From 111b63a3c72e6485d3a4da452651d7717bd0b3ec Mon Sep 17 00:00:00 2001 From: TUsama <1716976420@qq.com> Date: Fri, 25 Dec 2020 22:41:51 +0800 Subject: [PATCH] 0.3 CHS translation Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com> Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com> Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com> Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com> --- .../resources/assets/create/lang/zh_cn.json | 1448 +++++++++++------ 1 file changed, 949 insertions(+), 499 deletions(-) diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index 93395e84f..32904c908 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -4,11 +4,12 @@ "block.create.acacia_window": "金合欢窗户", "block.create.acacia_window_pane": "金合欢窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulley": "可调节连携齿轮箱", "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", "block.create.adjustable_repeater": "可调节中继器", "block.create.analog_lever": "可调节拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", "block.create.andesite_bricks": "安山岩砖", "block.create.andesite_bricks_slab": "安山岩砖台阶", "block.create.andesite_bricks_stairs": "安山岩砖楼梯", @@ -18,15 +19,30 @@ "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", "block.create.andesite_pillar": "竖纹安山岩", + "block.create.andesite_tunnel": "安山岩隧道", "block.create.basin": "工作盆", "block.create.belt": "传送带", - "block.create.belt_observer": "传送带侦测器", - "block.create.belt_tunnel": "传送带隧道", "block.create.birch_window": "白桦窗户", "block.create.birch_window_pane": "白桦窗户板", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", "block.create.brass_block": "黄铜块", "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_valve_handle": "棕色阀门手轮", "block.create.cart_assembler": "矿车装配站", "block.create.chiseled_dark_scoria": "錾制深色熔渣", "block.create.chiseled_dolomite": "錾制白云岩", @@ -34,18 +50,30 @@ "block.create.chiseled_limestone": "錾制石灰岩", "block.create.chiseled_scoria": "錾制熔渣", "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", "block.create.clockwork_bearing": "时钟轴承", "block.create.clutch": "离合器", "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", "block.create.copper_block": "铜块", "block.create.copper_casing": "铜机壳", "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜瓦", + "block.create.copper_shingles": "铜砖块", + "block.create.copper_tiles": "铜砖块", + "block.create.copper_valve_handle": "铜阀门手轮", "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "赤红窗户", + "block.create.crimson_window_pane": "赤红窗户板", "block.create.crushing_wheel": "粉碎轮", "block.create.crushing_wheel_controller": "粉碎轮控制器", "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_valve_handle": "青色阀门手轮", "block.create.dark_oak_window": "深色橡木窗户", "block.create.dark_oak_window_pane": "深色橡木窗户板", "block.create.dark_scoria": "深色熔渣", @@ -59,6 +87,7 @@ "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", "block.create.dark_scoria_pillar": "竖纹深色熔渣", "block.create.deployer": "机械手", + "block.create.depot": "置物台", "block.create.diorite_bricks": "闪长岩砖", "block.create.diorite_bricks_slab": "闪长岩砖台阶", "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", @@ -78,10 +107,9 @@ "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", "block.create.dolomite_pillar": "竖纹白云岩", - "block.create.encased_belt": "连携齿轮箱", + "block.create.encased_chain_drive": "链式传动箱", "block.create.encased_fan": "鼓风机", - "block.create.encased_shaft": "齿轮箱", - "block.create.extractor": "提取器", + "block.create.encased_fluid_pipe": "流体管道箱", "block.create.fancy_andesite_bricks": "方纹安山岩砖", "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", @@ -118,10 +146,12 @@ "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", "block.create.flywheel": "飞轮", "block.create.framed_glass": "边框玻璃", "block.create.framed_glass_pane": "边框玻璃板", - "block.create.funnel": "漏斗", "block.create.furnace_engine": "熔炼引擎", "block.create.gabbro": "辉长岩", "block.create.gabbro_bricks": "辉长岩砖", @@ -134,7 +164,8 @@ "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", "block.create.gabbro_pillar": "竖纹辉长岩", "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "红石齿轮箱", + "block.create.gearshift": "换挡齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", "block.create.granite_bricks": "花岗岩砖", "block.create.granite_bricks_slab": "花岗岩砖台阶", "block.create.granite_bricks_stairs": "花岗岩砖楼梯", @@ -144,9 +175,18 @@ "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", "block.create.granite_cobblestone_wall": "花岗岩圆石墙", "block.create.granite_pillar": "竖纹花岗岩", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_valve_handle": "绿色阀门手轮", "block.create.hand_crank": "手摇曲柄", + "block.create.honey": "蜂蜜", "block.create.horizontal_framed_glass": "竖直边框玻璃", "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", "block.create.jungle_window": "丛林窗户", "block.create.jungle_window_pane": "丛林窗户板", "block.create.large_cogwheel": "大齿轮", @@ -159,6 +199,15 @@ "block.create.layered_limestone": "层叠石灰岩", "block.create.layered_scoria": "层叠熔渣", "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_valve_handle": "黄绿色阀门手轮", "block.create.limesand": "石灰沙", "block.create.limestone": "石灰岩", "block.create.limestone_bricks": "石灰岩砖", @@ -171,10 +220,13 @@ "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", "block.create.limestone_pillar": "竖纹石灰岩", "block.create.linear_chassis": "机壳底盘", - "block.create.linked_extractor": "无线提取器", - "block.create.linked_transposer": "无线传输器", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力制造器", + "block.create.mechanical_crafter": "动力合成器", "block.create.mechanical_drill": "动力钻头", "block.create.mechanical_harvester": "动力收割机", "block.create.mechanical_mixer": "动力搅拌器", @@ -182,7 +234,9 @@ "block.create.mechanical_piston_head": "动力活塞头", "block.create.mechanical_plough": "动力犁", "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", "block.create.mechanical_saw": "动力切割机", + "block.create.metal_bracket": "金属支架", "block.create.millstone": "石磨", "block.create.minecart_anchor": "矿车锚", "block.create.mossy_andesite": "生苔安山岩", @@ -200,6 +254,9 @@ "block.create.nozzle": "分散网", "block.create.oak_window": "橡木窗户", "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_valve_handle": "橙色阀门手轮", "block.create.ornate_iron_window": "华丽铁窗户", "block.create.ornate_iron_window_pane": "华丽铁窗户板", "block.create.overgrown_andesite": "生草安山岩", @@ -247,6 +304,9 @@ "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_valve_handle": "粉红色阀门手轮", "block.create.piston_extension_pole": "活塞杆", "block.create.polished_dark_scoria": "磨制深色熔渣", "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", @@ -272,17 +332,27 @@ "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", "block.create.portable_storage_interface": "移动式存储接口", "block.create.powered_latch": "锁存器", "block.create.powered_toggle_latch": "T触发器", - "block.create.pulley_magnet": "传送带磁铁", + "block.create.pulley_magnet": "滑轮磁铁", "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_valve_handle": "紫色阀门手轮", "block.create.radial_chassis": "旋转底盘", - "block.create.redstone_contact": "信号检测器", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", "block.create.redstone_link": "无限红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", "block.create.rope": "绳索", "block.create.rope_pulley": "绳索滑轮", "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", "block.create.schematic_table": "蓝图桌", "block.create.schematicannon": "蓝图加农炮", "block.create.scoria": "熔渣", @@ -297,24 +367,23 @@ "block.create.scoria_pillar": "竖纹熔渣", "block.create.secondary_linear_chassis": "机壳底盘2号", "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", "block.create.shaft": "传动杆", + "block.create.smart_fluid_pipe": "智能流体管道", "block.create.speedometer": "速度表", + "block.create.spout": "注液器", "block.create.spruce_window": "云杉窗户", "block.create.spruce_window_pane": "云杉窗户板", "block.create.sticky_mechanical_piston": "粘性动力活塞", - "block.create.stockpile_switch": "存储检测器", + "block.create.stockpile_switch": "存量检测器", "block.create.stressometer": "应力表", "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗板", - "block.create.transposer": "传输器", + "block.create.tiled_glass_pane": "十字玻璃窗户板", "block.create.turntable": "转盘", - "block.create.vertical_extractor": "竖直提取器", "block.create.vertical_framed_glass": "竖直边框玻璃", "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.vertical_funnel": "竖直漏斗", - "block.create.vertical_linked_extractor": "竖直无限提取器", - "block.create.vertical_linked_transposer": "竖直无线传输器", - "block.create.vertical_transposer": "竖直传输器", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", "block.create.water_wheel": "水车", "block.create.weathered_limestone": "风化石灰岩", "block.create.weathered_limestone_bricks": "风化石灰岩砖", @@ -326,33 +395,65 @@ "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", "block.create.weathered_limestone_pillar": "竖纹风化石灰岩", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木质支架", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_valve_handle": "黄色阀门手轮", "block.create.zinc_block": "锌块", "block.create.zinc_ore": "锌矿石", "entity.create.contraption": "结构", + "entity.create.seat": "坐垫", "entity.create.stationary_contraption": "固定结构", "entity.create.super_glue": "强力胶", + "fluid.create.chocolate": "巧克力", + "fluid.create.honey": "蜂蜜", + "fluid.create.milk": "牛奶", + "fluid.create.potion": "药水", + "fluid.create.tea": "茶", + "item.create.andesite_alloy": "安山合金", "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒棒", "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "熔岩蛋糕", + "item.create.blaze_cake_base": "熔岩蛋糕胚", "item.create.brass_hand": "黄铜手部零件", "item.create.brass_ingot": "黄铜锭", "item.create.brass_nugget": "黄铜粒", "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "下界面粉", "item.create.copper_ingot": "铜锭", "item.create.copper_nugget": "铜粒", "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "制造器盖板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", "item.create.crushed_brass": "粉碎黄铜", "item.create.crushed_copper_ore": "粉碎铜矿石", "item.create.crushed_gold_ore": "粉碎金矿石", "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", "item.create.crushed_zinc_ore": "粉碎锌矿石", "item.create.deforester": "树林毁灭者", "item.create.dough": "面团", "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", "item.create.empty_schematic": "空白蓝图", "item.create.extendo_grip": "伸缩机械手", "item.create.filter": "过滤器", @@ -361,10 +462,12 @@ "item.create.golden_sheet": "金板", "item.create.handheld_blockzapper": "手持式方块放置器", "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", "item.create.integrated_circuit": "集成电路板", "item.create.iron_sheet": "铁板", "item.create.lapis_sheet": "青金石板", "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", "item.create.polished_rose_quartz": "磨制玫瑰石英", "item.create.powdered_obsidian": "黑曜石粉末", "item.create.propeller": "扇叶", @@ -374,7 +477,7 @@ "item.create.sand_paper": "砂纸", "item.create.schematic": "蓝图", "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影金属", + "item.create.shadow_steel": "暗影钢", "item.create.super_glue": "强力胶", "item.create.tree_fertilizer": "树木肥料", "item.create.vertical_gearbox": "竖直十字齿轮箱", @@ -393,34 +496,66 @@ "advancement.create.andesite_alloy": "原始人类的合金替代品", "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,原始的人类暂时们只能制作出安山合金", "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转.", + "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。", "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上, 机械结构的转速将会翻倍", - "advancement.create.overstressed": "超载", - "advancement.create.overstressed.desc": "首次使能量网络超载.", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,机械结构的转速将会翻倍", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络超载。", "advancement.create.belt": "大批流水作业", "advancement.create.belt.desc": "用传送带连接两个传动杆", + "advancement.create.tunnel": "掩护!", + "advancement.create.tunnel.desc": "用隧道修饰您的传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗的垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,以创建特殊结构。", + "advancement.create.belt_funnel_kiss": "鹦鹉和襟翼", + "advancement.create.belt_funnel_kiss.desc": "使两个安装在传送带上的漏斗接吻。", + "advancement.create.fan": "动力气枪", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上", + "advancement.create.fan_lava": "地热空间加热器", + "advancement.create.fan_lava.desc": "感受熔炼物品的气流。", + "advancement.create.fan_water": "奇怪的洗涤", + "advancement.create.fan_water.desc": "被洗涤的气流所吸引。", + "advancement.create.fan_smoke": "动力波纹管", + "advancement.create.fan_smoke.desc": "感受烟熏气流。", "advancement.create.wrench": "细节调整", "advancement.create.wrench.desc": "做出一个方便调整方块的扳手", - "advancement.create.goggles": "目力工程师", + "advancement.create.goggles": "应力,一目了然", "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜", "advancement.create.speedometer": "精密的速度控制", "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", "advancement.create.stressometer": "精密的应力控制", "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", + "advancement.create.aesthetics": "繁荣,美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "Boom~加强!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", "advancement.create.water_wheel": "治水", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", + "advancement.create.chocolate_wheel": "美味的动力源", + "advancement.create.chocolate_wheel.desc": "用融化的巧克力驱动水车。", "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "你确定岩浆能带动水车?", + "advancement.create.lava_wheel.desc": "它本不应该起作用的..。", + "advancement.create.cuckoo": "到点了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。", "advancement.create.millstone": "便携式粉碎机", "advancement.create.millstone.desc": "放置一个石磨并且为其供能", + "advancement.create.windmill": "微风拂过", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风阵阵", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", "advancement.create.andesite_casing": "安山纪元", "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", "advancement.create.mechanical_drill": "坚如磐石,势如破竹", "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能", "advancement.create.press": "'Duang!'", "advancement.create.press.desc": "使用辊压机来辊压一些板子", - "advancement.create.polished_rose_quartz": "粉丝钻石", + "advancement.create.polished_rose_quartz": "粉色钻石", "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", "advancement.create.electron_tube": "哔~~哔~~", "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", @@ -430,30 +565,78 @@ "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西", "advancement.create.mixer": "均匀搅拌", "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品", + "advancement.create.blaze_burner": "活着的壁炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", "advancement.create.compact": "快乐压缩", "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", - "advancement.create.expert_lane_1": "安山岩专家", - "advancement.create.expert_lane_1.desc": "工作进行中", "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用碎锌和碎铜来制作碎黄铜", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜", "advancement.create.brass_casing": "黄铜纪元", "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", "advancement.create.copper_casing": "铜纪元", "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", + "advancement.create.spout": "窜稀", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "全球啤酒厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "梦里的世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排水", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "让它摇滚!", + "advancement.create.chained_item_drain.desc": "看着物品横穿多个链状分液池。", + "advancement.create.glass_pipe": "偷窥流体", + "advancement.create.glass_pipe.desc": "透过窗户观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "永不交叉的溪流!", + "advancement.create.pipe_collision.desc": "观察两种流体在您的管网中汇合", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放到世界。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或充满液体。", + "advancement.create.infinite_water": "排干海洋", + "advancement.create.infinite_water.desc": "从足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星的核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "淹没在想象中", + "advancement.create.infinite_chocolate.desc": "从广阔的巧克力海中抽出巧克力。", "advancement.create.crafter": "自动化流水作业", "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", + "advancement.create.clockwork_bearing": "时差", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的结构。", + "advancement.create.nixie_tube": "风格的迹象", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", "advancement.create.deployer": "我就指着你了咋地?", "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", + "advancement.create.speed_controller": "工程师讨厌他!", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力过大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.integrated_circuit": "复杂的运算", + "advancement.create.integrated_circuit.desc": "组装集成电路。", + "advancement.create.mechanical_arm": "忙碌的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放下并赋予它动力; 然后看着它为您完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "你是要累死我吗?", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "燃烧吧!烈焰人!", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", "advancement.create.crushing_wheel": "一对大家伙", "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", "advancement.create.chromatic_compound": "两极材料", "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", "advancement.create.shadow_steel": "虚空归来的宝石", - "advancement.create.shadow_steel.desc": "制作一些暗影金属", + "advancement.create.shadow_steel.desc": "制作一些暗影钢", "advancement.create.refined_radiance": "闪耀着洁白的圣光", "advancement.create.refined_radiance.desc": "制作一个光辉石", + "advancement.create.chromatic_age": "缤纷纪元", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", "advancement.create.zapper": "讲究的建筑师", "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", "advancement.create.upgraded_zapper": "来自异世界的超频", @@ -461,13 +644,13 @@ "advancement.create.wand_of_symmetry": "简单的镜面几何学", "advancement.create.wand_of_symmetry.desc": "制作一个对称法杖", "advancement.create.deforester": "超时空砍伐", - "advancement.create.deforester.desc": "制作一个森林毁灭者, 然后跟你后院的树林说再见吧", + "advancement.create.deforester.desc": "制作一个森林毁灭者,然后跟你后院的树林说再见吧", "advancement.create.extendo_grip": "biu biu biu!", "advancement.create.extendo_grip.desc": "拿到一个伸缩机械手", "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手加长距离", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手进一步加长触碰距离", "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容. <3", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", "_": "->------------------------] UI & Messages [------------------------<-", @@ -475,35 +658,43 @@ "itemGroup.create.base": "机械动力", "itemGroup.create.palettes": "机械动力建筑方块", - "death.attack.create.crush": "%1$s 被压扁了", - "death.attack.create.fan_fire": "%1$s 试图接受热风的洗礼", - "death.attack.create.fan_lava": "%1$s 在接受热风的洗礼中欲火焚身", - "death.attack.create.mechanical_drill": "%1$s 被钻头钻的坏掉了", - "death.attack.create.mechanical_saw": "%1$s 被圆锯切成了两截", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中欲火焚身", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", "death.attack.create.cuckoo_clock_explosion": "%1$s 被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械臂", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "将您的矿车装备器放在铁轨上", "create.recipe.crushing": "粉碎", "create.recipe.milling": "研磨", - "create.recipe.splashing": "洗涤", - "create.recipe.splashing.fan": "在鼓风机前方倒水", - "create.recipe.smokingViaFan": "烟熏", - "create.recipe.smokingViaFan.fan": "在鼓风机前方点火", - "create.recipe.blastingViaFan": "冶炼", - "create.recipe.blastingViaFan.fan": "在鼓风机前方倒岩浆", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", "create.recipe.pressing": "金属压片", "create.recipe.mixing": "混合搅拌", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", "create.recipe.packing": "压块塑形", - "create.recipe.mechanical_sawing": "木材切割", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "板材切割", "create.recipe.mechanical_crafting": "自动合成", + "create.recipe.automatic_shaped": "自动合成", "create.recipe.block_cutting": "方块切割", - "create.recipe.blockzapperUpgrade": "手持式方块放置器", - "create.recipe.sandpaper_polishing": "砂纸抛光", - "create.recipe.mystery_conversion": "化合物变异", - "create.recipe.processing.catalyst": "催化剂", - "create.recipe.processing.chance": "%1$s%% 概率", - "create.recipe.processing.chanceToReturn": "%1$s%% 概率返还", + "create.recipe.blockzapper_upgrade": "手持式方块放置器", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.processing.chance":"%1$s%%概率", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", "create.generic.range": "范围", "create.generic.radius": "半径", @@ -518,17 +709,20 @@ "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", - + "create.generic.unit.millibuckets":"%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", "create.action.confirm": "确认", "create.action.abort": "退出", "create.action.saveToFile": "保存", - "create.action.discard": "丢弃", - + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "工具菜单", "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - + "create.gui.scrollInput.defaultTitle": "选择一个选项:", "create.gui.scrollInput.scrollToModify": "滚动修改", "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", @@ -538,6 +732,7 @@ "create.gui.toolmenu.cycle": "[SCROLL] 循环", "create.gui.symmetryWand.mirrorType": "镜子类型", "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", "create.symmetry.mirror.doublePlane": "矩形", "create.symmetry.mirror.triplePlane": "八角", @@ -547,13 +742,13 @@ "create.orientation.horizontal": "水平", "create.orientation.alongZ": "以z轴对齐", "create.orientation.alongX": "以x轴对齐", - + "create.gui.blockzapper.title": "手持式方块放置机", "create.gui.blockzapper.replaceMode": "替换模式", - "create.gui.blockzapper.searchDiagonal": "根据对角线", - "create.gui.blockzapper.searchFuzzy": "忽视边界", - "create.gui.blockzapper.range": "扩散范围", - "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级扩散器", + "create.gui.blockzapper.searchDiagonal": "对角线延伸", + "create.gui.blockzapper.searchFuzzy": "忽视种类分界", + "create.gui.blockzapper.range": "延伸范围", + "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级范围扩大器", "create.gui.blockzapper.patternSection": "模式", "create.gui.blockzapper.pattern.solid": "实心", "create.gui.blockzapper.pattern.checkered": "棋盘", @@ -580,19 +775,25 @@ "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", - "create.blockzapper.usingBlock": "使用: %1$s", + "create.blockzapper.usingBlock": "使用:%1$s", "create.blockzapper.componentUpgrades": "组件升级:", - "create.blockzapper.component.body": "机体", - "create.blockzapper.component.amplifier": "增大", - "create.blockzapper.component.accelerator": "加速", - "create.blockzapper.component.retriever": "寻回", - "create.blockzapper.component.scope": "范围", + "create.blockzapper.component.body": "放置器机体", + "create.blockzapper.component.amplifier": "范围扩大器", + "create.blockzapper.component.accelerator": "射击加速器", + "create.blockzapper.component.retriever": "物品回捡器", + "create.blockzapper.component.scope": "距离观察镜", "create.blockzapper.componentTier.none": "无", - "create.blockzapper.componentTier.blazebrass": "烈焰合金", - "create.blockzapper.componentTier.choruschrome": "紫颂合金", - "create.blockzapper.leftClickToSet": "左键点击方块以设定方块", + "create.blockzapper.componentTier.brass": "黄铜", + "create.blockzapper.componentTier.chromatic": "异彩化合物", + "create.blockzapper.leftClickToSet": "左键点击方块以设定方块种类", "create.blockzapper.empty": "方块不足!", - + + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置实体化方块", @@ -604,32 +805,39 @@ "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", - + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", "create.logistics.firstFrequency": "频道. #1", "create.logistics.secondFrequency": "频道. #2", - + "create.logistics.filter.apply": "将过滤器应用于%1$s。", + "create.logistics.filter.apply_click_again": "将过滤器应用于%1$s,再次点击以复制数量。", + "create.logistics.filter.apply_count": "应用提取计数过滤。", + "create.gui.goggles.generator_stats": "产能器状态:", - "create.gui.goggles.kinetic_stats": "动能状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", "create.gui.goggles.at_current_speed": "当前速度应力值", "create.gui.goggles.base_value": "应力基础值", "create.gui.gauge.info_header": "仪表信息:", "create.gui.speedometer.title": "旋转速度", "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力", - "create.gui.stressometer.overstressed": "超载", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然 %1$s 没有足够的转速.", - "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多动力", + "create.gui.contraptions.not_fast_enough": "显然%1$s 没有达到足够的工作转速。", + "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多应力", "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.adjustable_crate.storageSpace": "储存空间", "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.lowerLimit": "阈值下限", - "create.gui.stockpile_switch.upperLimit": "阈值上限", - "create.gui.stockpile_switch.startAt": "启动信号", - "create.gui.stockpile_switch.startAbove": "给予红石信号当容量大于", - "create.gui.stockpile_switch.stopAt": "停止信号", - "create.gui.stockpile_switch.stopBelow": "停止红石信号当容量小于", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", "create.gui.sequenced_gearshift.title": "可编程齿轮箱", "create.gui.sequenced_gearshift.instruction": "指令", "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", @@ -639,22 +847,23 @@ "create.gui.sequenced_gearshift.instruction.wait": "等待", "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.speed": "速度, 速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速, 正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速, 正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速, 反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速, 反向", - - "create.schematicAndQuill.dimensions": "蓝图尺寸: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置.", - "create.schematicAndQuill.secondPos": "第二个位置.", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块.", - "create.schematicAndQuill.abort": "删除选择.", - "create.schematicAndQuill.prompt": "输入蓝图的名称:", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为 %1$s", - - "create.schematic.invalid": "[!] 无效的项目", + "create.schematicAndQuill.saved": "另存为%1$s", + + "create.schematic.invalid":"[!] 无效的项目", "create.schematic.position": "位置", "create.schematic.rotation": "旋转", "create.schematic.rotation.none": "无", @@ -671,61 +880,66 @@ "create.schematic.tool.rotate": "旋转", "create.schematic.tool.print": "打印", "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置.", - "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置.", - "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择.", - "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离.", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置。", + "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离。", "create.schematic.tool.move.description.0": "水平移动蓝图", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动.", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动。", + "create.schematic.tool.move.description.2":"", + "create.schematic.tool.move.description.3":"", "create.schematic.tool.movey.description.0": "垂直移动蓝图", "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图.", + "create.schematic.tool.movey.description.2":"", + "create.schematic.tool.movey.description.3":"", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.rotate.description.2":"", + "create.schematic.tool.rotate.description.3":"", "create.schematic.tool.print.description.0": "立即将结构放置在世界上", - "create.schematic.tool.print.description.1": "右键单机确认当前位置.", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式.", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图.", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转.", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - - "create.schematics.synchronizing": "正在同步...", + "create.schematic.tool.print.description.1": "右键单机确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3":"", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2":"", + "create.schematic.tool.flip.description.3":"", + + "create.schematics.synchronizing": "正在同步..", "create.schematics.uploadTooLarge": "你的蓝图太大", "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - + + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", "create.gui.schematicTable.title": "蓝图桌", "create.gui.schematicTable.availableSchematics": "可用蓝图", "create.gui.schematicTable.noSchematics": "没有保存的蓝图", "create.gui.schematicTable.uploading": "正在上传...", "create.gui.schematicTable.finished": "上传完成!", "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.settingsTitle": "放置设置", "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药 %1$s%%", - "create.gui.schematicannon.shotsRemaining": "发射进度: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "备份: %1$s", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "发射进度:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "备份:%1$s", "create.gui.schematicannon.optionEnabled": "当前启用", "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料, 蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块.", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在了特点位置", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块.", - + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", "create.schematicannon.status.ready": "准备", "create.schematicannon.status.running": "运行", @@ -745,6 +959,7 @@ "create.schematicannon.status.schematicExpired": "蓝图文件已过期", "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明* \n\n由于未加载相关区块,材料清单可能不正确。", "create.gui.filter.deny_list": "黑名单", "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", @@ -754,60 +969,149 @@ "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配", "create.gui.filter.ignore_data": "忽视物品属性", "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性", - + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", "create.item_attributes.washable": "可被筛洗", + "create.item_attributes.washable.inverted": "不可被筛洗", "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", "create.item_attributes.furnace_fuel": "是燃料", + "create.item_attributes.furnace_fuel.inverted": "不是燃料", "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_item_group": "属于 %1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", "create.item_attributes.added_by": "由%1$s添加", - + "create.item_attributes.added_by.inverted": "不是由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.has_fluid": "包含%1$s", + "create.item_attributes.has_fluid.inverted": "不包含%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "未由%1$s编写", + "create.item_attributes.book_copy_original": "是原创的", + "create.item_attributes.book_copy_original.inverted": "不是原创的", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "是一片狼藉", + "create.item_attributes.book_copy_tattered.inverted": "不是一片狼藉", + "create.item_attributes.astralsorcery_crystal": "具有晶体属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "不具有晶体属性%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s调谐", + "create.item_attributes.astralsorcery_constellation.inverted": "未与%1$s调谐", + "create.item_attributes.astralsorcery_perk_gem": "具有特殊属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊属性%1$s", + "create.item_attributes.astralsorcery_amulet": "提升%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s", + "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单 (任何)", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单 (所有)", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过", "create.gui.attribute_filter.deny_list": "黑名单", "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过", "create.gui.attribute_filter.add_reference_item": "添加参考物品", - + "create.tooltip.holdKey": "按住 [%1$s]", "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求速度: %1$s", + "create.tooltip.speedRequirement": "需求速度:%1$s", "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当的", - "create.tooltip.speedRequirement.high": "飞快的", - "create.tooltip.stressImpact": "应力消耗: %1$s", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力消耗:%1$s", "create.tooltip.stressImpact.low": "低", "create.tooltip.stressImpact.medium": "中", "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力生产量: %1$s", + "create.tooltip.capacityProvided": "应力生产量:%1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", - "create.tooltip.generationSpeed": "产生 %1$s %2$s", - "create.tooltip.analogStrength": "调节强度: %1$s/15", + "create.tooltip.capacityProvided.asGenerator":"(作为发生器)", + "create.tooltip.generationSpeed": "产生%1$s %2$s", + "create.tooltip.analogStrength": "调节强度:%1$s/15", - "create.mechanical_mixer.min_ingredients": "最少物品种类数", + "create.mechanical_arm.extract_from": "从%1$s 拿取物品", + "create.mechanical_arm.deposit_to": "向%1$s 存储物品", + "create.mechanical_arm.summary": "动力臂有%1$s 输入以及 %2$s 输出。", + "create.mechanical_arm.points_outside_range":"%1$s 由于距离限制,选定的交互点被移除。", + + "create.logistics.when_multiple_outputs_available": "当多个输出可用时", + + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + + "create.tunnel.selection_mode.split": "分摊", + "create.tunnel.selection_mode.forced_split": "强制分摊", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行移动", + "create.tooltip.chute.items_move_up": "物品上行移动", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从下方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从上方进行吸引", + + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.horizontal_funnel.title": "水平漏斗", + "create.hint.horizontal_funnel": "无法_直接_在两库存间移动物品。试着使用传送带或者置物台来从库存中提取物品。", + "create.hint.upward_funnel.title": "漏斗向上", + "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。试着做一些溜槽来垂直运输物品。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右键_轴承来_添加_你新建造的结构。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_需要被_提取._使用_料斗,__漏斗_或其他方法将溢出释放出来。", + + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了, TPS正常 :D", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了,TPS正常 :D", "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", @@ -821,40 +1125,196 @@ "create.subtitle.blockzapper_confirm": "选择方块", "create.subtitle.blockzapper_deny": "放置失败", "create.subtitle.block_funnel_eat": "漏斗吞食", + "create.subtitle.blaze_munch": "烈焰人开心地咀嚼着", "_": "->------------------------] Item Descriptions [------------------------<-", "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", "item.create.example_item.tooltip.condition2": "And When this", "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", - "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏", + "block.create.andesite_encased_shaft.tooltip": "安山传动杆箱", + "block.create.andesite_encased_shaft.tooltip.summary": "_创造模式_物品。用安山机壳包裹世界中的传动杆,机壳不会被消耗。", + + "block.create.brass_encased_shaft.tooltip": "黄铜传动杆箱", + "block.create.brass_encased_shaft.tooltip.summary": "_创造模式_物品。用黄铜机壳包裹世界中的传动杆,机壳不会被消耗。", + + "block.create.wooden_bracket.tooltip": "木质支架", + "block.create.wooden_bracket.tooltip.summary": "舒适的木质材料,用于装饰_传动杆_,_齿轮_和_管道_。", + + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "坚固的工业材料,用于装饰_传动杆_,_齿轮_和_管道_。", + + "block.create.andesite_casing.tooltip": "安山机壳", + "block.create.andesite_casing.tooltip.summary": "具有多种用途的简单机壳,可用于加固并装饰_传动杆_,_传送带_", + + "block.create.andesite_funnel.tooltip": "安山漏斗", + "block.create.andesite_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制。", + "block.create.andesite_funnel.tooltip.condition1": "一般形态", + "block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", + "block.create.andesite_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时,会转化为贴片形态", + "block.create.andesite_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", + "block.create.andesite_funnel.tooltip.condition3": "垂直放置于两个容器之间时", + "block.create.andesite_funnel.tooltip.behaviour3": "仅向下垂直传输物品,类似一个没有缓冲槽的漏斗。", + + "block.create.andesite_tunnel.tooltip": "安山隧道", + "block.create.andesite_tunnel.tooltip.summary": "传送带的保护隧道,能让你的传送路线优雅地穿过墙壁。", + "block.create.andesite_tunnel.tooltip.control1": "扳手右键侧面时", + "block.create.andesite_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", + + "block.create.brass_funnel.tooltip": "黄铜漏斗", + "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带过滤插槽", + "block.create.brass_funnel.tooltip.condition1": "一般形态", + "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", + "block.create.brass_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时", + "block.create.brass_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", + "block.create.brass_funnel.tooltip.condition3": "垂直放置于两个容器之间时", + "block.create.brass_funnel.tooltip.behaviour3": "向下垂直传输物品,类似一个没有缓冲槽的漏斗。", + + "block.create.brass_tunnel.tooltip": "黄铜隧道", + "block.create.brass_tunnel.tooltip.summary": "_黄铜隧道_拥有_过滤_,_分流_传送带上物品的功能。", + "block.create.brass_tunnel.tooltip.condition1": "当它们_并排放置_时", + "block.create.brass_tunnel.tooltip.behaviour1": "紧挨着的_黄铜隧道_可以让传送带路线上穿过的物品_重定向_到与其并排的传送带路线上。", + "block.create.brass_tunnel.tooltip.condition2": "过滤", + "block.create.brass_tunnel.tooltip.behaviour2": "_黄铜隧道_的_输入_方向和_输出_方向都带有过滤插槽。如果进入的物品不满足隧道输出端的过滤条件,则该物品会从并排的其他隧道出口传出。", + "block.create.brass_tunnel.tooltip.condition3": "分流", + "block.create.brass_tunnel.tooltip.behaviour3": "_黄铜隧道_可以为并排的传送带路线提供多个物品分流的方案。", + "block.create.brass_tunnel.tooltip.control1": "扳手右键侧面时", + "block.create.brass_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", + "block.create.brass_tunnel.tooltip.control2": "手持扳手在隧道顶部滚动鼠标滚轮", + "block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分流模式。", + + "block.create.copper_casing.tooltip": "铜机壳", + "block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳,可用于装饰。", + "block.create.copper_casing.tooltip.condition1": "在流体管道上使用时", + "block.create.copper_casing.tooltip.behaviour1": "将管道包裹进机壳,加壳的管道会与临近的管道区分开来,防止它们自动连接到一起。", + + "block.create.encased_fluid_pipe.tooltip": "流体管道箱", + "block.create.encased_fluid_pipe.tooltip.summary": "用铜机壳加固后的流体管道。", + + "block.create.copper_valve_handle.tooltip": "铜阀门手轮", + "block.create.copper_valve_handle.tooltip.summary": "精确的动力来源,需要玩家手动操作。注意不要让自己太累!", + "block.create.copper_valve_handle.tooltip.condition1": "右键使用时", + "block.create.copper_valve_handle.tooltip.behaviour1": "为连接的设备提供动力。潜行状态下反向旋转。", + + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右键坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。", + + "block.create.chute.tooltip": "溜槽", + "block.create.chute.tooltip.summary": "用于_收集_物品并_垂直运输_它们。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_装配的安山岩漏斗_和_装配的黄铜漏斗_等传输设备交互", + "block.create.chute.tooltip.condition1": "当被上方的鼓风机通风时", + "block.create.chute.tooltip.behaviour1": "由_鼓风机_驱动的_溜槽_可由下向上传输_物品_,可以从_置物台_或者_传送带_上吸取物品。", + + "block.create.depot.tooltip": "置物台", + "block.create.depot.tooltip.summary": "一个方便的放置物品的地方。它为多台机器提供了一个交互点", + "block.create.depot.tooltip.condition1": "右键置物台", + "block.create.depot.tooltip.behaviour1": "可以在_置物台_放置或取出物品。可以与_传送带_交互的方块或装置也可以与_置物台_交互。", + + "item.create.blaze_cake.tooltip": "熔岩蛋糕", + "item.create.blaze_cake.tooltip.summary": "对辛勤劳作的_烈焰人_的美味款待。让他们兴奋起来吧!", + + "item.create.empty_blaze_burner.tooltip": "空的烈焰人燃烧室", + "item.create.empty_blaze_burner.tooltip.summary": "你火热的朋友的一个小小的铁质的家。我相信你会好好利用他们的!", + "item.create.empty_blaze_burner.tooltip.condition1": "当对着烈焰人或烈焰人刷怪笼使用时", + "item.create.empty_blaze_burner.tooltip.behaviour1": "即可_捕获_烈焰人", + + "block.create.fluid_pipe.tooltip": "流体管道", + "block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。", + "block.create.fluid_pipe.tooltip.condition1": "转移流体", + "block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了!", + "block.create.fluid_pipe.tooltip.control1": "使用扳手右键", + "block.create.fluid_pipe.tooltip.action1": "如果可能的话,在管道侧面开启/关闭窗口。", + + "block.create.hose_pulley.tooltip": "软管滑轮", + "block.create.hose_pulley.tooltip.summary": "用于在_世界_中放置或排放大量的液体。", + "block.create.hose_pulley.tooltip.condition1": "接入动力时", + "block.create.hose_pulley.tooltip.behaviour1": "升高或降低软管,软管的位置决定了抽取或填充液体的高度。", + "block.create.hose_pulley.tooltip.condition2": "当软管滑轮抽取流体时", + "block.create.hose_pulley.tooltip.behaviour2": "开始从软管末端将其从中取出_流体方块_。巨大的流体湖将被认定是_无限_的", + "block.create.hose_pulley.tooltip.condition3": "当流体从软管滑轮中排出时", + "block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体,直到达到_软管末端_的高度。", + + "block.create.fluid_tank.tooltip": "流体储罐", + "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_", + "block.create.fluid_tank.tooltip.condition1": "使用扳手右键", + "block.create.fluid_tank.tooltip.behaviour1": "改变可选窗口", + + "block.create.creative_fluid_tank.tooltip": "创造流体储罐", + "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体。", + "block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时", + "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。", + "block.create.creative_fluid_tank.tooltip.condition2": "扳手右击时", + "block.create.creative_fluid_tank.tooltip.behaviour2": "打开关闭窗户", + + "block.create.fluid_valve.tooltip": "流体阀门", + "block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。", + "block.create.fluid_valve.tooltip.condition1": "控制流量", + "block.create.fluid_valve.tooltip.behaviour1": "施加的_旋转力_将迫使阀门关闭,从而阻止流体流动。_逆转旋转方向_以重新打开阀门。", + + "block.create.mechanical_pump.tooltip": "动力泵", + "block.create.mechanical_pump.tooltip.summary": "_接入动力_,能迫使流体_沿管道指定方向移动_。在两个方向上都有_最大的作用范围_。(默认为16个方块距离)", + "block.create.mechanical_pump.tooltip.condition1": "流体流向", + "block.create.mechanical_pump.tooltip.behaviour1": "_接入动力_后会产生压力,迫使流体通过管道。_反转动力_的方向以切换流体_流向_。", + "block.create.mechanical_pump.tooltip.control1": "扳手右键时", + "block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向", + + "block.create.smart_fluid_pipe.tooltip": "智能流体管道", + "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定通过哪个_流体_。", + "block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时,智能管道将_阻止_其通过。", + "block.create.smart_fluid_pipe.tooltip.condition2": "与_流体容器相邻_时", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "从_任何容器_开始流动的_智能管道_只会抽取与其过滤器匹配的流体。", + + "block.create.spout.tooltip": "注液器", + "block.create.spout.tooltip.summary": "一种用于_装罐_的机器。", + "block.create.spout.tooltip.condition1": "流体传输", + "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器将试图将自身存储的液体注入到下方的_流体容器物品_中。", + "block.create.spout.tooltip.condition2": "流体自动化", + "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注入_。", + + "block.create.item_drain.tooltip": "分液池", + "block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台", + "block.create.item_drain.tooltip.condition1": "流体传输", + "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将其倒入其_自身的液体库存_中。空的_流体容器物品_将被弹出至_另一侧_。", + + "block.create.mechanical_arm.tooltip": "动力臂", + "block.create.mechanical_arm.tooltip.summary": "移动_物品_的高级装置", + "block.create.mechanical_arm.tooltip.condition1": "转移物品", + "block.create.mechanical_arm.tooltip.behaviour1": "可以从任意_可够到的设备_中拿取或放置物品,比如说_传送带_,_置物台_,_漏斗_以及_动力合成器_。", + "block.create.mechanical_arm.tooltip.control1": "手持时", + "block.create.mechanical_arm.tooltip.action1": "右键单击一个_可获取的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", + "block.create.mechanical_arm.tooltip.control2": "手持扳手滚动滚轮", + "block.create.mechanical_arm.tooltip.action2": "调整_动力臂_输出物品时的调度模式。", + + "item.create.wand_of_symmetry.tooltip": "对称法杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置于破坏", "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制", "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜子", "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_ 镜子", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜子", "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", "item.create.wand_of_symmetry.tooltip.action3": "打开_gui界面_", - "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块.", + "item.create.handheld_blockzapper.tooltip": "手持式方块放置器", + "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块。", "item.create.handheld_blockzapper.tooltip.control1": "当左键方块时", - "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块.", + "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块。", "item.create.handheld_blockzapper.tooltip.control2": "当右键方块时", - "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_ 目标方块.", + "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_目标方块。", "item.create.handheld_blockzapper.tooltip.control3": "当潜行右键时", "item.create.handheld_blockzapper.tooltip.action3": "打开_gui界面_", - "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具", "item.create.handheld_worldshaper.tooltip.control1": "当左键方块时", "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方块", @@ -863,301 +1323,336 @@ "item.create.handheld_worldshaper.tooltip.control3": "当潜行右键时", "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_gui界面_", - "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip": "树木肥料", "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", + "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", - "item.create.deforester.tooltip": "DEFORESTER", + "item.create.deforester.tooltip": "树林毁灭者", "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", - "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_.", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。", "item.create.extendo_grip.tooltip.condition1": "放置于副手栏时", - "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_.", + "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_。", - "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_, 可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用.", - "item.create.filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_,可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用。", + "item.create.filter.tooltip.condition1": "放置于过滤插槽中时", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", "item.create.filter.tooltip.condition2": "当右键时", "item.create.filter.tooltip.behaviour2": "打开_配置面板_", - "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "比起普通过滤器, _属性过滤器_可以根据不同物品的_属性_来进行过滤", - "item.create.attribute_filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器的_配置,_控制_物品流经过滤器", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "比起普通过滤器,_属性过滤器_可以根据不同物品的_属性_来进行过滤", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤插槽中时", + "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", "item.create.attribute_filter.tooltip.condition2": "当右键时", "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_", - "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip": "空白蓝图", "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", - "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用_蓝图加农炮_进行构建.", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "将工程结构的_全息图_放置于_世界中_,并使用_蓝图加农炮_进行构建。", "item.create.schematic.tooltip.condition1": "当全息图存在时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具定位", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置", "item.create.schematic.tooltip.control1": "当潜行右键时", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面.", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面。", - "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件.", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", "item.create.schematic_and_quill.tooltip.condition1": "第一步", "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存.", + "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存。", "item.create.schematic_and_quill.tooltip.control1": "右键", "item.create.schematic_and_quill.tooltip.action1": "选取点/确认保存", "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", "item.create.schematic_and_quill.tooltip.control3": "当潜行右键时", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区.", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料.", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料。", "block.create.schematicannon.tooltip.control1": "当右键时", "block.create.schematicannon.tooltip.action1": "打开_gui界面_", - "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip": "蓝图桌", "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", - "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递.", + "block.create.shaft.tooltip": "传动杆", + "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递。", - "block.create.cogwheel.tooltip": "COGWHEEL", + "block.create.cogwheel.tooltip": "齿轮", "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", - - "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_.", - - "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_.", - - "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_.", - "item.create.vertical_gearbox.tooltip": " VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "_竖直_版本的_十字传动_结构", + "block.create.large_cogwheel.tooltip": "大齿轮", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_。", - "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关.", + "block.create.encased_shaft.tooltip": "传动杆箱", + "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_。", + + "block.create.gearbox.tooltip": "十字齿轮箱", + "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_。", + + "block.create.gearshift.tooltip": "换挡齿轮箱", + "block.create.gearshift.tooltip.summary": "用于反转传动杆_旋转方向_的开关。", "block.create.gearshift.tooltip.condition1": "当提供红石信号时", - "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向.", - - "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "传动开关装置.", + "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向。", + + "block.create.clutch.tooltip": "离合器", + "block.create.clutch.tooltip.summary": "传动开关装置。", "block.create.clutch.tooltip.condition1": "当提供红石信号时", - "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.", - - "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.", - "block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时", - "block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向.", - - "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.当方块接收到信号时旋转速度将会改变.", - "block.create.adjustable_pulley.tooltip.condition1": "当提供不同红石信号强度时", - "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_", - - "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向.传送带可以_传输实体_和_物品_.", + "block.create.clutch.tooltip.behaviour1": " _停止_ 另一侧的旋转。", + + "block.create.encased_chain_drive.tooltip": "链式传动箱", + "block.create.encased_chain_drive.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,它们的朝向不必一致。", + "block.create.encased_chain_drive.tooltip.condition1": "互相连接时", + "block.create.encased_chain_drive.tooltip.behaviour1": "_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。", + + "block.create.adjustable_chain_gearshift.tooltip": "可调节链式传动箱", + "block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,可通过_红石信号_改变其内部主齿轮的半径大小从而提高其耦合齿轮的_转速_,进而提高其_连携_的其它_链式传动箱_的_转速_。", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "红石控制", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时,_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。红石信号拉满时,_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。", + + "item.create.belt_connector.tooltip": "传送带", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", "item.create.belt_connector.tooltip.control1": "当右键传动杆时", - "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_.", + "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_。", "item.create.belt_connector.tooltip.control2": "当潜行右键时", "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", - - "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见 _动能_ 的信息.", + + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见_动能_的信息。", "item.create.goggles.tooltip.condition1": "当装备时", "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", "item.create.goggles.tooltip.condition2": "当看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息.", - - "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等.", + "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息。", + + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "一种常用的工具,能够调整_动能_的_方向_、_配置_等。", "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", "item.create.wrench.tooltip.control2": "当潜行右键时", - "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中.", - - "block.create.creative_motor.tooltip": "CREATIVE MOTOR", + "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中。", + + "block.create.creative_motor.tooltip": "创造马达", "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", - - "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "从相邻的流水中获得动力", - - "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换.", + + "block.create.water_wheel.tooltip": "水车", + "block.create.water_wheel.tooltip.summary": "从相邻的流动水中获得动力", + + "block.create.encased_fan.tooltip": "鼓风机", + "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换。", "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火, 岩浆等)转化成_动能_, 需要将鼓风机向下摆放", - "block.create.encased_fan.tooltip.condition2": "当旋转时", - "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力.", - "block.create.encased_fan.tooltip.condition3": "当气流通过火,水,岩浆时", - "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,岩浆粒子中放置物品会获得相应产物(_建议配合jei查看_).", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.condition2": "接入动力时", + "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力。", + "block.create.encased_fan.tooltip.condition3": "当气流通过火、水、熔岩时", + "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,熔岩粒子中放置物品会获得相应产物(_建议配合jei查看_)。", - "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的风到_分散_各个方向.", - - "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要_人工转动_.", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果_分散_各个方向。", + + "block.create.hand_crank.tooltip": "手摇曲柄", + "block.create.hand_crank.tooltip.summary": "一种简单的动力源,需要_人工转动_,注意不要让自己太累!", "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", - - "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", - "block.create.cuckoo_clock.tooltip.condition1": "当旋转时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示 _当前时间_ 并且一天会咕咕_两次_.中午咕咕一次, 黄昏可以睡觉的时候咕咕一次 ", - - "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验.", - - "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置, 可以被临近的_齿轮_供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", + + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕_两次_。中午咕咕一次,黄昏可以睡觉的时候咕咕一次 ", + + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。", + + "block.create.millstone.tooltip": "石磨", + "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置,可以被临近的_齿轮_供能,或者可以在底部用传动杆供能,成品必须被提取出石磨", "block.create.millstone.tooltip.condition1": "当旋转运作时", - "block.create.millstone.tooltip.behaviour1": "开始根据 _研磨配方_ 来处理物品.", + "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理物品。", "block.create.millstone.tooltip.condition2": "当右键时", - "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品.", + "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品。", - "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。向两个粉碎轮提供向内且相反的转速来工作", + "block.create.crushing_wheel.tooltip": "粉碎轮", + "block.create.crushing_wheel.tooltip.summary": "一对能够_粉碎一切_的粉碎轮。向两个粉碎轮提供_向内_且_相反的转速_后开始工作", "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", - "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物(建议配合jei查看)", - - "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品.", - "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", - "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品.", - "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", - "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品.", - "block.create.mechanical_mixer.tooltip.condition3": "当下方是_工作盆_时", - "block.create.mechanical_mixer.tooltip.behaviour3": "只要盆中有必要的物品,就会将物品_压缩塑形_.", - - "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测", - - "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定且够快的速度,并且下方需要放置_工作盆_(中间需要一格高)", - "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有必要的物品,就会将物品进行搅拌", - "block.create.mechanical_mixer.tooltip.condition2": "当使用扳手时", - "block.create.mechanical_mixer.tooltip.behaviour2": "_配置_配方中物品合成所需的最小数目,通过这个配置能够_避免不需要_的、相似的配方", + "block.create.crushing_wheel.tooltip.behaviour1": "_粉碎物品_并获得相应产物(建议配合jei查看)", - "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成物品的_合成表_来摆放_相应数量_的机械制造机,并且用扳手调整物品在制造机里的_传动方向_以让他们合在一起后被输出", - "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的制造机来工作.", + "block.create.mechanical_press.tooltip": "动力辊压机", + "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品。", + "block.create.mechanical_press.tooltip.condition1": "当提供_红石信号_时", + "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品。", + "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", + "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品。", + "block.create.mechanical_press.tooltip.condition3": "在_工作盆_上方时", + "block.create.mechanical_press.tooltip.behaviour3": "开始_压缩_配方中允许压缩的物品。", + + "block.create.basin.tooltip": "工作盆", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常与_辊压机_和_搅拌机_配合使用,可以被_红石比较器_检测", + "block.create.basin.tooltip.condition1": "自动输出", + "block.create.basin.tooltip.behaviour1": "当裸露的容器(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。", + + "block.create.blaze_burner.tooltip": "烈焰人燃烧室", + "block.create.blaze_burner.tooltip.summary": "一个用于加热_工作盆_的设备,由烈焰人来驱动。", + "block.create.blaze_burner.tooltip.condition1": "放置于工作盆下方时", + "block.create.blaze_burner.tooltip.behaviour1": "为工作盆配方_提供热量_。", + "block.create.blaze_burner.tooltip.condition2": "对烈焰加热器使用可燃物时", + "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_,使用_熔岩蛋糕_投喂将提供_更高的温度_。", + + "block.create.reinforced_rail.tooltip": "强化铁轨", + "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,不需要_方块支撑_。", + + "block.create.mechanical_mixer.tooltip": "动力搅拌器", + "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要稳定且足够快的转速,并且下方需要放置_工作盆_(中间需要一格高)", + "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", + "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有满足配方的物品,将自动进行搅拌", + "block.create.mechanical_mixer.tooltip.control1": "被红石激活时", + "block.create.mechanical_mixer.tooltip.action1": "停止搅拌,试用于紧急时刻!", + + "block.create.mechanical_crafter.tooltip": "动力合成器", + "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器,并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出", + "block.create.mechanical_crafter.tooltip.condition1": "接入动力时", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的合成器来工作。", "block.create.mechanical_crafter.tooltip.condition2": "被红石激活时", "block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_", "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", - "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向. 要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", + "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向。要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", "block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时", - "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏,这样_相同_的物品就会自动进入所有相互连接的制造机", + "block.create.mechanical_crafter.tooltip.action2": "连接相邻的合成器的物品栏,这样_相同_的物品就会自动进入所有相互连接的合成器", - "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", + "block.create.furnace_engine.tooltip": "熔炉引擎", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", - - "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮, 能将_熔炉引擎_提供的动能稳定化输出, 需要与_熔炉引擎_间隔一个方块", - "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", - "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_.", - - "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动", - "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", - "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根据传输器的方向进行输出或者输入物品。 移动结构在传输物品的时候会短暂地停下", - - "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", - "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", - "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改变速度后,传递给连接的大齿轮,连接的大齿轮要放在上方.", - - "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", - "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", - - "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用_旋转动能_精确移动其粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", - "block.create.piston_extension_pole.tooltip": "PISTON POLE", + "block.create.flywheel.tooltip": "飞轮", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块", + "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", + "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。", + + "block.create.portable_storage_interface.tooltip": "移动存储接口", + "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口_,_移动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_storage_interface.tooltip.condition1": "装配在移动结构上时", + "block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_存储容器_交互,进行物品的_输入输出_。", + "block.create.portable_storage_interface.tooltip.condition2": "被红石激活时", + "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何活动连接。", + + "block.create.portable_fluid_interface.tooltip": "移动流体接口", + "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_,_移动结构_和_固定结构_之间的流体交换站,两个会面的接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_fluid_interface.tooltip.condition1": "装配在移动结构上时", + "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_流体储罐_交互,进行流体的_导入导出_。", + "block.create.portable_fluid_interface.tooltip.condition2": "被红石激活时", + "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何活动的连接。", + + "block.create.rotation_speed_controller.tooltip": "转速控制器", + "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", + "block.create.rotation_speed_controller.tooltip.condition1": "接入大齿轮时", + "block.create.rotation_speed_controller.tooltip.behaviour1": "通过_鼠标滚轮_调整接入动力的_转速_,传递给连接的_大齿轮_,连接的大齿轮需要放置在其上方。", + + "block.create.mechanical_piston.tooltip": "动力活塞", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块。", + "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", + "block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_与所接受_转速_的_大小_以及_方向_相关。", + + "block.create.piston_extension_pole.tooltip": "活塞杆", "block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", "block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时", "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", - "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者反之转换_风能_为_旋转能_.", - "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", - "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块", - "block.create.mechanical_bearing.tooltip.condition2": "给予红石信号时", - "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用_羊毛_建造).", - - "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", - "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", - "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", - - "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的_方向_,_速度_,以及_距离_。 此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", - "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", - "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令.", - "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", - "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置_配置界面_", + "block.create.mechanical_bearing.tooltip": "动力轴承", + "block.create.mechanical_bearing.tooltip.summary": "由动力驱动,根据动力的方向旋转,用于建造大型的旋转结构。", + "block.create.mechanical_bearing.tooltip.condition1": "接入动力时", + "block.create.mechanical_bearing.tooltip.behaviour1": "前方的旋转盘将带动_粘液块_或者_底盘_来驱动更多方块一同旋转。", - "block.create.cart_assembler.tooltip": "CART ASSEMBLER", + "block.create.windmill_bearing.tooltip": "风车轴承", + "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。用您独特的设计拼接它并让它旋转!", + "block.create.windmill_bearing.tooltip.condition1": "右键时", + "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳地盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", + + "block.create.sail_frame.tooltip": "风帆框架", + "block.create.sail_frame.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源。", + + "block.create.white_sail.tooltip": "风帆", + "block.create.white_sail.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源,有多种颜色。", + "block.create.white_sail.tooltip.condition1": "使用染料右键时", + "block.create.white_sail.tooltip.behaviour1": "改变颜色。", + + "block.create.clockwork_bearing.tooltip": "时钟轴承", + "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", + "block.create.clockwork_bearing.tooltip.condition1": "接入动力时", + "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", + + "block.create.sequenced_gearshift.tooltip": "可编程齿轮箱", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", + "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", + "block.create.sequenced_gearshift.tooltip.behaviour1": "在接入动能的情况下,执行指令。", + "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", + "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开_配置界面_", + + "block.create.cart_assembler.tooltip": "矿车装配站", "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", "block.create.cart_assembler.tooltip.condition1": "当被红石信号激活时", "block.create.cart_assembler.tooltip.behaviour1": "将装配站上连接的结构组装到矿车上,并送矿车上路", "block.create.cart_assembler.tooltip.condition2": "没有红石信号时", - "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车.", + "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车。", + "block.create.cart_assembler.tooltip.control1": "放置于轨道上时", + "block.create.cart_assembler.tooltip.action1": "红石激活时_装配_经过的矿车,未激活时_卸载_经过的矿车。", + "block.create.cart_assembler.tooltip.control2": "放置于充能铁轨上时", + "block.create.cart_assembler.tooltip.action2": "红石激活时_装配_并加速矿车,未激活时_卸载_并停住经过的矿车。", + "block.create.cart_assembler.tooltip.control3": "放置在探测铁轨上时", + "block.create.cart_assembler.tooltip.action3": "_装配_未装配过的矿车,_卸载_装配过的矿车。", + "block.create.cart_assembler.tooltip.control4": "放置在激活铁轨上时", + "block.create.cart_assembler.tooltip.action4": "红石激活时_卸载_矿车。", - "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液块_来移动多行方块", - "block.create.rope_pulley.tooltip.condition1": "当旋转时", - "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构.", + "block.create.rope_pulley.tooltip": "绳索滑轮", + "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构。使用_底盘_或者_粘液块_来移动多行方块", + "block.create.rope_pulley.tooltip.condition1": "接入动力时", + "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。", - "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", + "block.create.linear_chassis.tooltip": "机壳底盘", "block.create.linear_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", "block.create.linear_chassis.tooltip.condition1": "被移动时", - "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl).", + "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl)。", "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", - "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围.按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘.", + "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围。按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘。", "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_. 所有工作范围内与其相连的方块会与其_一同移动_", + "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_。所有工作范围内与其相连的方块会与其_一同移动_", - "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", + "block.create.secondary_linear_chassis.tooltip": "机壳底盘2号", + "block.create.secondary_linear_chassis.tooltip.summary": "第二种_机壳底盘_,不会与第一种机壳底盘互相连接。", + + "block.create.radial_chassis.tooltip": "旋转底盘", "block.create.radial_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", - "block.create.radial_chassis.tooltip.condition1": "当旋转时", - "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl).", + "block.create.radial_chassis.tooltip.condition1": "当被旋转时", + "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl)。", "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", - "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径.按住_Ctrl_可以同时配置相连的其他底盘.", + "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径。按住_Ctrl_可以同时配置相连的其他底盘。", "block.create.radial_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_.所有工作范围内与其相连的方块会与其_一同移动_.", + "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_。所有工作范围内与其相连的方块会与其_一同移动_。", - "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_drill.tooltip": "动力钻头", + "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等移动设备带动", "block.create.mechanical_drill.tooltip.condition1": "被供能时", - "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家.", + "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家。", "block.create.mechanical_drill.tooltip.condition2": "当移动时", - "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向破坏其所_碰到_的方块.", + "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向沿路破坏其所_碰到_的方块。", - "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", - "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动.", + "block.create.mechanical_harvester.tooltip": "动力收割机", + "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动。", "block.create.mechanical_harvester.tooltip.condition1": "当移动时", - "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态.", + "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态。", - "block.create.mechanical_plough.tooltip": "MECHANICAL mechanical_plough", - "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等带动", + "block.create.mechanical_plough.tooltip": "动力犁", + "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块,它可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_plough.tooltip.condition1": "当移动时", - "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等. 可以在不伤害实体的情况下移动它们. 能像_锄头_一样翻土耕田.", + "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等。可以在不伤害实体的情况下移动它们。能像_锄头_一样翻土耕田。", - "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_saw.tooltip": "动力切割机", + "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_saw.tooltip.condition1": "当向上放置时", "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", "block.create.mechanical_saw.tooltip.condition2": "当方向在水平面时", @@ -1165,178 +1660,133 @@ "block.create.mechanical_saw.tooltip.condition3": "当移动时", "block.create.mechanical_saw.tooltip.behaviour3": "将会砍倒碰撞到的树木", - "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度.", - "block.create.stockpile_switch.tooltip.condition1": "低于下限时", - "block.create.stockpile_switch.tooltip.behaviour1": "停止提供红石信号", - "block.create.stockpile_switch.tooltip.condition2": "超过上限时", - "block.create.stockpile_switch.tooltip.behaviour2": "开始提供红石信号,直到再次到达下限.", - "block.create.stockpile_switch.tooltip.control1": "当右键方块时", - "block.create.stockpile_switch.tooltip.action1": "打开配置面板", + "block.create.stockpile_switch.tooltip": "存量检测器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度。", + "block.create.stockpile_switch.tooltip.condition1": "低于_下线_或高于_上线_时", + "block.create.stockpile_switch.tooltip.behaviour1": "提供红石信号", - "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道. 虽然距离有限,但是也挺远的.", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当观察到包含匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", + + "block.create.redstone_link.tooltip": "无限红石信号终端", + "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离有限,但是也挺远的。", "block.create.redstone_link.tooltip.condition1": "当启用时", - "block.create.redstone_link.tooltip.behaviour1": "接收相同频道提供的红石信号.", + "block.create.redstone_link.tooltip.behaviour1": "接收相同_频道_提供的_红石信号_。", "block.create.redstone_link.tooltip.control1": "当手持方块右键方块时", - "block.create.redstone_link.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品.", + "block.create.redstone_link.tooltip.action1": "手持_任意物品_为其设置_频道_,可以使用两种物品组合设置_频道_。", "block.create.redstone_link.tooltip.control2": "当潜行右键时", - "block.create.redstone_link.tooltip.action2": "在终端模式和接收模式之间切换.", + "block.create.redstone_link.tooltip.action2": "在_发射模式_和_接收模式_之间切换。", - "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的红石强度显示器,范围:0到15。", + "block.create.nixie_tube.tooltip": "辉光管", + "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的_红石强度_显示器,范围:0到15。", "block.create.nixie_tube.tooltip.condition1": "被红石激活时", "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前红石型号的强度", + "block.create.nixie_tube.tooltip.condition2": "被命名牌命名时", + "block.create.nixie_tube.tooltip.behaviour2": "显示_命名牌内容_,名称过长时需要_沿直线排列_多个辉光管。", - "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", - "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备. 只能两两工作. 可以被_动力活塞_和_动力轴承_等带动", + "block.create.redstone_contact.tooltip": "接触式红石信号发生器", + "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等带动", "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", - "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_.", + "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_。", "block.create.redstone_contact.tooltip.condition2": "当移动时", - "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号.", + "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号。", - "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳_16组_物品.", - "block.create.adjustable_crate.tooltip.control1": "当右键方块时", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。", + "block.create.adjustable_crate.tooltip.control1": "当右键时", "block.create.adjustable_crate.tooltip.action1": "打开箱子", - "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的 _蓝图大炮_ 提供无限物品以及燃料 (创造专用物品)", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的_蓝图大炮_提供无限物品以及燃料 (创造专用物品)", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", - "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.", - "block.create.extractor.tooltip.condition1": "当提供红石信号时", - "block.create.extractor.tooltip.behaviour1": "_暂停_自动输出", - "block.create.extractor.tooltip.condition2": "放置在传送带上时", - "block.create.extractor.tooltip.behaviour2": "当传送带被_黄铜机壳_加固时,使用提取器可以将传送带上的物品_提取_出来. 当提取器堵塞时,传送带将会停下.", - "block.create.extractor.tooltip.control1": "当右键过滤框时", - "block.create.extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", - - "block.create.transposer.tooltip": "TRANSPOSER", - "block.create.transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.", - "block.create.transposer.tooltip.condition1": "当给予红石信号时", - "block.create.transposer.tooltip.behaviour1": "_暂停_传输.", - "block.create.transposer.tooltip.condition2": "放置在传送带上时", - "block.create.transposer.tooltip.behaviour2": "当传送带被_黄铜机壳_加固时,使用_传输器_可以将传送带上的物品_提取_出来. 当传输器堵塞时,传送带将会停下.", - "block.create.transposer.tooltip.control1": "当右键过滤框时", - "block.create.transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", - - "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽可能_模仿玩家_的行为,也能将方块从容器中取出并_放置_. 可以设置_白名单_.", - "block.create.deployer.tooltip.condition1": "被供能时", - "block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离", - "block.create.deployer.tooltip.condition2": "当使用扳手时", - "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_.", - - "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.可以使用_无线红石信号终端_控制.", - "block.create.linked_extractor.tooltip.condition1": "当无线红石信号激活时", - "block.create.linked_extractor.tooltip.behaviour1": "_暂停_输出物品", - "block.create.linked_extractor.tooltip.control1": "右键过滤框时", - "block.create.linked_extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", - "block.create.linked_extractor.tooltip.control2": "当右键提取器侧面的频道框时", - "block.create.linked_extractor.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", - - "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", - "block.create.linked_transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.能够使用_无线红石信号终端_控制", - "block.create.linked_transposer.tooltip.condition1": "当无线红石信号触发时", - "block.create.linked_transposer.tooltip.behaviour1": "暂停传输", - "block.create.linked_transposer.tooltip.control1": "当右键过滤框时", - "block.create.linked_transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", - "block.create.linked_transposer.tooltip.control2": "当右键传输器侧面的频道框时", - "block.create.linked_transposer.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", + "block.create.deployer.tooltip": "机械手", + "block.create.deployer.tooltip.summary": "它是一个尽可能_模仿玩家_的行为的_机械手_,自带一个物品_缓存区_,可以由漏斗、动力臂等输入设备为其提供物品,并带有过滤插槽", + "block.create.deployer.tooltip.condition1": "接入动能时", + "block.create.deployer.tooltip.behaviour1": "机械手可伸长_两个方块_的距离,取出_缓存区_的物品并使用。", + "block.create.deployer.tooltip.condition2": "当使用扳手右键时", + "block.create.deployer.tooltip.behaviour2": "启用拳头模式,在拳头模式之下,机械手将会试图使用手中的物品_破坏方块_,或者_攻击实体_。", + "block.create.deployer.tooltip.condition3": "配有_过滤器_时", + "block.create.deployer.tooltip.behaviour3": "当_缓存区_的物品与过滤器匹配,机械手才会取出并使用,不匹配的物品_无法从外部输入_到机械手的_缓存区_中;_缓存区_中与过滤器匹配的物品_无法被提取_。", - "block.create.funnel.tooltip": "FUNNEL", - "block.create.funnel.tooltip.summary": "接收传送带上的物品到_连接的容器_,必须放置在_正对_传送带的_方向_及_高度_.", - "block.create.funnel.tooltip.condition1": "提取传送带物品", - "block.create.funnel.tooltip.behaviour1": "位于黄铜机壳加固的传送带_边上_或者_末端_时,传送带漏斗可以将物品从传送带上_拿出_. 传动带漏斗阻塞时_不会阻塞_传送带.", + "block.create.brass_casing.tooltip": "黄铜机壳", + "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。", - "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让_传送带_穿过墙壁时更美观, 但是传送带必须被黄铜机壳包装才能在上方放置此方块. 如果启动了_同步模式_,且旁边有_传送带隧道_时, 将会等待其他所有传送带隧道的物品_一起通过_. [Ctrl]", - "block.create.belt_tunnel.tooltip.control1": "当使用扳手右键前面时", - "block.create.belt_tunnel.tooltip.action1": "启动_同步模式_, 同步模式下,只有临近的_所有_同步模式的传送带隧道都有物品时才会_一齐通过_", - "block.create.belt_tunnel.tooltip.control2": "当使用扳手右键侧面时", - "block.create.belt_tunnel.tooltip.action2": "如果传送带隧道有_小窗口_,调整其窗口内的_遮帘高度_", + "block.create.pulse_repeater.tooltip": "可调节脉冲中继器", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick。", - "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用处.", - "block.create.brass_casing.tooltip.condition1": "当被使用在传送带上时", - "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜机壳时,可以在传送带上安装_传送带隧道_、_提取器_、_传输器_、_传送带漏斗_等物品", + "block.create.adjustable_repeater.tooltip": "可调节中继器", + "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", - "block.create.belt_observer.tooltip": "BELT OBSERVER", - "block.create.belt_observer.tooltip.summary": "检测_传送带_上经过侦测器的物品、实体. 使用_扳手_将可以修改它的模式. 非物品实体总会以观测模式经行侦测. 可进行物品标记", - "block.create.belt_observer.tooltip.condition1": "观测模式", - "block.create.belt_observer.tooltip.behaviour1": "当观测到传送带上有_匹配的物品_或者实体时,将会提供_红石信号_", - "block.create.belt_observer.tooltip.condition2": "脉冲模式", - "block.create.belt_observer.tooltip.behaviour2": "当侦测器中心线_匹配_到物品时,将会发出_红石脉冲_", - "block.create.belt_observer.tooltip.condition3": "转移模式", - "block.create.belt_observer.tooltip.behaviour3": "将_匹配的物品_转移至侦测器前方的传送带. 如果目标位置被堵塞,物品将会_停下_等待转移.", - "block.create.belt_observer.tooltip.condition4": "均分模式", - "block.create.belt_observer.tooltip.behaviour4": "将匹配的物品_分成两部分_,一半的物品被传送到前方的传送带.", - - "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick.", - - "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", - - "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", + "block.create.adjustable_pulse_repeater.tooltip": "可调节脉冲中继器", "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次1tick的红石脉冲器,可以调节延时至30min", - "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆.", + "block.create.analog_lever.tooltip": "可调节拉杆", + "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆。", - "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器.", + "block.create.powered_toggle_latch.tooltip": "T触发器", + "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器。", - "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.", + "block.create.powered_latch.tooltip": "锁存器", + "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆。", - "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "单向电动导轨,能够精细控制矿车的移动速度。", + "block.create.controller_rail.tooltip.condition1": "被红石激活时", + "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。将红石强度传播到相邻的控制铁轨。", + + "block.create.speedometer.tooltip": "速度表", + "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", "block.create.speedometer.tooltip.condition1": "接入动力时", - "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快.", + "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快。", - "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", + "block.create.stressometer.tooltip": "应力表", + "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", "block.create.stressometer.tooltip.condition1": "接入动力时", - "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力. 如果网络过载则会瘫痪,必须减少机器或者增加动力", + "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果网络过载则会瘫痪,必须减少机器或者增加动力", - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸, 可以用机械臂来实现自动化.", - "tool.create.sand_paper.tooltip.condition1": "当使用时", - "tool.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品", - - "item.create.super_glue.tooltip": "SUPER GLUE", + "item.create.sand_paper.tooltip": "红砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用_机械手_来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + + "item.create.super_glue.tooltip": "强力胶", "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", "item.create.super_glue.tooltip.condition1": "右键使用时", "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", "item.create.super_glue.tooltip.condition2": "在副手上时", "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", - - "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料.", - - "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料.", - "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "用来标记_机械制造机_以不放入物品. 在制造与桶类似的斜向合成表时非常有用.", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "神清气爽的一天,从这杯完美茶饮开始。回复_饥饿值_并获得_急迫_效果。", + + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或运输结构链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用与矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起,在移动时将它们保持_恒定的距离_。", + + "item.create.crafter_slot_cover.tooltip": "合成器盖板", + "item.create.crafter_slot_cover.tooltip.summary": "用来标记_动力合成器_以不放入物品。在制造与桶类似的斜向合成表时非常有用。", "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "工作进行中!", + "create.tooltip.workInProgress": "这东西还没有做完!", "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", - "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫, 所以没有使用就没有伤害。别!用!", + "create.tooltip.randomWipDescription1": "每次你使用这个东西,都会让一只无辜的熊猫丢掉性命,每!一!次!", "create.tooltip.randomWipDescription2": "使用后果自负", - "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品, 走开吧", - "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8...", - "create.tooltip.randomWipDescription5": "这玩意真的没用, 我骗你干嘛", - "create.tooltip.randomWipDescription6": "如果你使用这个东西, 那么本作者与它造成的任何后果没有责任.", - "create.tooltip.randomWipDescription7": "这玩意不是给你用的, 换个吧", - "create.tooltip.randomWipDescription8": "试试就逝世", + "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品,走开吧", + "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8..。", + "create.tooltip.randomWipDescription5": "相信我,你现在已经没有回头路了。", + "create.tooltip.randomWipDescription6": "如果你使用这个东西,那么本作者与它造成的任何后果没有责任。", + "create.tooltip.randomWipDescription7": "这玩意不是给你用的,换个吧", + "create.tooltip.randomWipDescription8": "试试就逝世。", - "_": "谢谢您翻译机械动力!(不用谢不用谢2333)" + "_": "Thank you for translating Create!" }