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.chromatic_compound": "极性材料", - "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", + "advancement.create.chromatic_compound.desc": "制作一个异彩化合物。", "advancement.create.shadow_steel": "暗影中的宝物", - "advancement.create.shadow_steel.desc": "制作一些暗影金属", + "advancement.create.shadow_steel.desc": "制作一些暗影金属。", "advancement.create.refined_radiance": "闪耀着洁白的光芒", - "advancement.create.refined_radiance.desc": "制作一个光辉石", - + "advancement.create.refined_radiance.desc": "制作一个光辉石。", + "advancement.create.zapper": "讲究的建筑师", - "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", + "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器。", "advancement.create.upgraded_zapper": "来自异世界的超频", - "advancement.create.upgraded_zapper.desc": "制作一个完全升级的手持方块放置器", + "advancement.create.upgraded_zapper.desc": "制作一个完全升级的手持方块放置器。", "advancement.create.symmetry_wand": "简单的镜面几何学", "advancement.create.symmetry_wand.desc": "制作一个对称法杖", "advancement.create.deforester": "超时空砍伐", - "advancement.create.deforester.desc": "制作一个森林毁灭者, 然后跟你后院的树林说再见吧", - + "advancement.create.deforester.desc": "制作一个森林毁灭者,然后跟你后院的树林说再见吧。", + "advancement.create.eob": "测试版内容到此为止", "advancement.create.eob.desc": "未来会有更多很棒棒的东西哦", @@ -734,492 +734,492 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "item.create.symmetry_wand.tooltip": "SYMMETRY WAND", - "item.create.symmetry_wand.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏", + "item.create.symmetry_wand.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏。", "item.create.symmetry_wand.tooltip.condition1": "当在热键栏时", "item.create.symmetry_wand.tooltip.behaviour1": "持续进行镜面复制", "item.create.symmetry_wand.tooltip.control1": "当右键地面时", "item.create.symmetry_wand.tooltip.action1": "_创建_或_移动_镜子", "item.create.symmetry_wand.tooltip.control2": "当右键空气时", - "item.create.symmetry_wand.tooltip.action2": "_删除_ 镜子", + "item.create.symmetry_wand.tooltip.action2": "_删除_镜子", "item.create.symmetry_wand.tooltip.control3": "当潜行右键时", - "item.create.symmetry_wand.tooltip.action3": "打开_gui界面_", + "item.create.symmetry_wand.tooltip.action3": "打开_配置界面_", "item.create.placement_handgun.tooltip": "BLOCKZAPPER", - "item.create.placement_handgun.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块.", + "item.create.placement_handgun.tooltip.summary": "新颖的小工具。可以远距离放置或更换方块。", "item.create.placement_handgun.tooltip.control1": "当左键方块时", - "item.create.placement_handgun.tooltip.action1": "设定放置此方块.", + "item.create.placement_handgun.tooltip.action1": "设定放置此方块。", "item.create.placement_handgun.tooltip.control2": "当右键方块时", - "item.create.placement_handgun.tooltip.action2": "_放置_或_替换_ 目标方块.", + "item.create.placement_handgun.tooltip.action2": "_放置_或_替换_目标方块。", "item.create.placement_handgun.tooltip.control3": "当潜行右键时", - "item.create.placement_handgun.tooltip.action3": "打开_gui界面_", + "item.create.placement_handgun.tooltip.action3": "打开_配置界面_。", "item.create.terrain_zapper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.terrain_zapper.tooltip.summary": "_创造_大陆和山脉的手持工具", + "item.create.terrain_zapper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", "item.create.terrain_zapper.tooltip.control1": "当左键方块时", - "item.create.terrain_zapper.tooltip.action1": "设定放置此方块", + "item.create.terrain_zapper.tooltip.action1": "设定放置此方块。", "item.create.terrain_zapper.tooltip.control2": "当右键方块时", - "item.create.terrain_zapper.tooltip.action2": "_放置_或_替换_目标方块", + "item.create.terrain_zapper.tooltip.action2": "_放置_或_替换_目标方块。", "item.create.terrain_zapper.tooltip.control3": "当潜行右键时", - "item.create.terrain_zapper.tooltip.action3": "打开工具的_gui界面_", + "item.create.terrain_zapper.tooltip.action3": "打开_配置界面_。", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", + "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料。", "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", + "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", + "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树。", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_, 可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用.", - "item.create.filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器", + "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_,可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用。", + "item.create.filter.tooltip.condition1": "当处于过滤器槽中", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器。", "item.create.filter.tooltip.condition2": "当右键时", - "item.create.filter.tooltip.behaviour2": "打开_配置面板_", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", "item.create.property_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.property_filter.tooltip.summary": "比起普通过滤器, _属性过滤器_可以根据不同物品的_属性_来进行过滤", - "item.create.property_filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.property_filter.tooltip.behaviour1": "根据_过滤器的_配置,_控制_物品流经过滤器", + "item.create.property_filter.tooltip.summary": "比起普通过滤器,_属性过滤器_可以根据不同物品的_属性_来进行过滤。", + "item.create.property_filter.tooltip.condition1": "当处于过滤器槽中", + "item.create.property_filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器。", "item.create.property_filter.tooltip.condition2": "当右键时", - "item.create.property_filter.tooltip.behaviour2": "打开_配置面板_", + "item.create.property_filter.tooltip.behaviour2": "打开_配置界面_。", "block.create.cocoa_log.tooltip": "COCOA LOG", - "block.create.cocoa_log.tooltip.summary": "增强的可可豆丛林木,更方便实现_可可豆自动化_", + "block.create.cocoa_log.tooltip.summary": "增强的可可豆丛林木,更方便实现_可可豆自动化_", "block.create.cocoa_log.tooltip.condition1": "成熟时", - "block.create.cocoa_log.tooltip.behaviour1": "四面生长_可可豆_", + "block.create.cocoa_log.tooltip.behaviour1": "四面生长_可可豆_。", "item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_blueprint.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", + "item.create.empty_blueprint.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", "item.create.blueprint.tooltip": "SCHEMATIC", - "item.create.blueprint.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用_蓝图加农炮_进行构建.", + "item.create.blueprint.tooltip.summary": "可以放置在世界中的结构。根据需要放置全息图,并使用_蓝图加农炮_进行构建。", "item.create.blueprint.tooltip.condition1": "当全息图存在时", - "item.create.blueprint.tooltip.behaviour1": "可以使用屏幕上的工具定位", + "item.create.blueprint.tooltip.behaviour1": "可以使用屏幕上的工具定位。", "item.create.blueprint.tooltip.control1": "当潜行右键时", - "item.create.blueprint.tooltip.action1": "打开一个用于输入_精确坐标_的界面.", + "item.create.blueprint.tooltip.action1": "打开一个用于输入_精确坐标_的界面。", "item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.blueprint_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件.", + "item.create.blueprint_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", "item.create.blueprint_and_quill.tooltip.condition1": "第一步", - "item.create.blueprint_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", + "item.create.blueprint_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点。", "item.create.blueprint_and_quill.tooltip.condition2": "第二步", - "item.create.blueprint_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存.", + "item.create.blueprint_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小。右键空白处保存。", "item.create.blueprint_and_quill.tooltip.control1": "右键", - "item.create.blueprint_and_quill.tooltip.action1": "选取点/确认保存", + "item.create.blueprint_and_quill.tooltip.action1": "选取点/确认保存。", "item.create.blueprint_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", "item.create.blueprint_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", "item.create.blueprint_and_quill.tooltip.control3": "当潜行右键时", - "item.create.blueprint_and_quill.tooltip.action3": "_重置_并删除选区.", + "item.create.blueprint_and_quill.tooltip.action3": "_重置_并删除选区。", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料.", + "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料。", "block.create.schematicannon.tooltip.control1": "当右键时", - "block.create.schematicannon.tooltip.action1": "打开_gui界面_", + "block.create.schematicannon.tooltip.action1": "打开_界面_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_。", "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", + "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件。", "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递.", + "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递。", "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", + "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上。", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_.", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_。", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_.", + "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_。", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_.", + "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_。", "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关.", + "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关。", "block.create.gearshift.tooltip.condition1": "当提供红石信号时", - "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向.", + "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向。", "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "传动开关装置.", + "block.create.clutch.tooltip.summary": "传动开关装置。", "block.create.clutch.tooltip.condition1": "当提供红石信号时", - "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.", + "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转。", "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.", + "block.create.encased_belt.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_。", "block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时", - "block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向.", + "block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向。", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.当方块接收到信号时旋转速度将会改变.", + "block.create.adjustable_pulley.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_。当方块接收到信号时旋转速度将会改变。", "block.create.adjustable_pulley.tooltip.condition1": "当提供不同红石信号强度时", - "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_", + "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_。", "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向.传送带可以_传输实体_和_物品_.", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", "item.create.belt_connector.tooltip.control1": "当右键传动杆时", - "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_.", + "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_、_水平_或_对角平齐_。", "item.create.belt_connector.tooltip.control2": "当潜行右键时", - "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", + "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置。", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见 _动能_ 的信息.", + "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见_动能_的信息。", "item.create.goggles.tooltip.condition1": "当装备时", "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", "item.create.goggles.tooltip.condition2": "当看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息.", + "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息。", "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等.", + "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等。", "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", "item.create.wrench.tooltip.control2": "当潜行右键时", - "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中.", + "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中。", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", + "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力源_。", "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "从相邻的流水中获得动力", + "block.create.water_wheel.tooltip.summary": "从相邻的_流水_中获得_动力_。", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换.", + "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换。", "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火, 岩浆等)转化成_动能_, 需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机向下摆放。", "block.create.encased_fan.tooltip.condition2": "当旋转时", - "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力.", - "block.create.encased_fan.tooltip.condition3": "当气流通过火,水,岩浆时", - "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,岩浆粒子中放置物品会获得相应产物(_建议配合jei查看_).", + "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力。", + "block.create.encased_fan.tooltip.condition3": "当气流通过火、水、熔岩时", + "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水、火、熔岩粒子中放置物品会获得相应产物(_建议配合jei查看_)。", "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的风到_分散_各个方向.", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上。能够将鼓风机的风到_分散_各个方向。", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要_人工转动_.", + "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源。需要_人工转动_。", "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力。_潜行_时将会提供_反向_的旋转动力。", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_报时_。", "block.create.cuckoo_clock.tooltip.condition1": "当旋转时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示 _当前时间_ 并且一天会咕咕_两次_.中午咕咕一次, 黄昏可以睡觉的时候咕咕一次 ", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕两次。中午咕咕一次,黄昏_可以睡觉_的时候咕咕一次。", "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验.", - + "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。", + "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置, 可以被临近的_齿轮_供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", + "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置,可以被临近的_齿轮_供能,或者可以在底部用传动杆供能,成品必须被提取出石磨。", "block.create.millstone.tooltip.condition1": "当旋转运作时", - "block.create.millstone.tooltip.behaviour1": "开始根据 _研磨配方_ 来处理物品.", + "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理从上面或侧面输入的物品。", "block.create.millstone.tooltip.condition2": "当右键时", - "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品.", + "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品。", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。向两个粉碎轮提供向内且相反的转速来工作", + "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。向两个粉碎轮提供向内且相反的转速来工作。", "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", - "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物(建议配合jei查看)", + "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物。两个粉碎轮必须刚好接触在一起。", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品.", + "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品。", "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", - "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品.", + "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品。", "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", - "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品.", - "block.create.mechanical_mixer.tooltip.condition3": "当下方是_工作盆_时", - "block.create.mechanical_mixer.tooltip.behaviour3": "只要盆中有必要的物品,就会将物品_压缩塑形_.", + "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品。", + "block.create.mechanical_press.tooltip.condition3": "当下方是工作盆时", + "block.create.mechanical_press.tooltip.behaviour3": "只要盆中有必要的物品,就会将物品_压缩塑形_。", "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测。", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定且够快的速度,并且下方需要放置_工作盆_(中间需要一格高)", + "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器。需要恒定且够快的速度,并且下方需要放置_工作盆_。(中间需要一格高)", "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有必要的物品,就会将物品进行搅拌", + "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有必要的物品,就会将物品进行搅拌。", "block.create.mechanical_mixer.tooltip.condition2": "当使用扳手时", - "block.create.mechanical_mixer.tooltip.behaviour2": "_配置_配方中物品合成所需的最小数目,通过这个配置能够_避免不需要_的、相似的配方", + "block.create.mechanical_mixer.tooltip.behaviour2": "_配置_配方中物品合成所需的最小数目,通过这个配置能够_避免不需要_的、相似的配方。", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成物品的_合成表_来摆放_相应数量_的机械制造机,并且用扳手调整物品在制造机里的_传动方向_以让他们合在一起后被输出", + "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成物品的_合成表_来摆放_相应数量_的机械制造机。用扳手调整制造机的_传动方向_来改变物品输出位置。", "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的制造机来工作.", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的制造机来工作。", "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", - "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向. 要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器。", + "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向。要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器。", "block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时", - "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏,这样_相同_的物品就会自动进入所有相互连接的制造机", + "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏,这样_相同_的物品就会自动进入所有相互连接的制造机。", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)。", "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快。", "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮, 能将_熔炉引擎_提供的动能稳定化输出, 需要与_熔炉引擎_间隔一个方块", - "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", - "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_.", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块。", + "block.create.flywheel.tooltip.condition1": "当连接正在输出的熔炉引擎", + "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动", + "block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动。", "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", - "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根据传输器的方向进行输出或者输入物品。 移动结构在传输物品的时候会短暂地停下", + "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互。会根据传输器的方向进行输出或者输入物品。移动结构在传输物品的时候会短暂地停下。", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", + "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件。", "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", - "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改变速度后,传递给连接的大齿轮,连接的大齿轮要放在上方.", + "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改变速度后,传递给连接的大齿轮。连接的大齿轮要放在上方。", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本。使用_旋转动能_精确地移动其连接的方块。背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作。使用_底盘_或者_粘液块_可以移动多行方块。", "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", + "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关。", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用_旋转动能_精确移动其粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", + "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本。使用_旋转动能_精确移动其粘贴的方块。背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作。使用_底盘_或者_粘液块_可以移动多行方块。", "block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关。", "block.create.piston_pole.tooltip": "PISTON POLE", - "block.create.piston_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", + "block.create.piston_pole.tooltip.summary": "用于增加_动力活塞_的移动范围。", "block.create.piston_pole.tooltip.condition1": "当连接到动力活塞时", - "block.create.piston_pole.tooltip.behaviour1": "活塞的移动范围将扩大", + "block.create.piston_pole.tooltip.behaviour1": "活塞的移动范围将扩大。", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者反之转换_风能_为_旋转能_.", + "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构。或者反之转换_风能_为_旋转能_。", "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", - "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块", + "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块。", "block.create.mechanical_bearing.tooltip.condition2": "给予红石信号时", - "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用_羊毛_建造).", + "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力。(此结构需使用_羊毛_建造)", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", + "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针。", "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", - "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", + "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针。", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的_方向_,_速度_,以及_距离_。 此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。高速旋转时可能会变得不精确。", "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", - "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令。", "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", - "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置_配置界面_", + "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置_配置界面_。", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", + "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上。", "block.create.cart_assembler.tooltip.condition1": "当给予红石信号时", - "block.create.cart_assembler.tooltip.behaviour1": "将_实体化_已连接的_矿车_上的结构.", + "block.create.cart_assembler.tooltip.behaviour1": "将_实体化_已连接的_矿车_上的结构。", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液块_来移动多行方块", + "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构。使用_底盘_或者_粘液块_来移动多行方块。", "block.create.rope_pulley.tooltip.condition1": "当旋转时", - "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构.", + "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。", "block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.translation_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.translation_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_。", "block.create.translation_chassis.tooltip.condition1": "被移动时", - "block.create.translation_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl).", + "block.create.translation_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见[Ctrl])。", "block.create.translation_chassis.tooltip.condition2": "当使用扳手时", - "block.create.translation_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围.按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘.", + "block.create.translation_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围。按住Ctrl时滚动滚轮可以同时配置相连的其他底盘。", "block.create.translation_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.translation_chassis.tooltip.action1": "变为_粘性机壳底盘_. 所有工作范围内与其相连的方块会与其_一同移动_", + "block.create.translation_chassis.tooltip.action1": "变为_粘性机壳底盘_。所有工作范围内与其相连的方块会与其_一同移动_。", "block.create.rotation_chassis.tooltip": "ROTATION CHASSIS", - "block.create.rotation_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.rotation_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_。", "block.create.rotation_chassis.tooltip.condition1": "当旋转时", - "block.create.rotation_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl).", + "block.create.rotation_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见[Ctrl])。", "block.create.rotation_chassis.tooltip.condition2": "当使用扳手时", - "block.create.rotation_chassis.tooltip.behaviour2": "配置连接的方块的半径.按住_Ctrl_可以同时配置相连的其他底盘.", + "block.create.rotation_chassis.tooltip.behaviour2": "配置连接的方块的半径。按住Ctrl可以同时配置相连的其他底盘。", "block.create.rotation_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.rotation_chassis.tooltip.action1": "变为_粘性旋转底盘_.所有工作范围内与其相连的方块会与其_一同移动_.", + "block.create.rotation_chassis.tooltip.action1": "变为_粘性旋转底盘_。所有工作范围内与其相连的方块会与其_一同移动_。", "block.create.drill.tooltip": "MECHANICAL DRILL", "block.create.drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等带动", "block.create.drill.tooltip.condition1": "被供能时", - "block.create.drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家.", + "block.create.drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家。", "block.create.drill.tooltip.condition2": "当移动时", - "block.create.drill.tooltip.behaviour2": "横向或纵向破坏其所_碰到_的方块.", + "block.create.drill.tooltip.behaviour2": "横向或纵向破坏其所_碰到_的方块。", "block.create.harvester.tooltip": "MECHANICAL HARVESTER", - "block.create.harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动", + "block.create.harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动。", "block.create.harvester.tooltip.condition1": "当移动时", - "block.create.harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态.", - + "block.create.harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态。", + "block.create.plough.tooltip": "MECHANICAL PLOUGH", - "block.create.plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等带动", + "block.create.plough.tooltip.summary": "犁是一个非常有用的多功能方块,它可以被_动力活塞_和_动力轴承_等带动。", "block.create.plough.tooltip.condition1": "当移动时", - "block.create.plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等. 可以在不伤害实体的情况下移动它们. 能像_锄头_一样翻土耕田", + "block.create.plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等。可以在不伤害实体的情况下移动它们。能像_锄头_一样翻土耕田。", "block.create.saw.tooltip": "MECHANICAL SAW", - "block.create.saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.saw.tooltip.summary": "可以用于砍树,也可以用于切割方块。可以被_动力活塞_和_动力轴承_等带动。", "block.create.saw.tooltip.condition1": "当向上放置时", - "block.create.saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", + "block.create.saw.tooltip.behaviour1": "可以切割各种物品。(建议配合jei查看)", "block.create.saw.tooltip.condition2": "当方向在水平面时", - "block.create.saw.tooltip.behaviour2": "可以砍倒面前的树木", + "block.create.saw.tooltip.behaviour2": "可以砍倒面前的树木。", "block.create.saw.tooltip.condition3": "当移动时", - "block.create.saw.tooltip.behaviour3": "将会砍倒碰撞到的树木.", + "block.create.saw.tooltip.behaviour3": "将会砍倒碰到的树木。", "block.create.stockswitch.tooltip": "STOCKSWITCH", - "block.create.stockswitch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度.", + "block.create.stockswitch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度。", "block.create.stockswitch.tooltip.condition1": "低于下限时", - "block.create.stockswitch.tooltip.behaviour1": "停止提供红石信号", + "block.create.stockswitch.tooltip.behaviour1": "停止提供红石信号。", "block.create.stockswitch.tooltip.condition2": "超过上限时", - "block.create.stockswitch.tooltip.behaviour2": "开始提供红石信号,直到再次到达下限.", + "block.create.stockswitch.tooltip.behaviour2": "开始提供红石信号,直到再次到达下限。", "block.create.stockswitch.tooltip.control1": "当右键方块时", - "block.create.stockswitch.tooltip.action1": "打开配置面板", + "block.create.stockswitch.tooltip.action1": "打开_配置界面_", "block.create.redstone_bridge.tooltip": "REDSTONE LINK", - "block.create.redstone_bridge.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道. 虽然距离有限,但是也挺远的.", + "block.create.redstone_bridge.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道。虽然距离有限,但是也挺远的。", "block.create.redstone_bridge.tooltip.condition1": "当启用时", - "block.create.redstone_bridge.tooltip.behaviour1": "接收相同频道提供的红石信号.", + "block.create.redstone_bridge.tooltip.behaviour1": "接收相同频道提供的红石信号。", "block.create.redstone_bridge.tooltip.control1": "当手持方块右键方块时", - "block.create.redstone_bridge.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品.", + "block.create.redstone_bridge.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品。", "block.create.redstone_bridge.tooltip.control2": "当潜行右键方块时", - "block.create.redstone_bridge.tooltip.action2": "在终端模式和接收模式之间切换.", + "block.create.redstone_bridge.tooltip.action2": "在终端模式和接收模式之间切换。", "block.create.contact.tooltip": "REDSTONE CONTACT", - "block.create.contact.tooltip.summary": "一种用于高级红石装置的设备. 只能两两工作. 可以被_动力活塞_和_动力轴承_等带动", - "block.create.contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", - "block.create.contact.tooltip.behaviour1": "提供_红石信号_", + "block.create.contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等带动。", + "block.create.contact.tooltip.condition1": "当正对面放置也放置相互朝向的接触信号发生器时", + "block.create.contact.tooltip.behaviour1": "提供_红石信号_。", "block.create.contact.tooltip.condition2": "当移动时", - "block.create.contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号", + "block.create.contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号。", "block.create.flexcrate.tooltip": "FLEXCRATE", - "block.create.flexcrate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳_16组_物品.", + "block.create.flexcrate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳_16组_物品。", "block.create.flexcrate.tooltip.control1": "当右键方块时", - "block.create.flexcrate.tooltip.action1": "打开箱子", + "block.create.flexcrate.tooltip.action1": "打开箱子。", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的 _蓝图大炮_ 提供无限物品以及燃料 (创造专用物品)", + "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的_蓝图大炮_提供无限物品以及燃料。(创造专用物品)", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", + "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_。", "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.", + "block.create.extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面。如果前方已经有物品,则在物品被移动前不会继续输出。可以设置_白名单过滤_。", "block.create.extractor.tooltip.condition1": "当提供红石信号时", - "block.create.extractor.tooltip.behaviour1": "_暂停_自动输出", + "block.create.extractor.tooltip.behaviour1": "_暂停_自动输出。", "block.create.extractor.tooltip.condition2": "放置在传送带上时", - "block.create.extractor.tooltip.behaviour2": "当传送带被_黄铜外壳_加固时,使用提取器可以将传送带上的物品_提取_出来. 当提取器堵塞时,传送带将会停下.", + "block.create.extractor.tooltip.behaviour2": "当传送带被_黄铜外壳_加固时,使用提取器可以将传送带上的物品_提取_出来。当提取器堵塞时,传送带将会停下。", "block.create.extractor.tooltip.control1": "当右键过滤框时", - "block.create.extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + "block.create.extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品。", "block.create.transposer.tooltip": "TRANSPOSER", - "block.create.transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.", + "block.create.transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器。", "block.create.transposer.tooltip.condition1": "当给予红石信号时", - "block.create.transposer.tooltip.behaviour1": "_暂停_传输.", + "block.create.transposer.tooltip.behaviour1": "_暂停_传输。", "block.create.transposer.tooltip.condition2": "放置在传送带上时", - "block.create.transposer.tooltip.behaviour2": "当传送带被_黄铜外壳_加固时,使用_传输器_可以将传送带上的物品_提取_出来. 当传输器堵塞时,传送带将会停下.", + "block.create.transposer.tooltip.behaviour2": "当传送带被_黄铜外壳_加固时,使用_传输器_可以将传送带上的物品_提取_出来。当传输器堵塞时,传送带将会停下。", "block.create.transposer.tooltip.control1": "当右键过滤框时", - "block.create.transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + "block.create.transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品。", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽可能_模仿玩家_的行为,也能将方块从容器中取出并_放置_. 可以设置_白名单_.", + "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽可能_模仿玩家_的行为。也能将方块从容器中取出并_放置_。可以设置_白名单_。", "block.create.deployer.tooltip.condition1": "被供能时", - "block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离", + "block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离。", "block.create.deployer.tooltip.condition2": "当使用扳手时", - "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_.", + "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_。", "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.可以使用_无线红石信号终端_控制.", + "block.create.linked_extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面。如果前方已经有物品,则在物品被移动前不会继续输出。可以设置_白名单过滤_。可以使用_无线红石信号终端_控制。", "block.create.linked_extractor.tooltip.condition1": "当无线红石信号激活时", - "block.create.linked_extractor.tooltip.behaviour1": "_暂停_输出物品", + "block.create.linked_extractor.tooltip.behaviour1": "_暂停_输出。", "block.create.linked_extractor.tooltip.control1": "右键过滤框时", - "block.create.linked_extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + "block.create.linked_extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品。", "block.create.linked_extractor.tooltip.control2": "当右键提取器侧面的频道框时", - "block.create.linked_extractor.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", + "block.create.linked_extractor.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道。", "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", - "block.create.linked_transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.能够使用_无线红石信号终端_控制", + "block.create.linked_transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器。能够使用_无线红石信号终端_控制。", "block.create.linked_transposer.tooltip.condition1": "当无线红石信号触发时", - "block.create.linked_transposer.tooltip.behaviour1": "暂停传输", + "block.create.linked_transposer.tooltip.behaviour1": "_暂停_传输。", "block.create.linked_transposer.tooltip.control1": "当右键过滤框时", - "block.create.linked_transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + "block.create.linked_transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品。", "block.create.linked_transposer.tooltip.control2": "当右键传输器侧面的频道框时", - "block.create.linked_transposer.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", + "block.create.linked_transposer.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道。", "block.create.belt_funnel.tooltip": "FUNNEL", - "block.create.belt_funnel.tooltip.summary": "接收传送带上的物品到_连接的容器_,必须放置在_正对_传送带的_方向_及_高度_.", + "block.create.belt_funnel.tooltip.summary": "接收传送带上的物品到_连接的容器_。必须放置在_正对_传送带的_方向_及_高度_。", "block.create.belt_funnel.tooltip.condition1": "提取传送带物品", - "block.create.belt_funnel.tooltip.behaviour1": "位于黄铜外壳加固的传送带_边上_或者_末端_时,传送带漏斗可以将物品从传送带上_拿出_. 传动带漏斗阻塞时_不会阻塞_传送带.", + "block.create.belt_funnel.tooltip.behaviour1": "位于黄铜外壳加固的传送带_边上_或者_末端_时,传送带漏斗可以将物品从传送带上_拿出_。传动带漏斗阻塞时_不会阻塞_传送带。", "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让_传送带_穿过墙壁时更美观, 但是传送带必须被黄铜外壳包装才能在上方放置此方块. 如果启动了_同步模式_,且旁边有_传送带隧道_时, 将会等待其他所有传送带隧道的物品_一起通过_. [Ctrl]", + "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块。能够让_传送带_穿过墙壁时更美观,但是传送带必须被黄铜外壳包装才能在上方放置此方块。如果启动了_同步模式_,且旁边有_传送带隧道_时,将会等待其他所有传送带隧道的物品_一起通过_。[Ctrl]", "block.create.belt_tunnel.tooltip.control1": "当使用扳手右键前面时", - "block.create.belt_tunnel.tooltip.action1": "启动_同步模式_, 同步模式下,只有临近的_所有_同步模式的传送带隧道都有物品时才会_一齐通过_", + "block.create.belt_tunnel.tooltip.action1": "启动_同步模式_。同步模式下,只有临近的_所有_同步模式的传送带隧道都有物品时才会_一齐通过_。", "block.create.belt_tunnel.tooltip.control2": "当使用扳手右键侧面时", - "block.create.belt_tunnel.tooltip.action2": "如果传送带隧道有_小窗口_,调整其窗口内的_遮帘高度_", + "block.create.belt_tunnel.tooltip.action2": "如果传送带隧道有_小窗口_,调整其窗口内的_遮帘高度_。", "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "一种坚固的外壳,有多种用处.", + "block.create.brass_casing.tooltip.summary": "一种坚固的外壳。有多种用处。", "block.create.brass_casing.tooltip.condition1": "当被使用在传送带上时", - "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜外壳时,可以在传送带上安装_传送带隧道_、_提取器_、_传输器_、_传送带漏斗_等物品", + "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜外壳时,可以在传送带上安装_传送带隧道_、_提取器_、_传输器_、_传送带漏斗_等物品。", "block.create.entity_detector.tooltip": "BELT OBSERVER", - "block.create.entity_detector.tooltip.summary": "检测_传送带_上经过侦测器的物品、实体. 使用_扳手_将可以修改它的模式. 非物品实体总会以观测模式经行侦测. 可进行物品标记", + "block.create.entity_detector.tooltip.summary": "检测_传送带_上经过侦测器的物品、实体。使用_扳手_将可以修改它的模式。非物品实体总会以观测模式经行侦测。可进行物品标记。", "block.create.entity_detector.tooltip.condition1": "观测模式", - "block.create.entity_detector.tooltip.behaviour1": "当观测到传送带上有_匹配的物品_或者实体时,将会提供_红石信号_", + "block.create.entity_detector.tooltip.behaviour1": "当观测到传送带上有_匹配的物品_或者实体时,将会提供_红石信号_。", "block.create.entity_detector.tooltip.condition2": "脉冲模式", - "block.create.entity_detector.tooltip.behaviour2": "当侦测器中心线_匹配_到物品时,将会发出_红石脉冲_", + "block.create.entity_detector.tooltip.behaviour2": "当侦测器中心线_匹配_到物品时,将会发出_红石脉冲_。", "block.create.entity_detector.tooltip.condition3": "转移模式", - "block.create.entity_detector.tooltip.behaviour3": "将_匹配的物品_转移至侦测器前方的传送带. 如果目标位置被堵塞,物品将会_停下_等待转移.", + "block.create.entity_detector.tooltip.behaviour3": "将_匹配的物品_转移至侦测器前方的传送带。如果目标位置被堵塞,物品将会_停下_等待转移。", "block.create.entity_detector.tooltip.condition4": "分裂模式", - "block.create.entity_detector.tooltip.behaviour4": "将匹配的物品_分成两部分_,一半的物品被传送到前方的传送带.", + "block.create.entity_detector.tooltip.behaviour4": "将匹配的物品_分成两部分_,一半的物品被传送到前方的传送带。", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick.", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick。", "block.create.flexpeater.tooltip": "FLEX REPEATER", - "block.create.flexpeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", + "block.create.flexpeater.tooltip.summary": "高级中继器。最大可设置30分钟延迟。", "block.create.flexpulsepeater.tooltip": "FLEX PULSE REPEATER", - "block.create.flexpulsepeater.tooltip.summary": "一种1tick的单次红石脉冲器,可以调节延时至30m", + "block.create.flexpulsepeater.tooltip.summary": "一种1tick的单次红石脉冲器,可以调节延时至30分钟。", "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "一种可以调节信号强度的推杆", + "block.create.analog_lever.tooltip.summary": "一种可以调节信号强度的推杆。", "block.create.toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器", + "block.create.toggle_latch.tooltip.summary": "一种拉杆。在红石电路中可以用作T触发器。", "block.create.redstone_latch.tooltip": "POWERED LATCH", - "block.create.redstone_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.", + "block.create.redstone_latch.tooltip.summary": "一种拉杆。在红石电路中用作锁存器。从后方输入将会启用这个拉杆。从侧边输入将会重置这个拉杆。", "block.create.speed_gauge.tooltip": "SPEEDOMETER", - "block.create.speed_gauge.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", + "block.create.speed_gauge.tooltip.summary": "测量并展示连接网络的旋转速度。支持使用红石比较器。", "block.create.speed_gauge.tooltip.condition1": "当旋转时", - "block.create.speed_gauge.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快.", + "block.create.speed_gauge.tooltip.behaviour1": "将会用颜色展示速度的大小。绿-慢、蓝-中、紫-快。", "block.create.stress_gauge.tooltip": "STRESSOMETER", - "block.create.stress_gauge.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", + "block.create.stress_gauge.tooltip.summary": "测量并展示连接网络的应力值。支持红石比较器。", "block.create.stress_gauge.tooltip.condition1": "当旋转时", - "block.create.stress_gauge.tooltip.behaviour1": "将会用颜色展示承受的应力. 如果网络过载则会瘫痪,必须减少机器或者增加动力", + "block.create.stress_gauge.tooltip.behaviour1": "将会用颜色展示承受的应力。如果网络过载则会瘫痪,必须减少机器或者增加动力。", "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸, 可以用机械臂来实现自动化.", + "tool.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸。可以用机械臂来实现自动化。", "tool.create.sand_paper.tooltip.condition1": "当使用时", - "tool.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品", - + "tool.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.super_glue.tooltip": "SUPER GLUE", - "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", + "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直粘在一起。", "item.create.super_glue.tooltip.condition1": "右键使用时", - "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", + "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动。", "item.create.super_glue.tooltip.condition2": "在副手上时", - "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", - + "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上。", + "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料.", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料.", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", "item.create.slot_cover.tooltip": "SLOT COVER", - "item.create.slot_cover.tooltip.summary": "用来标记_机械制造机_以不放入物品. 在制造与桶类似的斜向合成表时非常有用", + "item.create.slot_cover.tooltip.summary": "用来将_机械制造机_标记为不放入物品。在制造与桶类似的斜向合成表时非常有用。", "tool.create.shadow_steel.tooltip": "SHADOW STEEL TOOLS", - "tool.create.shadow_steel.tooltip.summary": "一种强力的工具, 但是_破坏方块_的同时也会_破坏其掉落物_。 杀死生物会掉落更多经验, 经验的数量和_抢夺_的附魔等级有关", + "tool.create.shadow_steel.tooltip.summary": "一种强力的工具,但是_破坏方块_的同时也会_破坏其掉落物_。杀死生物会掉落更多经验,经验的数量和_抢夺_的附魔等级有关。", "tool.create.blazing.tooltip": "BLAZING TOOLS", - "tool.create.blazing.tooltip.summary": "将会_冶炼_被破坏的方块,并且_点燃_怪物,在_下界_中不会减少耐久", + "tool.create.blazing.tooltip.summary": "将会_冶炼_被破坏的方块,并且_点燃_怪物。在_下界_中不会减少耐久。", "tool.create.rose_quartz.tooltip": "ROSE QUARTZ TOOLS", - "tool.create.rose_quartz.tooltip.summary": "这个工具将会让你的_手更长_, 伸的更远.", + "tool.create.rose_quartz.tooltip.summary": "这个工具将会让你的_手更长_,伸得更远。", "itemGroup.create": "机械动力" }