diff --git a/src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java b/src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java index 76c20dbc8..defc49c7a 100644 --- a/src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java +++ b/src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java @@ -1,7 +1,7 @@ package com.simibubi.create.foundation.utility; -import java.nio.ByteBuffer; import java.nio.Buffer; +import java.nio.ByteBuffer; import java.nio.ByteOrder; import com.mojang.blaze3d.matrix.MatrixStack; @@ -9,6 +9,8 @@ import com.mojang.blaze3d.vertex.IVertexBuilder; import com.mojang.datafixers.util.Pair; import com.simibubi.create.foundation.block.render.SpriteShiftEntry; +import it.unimi.dsi.fastutil.longs.Long2DoubleMap; +import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.BufferBuilder.DrawState; @@ -77,6 +79,8 @@ public class SuperByteBuffer { return (v - sprite.getMinV()) / f * 16.0F; } + private static final Long2DoubleMap skyLightCache = new Long2DoubleOpenHashMap(); + private static final Long2DoubleMap blockLightCache = new Long2DoubleOpenHashMap(); public void renderInto(MatrixStack input, IVertexBuilder builder) { ByteBuffer buffer = template; if (((Buffer)buffer).limit() == 0) @@ -90,6 +94,8 @@ public class SuperByteBuffer { .getModel(); t.multiply(localTransforms); + skyLightCache.clear(); + blockLightCache.clear(); for (int i = 0; i < vertexCount(buffer); i++) { float x = getX(buffer, i); float y = getY(buffer, i); @@ -269,15 +275,17 @@ public class SuperByteBuffer { private static int getLight(World world, Vector4f lightPos) { BlockPos.Mutable pos = new BlockPos.Mutable(); - float sky = 0, block = 0; + double sky = 0, block = 0; float offset = 1 / 8f; - for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset) - for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset) + for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset) { + for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset) { for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) { pos.setPos(lightPos.getX() + xOffset, lightPos.getY() + yOffset, lightPos.getZ() + zOffset); - sky += world.getLightLevel(LightType.SKY, pos) / 8f; - block += world.getLightLevel(LightType.BLOCK, pos) / 8f; + sky += skyLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.SKY, pos) / 8.0); + block += blockLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.BLOCK, pos) / 8.0); } + } + } return ((int) sky) << 20 | ((int) block) << 4; }