Contraptions have l a y e r s

- SBB contraption rendering is done through Flywheel's RenderLayerEvent
 - Fix instanced tile rendering on contraptions and in ponder worlds
 - Bump flywheel version
 - Some package-info.javas
This commit is contained in:
Jozufozu 2021-07-28 14:25:37 -07:00
parent b31f5f5d78
commit 17421df5ce
5 changed files with 84 additions and 49 deletions

View File

@ -16,7 +16,7 @@ cursegradle_version = 1.4.0
# dependency versions
registrate_version = 1.0.4
flywheel_version = 1.16-0.2.0.29
flywheel_version = 1.16-0.2.0.31
jei_version = 7.7.1.110
# curseforge information

View File

@ -0,0 +1,6 @@
@ParametersAreNonnullByDefault @MethodsReturnNonnullByDefault
package com.simibubi.create.content.contraptions.components.structureMovement.glue;
import javax.annotation.ParametersAreNonnullByDefault;
import mcp.MethodsReturnNonnullByDefault;

View File

@ -2,12 +2,10 @@ package com.simibubi.create.content.contraptions.components.structureMovement.re
import static org.lwjgl.opengl.GL11.GL_QUADS;
import static org.lwjgl.opengl.GL11.glBindTexture;
import static org.lwjgl.opengl.GL11.glDisable;
import static org.lwjgl.opengl.GL11.glEnable;
import static org.lwjgl.opengl.GL12.GL_TEXTURE_3D;
import static org.lwjgl.opengl.GL20.glUseProgram;
import java.util.List;
import java.lang.ref.Reference;
import java.util.Objects;
import java.util.Random;
import org.apache.commons.lang3.tuple.Pair;
@ -25,6 +23,7 @@ import com.simibubi.create.AllMovementBehaviours;
import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionHandler;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionLighter;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
@ -33,8 +32,8 @@ import com.simibubi.create.foundation.render.AllProgramSpecs;
import com.simibubi.create.foundation.render.Compartment;
import com.simibubi.create.foundation.render.CreateContexts;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.SuperByteBufferCache;
import com.simibubi.create.foundation.render.TileEntityRenderHelper;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
@ -54,6 +53,7 @@ import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template;
@ -74,7 +74,7 @@ public class ContraptionRenderDispatcher {
public static final Int2ObjectMap<RenderedContraption> RENDERERS = new Int2ObjectOpenHashMap<>();
public static final Int2ObjectMap<ContraptionWorldHolder> WORLD_HOLDERS = new Int2ObjectOpenHashMap<>();
public static final Compartment<Pair<Contraption, Integer>> CONTRAPTION = new Compartment<>();
public static final Compartment<Pair<Contraption, RenderType>> CONTRAPTION = new Compartment<>();
public static void tick() {
if (Minecraft.getInstance().isPaused()) return;
@ -107,29 +107,35 @@ public class ContraptionRenderDispatcher {
@SubscribeEvent
public static void renderLayer(RenderLayerEvent event) {
if (Backend.getInstance().available()) {
renderLayerFlywheel(event);
} else {
renderLayerSBB(event);
}
}
private static void renderLayerFlywheel(RenderLayerEvent event) {
removeDeadContraptions();
if (RENDERERS.isEmpty()) return;
RenderType layer = event.getType();
layer.setupRenderState();
glEnable(GL_TEXTURE_3D);
GlTextureUnit.T4.makeActive(); // the shaders expect light volumes to be in texture 4
if (Backend.getInstance().canUseVBOs()) {
ContraptionProgram structureShader = CreateContexts.STRUCTURE.getProgram(AllProgramSpecs.STRUCTURE);
ContraptionProgram structureShader = CreateContexts.STRUCTURE.getProgram(AllProgramSpecs.STRUCTURE);
structureShader.bind();
structureShader.uploadViewProjection(event.viewProjection);
structureShader.uploadCameraPos(event.camX, event.camY, event.camZ);
structureShader.bind();
structureShader.uploadViewProjection(event.viewProjection);
structureShader.uploadCameraPos(event.camX, event.camY, event.camZ);
for (RenderedContraption renderer : RENDERERS.values()) {
renderer.doRenderLayer(layer, structureShader);
}
for (RenderedContraption renderer : RENDERERS.values()) {
renderer.doRenderLayer(layer, structureShader);
}
if (Backend.getInstance().canUseInstancing()) {
RenderLayer renderLayer = RenderLayer.fromRenderType(layer);
RenderLayer renderLayer = event.getLayer();
if (renderLayer != null) {
for (RenderedContraption renderer : RENDERERS.values()) {
renderer.materialManager.render(renderLayer, event.viewProjection, event.camX, event.camY, event.camZ);
@ -137,12 +143,50 @@ public class ContraptionRenderDispatcher {
}
}
// clear the light volume state
GlTextureUnit.T4.makeActive();
glBindTexture(GL_TEXTURE_3D, 0);
layer.clearRenderState();
glDisable(GL_TEXTURE_3D);
GlTextureUnit.T0.makeActive();
glUseProgram(0);
}
private static void renderLayerSBB(RenderLayerEvent event) {
ContraptionHandler.loadedContraptions.get(event.getWorld())
.values()
.stream()
.map(Reference::get)
.filter(Objects::nonNull)
.forEach(entity -> renderContraptionLayerSBB(event, entity));
}
private static void renderContraptionLayerSBB(RenderLayerEvent event, AbstractContraptionEntity entity) {
RenderType layer = event.getType();
Contraption contraption = entity.getContraption();
Pair<Contraption, RenderType> key = Pair.of(contraption, layer);
SuperByteBuffer contraptionBuffer = CreateClient.BUFFER_CACHE.get(CONTRAPTION, key, () -> buildStructureBuffer(getWorldHolder(entity.level, contraption).renderWorld, contraption, layer));
if (!contraptionBuffer.isEmpty()) {
MatrixStack stack = event.stack;
stack.pushPose();
double x = MathHelper.lerp(AnimationTickHolder.getPartialTicks(), entity.xOld, entity.getX()) - event.camX;
double y = MathHelper.lerp(AnimationTickHolder.getPartialTicks(), entity.yOld, entity.getY()) - event.camY;
double z = MathHelper.lerp(AnimationTickHolder.getPartialTicks(), entity.zOld, entity.getZ()) - event.camZ;
stack.translate(x, y, z);
ContraptionMatrices matrices = new ContraptionMatrices(stack, entity);
contraptionBuffer.transform(matrices.contraptionStack)
.light(matrices.entityMatrix)
.hybridLight()
.renderInto(matrices.entityStack, event.buffers.bufferSource().getBuffer(layer));
stack.popPose();
}
}
@SubscribeEvent
@ -157,17 +201,14 @@ public class ContraptionRenderDispatcher {
public static void render(AbstractContraptionEntity entity, Contraption contraption,
ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
World world = entity.level;
if (Backend.getInstance().canUseVBOs() && Backend.isFlywheelWorld(world)) {
RenderedContraption renderer = getRenderer(world, contraption);
PlacementSimulationWorld renderWorld = renderer.renderWorld;
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, matrices, buffers);
} else {
ContraptionWorldHolder holder = getWorldHolder(world, contraption);
PlacementSimulationWorld renderWorld = holder.renderWorld;
ContraptionWorldHolder holder = getWorldHolder(world, contraption);
PlacementSimulationWorld renderWorld = holder.renderWorld;
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, matrices, buffers);
ContraptionRenderDispatcher.renderStructure(world, renderWorld, contraption, matrices, buffers);
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, matrices, buffers);
if (Backend.getInstance().available()) {
getRenderer(world, contraption); // hack to create the RenderedContraption when using Flywheel
}
}
@ -179,6 +220,7 @@ public class ContraptionRenderDispatcher {
PlacementSimulationWorld renderWorld = setupRenderWorld(world, c);
contraption = new RenderedContraption(c, renderWorld);
RENDERERS.put(entityId, contraption);
WORLD_HOLDERS.put(entityId, contraption);
}
return contraption;
@ -250,26 +292,6 @@ public class ContraptionRenderDispatcher {
}
}
public static void renderStructure(World world, PlacementSimulationWorld renderWorld, Contraption c,
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
SuperByteBufferCache bufferCache = CreateClient.BUFFER_CACHE;
List<RenderType> blockLayers = RenderType.chunkBufferLayers();
buffer.getBuffer(RenderType.solid());
for (int i = 0; i < blockLayers.size(); i++) {
RenderType layer = blockLayers.get(i);
Pair<Contraption, Integer> key = Pair.of(c, i);
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(renderWorld, c, layer));
if (contraptionBuffer.isEmpty())
continue;
contraptionBuffer
.transform(matrices.contraptionStack)
.light(matrices.entityMatrix)
.hybridLight()
.renderInto(matrices.entityStack, buffer.getBuffer(layer));
}
}
private static SuperByteBuffer buildStructureBuffer(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
BufferBuilder builder = buildStructure(renderWorld, c, layer);
return new SuperByteBuffer(builder);

View File

@ -0,0 +1,6 @@
@ParametersAreNonnullByDefault @MethodsReturnNonnullByDefault
package com.simibubi.create.content.contraptions.components.structureMovement.render;
import javax.annotation.ParametersAreNonnullByDefault;
import mcp.MethodsReturnNonnullByDefault;

View File

@ -4,6 +4,7 @@ import java.util.Iterator;
import javax.annotation.Nullable;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.backend.instancing.InstancedRenderRegistry;
import com.jozufozu.flywheel.util.transform.MatrixTransformStack;
import com.mojang.blaze3d.matrix.MatrixStack;
@ -47,7 +48,7 @@ public class TileEntityRenderHelper {
Iterator<TileEntity> iterator = customRenderTEs.iterator();
while (iterator.hasNext()) {
TileEntity tileEntity = iterator.next();
if (InstancedRenderRegistry.getInstance()
if (Backend.getInstance().canUseInstancing(renderWorld) && InstancedRenderRegistry.getInstance()
.shouldSkipRender(tileEntity)) continue;
TileEntityRenderer<TileEntity> renderer = TileEntityRendererDispatcher.instance.getRenderer(tileEntity);