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https://github.com/Creators-of-Create/Create.git
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avoid 'glGet's at all costs
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parent
951a0c4769
commit
11616a0b16
5 changed files with 54 additions and 6 deletions
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@ -0,0 +1,20 @@
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package com.simibubi.create.foundation.mixin;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.simibubi.create.foundation.render.backend.gl.GlFog;
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import org.lwjgl.opengl.GL11;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(GlStateManager.class)
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public class FogColorTrackerMixin {
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@Inject(at = @At("TAIL"), method = "fog")
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private static void copyFogColor(int pname, float[] params, CallbackInfo ci) {
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if (pname == GL11.GL_FOG_COLOR) {
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GlFog.FOG_COLOR = params;
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}
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}
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}
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@ -47,8 +47,7 @@ public class BasicProgram extends GlProgram {
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GL20.glUniform3f(uCameraPos, camX, camY, camZ);
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GL20.glUniform2f(uFogRange, GlFog.getFogStart(), GlFog.getFogEnd());
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GL20.glGetFloatv(GL20.GL_FOG_COLOR, Backend.VEC4_BUFFER);
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GL20.glUniform4fv(uFogColor, Backend.VEC4_BUFFER);
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GL20.glUniform4fv(uFogColor, GlFog.FOG_COLOR);
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}
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protected static void uploadMatrixUniform(int uniform, Matrix4f mat) {
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@ -1,13 +1,29 @@
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package com.simibubi.create.foundation.render.backend.gl;
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import com.mojang.blaze3d.platform.GlStateManager;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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public class GlFog {
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public static float[] FOG_COLOR = new float[] {0, 0, 0, 0};
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public static boolean fogEnabled() {
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return GlStateManager.FOG.field_179049_a.field_179201_b;
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}
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public static int getFogMode() {
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return GlStateManager.FOG.field_179047_b;
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}
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public static float getFogDensity() {
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return GlStateManager.FOG.field_179048_c;
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}
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public static float getFogEnd() {
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return GL20.glGetFloat(GL20.GL_FOG_END);
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return GlStateManager.FOG.field_179046_e;
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}
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public static float getFogStart() {
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return GL20.glGetFloat(GL20.GL_FOG_START);
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return GlStateManager.FOG.field_179045_d;
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}
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}
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@ -32,4 +32,10 @@ public net.minecraft.client.Minecraft field_193996_ah #renderPartialTicksPaused
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# Functions needed to setup a projection matrix
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public net.minecraft.client.renderer.GameRenderer field_78529_t #rendererUpdateCount
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public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobViewWhenHurt
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public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobView
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public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobView
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# Expose fog state to the public
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public com.mojang.blaze3d.platform.GlStateManager$FogState
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public com.mojang.blaze3d.platform.GlStateManager field_225663_h_ #FOG
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public com.mojang.blaze3d.platform.GlStateManager$BooleanState
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public com.mojang.blaze3d.platform.GlStateManager$BooleanState field_179201_b #field_179201_b
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@ -3,7 +3,14 @@
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"package": "com.simibubi.create.foundation.mixin",
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"compatibilityLevel": "JAVA_8",
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"refmap": "create.refmap.json",
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"client": ["OnRemoveTileMixin", "ShaderCloseMixin", "CancelTileEntityRenderMixin", "LightUpdateMixin", "RenderHooksMixin"],
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"client": [
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"OnRemoveTileMixin",
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"ShaderCloseMixin",
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"CancelTileEntityRenderMixin",
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"LightUpdateMixin",
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"RenderHooksMixin",
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"FogColorTrackerMixin"
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],
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"injectors": {
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"defaultRequire": 1
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},
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