mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-27 23:47:38 +01:00
Sailing craft
- Front face of crafters now supports hoppers and co - Scenes for Sails and Mechanical Crafters - Fixed a couple strange quirks of Ponder text windows
This commit is contained in:
parent
c75a0f8aa7
commit
140cd9a85a
15 changed files with 634 additions and 47 deletions
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@ -37,7 +37,6 @@ import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.common.util.LazyOptional;
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import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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public class MechanicalCrafterTileEntity extends KineticTileEntity {
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@ -46,7 +45,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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IDLE, ACCEPTING, ASSEMBLING, EXPORTING, WAITING, CRAFTING, INSERTING;
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}
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static class Inventory extends SmartInventory {
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public static class Inventory extends SmartInventory {
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private MechanicalCrafterTileEntity te;
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@ -57,11 +56,11 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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whenContentsChanged(slot -> {
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if (getStackInSlot(slot).isEmpty())
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return;
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if(te.phase == Phase.IDLE)
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if (te.phase == Phase.IDLE)
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te.checkCompletedRecipe(false);
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});
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}
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@Override
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public ItemStack insertItem(int slot, ItemStack stack, boolean simulate) {
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if (te.phase != Phase.IDLE)
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@ -70,9 +69,9 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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return stack;
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return super.insertItem(slot, stack, simulate);
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}
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}
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protected Inventory inventory;
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protected GroupedItems groupedItems = new GroupedItems();
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protected ConnectedInput input = new ConnectedInput();
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@ -87,13 +86,15 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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private InvManipulationBehaviour inserting;
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private EdgeInteractionBehaviour connectivity;
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private ItemStack scriptedResult = ItemStack.EMPTY;
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public MechanicalCrafterTileEntity(TileEntityType<? extends MechanicalCrafterTileEntity> type) {
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super(type);
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setLazyTickRate(20);
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phase = Phase.IDLE;
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groupedItemsBeforeCraft = new GroupedItems();
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inventory = new Inventory(this);
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// Does not get serialized due to active checking in tick
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wasPoweredBefore = true;
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}
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@ -118,7 +119,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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public BlockFace getTargetFace(World world, BlockPos pos, BlockState state) {
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return new BlockFace(pos, MechanicalCrafterBlock.getTargetDirection(state));
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}
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public Direction getTargetDirection() {
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return MechanicalCrafterBlock.getTargetDirection(getBlockState());
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}
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@ -145,7 +146,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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compound.putBoolean("Cover", covered);
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super.write(compound, clientPacket);
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if (clientPacket && reRender) {
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compound.putBoolean("Redraw", true);
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reRender = false;
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@ -156,7 +157,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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protected void read(CompoundNBT compound, boolean clientPacket) {
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Phase phaseBefore = phase;
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GroupedItems before = this.groupedItems;
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inventory.deserializeNBT(compound.getCompound("Inventory"));
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input.read(compound.getCompound("ConnectedInput"));
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groupedItems = GroupedItems.read(compound.getCompound("GroupedItems"));
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@ -169,7 +170,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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countDown = compound.getInt("CountDown");
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covered = compound.getBoolean("Cover");
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super.read(compound, clientPacket);
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if (!clientPacket)
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return;
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if (compound.contains("Redraw"))
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@ -205,10 +206,13 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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if (phase == Phase.ACCEPTING)
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return;
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boolean onClient = world.isRemote;
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boolean runLogic = !onClient || isVirtual();
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if (wasPoweredBefore != world.isBlockPowered(pos)) {
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wasPoweredBefore = world.isBlockPowered(pos);
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if (wasPoweredBefore) {
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if (world.isRemote)
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if (!runLogic)
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return;
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checkCompletedRecipe(true);
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}
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@ -218,7 +222,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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countDown -= getCountDownSpeed();
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if (countDown < 0) {
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countDown = 0;
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if (world.isRemote)
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if (!runLogic)
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return;
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if (RecipeGridHandler.getTargetingCrafter(this) != null) {
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phase = Phase.EXPORTING;
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@ -226,9 +230,11 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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sendData();
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return;
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}
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ItemStack result = RecipeGridHandler.tryToApplyRecipe(world, groupedItems);
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if (result != null) {
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ItemStack result =
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isVirtual() ? scriptedResult : RecipeGridHandler.tryToApplyRecipe(world, groupedItems);
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if (result != null) {
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List<ItemStack> containers = new ArrayList<>();
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groupedItems.grid.values()
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.forEach(stack -> {
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@ -237,6 +243,9 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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.copy());
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});
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if (isVirtual())
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groupedItemsBeforeCraft = groupedItems;
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groupedItems = new GroupedItems(result);
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for (int i = 0; i < containers.size(); i++) {
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ItemStack stack = containers.get(i);
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@ -260,7 +269,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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if (countDown < 0) {
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countDown = 0;
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if (world.isRemote)
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if (!runLogic)
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return;
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MechanicalCrafterTileEntity targetingCrafter = RecipeGridHandler.getTargetingCrafter(this);
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@ -283,7 +292,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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if (phase == Phase.CRAFTING) {
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if (world.isRemote) {
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if (onClient) {
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Direction facing = getBlockState().get(MechanicalCrafterBlock.HORIZONTAL_FACING);
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float progress = countDown / 2000f;
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Vec3d facingVec = new Vec3d(facing.getDirectionVec());
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@ -319,7 +328,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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countDown -= getCountDownSpeed();
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if (countDown < 0) {
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countDown = 0;
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if (world.isRemote)
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if (!runLogic)
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return;
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tryInsert();
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return;
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@ -327,7 +336,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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}
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if (phase == Phase.INSERTING) {
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if (!world.isRemote && isTargetingBelt())
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if (runLogic && isTargetingBelt())
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tryInsert();
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return;
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}
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@ -364,7 +373,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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stack.setCount(remainder.getCount());
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continue;
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}
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inserted.add(pair);
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}
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@ -410,7 +419,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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@Override
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public void lazyTick() {
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super.lazyTick();
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if (world.isRemote)
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if (world.isRemote && !isVirtual())
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return;
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if (phase == Phase.IDLE && craftingItemPresent())
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checkCompletedRecipe(false);
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@ -431,7 +440,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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protected void checkCompletedRecipe(boolean poweredStart) {
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if (getSpeed() == 0)
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return;
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if (world.isRemote)
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if (world.isRemote && !isVirtual())
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return;
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List<MechanicalCrafterTileEntity> chain = RecipeGridHandler.getAllCraftersOfChainIf(this,
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poweredStart ? MechanicalCrafterTileEntity::craftingItemPresent
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@ -471,11 +480,8 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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@Override
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public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) {
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if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
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if (getBlockState().get(HORIZONTAL_FACING) == side)
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return LazyOptional.empty();
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if (isItemHandlerCap(cap))
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return invSupplier.cast();
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}
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return super.getCapability(cap, side);
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}
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@ -495,4 +501,8 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
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return true;
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}
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public void setScriptedResult(ItemStack scriptedResult) {
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this.scriptedResult = scriptedResult;
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}
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}
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@ -451,14 +451,13 @@ public class PonderScene {
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return ms;
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}
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public void updateSceneRVE() {
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Vec3d v = screenToScene(width / 2, height / 2, 500);
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public void updateSceneRVE(float pt) {
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Vec3d v = screenToScene(width / 2, height / 2, 500, pt);
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renderViewEntity.setPosition(v.x, v.y, v.z);
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}
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public Vec3d screenToScene(double x, double y, int depth) {
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refreshMatrix();
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float pt = AnimationTickHolder.getPartialTicks();
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public Vec3d screenToScene(double x, double y, int depth, float pt) {
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refreshMatrix(pt);
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Vec3d vec = new Vec3d(x, y, depth);
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vec = vec.subtract(width / 2, height / 2, 200 + offset);
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return vec;
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}
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public Vec2f sceneToScreen(Vec3d vec) {
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refreshMatrix();
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public Vec2f sceneToScreen(Vec3d vec, float pt) {
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refreshMatrix(pt);
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Vector4f vec4 = new Vector4f((float) vec.x, (float) vec.y, (float) vec.z, 1);
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vec4.transform(cachedMat);
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return new Vec2f(vec4.getX(), vec4.getY());
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}
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protected void refreshMatrix() {
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protected void refreshMatrix(float pt) {
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if (cachedMat != null)
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return;
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cachedMat = apply(new MatrixStack()).peek()
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cachedMat = apply(new MatrixStack(), pt, false).peek()
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.getModel();
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}
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@ -305,8 +305,8 @@ public class PonderUI extends NavigatableSimiScreen {
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double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
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double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
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SceneTransform t = activeScene.getTransform();
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Vec3d vec1 = t.screenToScene(mouseX, mouseY, 1000);
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Vec3d vec2 = t.screenToScene(mouseX, mouseY, -100);
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Vec3d vec1 = t.screenToScene(mouseX, mouseY, 1000, 0);
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Vec3d vec2 = t.screenToScene(mouseX, mouseY, -100, 0);
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Pair<ItemStack, BlockPos> pair = activeScene.rayTraceScene(vec1, vec2);
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hoveredTooltipItem = pair.getFirst();
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hoveredBlockPos = pair.getSecond();
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@ -391,7 +391,7 @@ public class PonderUI extends NavigatableSimiScreen {
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ms.push();
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story.transform.updateScreenParams(width, height, slide);
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story.transform.apply(ms, partialTicks, false);
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story.transform.updateSceneRVE();
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story.transform.updateSceneRVE(partialTicks);
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story.renderScene(buffer, ms, partialTicks);
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buffer.draw();
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@ -698,7 +698,7 @@ public class PonderUI extends NavigatableSimiScreen {
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RenderSystem.pushMatrix();
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PonderScene story = scenes.get(i);
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MatrixStack ms = new MatrixStack();
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story.renderOverlay(this, ms, partialTicks);
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story.renderOverlay(this, ms, skipCooling > 0 ? 0 : identifyMode ? ponderPartialTicksPaused : partialTicks);
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RenderSystem.popMatrix();
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}
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@ -10,6 +10,8 @@ import java.util.function.UnaryOperator;
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import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel;
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import com.simibubi.create.content.contraptions.base.KineticBlock;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.components.crafter.ConnectedInputHandler;
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import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueItem;
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import com.simibubi.create.content.contraptions.particle.RotationIndicatorParticleData;
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@ -777,6 +779,17 @@ public class SceneBuilder {
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modifyTileEntity(position, FunnelTileEntity.class, funnel -> funnel.flap(!outward));
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}
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public void setCraftingResult(BlockPos crafter, ItemStack output) {
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modifyTileEntity(crafter, MechanicalCrafterTileEntity.class, mct -> mct.setScriptedResult(output));
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}
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public void connectCrafterInvs(BlockPos position1, BlockPos position2) {
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addInstruction(s -> {
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ConnectedInputHandler.toggleConnection(s.getWorld(), position1, position2);
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s.forEach(WorldSectionElement.class, WorldSectionElement::queueRedraw);
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});
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}
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}
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public class DebugInstructions {
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@ -14,6 +14,9 @@ import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.Pointing;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.DyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.BlockPos;
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@ -25,7 +28,7 @@ public class BearingScenes {
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scene.title("windmill_source", "Generating Rotational Force using Windmill Bearings");
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scene.configureBasePlate(1, 1, 5);
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scene.setSceneOffsetY(-1);
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scene.world.showSection(util.select.fromTo(1, 0, 1, 5, 0, 5), Direction.UP);
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scene.world.setBlock(util.grid.at(2, -1, 0), AllBlocks.SAIL.getDefaultState()
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.with(SailBlock.FACING, Direction.NORTH), false);
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@ -280,7 +283,7 @@ public class BearingScenes {
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scene.title("bearing_modes", "Movement Modes of the Mechanical Bearing");
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scene.configureBasePlate(1, 1, 6);
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scene.setSceneOffsetY(-1);
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Selection sideCog = util.select.position(util.grid.at(7, 0, 3));
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Selection cogColumn = util.select.fromTo(6, 1, 3, 6, 4, 3);
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Selection cogAndClutch = util.select.fromTo(5, 3, 1, 5, 4, 2);
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@ -566,4 +569,91 @@ public class BearingScenes {
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}
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}
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public static void sail(SceneBuilder scene, SceneBuildingUtil util) {
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sails(scene, util, false);
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}
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public static void sailFrame(SceneBuilder scene, SceneBuildingUtil util) {
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sails(scene, util, true);
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}
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private static void sails(SceneBuilder scene, SceneBuildingUtil util, boolean frame) {
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String plural = frame ? "Sail Frames" : "Sails";
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scene.title(frame ? "sail_frame" : "sail", "Assembling Windmills using " + plural);
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scene.configureBasePlate(0, 0, 5);
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scene.scaleSceneView(0.9f);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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BlockPos bearingPos = util.grid.at(2, 1, 2);
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scene.world.showSection(util.select.position(bearingPos), Direction.DOWN);
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scene.idle(5);
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ElementLink<WorldSectionElement> plank =
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scene.world.showIndependentSection(util.select.position(bearingPos.up()), Direction.DOWN);
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scene.idle(10);
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for (int i = 0; i < 3; i++) {
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for (Direction d : Iterate.horizontalDirections) {
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BlockPos location = bearingPos.up(i + 1)
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.offset(d);
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if (frame)
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scene.world.modifyBlock(location, s -> AllBlocks.SAIL_FRAME.getDefaultState()
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.with(SailBlock.FACING, s.get(SailBlock.FACING)), false);
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scene.world.showSectionAndMerge(util.select.position(location), d.getOpposite(), plank);
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scene.idle(2);
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}
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}
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scene.overlay.showText(70)
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.text(plural + " are handy blocks to create Windmills with")
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.pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.WEST))
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.placeNearTarget()
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.attachKeyFrame();
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scene.idle(80);
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scene.overlay.showSelectionWithText(util.select.position(bearingPos.up()), 80)
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.colored(PonderPalette.GREEN)
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.text("They will attach to blocks and each other without the need of Super Glue or Chassis Blocks")
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.attachKeyFrame()
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.placeNearTarget();
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scene.idle(40);
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scene.world.configureCenterOfRotation(plank, util.vector.centerOf(bearingPos));
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if (!frame) {
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scene.world.rotateBearing(bearingPos, 180, 75);
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scene.world.rotateSection(plank, 0, 180, 0, 75);
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scene.idle(76);
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scene.world.rotateBearing(bearingPos, 180, 0);
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scene.world.rotateSection(plank, 0, 180, 0, 0);
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scene.rotateCameraY(-30);
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scene.idle(10);
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InputWindowElement input =
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new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 1), Direction.NORTH), Pointing.RIGHT)
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.withItem(new ItemStack(Items.BLUE_DYE));
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scene.overlay.showControls(input, 30);
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scene.idle(7);
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||||
scene.world.setBlock(util.grid.at(2, 3, 1), AllBlocks.DYED_SAILS[DyeColor.BLUE.ordinal()].getDefaultState()
|
||||
.with(SailBlock.FACING, Direction.WEST), true);
|
||||
scene.idle(10);
|
||||
scene.overlay.showText(40)
|
||||
.colored(PonderPalette.BLUE)
|
||||
.text("Right Click with Dye to paint them")
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(2, 3, 1), Direction.WEST))
|
||||
.placeNearTarget();
|
||||
scene.idle(20);
|
||||
scene.overlay.showControls(input, 30);
|
||||
scene.idle(7);
|
||||
scene.world.replaceBlocks(util.select.fromTo(2, 2, 1, 2, 4, 1),
|
||||
AllBlocks.DYED_SAILS[DyeColor.BLUE.ordinal()].getDefaultState()
|
||||
.with(SailBlock.FACING, Direction.WEST),
|
||||
true);
|
||||
scene.idle(20);
|
||||
}
|
||||
|
||||
scene.world.rotateBearing(bearingPos, 720, 300);
|
||||
scene.world.rotateSection(plank, 0, 720, 0, 300);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,453 @@
|
|||
package com.simibubi.create.foundation.ponder.content;
|
||||
|
||||
import java.util.Collection;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterBlock;
|
||||
import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity;
|
||||
import com.simibubi.create.foundation.ponder.ElementLink;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||
import com.simibubi.create.foundation.ponder.Selection;
|
||||
import com.simibubi.create.foundation.ponder.elements.EntityElement;
|
||||
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
||||
import com.simibubi.create.foundation.utility.Couple;
|
||||
import com.simibubi.create.foundation.utility.Pointing;
|
||||
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
|
||||
public class CrafterScenes {
|
||||
|
||||
public static void setup(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("mechanical_crafter", "Setting up Mechanical Crafters");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
scene.world.modifyKineticSpeed(util.select.everywhere(), f -> 1.5f * f);
|
||||
|
||||
Selection redstone = util.select.fromTo(3, 1, 0, 3, 1, 1);
|
||||
Selection kinetics = util.select.fromTo(4, 1, 2, 4, 1, 5);
|
||||
BlockPos depotPos = util.grid.at(0, 1, 2);
|
||||
Selection crafters = util.select.fromTo(1, 1, 2, 3, 3, 2);
|
||||
|
||||
scene.world.modifyBlocks(crafters, s -> s.with(MechanicalCrafterBlock.POINTING, Pointing.DOWN), false);
|
||||
scene.world.setKineticSpeed(crafters, 0);
|
||||
|
||||
for (int y = 0; y < 3; y++) {
|
||||
for (int x = 0; x < 3; x++) {
|
||||
scene.world.showSection(util.select.position(y == 1 ? x + 1 : 3 - x, y + 1, 2), Direction.DOWN);
|
||||
scene.idle(2);
|
||||
}
|
||||
}
|
||||
|
||||
scene.overlay.showText(70)
|
||||
.text("An array of Mechanical Crafters can be used to automate any Crafting Recipe")
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.WEST))
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
scene.idle(80);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH), Pointing.RIGHT)
|
||||
.rightClick()
|
||||
.withWrench(),
|
||||
40);
|
||||
scene.idle(7);
|
||||
scene.world.cycleBlockProperty(util.grid.at(2, 3, 2), MechanicalCrafterBlock.POINTING);
|
||||
scene.idle(10);
|
||||
scene.overlay.showText(50)
|
||||
.text("Using a Wrench, the Crafters' paths can be arranged")
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH))
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
BlockPos[] positions = new BlockPos[] { util.grid.at(3, 1, 2), util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
|
||||
|
||||
for (BlockPos pos : positions) {
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(pos, Direction.NORTH), Pointing.RIGHT).rightClick()
|
||||
.withWrench(),
|
||||
10);
|
||||
scene.idle(7);
|
||||
scene.world.cycleBlockProperty(pos, MechanicalCrafterBlock.POINTING);
|
||||
scene.idle(15);
|
||||
}
|
||||
|
||||
scene.overlay.showText(100)
|
||||
.text("For a valid setup, all paths have to converge into one exit at any side")
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.WEST)
|
||||
.add(0, 0, -.5f))
|
||||
.colored(PonderPalette.GREEN)
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
Collection<Couple<BlockPos>> couples =
|
||||
ImmutableList.of(Couple.create(util.grid.at(3, 3, 2), util.grid.at(3, 2, 2)),
|
||||
Couple.create(util.grid.at(3, 2, 2), util.grid.at(3, 1, 2)),
|
||||
Couple.create(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2)),
|
||||
Couple.create(util.grid.at(3, 1, 2), util.grid.at(2, 1, 2)),
|
||||
Couple.create(util.grid.at(1, 3, 2), util.grid.at(1, 2, 2)),
|
||||
Couple.create(util.grid.at(2, 2, 2), util.grid.at(2, 1, 2)),
|
||||
Couple.create(util.grid.at(1, 2, 2), util.grid.at(1, 1, 2)),
|
||||
Couple.create(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2)),
|
||||
Couple.create(util.grid.at(1, 1, 2), util.grid.at(0, 1, 2)));
|
||||
|
||||
for (Couple<BlockPos> c : couples) {
|
||||
scene.idle(5);
|
||||
Vec3d p1 = util.vector.blockSurface(c.getFirst(), Direction.NORTH)
|
||||
.add(0, 0, -0.125);
|
||||
Vec3d p2 = util.vector.blockSurface(c.getSecond(), Direction.NORTH)
|
||||
.add(0, 0, -0.125);
|
||||
AxisAlignedBB point = new AxisAlignedBB(p1, p1);
|
||||
AxisAlignedBB line = new AxisAlignedBB(p1, p2);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, point, 2);
|
||||
scene.idle(1);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, line, 30);
|
||||
}
|
||||
|
||||
scene.world.showSection(util.select.position(depotPos), Direction.EAST);
|
||||
scene.idle(20);
|
||||
scene.overlay.showText(60)
|
||||
.text("The outputs will be placed into the inventory at the exit")
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.NORTH))
|
||||
.placeNearTarget();
|
||||
scene.idle(70);
|
||||
|
||||
scene.rotateCameraY(60);
|
||||
scene.idle(20);
|
||||
scene.world.showSection(kinetics, Direction.NORTH);
|
||||
scene.overlay.showText(60)
|
||||
.text("Mechanical Crafters require Rotational Force to operate")
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(4, 1, 2), Direction.NORTH))
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
scene.idle(8);
|
||||
scene.world.setKineticSpeed(crafters, -48);
|
||||
scene.world.multiplyKineticSpeed(util.select.position(3, 2, 2)
|
||||
.add(util.select.position(2, 3, 2))
|
||||
.add(util.select.position(1, 2, 2))
|
||||
.add(util.select.position(2, 1, 2)), -1);
|
||||
scene.idle(55);
|
||||
scene.rotateCameraY(-60);
|
||||
|
||||
scene.idle(40);
|
||||
ItemStack planks = new ItemStack(Items.OAK_PLANKS);
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH), Pointing.RIGHT)
|
||||
.rightClick()
|
||||
.withItem(planks),
|
||||
40);
|
||||
scene.idle(7);
|
||||
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
|
||||
scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, planks.copy(), false));
|
||||
|
||||
scene.idle(10);
|
||||
scene.overlay.showText(50)
|
||||
.text("Right-Click the front to insert Items manually")
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH))
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
ItemStack alloy = AllItems.ANDESITE_ALLOY.asStack();
|
||||
ItemStack log = new ItemStack(Items.OAK_LOG);
|
||||
|
||||
scene.world.setCraftingResult(util.grid.at(1, 1, 2), AllBlocks.ANDESITE_CASING.asStack(4));
|
||||
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, planks.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, planks.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, alloy.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, log.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, alloy.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(1, 1, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, planks.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, planks.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(3, 1, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, planks.copy(), false));
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.attachKeyFrame()
|
||||
.text("Once every slot of a path contains an Item, the crafting process will begin")
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.WEST))
|
||||
.placeNearTarget();
|
||||
scene.idle(180);
|
||||
|
||||
scene.world.removeItemsFromBelt(depotPos);
|
||||
|
||||
ItemStack stick = new ItemStack(Items.STICK);
|
||||
ItemStack iron = new ItemStack(Items.IRON_INGOT);
|
||||
|
||||
scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.IRON_PICKAXE));
|
||||
|
||||
scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
scene.idle(2);
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
scene.idle(2);
|
||||
scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
scene.idle(2);
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, stick.copy(), false));
|
||||
scene.idle(2);
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, stick.copy(), false));
|
||||
scene.world.showSection(redstone, Direction.SOUTH);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(90)
|
||||
.attachKeyFrame()
|
||||
.colored(PonderPalette.RED)
|
||||
.text("For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse")
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.NORTH))
|
||||
.placeNearTarget();
|
||||
scene.idle(100);
|
||||
scene.effects.indicateRedstone(util.grid.at(3, 1, 0));
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.idle(20);
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
}
|
||||
|
||||
public static void connect(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("mechanical_crafter_connect", "Connecting Inventories of Crafters");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
|
||||
for (int y = 0; y < 3; y++) {
|
||||
for (int x = 0; x < 2; x++) {
|
||||
scene.world.showSection(util.select.position(y == 1 ? x + 1 : 2 - x, y + 1, 2), Direction.DOWN);
|
||||
scene.idle(2);
|
||||
}
|
||||
}
|
||||
|
||||
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
|
||||
BlockPos depotPos = util.grid.at(0, 1, 2);
|
||||
Selection funnel = util.select.fromTo(4, 1, 5, 4, 1, 2)
|
||||
.add(util.select.fromTo(3, 2, 2, 3, 1, 2));
|
||||
Selection kinetics = util.select.position(3, 3, 2)
|
||||
.add(util.select.fromTo(3, 3, 3, 3, 1, 3));
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.showSection(kinetics, Direction.NORTH);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.position(depotPos), Direction.EAST);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(funnel, Direction.WEST);
|
||||
scene.rotateCameraY(60);
|
||||
ItemStack planks = new ItemStack(Items.OAK_PLANKS);
|
||||
scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.EAST, planks.copy());
|
||||
scene.idle(22);
|
||||
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, planks.copy(), false));
|
||||
scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2));
|
||||
scene.world.flapFunnel(util.grid.at(3, 2, 2), false);
|
||||
|
||||
scene.overlay.showSelectionWithText(util.select.position(2, 2, 2), 70)
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH))
|
||||
.text("Items can be inserted to Crafters automatically");
|
||||
scene.idle(80);
|
||||
|
||||
scene.rotateCameraY(-60 - 90 - 30);
|
||||
scene.idle(40);
|
||||
|
||||
Vec3d v = util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.WEST);
|
||||
AxisAlignedBB bb = new AxisAlignedBB(v, v).grow(.125f, .5, .5);
|
||||
v = v.add(0, 0, .5);
|
||||
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, new Object(), bb, 45);
|
||||
scene.overlay.showControls(new InputWindowElement(v, Pointing.LEFT).rightClick()
|
||||
.withWrench(), 40);
|
||||
scene.idle(7);
|
||||
scene.world.connectCrafterInvs(util.grid.at(2, 2, 2), util.grid.at(1, 2, 2));
|
||||
scene.idle(40);
|
||||
scene.overlay.showSelectionWithText(util.select.fromTo(2, 2, 2, 1, 2, 2), 70)
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.pointAt(v)
|
||||
.text("Using the Wrench at their backs, Mechanical Crafter inputs can be combined");
|
||||
scene.idle(80);
|
||||
scene.overlay.showControls(new InputWindowElement(v.add(0, 1, 0), Pointing.LEFT).rightClick()
|
||||
.withWrench(), 20);
|
||||
scene.idle(7);
|
||||
scene.world.connectCrafterInvs(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2));
|
||||
scene.idle(20);
|
||||
scene.overlay.showControls(new InputWindowElement(v.add(0, -1, 0), Pointing.LEFT).rightClick()
|
||||
.withWrench(), 20);
|
||||
scene.idle(7);
|
||||
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2));
|
||||
scene.idle(20);
|
||||
scene.overlay.showControls(new InputWindowElement(v.add(.5, -.5, 0), Pointing.LEFT).rightClick()
|
||||
.withWrench(), 20);
|
||||
scene.idle(7);
|
||||
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(2, 2, 2));
|
||||
scene.idle(10);
|
||||
scene.overlay.showControls(new InputWindowElement(v.add(.5, .5, 0), Pointing.LEFT).rightClick()
|
||||
.withWrench(), 20);
|
||||
scene.idle(7);
|
||||
scene.world.connectCrafterInvs(util.grid.at(2, 2, 2), util.grid.at(2, 3, 2));
|
||||
scene.idle(20);
|
||||
|
||||
scene.rotateCameraY(90 + 30);
|
||||
scene.idle(40);
|
||||
scene.overlay.showSelectionWithText(util.select.fromTo(1, 1, 2, 2, 3, 2), 70)
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.text("All connected Crafters can now be accessed by the same input location");
|
||||
scene.idle(60);
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.centerOf(util.grid.at(4, 2, 2)), Pointing.DOWN).withItem(planks), 40);
|
||||
scene.idle(7);
|
||||
scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.EAST,
|
||||
ItemHandlerHelper.copyStackWithSize(planks, 16));
|
||||
scene.idle(22);
|
||||
|
||||
scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2));
|
||||
BlockPos[] positions = new BlockPos[] { util.grid.at(2, 3, 2), util.grid.at(1, 3, 2), util.grid.at(1, 2, 2),
|
||||
util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
|
||||
|
||||
scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.OAK_DOOR, 3));
|
||||
for (BlockPos pos : positions) {
|
||||
scene.world.modifyTileEntity(pos, type, mct -> mct.getInventory()
|
||||
.insertItem(0, planks.copy(), false));
|
||||
scene.idle(1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void covers(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("mechanical_crafter_covers", "Covering slots of Mechanical Crafters");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
|
||||
scene.world.setBlock(util.grid.at(2, 2, 2), Blocks.AIR.getDefaultState(), false);
|
||||
|
||||
Selection kinetics = util.select.fromTo(3, 1, 2, 3, 1, 5);
|
||||
scene.world.setKineticSpeed(util.select.fromTo(1, 2, 2, 3, 1, 2), 0);
|
||||
|
||||
scene.world.showSection(util.select.position(3, 2, 2), Direction.EAST);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.position(2, 1, 2), Direction.DOWN);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.position(1, 2, 2), Direction.WEST);
|
||||
scene.idle(5);
|
||||
|
||||
ItemStack iron = new ItemStack(Items.IRON_INGOT);
|
||||
|
||||
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
|
||||
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
scene.idle(5);
|
||||
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
scene.idle(5);
|
||||
|
||||
Selection emptyCrafter = util.select.position(2, 2, 2);
|
||||
scene.overlay.showSelectionWithText(emptyCrafter, 90)
|
||||
.attachKeyFrame()
|
||||
.colored(PonderPalette.RED)
|
||||
.text("Some recipes will require additional Crafters to bridge gaps in the path")
|
||||
.placeNearTarget();
|
||||
scene.idle(70);
|
||||
scene.world.restoreBlocks(emptyCrafter);
|
||||
scene.world.setCraftingResult(util.grid.at(2, 2, 2), new ItemStack(Items.BUCKET));
|
||||
scene.world.showSection(emptyCrafter, Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(2, 3, 2), Direction.DOWN);
|
||||
scene.world.showSection(kinetics, Direction.NORTH);
|
||||
scene.idle(5);
|
||||
scene.world.setKineticSpeed(util.select.fromTo(3, 1, 2, 1, 2, 2), -32);
|
||||
scene.world.setKineticSpeed(util.select.position(3, 1, 2)
|
||||
.add(emptyCrafter), 32);
|
||||
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(90)
|
||||
.attachKeyFrame()
|
||||
.colored(PonderPalette.GREEN)
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH))
|
||||
.text("Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement")
|
||||
.placeNearTarget();
|
||||
scene.idle(100);
|
||||
scene.overlay
|
||||
.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH)
|
||||
.add(0.5, 0, 0), Pointing.RIGHT).withItem(AllItems.CRAFTER_SLOT_COVER.asStack())
|
||||
.rightClick(),
|
||||
50);
|
||||
scene.idle(7);
|
||||
scene.world.modifyTileNBT(emptyCrafter, type, compound -> compound.putBoolean("Cover", true));
|
||||
scene.idle(130);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.WEST), Pointing.LEFT)
|
||||
.withItem(new ItemStack(Items.BUCKET)),
|
||||
40);
|
||||
scene.idle(50);
|
||||
scene.world.showSection(util.select.position(4, 2, 2), Direction.DOWN);
|
||||
|
||||
scene.world.connectCrafterInvs(util.grid.at(3, 2, 2), util.grid.at(2, 2, 2));
|
||||
scene.idle(5);
|
||||
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(2, 2, 2));
|
||||
scene.idle(5);
|
||||
scene.world.connectCrafterInvs(util.grid.at(1, 2, 2), util.grid.at(2, 2, 2));
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showSelectionWithText(util.select.fromTo(3, 2, 2, 1, 2, 2)
|
||||
.add(util.select.position(2, 1, 2)), 80)
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH))
|
||||
.text("Shared Inputs created with the Wrench at the back can also reach across covered Crafters")
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
ElementLink<EntityElement> ingot =
|
||||
scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
|
||||
scene.idle(17);
|
||||
scene.world.modifyEntity(ingot, Entity::remove);
|
||||
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
|
||||
scene.idle(17);
|
||||
scene.world.modifyEntity(ingot, Entity::remove);
|
||||
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
|
||||
scene.idle(17);
|
||||
scene.world.modifyEntity(ingot, Entity::remove);
|
||||
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory()
|
||||
.insertItem(0, iron.copy(), false));
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -97,6 +97,13 @@ public class PonderIndex {
|
|||
PonderRegistry.addStoryBoard(AllBlocks.BLAZE_BURNER, "blaze_burner", ProcessingScenes::blazeBurner);
|
||||
PonderRegistry.addStoryBoard(AllBlocks.DEPOT, "depot", BeltScenes::depot);
|
||||
|
||||
// Crafters
|
||||
PonderRegistry.forComponents(AllBlocks.MECHANICAL_CRAFTER)
|
||||
.addStoryBoard("mechanical_crafter/setup", CrafterScenes::setup)
|
||||
.addStoryBoard("mechanical_crafter/connect", CrafterScenes::connect);
|
||||
PonderRegistry.forComponents(AllBlocks.MECHANICAL_CRAFTER, AllItems.CRAFTER_SLOT_COVER)
|
||||
.addStoryBoard("mechanical_crafter/covers", CrafterScenes::covers);
|
||||
|
||||
// Chutes
|
||||
PonderRegistry.forComponents(AllBlocks.CHUTE)
|
||||
.addStoryBoard("chute/downward", ChuteScenes::downward, PonderTag.LOGISTICS)
|
||||
|
@ -148,6 +155,10 @@ public class PonderIndex {
|
|||
.addStoryBoard("windmill_bearing/source", BearingScenes::windmillsAsSource, PonderTag.KINETIC_SOURCES)
|
||||
.addStoryBoard("windmill_bearing/structure", BearingScenes::windmillsAnyStructure,
|
||||
PonderTag.MOVEMENT_ANCHOR);
|
||||
PonderRegistry.forComponents(AllBlocks.SAIL)
|
||||
.addStoryBoard("sail", BearingScenes::sail);
|
||||
PonderRegistry.forComponents(AllBlocks.SAIL_FRAME)
|
||||
.addStoryBoard("sail", BearingScenes::sailFrame);
|
||||
|
||||
// Mechanical Bearing
|
||||
PonderRegistry.forComponents(AllBlocks.MECHANICAL_BEARING)
|
||||
|
@ -332,6 +343,11 @@ public class PonderIndex {
|
|||
.add(AllBlocks.CREATIVE_FLUID_TANK)
|
||||
.add(AllBlocks.CREATIVE_MOTOR);
|
||||
|
||||
PonderRegistry.tags.forTag(PonderTag.SAILS)
|
||||
.add(AllBlocks.SAIL)
|
||||
.add(AllBlocks.SAIL_FRAME)
|
||||
.add(Blocks.WHITE_WOOL);
|
||||
|
||||
PonderRegistry.tags.forTag(PonderTag.REDSTONE)
|
||||
.add(AllBlocks.NIXIE_TUBE)
|
||||
.add(AllBlocks.REDSTONE_CONTACT)
|
||||
|
|
|
@ -59,6 +59,10 @@ public class PonderTag implements IScreenRenderable {
|
|||
.defaultLang("Block Attachment Utility",
|
||||
"Tools and Components used to assemble structures moved as an animated Contraption"),
|
||||
|
||||
SAILS = new PonderTag("windmill_sails").item(AllBlocks.WINDMILL_BEARING.get(), true, true)
|
||||
.defaultLang("Sails for Windmill Bearings",
|
||||
"Blocks that count towards the strength of a Windmill Contraption when assembled"),
|
||||
|
||||
// FLUID_TRANSFER = new PonderTag("fluid_transfer").idAsIcon(),
|
||||
//
|
||||
// OPEN_INVENTORY = new PonderTag("open_inventory").item(AllBlocks.BASIN.get()
|
||||
|
|
|
@ -93,7 +93,7 @@ public class InputWindowElement extends AnimatedOverlayElement {
|
|||
if (fade < 1 / 16f)
|
||||
return;
|
||||
Vec2f sceneToScreen = scene.getTransform()
|
||||
.sceneToScreen(sceneSpace);
|
||||
.sceneToScreen(sceneSpace, partialTicks);
|
||||
|
||||
if (hasIcon) {
|
||||
width += 24;
|
||||
|
|
|
@ -246,7 +246,7 @@ public class ParrotElement extends AnimatedSceneElement {
|
|||
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
|
||||
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
|
||||
return scene.getTransform()
|
||||
.screenToScene(mouseX, mouseY, 300);
|
||||
.screenToScene(mouseX, mouseY, 300, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@ import com.simibubi.create.foundation.ponder.PonderScene;
|
|||
import com.simibubi.create.foundation.ponder.PonderUI;
|
||||
import com.simibubi.create.foundation.ponder.content.PonderPalette;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
import com.simibubi.create.foundation.utility.FontHelper;
|
||||
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec2f;
|
||||
|
@ -87,7 +86,7 @@ public class TextWindowElement extends AnimatedOverlayElement {
|
|||
if (fade < 1 / 16f)
|
||||
return;
|
||||
Vec2f sceneToScreen = vec != null ? scene.getTransform()
|
||||
.sceneToScreen(vec) : new Vec2f(screen.width / 2, (screen.height - 200) / 2 + y - 8);
|
||||
.sceneToScreen(vec, partialTicks) : new Vec2f(screen.width / 2, (screen.height - 200) / 2 + y - 8);
|
||||
|
||||
float yDiff = (screen.height / 2 - sceneToScreen.y - 10) / 100f;
|
||||
int targetX = (int) (screen.width * MathHelper.lerp(yDiff * yDiff, 6f / 8, 5f / 8));
|
||||
|
@ -122,8 +121,11 @@ public class TextWindowElement extends AnimatedOverlayElement {
|
|||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
FontHelper.drawSplitString(screen.getFontRenderer(), bakedText, targetX - 10, 3, textWidth,
|
||||
ColorHelper.applyAlpha(brighterColor, fade));
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
String s = list.get(i);
|
||||
screen.getFontRenderer()
|
||||
.drawString(s, targetX - 10, 3 + 9 * i, ColorHelper.applyAlpha(brighterColor, fade));
|
||||
}
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
|
|
BIN
src/main/resources/ponder/mechanical_crafter/connect.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_crafter/connect.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/mechanical_crafter/covers.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_crafter/covers.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/mechanical_crafter/setup.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_crafter/setup.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/sail.nbt
Normal file
BIN
src/main/resources/ponder/sail.nbt
Normal file
Binary file not shown.
Loading…
Reference in a new issue