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https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 20:45:10 +01:00
Fix belt lighting issues, again.
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parent
5eae3a53fc
commit
1233ecfe80
@ -44,10 +44,7 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.util.math.*;
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import net.minecraft.world.ILightReader;
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import net.minecraft.world.LightType;
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import net.minecraftforge.api.distmarker.Dist;
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@ -111,13 +108,15 @@ public class BeltTileEntity extends KineticTileEntity implements LightUpdateList
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initializeItemHandler();
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if (light == null && isController())
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LightUpdater.getInstance().startListening(getBeltVolume(), this);
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initializeLight();
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// Move Items
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if (!isController())
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return;
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if (light == null && world.isRemote) {
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initializeLight();
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LightUpdater.getInstance().startListening(getBeltVolume(), this);
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}
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getInventory().tick();
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if (getSpeed() == 0)
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@ -530,54 +529,63 @@ public class BeltTileEntity extends KineticTileEntity implements LightUpdateList
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GridAlignedBB beltVolume = getBeltVolume();
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if (beltVolume.intersects(changed)) {
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GridAlignedBB section = changed.intersect(beltVolume);
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if (type == LightType.BLOCK)
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section.forEachContained(this::updateBlockLight);
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updateBlockLight();
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if (type == LightType.SKY)
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section.forEachContained(this::updateSkyLight);
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updateSkyLight();
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}
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return false;
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}
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private GridAlignedBB getBeltVolume() {
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BlockPos endPos = controller.offset(getBeltFacing(), beltLength - 1);
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BlockPos endPos = BeltHelper.getPositionForOffset(this, beltLength - 1);
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return GridAlignedBB.from(pos, endPos);
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}
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private void updateBlockLight(int x, int y, int z) {
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int segment = posToSegment(x, y, z) * 2;
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light[segment] = (byte) world.getLightLevel(LightType.BLOCK, new BlockPos(x, y, z));
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}
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private void updateSkyLight(int x, int y, int z) {
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int segment = posToSegment(x, y, z) * 2;
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light[segment + 1] = (byte) world.getLightLevel(LightType.SKY, new BlockPos(x, y, z));
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}
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private int posToSegment(int x, int y, int z) {
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int dX = Math.abs(controller.getX() - x);
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int dY = Math.abs(controller.getY() - y);
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int dZ = Math.abs(controller.getZ() - z);
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return dY + dX + dZ;
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GridAlignedBB bb = GridAlignedBB.from(pos, endPos);
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bb.fixMinMax();
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return bb;
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}
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private void initializeLight() {
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light = new byte[beltLength * 2];
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Direction facing = getBeltFacing();
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BlockPos.Mutable pos = new BlockPos.Mutable(controller);
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for (int i = 0; i < beltLength; i++) {
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int segment = 2 * i;
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light[segment] = (byte) world.getLightLevel(LightType.BLOCK, pos);
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light[segment + 1] = (byte) world.getLightLevel(LightType.SKY, pos);
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Vec3i vec = getBeltFacing().getDirectionVec();
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BeltSlope slope = getBlockState().get(BeltBlock.SLOPE);
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int verticality = slope == BeltSlope.DOWNWARD ? -1 : slope == BeltSlope.UPWARD ? 1 : 0;
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pos.move(facing);
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BlockPos.Mutable pos = new BlockPos.Mutable(controller);
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for (int i = 0; i < beltLength * 2; i += 2) {
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light[i] = (byte) world.getLightLevel(LightType.BLOCK, pos);
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light[i + 1] = (byte) world.getLightLevel(LightType.SKY, pos);
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pos.move(vec.getX(), verticality, vec.getZ());
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}
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}
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private void updateBlockLight() {
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Vec3i vec = getBeltFacing().getDirectionVec();
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BeltSlope slope = getBlockState().get(BeltBlock.SLOPE);
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int verticality = slope == BeltSlope.DOWNWARD ? -1 : slope == BeltSlope.UPWARD ? 1 : 0;
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BlockPos.Mutable pos = new BlockPos.Mutable(controller);
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for (int i = 0; i < beltLength * 2; i += 2) {
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light[i] = (byte) world.getLightLevel(LightType.BLOCK, pos);
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pos.move(vec.getX(), verticality, vec.getZ());
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}
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}
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private void updateSkyLight() {
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Vec3i vec = getBeltFacing().getDirectionVec();
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BeltSlope slope = getBlockState().get(BeltBlock.SLOPE);
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int verticality = slope == BeltSlope.DOWNWARD ? -1 : slope == BeltSlope.UPWARD ? 1 : 0;
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BlockPos.Mutable pos = new BlockPos.Mutable(controller);
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for (int i = 1; i < beltLength * 2; i += 2) {
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light[i] = (byte) world.getLightLevel(LightType.SKY, pos);
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pos.move(vec.getX(), verticality, vec.getZ());
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}
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}
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}
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@ -91,6 +91,22 @@ public class GridAlignedBB {
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maxZ == other.maxZ;
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}
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public void fixMinMax() {
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int minX = Math.min(this.minX, this.maxX);
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int minY = Math.min(this.minY, this.maxY);
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int minZ = Math.min(this.minZ, this.maxZ);
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int maxX = Math.max(this.minX, this.maxX);
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int maxY = Math.max(this.minY, this.maxY);
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int maxZ = Math.max(this.minZ, this.maxZ);
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this.minX = minX;
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this.minY = minY;
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this.minZ = minZ;
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this.maxX = maxX;
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this.maxY = maxY;
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this.maxZ = maxZ;
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}
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public int sizeX() {
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return maxX - minX;
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}
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