mirror of
https://github.com/Creators-of-Create/Create.git
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Merge pull request #900 from SuicidalSteve/mc1.15/dev
Omnidirectional Crushing Wheels
This commit is contained in:
commit
13e8f67d05
@ -107,7 +107,10 @@ public class AllShapes {
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.forHorizontal(Direction.SOUTH),
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PUMP = shape(2, 0, 2, 14, 5, 14).add(4, 0, 4, 12, 16, 12)
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.add(3, 12, 3, 13, 16, 13)
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.forDirectional(Direction.UP)
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.forDirectional(Direction.UP),
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CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16)
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.forDirectional(Direction.DOWN)
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;
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@ -145,7 +148,8 @@ public class AllShapes {
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HEATER_BLOCK_SHAPE = shape(2, 0, 2, 14, 14, 14).add(0, 0, 0, 16, 4, 16)
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.build(),
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HEATER_BLOCK_SPECIAL_COLLISION_SHAPE = shape(0, 0, 0, 16, 4, 16).build(),
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CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 22, 16), SEAT = cuboid(0, 0, 0, 16, 8, 16),
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CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 16, 16),
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SEAT = cuboid(0, 0, 0, 16, 8, 16),
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SEAT_COLLISION = cuboid(0, 0, 0, 16, 6, 16),
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MECHANICAL_PROCESSOR_SHAPE = shape(VoxelShapes.fullCube()).erase(4, 0, 4, 12, 16, 12)
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.build(),
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@ -1,6 +1,7 @@
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package com.simibubi.create.content.contraptions.components.crusher;
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import static com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock.VALID;
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import static com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock.FACING;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllShapes;
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@ -17,6 +18,7 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.world.IBlockReader;
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@ -53,7 +55,7 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock implements ITE
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@Override
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public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving) {
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for (Direction d : Iterate.horizontalDirections) {
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for (Direction d : Iterate.directions) {
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if (d.getAxis() == state.get(AXIS))
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continue;
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if (AllBlocks.CRUSHING_WHEEL_CONTROLLER.has(worldIn.getBlockState(pos.offset(d))))
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@ -65,21 +67,26 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock implements ITE
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}
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}
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public void updateControllers(BlockState state, World world, BlockPos pos, Direction facing) {
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if (facing.getAxis() == state.get(AXIS) || facing.getAxis()
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.isVertical())
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public void updateControllers(BlockState state, World world, BlockPos pos, Direction side) {
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if (side.getAxis() == state.get(AXIS))
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return;
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if (world == null)
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return;
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BlockPos controllerPos = pos.offset(facing);
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BlockPos otherWheelPos = pos.offset(facing, 2);
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BlockPos controllerPos = pos.offset(side);
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BlockPos otherWheelPos = pos.offset(side, 2);
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boolean controllerExists = AllBlocks.CRUSHING_WHEEL_CONTROLLER.has(world.getBlockState(controllerPos));
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boolean controllerIsValid = controllerExists && world.getBlockState(controllerPos)
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.get(VALID);
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.get(VALID);
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Direction controllerOldDirection = controllerExists
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? world.getBlockState(controllerPos)
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.get(FACING)
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: null;
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boolean controllerShouldExist = false;
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boolean controllerShouldBeValid = false;
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Direction controllerNewDirection = Direction.DOWN;
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BlockState otherState = world.getBlockState(otherWheelPos);
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if (AllBlocks.CRUSHING_WHEEL.has(otherState)) {
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@ -90,10 +97,22 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock implements ITE
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CrushingWheelTileEntity otherTe = getTileEntity(world, otherWheelPos);
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if (te != null && otherTe != null && (te.getSpeed() > 0) != (otherTe.getSpeed() > 0)
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&& te.getSpeed() != 0) {
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float signum = Math.signum(te.getSpeed()) * (state.get(AXIS) == Axis.X ? -1 : 1);
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controllerShouldBeValid = facing.getAxisDirection()
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.getOffset() != signum;
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&& te.getSpeed() != 0) {
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Axis wheelAxis = state.get(AXIS);
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Axis sideAxis = side.getAxis();
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int controllerADO = Math.round(Math.signum(te.getSpeed())) * side.getAxisDirection().getOffset();
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Vec3d controllerDirVec = new Vec3d(wheelAxis == Axis.X ? 1 : 0
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, wheelAxis == Axis.Y ? 1 : 0
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, wheelAxis == Axis.Z ? 1 : 0)
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.crossProduct(new Vec3d(sideAxis == Axis.X ? 1 : 0
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, sideAxis == Axis.Y ? 1 : 0
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, sideAxis == Axis.Z ? 1 : 0));
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controllerNewDirection = Direction.getFacingFromVector(controllerDirVec.x * controllerADO
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, controllerDirVec.y * controllerADO
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, controllerDirVec.z * controllerADO);
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controllerShouldBeValid = true;
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}
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if (otherState.get(AXIS) != state.get(AXIS))
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controllerShouldExist = false;
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@ -111,18 +130,20 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock implements ITE
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if (!controllerExists) {
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if (!world.getBlockState(controllerPos)
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.getMaterial()
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.isReplaceable())
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.getMaterial()
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.isReplaceable())
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return;
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world.setBlockState(controllerPos, AllBlocks.CRUSHING_WHEEL_CONTROLLER.getDefaultState()
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.with(VALID, controllerShouldBeValid));
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} else if (controllerIsValid != controllerShouldBeValid) {
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.with(VALID, controllerShouldBeValid)
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.with(FACING, controllerNewDirection));
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} else if (controllerIsValid != controllerShouldBeValid || controllerOldDirection != controllerNewDirection) {
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world.setBlockState(controllerPos, world.getBlockState(controllerPos)
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.with(VALID, controllerShouldBeValid));
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.with(VALID, controllerShouldBeValid)
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.with(FACING, controllerNewDirection));
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}
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((CrushingWheelControllerBlock) AllBlocks.CRUSHING_WHEEL_CONTROLLER.get())
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.updateSpeed(world.getBlockState(controllerPos), world, controllerPos);
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.updateSpeed(world.getBlockState(controllerPos), world, controllerPos);
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}
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@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.components.crusher;
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import java.util.Random;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllShapes;
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import com.simibubi.create.AllTileEntities;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.foundation.block.ITE;
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@ -11,6 +12,7 @@ import com.simibubi.create.foundation.utility.Iterate;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.DirectionalBlock;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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@ -23,7 +25,7 @@ import net.minecraft.state.StateContainer.Builder;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.ISelectionContext;
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@ -34,7 +36,7 @@ import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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public class CrushingWheelControllerBlock extends Block
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public class CrushingWheelControllerBlock extends DirectionalBlock
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implements ITE<CrushingWheelControllerTileEntity> {
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public CrushingWheelControllerBlock(Properties p_i48440_1_) {
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@ -66,27 +68,40 @@ public class CrushingWheelControllerBlock extends Block
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@Override
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protected void fillStateContainer(Builder<Block, BlockState> builder) {
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builder.add(VALID);
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builder.add(FACING);
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super.fillStateContainer(builder);
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}
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public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn) {
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if (!state.get(VALID))
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return;
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Direction facing = state.get(FACING);
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Axis axis = facing.getAxis();
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checkEntityForProcessing(worldIn, pos, entityIn);
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withTileEntityDo(worldIn, pos, te -> {
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if (te.processingEntity == entityIn)
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entityIn.setMotionMultiplier(state, new Vec3d(0.25D, (double) 0.05F, 0.25D));
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entityIn.setMotionMultiplier(state, new Vec3d(axis == Axis.X ? (double) 0.05F : 0.25D
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, axis == Axis.Y ? (double) 0.05F : 0.25D
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, axis == Axis.Z ? (double) 0.05F : 0.25D));
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});
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}
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@Override
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public void onLanded(IBlockReader worldIn, Entity entityIn) {
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super.onLanded(worldIn, entityIn);
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public void checkEntityForProcessing(World worldIn, BlockPos pos, Entity entityIn){
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try {
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CrushingWheelControllerTileEntity te = getTileEntity(worldIn, entityIn.getPosition().down());
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CrushingWheelControllerTileEntity te = getTileEntity(worldIn, pos);
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if (te.crushingspeed == 0)
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return;
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if (entityIn instanceof ItemEntity)
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((ItemEntity) entityIn).setPickupDelay(10);
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CompoundNBT data = entityIn.getPersistentData();
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if (data.contains("BypassCrushingWheel")) {
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if (pos.equals(NBTUtil.readBlockPos(data.getCompound("BypassCrushingWheel"))))
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return;
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}
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if (te.isOccupied())
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return;
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boolean isPlayer = entityIn instanceof PlayerEntity;
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@ -99,6 +114,12 @@ public class CrushingWheelControllerBlock extends Block
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} catch (TileEntityException e) {}
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}
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@Override
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public void onLanded(IBlockReader worldIn, Entity entityIn) {
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super.onLanded(worldIn, entityIn);
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//Moved to onEntityCollision to allow for omnidirectional input
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}
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@Override
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public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
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if (!stateIn.get(VALID))
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@ -128,7 +149,7 @@ public class CrushingWheelControllerBlock extends Block
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return;
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}
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for (Direction d : Iterate.horizontalDirections) {
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for (Direction d : Iterate.directions) {
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BlockState neighbour = world.getBlockState(pos.offset(d));
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if (!AllBlocks.CRUSHING_WHEEL.has(neighbour))
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continue;
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@ -144,22 +165,19 @@ public class CrushingWheelControllerBlock extends Block
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@Override
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public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
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ISelectionContext context) {
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ISelectionContext context) {
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if (!state.get(VALID))
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return VoxelShapes.fullCube();
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return AllShapes.CRUSHING_WHEEL_CONTROLLER_COLLISION.get(state.get(FACING));
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Entity entity = context.getEntity();
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if (entity != null) {
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if (entity != null) {
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CompoundNBT data = entity.getPersistentData();
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if (data.contains("BypassCrushingWheel")) {
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if (pos.equals(NBTUtil.readBlockPos(data.getCompound("BypassCrushingWheel"))))
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return VoxelShapes.empty();
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}
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}
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if (new AxisAlignedBB(pos).contains(entity.getPositionVec()))
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return VoxelShapes.empty();
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CompoundNBT data = entity.getPersistentData();
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if (data.contains("BypassCrushingWheel")) {
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if (pos.equals(NBTUtil.readBlockPos(data.getCompound("BypassCrushingWheel"))))
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if (state.get(FACING) != Direction.UP) //Allow output items to land on top of the block rather than falling back through.
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return VoxelShapes.empty();
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}
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try {
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CrushingWheelControllerTileEntity te = getTileEntity(worldIn, pos);
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@ -167,7 +185,7 @@ public class CrushingWheelControllerBlock extends Block
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return VoxelShapes.empty();
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} catch (TileEntityException e) {}
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}
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return VoxelShapes.fullCube();
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return AllShapes.CRUSHING_WHEEL_CONTROLLER_COLLISION.get(state.get(FACING));
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}
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@Override
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|
@ -6,6 +6,8 @@ import java.util.Optional;
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import java.util.Random;
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import java.util.UUID;
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import static com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock.FACING;
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import com.simibubi.create.AllRecipeTypes;
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import com.simibubi.create.content.contraptions.processing.ProcessingInventory;
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import com.simibubi.create.content.contraptions.processing.ProcessingRecipe;
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@ -16,6 +18,7 @@ import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
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import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.item.BlockItem;
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@ -28,7 +31,9 @@ import net.minecraft.particles.ItemParticleData;
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import net.minecraft.particles.ParticleTypes;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.common.capabilities.Capability;
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@ -63,7 +68,15 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
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@Override
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public void addBehaviours(List<TileEntityBehaviour> behaviours) {
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behaviours.add(new DirectBeltInputBehaviour(this));
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behaviours.add(new DirectBeltInputBehaviour(this).onlyInsertWhen(this::supportsDirectBeltInput));
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}
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private boolean supportsDirectBeltInput(Direction side) {
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BlockState blockState = getBlockState();
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if (blockState == null)
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return false;
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Direction direction = blockState.get(CrushingWheelControllerBlock.FACING);
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return direction == Direction.DOWN || direction == side;
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}
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@Override
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@ -72,26 +85,37 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
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if (searchForEntity) {
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searchForEntity = false;
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List<Entity> search = world.getEntitiesInAABBexcluding(null, new AxisAlignedBB(getPos()),
|
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e -> entityUUID.equals(e.getUniqueID()));
|
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e -> entityUUID.equals(e.getUniqueID()));
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if (search.isEmpty())
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clear();
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else
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processingEntity = search.get(0);
|
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}
|
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|
||||
|
||||
|
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if (!isOccupied())
|
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return;
|
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if (crushingspeed == 0)
|
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return;
|
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float speed = crushingspeed * 4;
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Vec3d outPos = VecHelper.getCenterOf(pos);
|
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|
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Vec3d centerPos = VecHelper.getCenterOf(pos);
|
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Direction facing = getBlockState().get(FACING);
|
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int offset = facing.getAxisDirection().getOffset();
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Vec3d outSpeed = new Vec3d((facing.getAxis() == Axis.X ? 0.25D : 0.0D) * offset
|
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, offset == 1 ? (facing.getAxis() == Axis.Y ? 0.5D : 0.0D) : 0.0D //Increased upwards speed so upwards crushing wheels shoot out the item properly.
|
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, (facing.getAxis() == Axis.Z ? 0.25D : 0.0D) * offset); //No downwards speed, so downwards crushing wheels drop the items as before.
|
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Vec3d outPos = centerPos.add((facing.getAxis() == Axis.X ? .55f * offset : 0f)
|
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, (facing.getAxis() == Axis.Y ? .55f * offset : 0f)
|
||||
, (facing.getAxis() == Axis.Z ? .55f * offset : 0f));
|
||||
|
||||
if (!hasEntity()) {
|
||||
|
||||
float processingSpeed =
|
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MathHelper.clamp((speed) / (!inventory.appliedRecipe ? MathHelper.log2(inventory.getStackInSlot(0)
|
||||
.getCount()) : 1), .25f, 20);
|
||||
MathHelper.clamp((speed) / (!inventory.appliedRecipe ? MathHelper.log2(inventory.getStackInSlot(0)
|
||||
.getCount()) : 1), .25f, 20);
|
||||
inventory.remainingTime -= processingSpeed;
|
||||
spawnParticles(inventory.getStackInSlot(0));
|
||||
|
||||
@ -105,61 +129,111 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
||||
return;
|
||||
}
|
||||
|
||||
if (inventory.remainingTime <= 0) {
|
||||
for (int slot = 0; slot < inventory.getSlots(); slot++) {
|
||||
ItemStack stack = inventory.getStackInSlot(slot);
|
||||
if (stack.isEmpty())
|
||||
continue;
|
||||
ItemEntity entityIn = new ItemEntity(world, outPos.x, outPos.y, outPos.z, stack);
|
||||
entityIn.setMotion(Vec3d.ZERO);
|
||||
entityIn.getPersistentData()
|
||||
.put("BypassCrushingWheel", NBTUtil.writeBlockPos(pos));
|
||||
world.addEntity(entityIn);
|
||||
}
|
||||
inventory.clear();
|
||||
world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), 2 | 16);
|
||||
if (inventory.remainingTime > 0) {
|
||||
return;
|
||||
}
|
||||
inventory.remainingTime = 0;
|
||||
|
||||
//Output Items
|
||||
if (facing.getAxis().isHorizontal() || facing == Direction.DOWN) {
|
||||
BlockPos nextPos = pos.add(facing.getAxis() == Axis.X ? 1f * offset : 0f
|
||||
, (-1f)
|
||||
, facing.getAxis() == Axis.Z ? 1f * offset : 0f);
|
||||
DirectBeltInputBehaviour behaviour = TileEntityBehaviour.get(world, nextPos, DirectBeltInputBehaviour.TYPE);
|
||||
if (behaviour != null) {
|
||||
boolean changed = false;
|
||||
if (!behaviour.canInsertFromSide(facing))
|
||||
return;
|
||||
for (int slot = 0; slot < inventory.getSlots(); slot++) {
|
||||
ItemStack stack = inventory.getStackInSlot(slot);
|
||||
if (stack.isEmpty())
|
||||
continue;
|
||||
ItemStack remainder = behaviour.handleInsertion(stack, facing, false);
|
||||
if (remainder.equals(stack, false))
|
||||
continue;
|
||||
inventory.setStackInSlot(slot, remainder);
|
||||
changed = true;
|
||||
}
|
||||
if (changed) {
|
||||
markDirty();
|
||||
sendData();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Eject Items
|
||||
for (int slot = 0; slot < inventory.getSlots(); slot++) {
|
||||
ItemStack stack = inventory.getStackInSlot(slot);
|
||||
if (stack.isEmpty())
|
||||
continue;
|
||||
ItemEntity entityIn = new ItemEntity(world, outPos.x, outPos.y, outPos.z, stack);
|
||||
entityIn.setMotion(outSpeed);
|
||||
entityIn.getPersistentData()
|
||||
.put("BypassCrushingWheel", NBTUtil.writeBlockPos(pos));
|
||||
world.addEntity(entityIn);
|
||||
}
|
||||
inventory.clear();
|
||||
world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), 2 | 16);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!processingEntity.isAlive() || !processingEntity.getBoundingBox()
|
||||
.intersects(new AxisAlignedBB(pos).grow(.5f))) {
|
||||
.intersects(new AxisAlignedBB(pos).grow(.5f))) {
|
||||
clear();
|
||||
return;
|
||||
}
|
||||
|
||||
double xMotion = ((pos.getX() + .5f) - processingEntity.getX()) / 2f;
|
||||
double yMotion = ((pos.getY() + .5f) - processingEntity.getY()) / 2f;
|
||||
double zMotion = ((pos.getZ() + .5f) - processingEntity.getZ()) / 2f;
|
||||
if (processingEntity.isSneaking())
|
||||
xMotion = zMotion = 0;
|
||||
|
||||
processingEntity.setMotion(new Vec3d(xMotion, Math.max(-speed / 4f, -.5f), zMotion));
|
||||
double movement = Math.max(-speed / 4f, -.5f) * -offset;
|
||||
processingEntity.setMotion(new Vec3d(facing.getAxis() == Axis.X ? movement : xMotion
|
||||
, facing.getAxis() == Axis.Y ? movement : 0f //Do not move entities upwards or downwards for horizontal crushers,
|
||||
, facing.getAxis() == Axis.Z ? movement : zMotion)); //Or they'll only get their feet crushed.
|
||||
|
||||
if (world.isRemote)
|
||||
return;
|
||||
|
||||
if (!(processingEntity instanceof ItemEntity)) {
|
||||
processingEntity.attackEntityFrom(CrushingWheelTileEntity.damageSource,
|
||||
AllConfigs.SERVER.kinetics.crushingDamage.get());
|
||||
AllConfigs.SERVER.kinetics.crushingDamage.get());
|
||||
if (!processingEntity.isAlive()) {
|
||||
processingEntity.setPosition(outPos.x, outPos.y - .75f, outPos.z);
|
||||
processingEntity.setPosition(outPos.x + (facing.getAxis() == Axis.X ? .75f * offset : 0f) //This is supposed to move the mobs to the output location
|
||||
, outPos.y + (facing.getAxis() == Axis.Y ? .75f * offset : 0f) //So the item drops end up on the other end
|
||||
, outPos.z + (facing.getAxis() == Axis.Z ? .75f * offset : 0f)); //This, however, does not currently work consistently for non-downwards crushers.
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ItemEntity itemEntity = (ItemEntity) processingEntity;
|
||||
itemEntity.setPickupDelay(20);
|
||||
if (processingEntity.getY() < pos.getY() + .25f) {
|
||||
inventory.clear();
|
||||
inventory.setStackInSlot(0, itemEntity.getItem()
|
||||
.copy());
|
||||
itemInserted(inventory.getStackInSlot(0));
|
||||
itemEntity.remove();
|
||||
world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), 2 | 16);
|
||||
if (facing.getAxis() == Axis.Y) {
|
||||
if (processingEntity.getY() * -offset < (centerPos.y - .25f) * -offset) {
|
||||
intakeItem(itemEntity);
|
||||
}
|
||||
} else if (facing.getAxis() == Axis.Z) {
|
||||
if (processingEntity.getZ() * -offset < (centerPos.z - .25f) * -offset) {
|
||||
intakeItem(itemEntity);
|
||||
}
|
||||
} else {
|
||||
if (processingEntity.getX() * -offset < (centerPos.x - .25f) * -offset) {
|
||||
intakeItem(itemEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void intakeItem(ItemEntity itemEntity) {
|
||||
inventory.clear();
|
||||
inventory.setStackInSlot(0, itemEntity.getItem()
|
||||
.copy());
|
||||
itemInserted(inventory.getStackInSlot(0));
|
||||
itemEntity.remove();
|
||||
world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), 2 | 16);
|
||||
}
|
||||
|
||||
protected void spawnParticles(ItemStack stack) {
|
||||
@ -169,14 +243,14 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
||||
IParticleData particleData = null;
|
||||
if (stack.getItem() instanceof BlockItem)
|
||||
particleData = new BlockParticleData(ParticleTypes.BLOCK, ((BlockItem) stack.getItem()).getBlock()
|
||||
.getDefaultState());
|
||||
.getDefaultState());
|
||||
else
|
||||
particleData = new ItemParticleData(ParticleTypes.ITEM, stack);
|
||||
|
||||
Random r = world.rand;
|
||||
for (int i = 0; i < 4; i++)
|
||||
world.addParticle(particleData, pos.getX() + r.nextFloat(), pos.getY() + r.nextFloat(),
|
||||
pos.getZ() + r.nextFloat(), 0, 0, 0);
|
||||
pos.getZ() + r.nextFloat(), 0, 0, 0);
|
||||
}
|
||||
|
||||
private void applyRecipe() {
|
||||
@ -185,11 +259,11 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
||||
List<ItemStack> list = new ArrayList<>();
|
||||
if (recipe.isPresent()) {
|
||||
int rolls = inventory.getStackInSlot(0)
|
||||
.getCount();
|
||||
.getCount();
|
||||
inventory.clear();
|
||||
for (int roll = 0; roll < rolls; roll++) {
|
||||
List<ItemStack> rolledResults = recipe.get()
|
||||
.rollResults();
|
||||
.rollResults();
|
||||
for (int i = 0; i < rolledResults.size(); i++) {
|
||||
ItemStack stack = rolledResults.get(i);
|
||||
ItemHelper.addToList(stack, list);
|
||||
@ -238,7 +312,7 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
||||
private void itemInserted(ItemStack stack) {
|
||||
Optional<ProcessingRecipe<RecipeWrapper>> recipe = findRecipe();
|
||||
inventory.remainingTime = recipe.isPresent() ? recipe.get()
|
||||
.getProcessingDuration() : 100;
|
||||
.getProcessingDuration() : 100;
|
||||
inventory.appliedRecipe = false;
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,75 @@
|
||||
package com.simibubi.create.content.contraptions.relays.belt.transport;
|
||||
|
||||
import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock;
|
||||
import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerTileEntity;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
|
||||
public class BeltCrusherInteractionHandler {
|
||||
|
||||
public static boolean checkForCrushers(BeltInventory beltInventory, TransportedItemStack currentItem,
|
||||
float nextOffset) {
|
||||
|
||||
boolean beltMovementPositive = beltInventory.beltMovementPositive;
|
||||
int firstUpcomingSegment = (int) Math.floor(currentItem.beltPosition);
|
||||
int step = beltMovementPositive ? 1 : -1;
|
||||
firstUpcomingSegment = MathHelper.clamp(firstUpcomingSegment, 0, beltInventory.belt.beltLength - 1);
|
||||
|
||||
for (int segment = firstUpcomingSegment; beltMovementPositive ? segment <= nextOffset
|
||||
: segment + 1 >= nextOffset; segment += step) {
|
||||
BlockPos crusherPos = BeltHelper.getPositionForOffset(beltInventory.belt, segment)
|
||||
.up();
|
||||
World world = beltInventory.belt.getWorld();
|
||||
BlockState crusherState = world.getBlockState(crusherPos);
|
||||
if (!(crusherState.getBlock() instanceof CrushingWheelControllerBlock))
|
||||
continue;
|
||||
Direction crusherFacing = crusherState.get(CrushingWheelControllerBlock.FACING);
|
||||
Direction movementFacing = beltInventory.belt.getMovementFacing();
|
||||
if (crusherFacing != movementFacing)
|
||||
continue;
|
||||
|
||||
float crusherEntry = segment + .5f;
|
||||
crusherEntry += .399f * (beltMovementPositive ? -1 : 1);
|
||||
float postCrusherEntry = crusherEntry + .799f * (!beltMovementPositive ? -1 : 1);
|
||||
|
||||
boolean hasCrossed = nextOffset > crusherEntry && nextOffset < postCrusherEntry && beltMovementPositive
|
||||
|| nextOffset < crusherEntry && nextOffset > postCrusherEntry && !beltMovementPositive;
|
||||
if (!hasCrossed)
|
||||
return false;
|
||||
currentItem.beltPosition = crusherEntry;
|
||||
|
||||
TileEntity te = world.getTileEntity(crusherPos);
|
||||
if (!(te instanceof CrushingWheelControllerTileEntity))
|
||||
return true;
|
||||
|
||||
CrushingWheelControllerTileEntity crusherTE = (CrushingWheelControllerTileEntity) te;
|
||||
|
||||
ItemStack toInsert = currentItem.stack.copy();
|
||||
|
||||
ItemStack remainder = ItemHandlerHelper.insertItemStacked(crusherTE.inventory, toInsert, false);
|
||||
if (toInsert.equals(remainder, false))
|
||||
return true;
|
||||
|
||||
int notFilled = currentItem.stack.getCount() - toInsert.getCount();
|
||||
if (!remainder.isEmpty()) {
|
||||
remainder.grow(notFilled);
|
||||
} else if (notFilled > 0)
|
||||
remainder = ItemHandlerHelper.copyStackWithSize(currentItem.stack, notFilled);
|
||||
|
||||
currentItem.stack = remainder;
|
||||
beltInventory.belt.sendData();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -151,6 +151,10 @@ public class BeltInventory {
|
||||
if (BeltFunnelInteractionHandler.checkForFunnels(this, currentItem, nextOffset))
|
||||
continue;
|
||||
|
||||
// Horizontal Crushing Wheels
|
||||
if (BeltCrusherInteractionHandler.checkForCrushers(this, currentItem, nextOffset))
|
||||
continue;
|
||||
|
||||
// Apply Movement
|
||||
currentItem.beltPosition += limitedMovement;
|
||||
currentItem.sideOffset +=
|
||||
|
Loading…
Reference in New Issue
Block a user