From 1ec299deff1bc16862472339b45dcda3a56a6916 Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Mon, 13 Sep 2021 18:11:04 +0200 Subject: [PATCH] Post-PR Datagen --- src/generated/resources/.cache/cache | 2 +- .../assets/create/lang/unfinished/zh_cn.json | 446 +++++++++--------- .../actors/FluidManipulationBehaviour.java | 14 +- .../create/foundation/config/CFluids.java | 4 +- 4 files changed, 234 insertions(+), 232 deletions(-) diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 3af0320b7..28f03b4a8 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -437,7 +437,7 @@ dbc823d8cb38598e75871a2187b2a58d7f77f86a assets/create/lang/unfinished/nl_nl.jso ac609477c295be1705d3efc07848ffe6779fd397 assets/create/lang/unfinished/pl_pl.json 95e17b968103e0ef62411489e699d39ac7ff0b64 assets/create/lang/unfinished/pt_br.json b37f50f613b0df44032fe5d618a5ce7227be8087 assets/create/lang/unfinished/ru_ru.json -2254cfb88d58f6932451a1548341f10749deb2df assets/create/lang/unfinished/zh_cn.json +fa465cd2c595bcd71449ad432a1908e27897177a assets/create/lang/unfinished/zh_cn.json 6192a7ede669ae6b6f8de6701b8a924d6a756c4a assets/create/lang/unfinished/zh_tw.json 487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index 2d31c18df..0d0f8f5bc 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,10 +1,10 @@ { - "_": "Missing Localizations: 5", + "_": "Missing Localizations: 4", "_": "->------------------------] Game Elements [------------------------<-", - "block.create.acacia_window": "金合欢窗户", - "block.create.acacia_window_pane": "金合欢窗户板", + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", "block.create.adjustable_chain_gearshift": "可调节链式传动箱", "block.create.adjustable_crate": "可调节板条箱", "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", @@ -26,8 +26,8 @@ "block.create.andesite_tunnel": "安山岩隧道", "block.create.basin": "工作盆", "block.create.belt": "传送带", - "block.create.birch_window": "白桦窗户", - "block.create.birch_window_pane": "白桦窗户板", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", "block.create.black_nixie_tube": "黑色辉光管", "block.create.black_sail": "黑色风帆", "block.create.black_seat": "黑色坐垫", @@ -56,12 +56,12 @@ "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", "block.create.chocolate": "巧克力", "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "时钟轴承", + "block.create.clockwork_bearing": "发条轴承", "block.create.clutch": "离合器", "block.create.cogwheel": "齿轮", "block.create.content_observer": "物品侦测器", "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜制背罐", + "block.create.copper_backtank": "Copper Backtank", "block.create.copper_block": "铜块", "block.create.copper_casing": "铜机壳", "block.create.copper_ore": "铜矿石", @@ -71,8 +71,8 @@ "block.create.creative_crate": "创造板条箱", "block.create.creative_fluid_tank": "创造流体储罐", "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红窗户", - "block.create.crimson_window_pane": "绯红窗户板", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", "block.create.crushing_wheel": "粉碎轮", "block.create.crushing_wheel_controller": "粉碎轮控制器", "block.create.cuckoo_clock": "布谷鸟闹钟", @@ -192,14 +192,14 @@ "block.create.green_seat": "绿色坐垫", "block.create.green_valve_handle": "绿色阀门手轮", "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "怪异钟", + "block.create.haunted_bell": "森魂钟", "block.create.honey": "蜂蜜", "block.create.horizontal_framed_glass": "竖直边框玻璃", "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", "block.create.hose_pulley": "软管滑轮", "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林窗户", - "block.create.jungle_window_pane": "丛林窗户板", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", "block.create.large_cogwheel": "大齿轮", "block.create.layered_andesite": "层叠安山岩", "block.create.layered_dark_scoria": "层叠深色熔渣", @@ -255,15 +255,15 @@ "block.create.metal_bracket": "金属支架", "block.create.millstone": "石磨", "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "生苔安山岩", - "block.create.mossy_dark_scoria": "生苔深色熔渣", - "block.create.mossy_diorite": "生苔闪长岩", - "block.create.mossy_dolomite": "生苔白云岩", - "block.create.mossy_gabbro": "生苔辉长岩", - "block.create.mossy_granite": "生苔花岗岩", - "block.create.mossy_limestone": "生苔石灰岩", - "block.create.mossy_scoria": "生苔熔渣", - "block.create.mossy_weathered_limestone": "生苔风化石灰岩", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", "block.create.natural_scoria": "天然熔渣", "block.create.nixie_tube": "辉光管", @@ -275,15 +275,15 @@ "block.create.orange_valve_handle": "橙色阀门手轮", "block.create.ornate_iron_window": "华丽铁窗户", "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "生草安山岩", - "block.create.overgrown_dark_scoria": "生草深色熔渣", - "block.create.overgrown_diorite": "生草闪长岩", - "block.create.overgrown_dolomite": "生草白云岩", - "block.create.overgrown_gabbro": "生草辉长岩", - "block.create.overgrown_granite": "生草花岗岩", - "block.create.overgrown_limestone": "生草石灰岩", - "block.create.overgrown_scoria": "生草熔渣", - "block.create.overgrown_weathered_limestone": "生草风化石灰岩", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", "block.create.paved_andesite": "安山岩铺路石", "block.create.paved_andesite_slab": "安山岩铺路石台阶", "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", @@ -321,7 +321,7 @@ "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉色辉光管", + "block.create.pink_nixie_tube": "粉红色辉光管", "block.create.pink_sail": "粉红色风帆", "block.create.pink_seat": "粉红色坐垫", "block.create.pink_valve_handle": "粉红色阀门手轮", @@ -385,7 +385,7 @@ "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", "block.create.scoria_cobblestone_wall": "熔渣圆石墙", "block.create.scoria_pillar": "竖纹熔渣", - "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.secondary_linear_chassis": "机壳底盘 2 号", "block.create.sequenced_gearshift": "可编程齿轮箱", "block.create.shadow_steel_casing": "暗影机壳", "block.create.shaft": "传动杆", @@ -393,8 +393,8 @@ "block.create.smart_fluid_pipe": "智能流体管道", "block.create.speedometer": "速度表", "block.create.spout": "注液器", - "block.create.spruce_window": "云杉窗户", - "block.create.spruce_window_pane": "云杉窗户板", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", "block.create.sticker": "黏着器", "block.create.sticky_mechanical_piston": "黏性动力活塞", "block.create.stockpile_switch": "存量转换器", @@ -467,7 +467,7 @@ "item.create.copper_sheet": "铜板", "item.create.crafter_slot_cover": "合成器盖板", "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", + "item.create.creative_blaze_cake": "创造模式烈焰蛋糕", "item.create.crushed_aluminum_ore": "粉碎铝矿石", "item.create.crushed_brass": "粉碎黄铜", "item.create.crushed_copper_ore": "粉碎铜矿石", @@ -498,7 +498,7 @@ "item.create.honeyed_apple": "蜜渍苹果", "item.create.incomplete_cogwheel": "齿轮(半成品)", "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密机构(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", "item.create.iron_sheet": "铁板", "item.create.linked_controller": "无线红石遥控器", "item.create.minecart_contraption": "装配过的矿车", @@ -506,7 +506,7 @@ "item.create.polished_rose_quartz": "磨制玫瑰石英", "item.create.potato_cannon": "土豆加农炮", "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密机构", + "item.create.precision_mechanism": "精密构件", "item.create.propeller": "扇叶", "item.create.red_sand_paper": "红沙砂纸", "item.create.refined_radiance": "光辉石", @@ -530,18 +530,18 @@ "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。", + "advancement.create.its_alive.desc": "首次激活动力学组件。", "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变结构的转速。", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", "advancement.create.overstressed": "过载", "advancement.create.overstressed.desc": "首次使能量网络过载。", "advancement.create.belt": "海带传动", "advancement.create.belt.desc": "用传送带连接两个传动杆", - "advancement.create.tunnel": "找掩护!", + "advancement.create.tunnel": "躲起来!", "advancement.create.tunnel.desc": "用隧道装饰传送带。", "advancement.create.splitter_tunnel": "分而治之", "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", @@ -558,7 +558,7 @@ "advancement.create.fan_lava": "地热取暖", "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "被洗涤气流洗了个澡。", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", "advancement.create.fan_smoke": "动力风箱", "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", "advancement.create.wrench": "细节调整", @@ -569,25 +569,25 @@ "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", "advancement.create.stressometer": "精密的应力控制", "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", - "advancement.create.aesthetics": "美观,即是一切!", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "Boom~ 加强!", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "治水", + "advancement.create.water_wheel": "掌控水流", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", - "advancement.create.chocolate_wheel": "味美动力", + "advancement.create.chocolate_wheel": "美味动力", "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "它本不应该起作用的......", - "advancement.create.cuckoo": "到点了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", "advancement.create.millstone": "便携式粉碎机", "advancement.create.millstone.desc": "放置一个石磨并且为其供能", "advancement.create.windmill": "微风吹拂", "advancement.create.windmill.desc": "组装风车。", "advancement.create.maxed_windmill": "强风肆虐", "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山纪元", + "advancement.create.andesite_casing": "安山时代", "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", "advancement.create.mechanical_drill": "坚如磐石,势如破竹", "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能", @@ -609,13 +609,13 @@ "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", "advancement.create.brass": "真正的合金", "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜", - "advancement.create.brass_casing": "黄铜纪元", + "advancement.create.brass_casing": "黄铜时代", "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", - "advancement.create.copper_casing": "铜之纪元", + "advancement.create.copper_casing": "铜器时代", "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", "advancement.create.spout": "哗啦啦", "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "全球啤酒厂", + "advancement.create.spout_potion": "环球酿造厂", "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", "advancement.create.chocolate": "幻想世界", "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", @@ -631,29 +631,29 @@ "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", "advancement.create.hose_pulley": "工业泄漏", "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片液体。", - "advancement.create.infinite_water": "排干海洋", + "advancement.create.infinite_water": "抽干大海", "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", "advancement.create.infinite_lava": "汲取行星核心", "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "幻想沉溺", + "advancement.create.infinite_chocolate": "美梦不饶人", "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", "advancement.create.crafter": "自动化装配", "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的结构。", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", "advancement.create.nixie_tube": "花样符号", "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", "advancement.create.deployer": "我就指着你了咋地?", "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", - "advancement.create.speed_controller": "工程师讨厌他!", + "advancement.create.speed_controller": "工程师的眼中钉", "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", "advancement.create.flywheel": "工厂之心", "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "高压", + "advancement.create.overstress_flywheel": "压力山大", "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密机构。", - "advancement.create.mechanical_arm": "忙碌的手!", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", "advancement.create.musical_arm": "没人能在我的 BGM 里打败我!", "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", @@ -673,7 +673,7 @@ "advancement.create.shadow_steel.desc": "制作一些暗影钢", "advancement.create.refined_radiance": "明亮而启灵", "advancement.create.refined_radiance.desc": "制作一个光辉石", - "advancement.create.chromatic_age": "异彩纪元", + "advancement.create.chromatic_age": "异彩时代", "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", "advancement.create.wand_of_symmetry": "简单的镜面几何学", "advancement.create.wand_of_symmetry.desc": "制作一个对称之杖", @@ -690,7 +690,7 @@ "_": "->------------------------] UI & Messages [------------------------<-", "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力建筑方块", + "itemGroup.create.palettes": "机械动力丨建筑方块", "death.attack.create.crush": "%1$s被压扁了", "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", @@ -728,13 +728,13 @@ "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", "create.recipe.pressing": "金属压片", "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "自动使用", + "create.recipe.deploying": "使用", "create.recipe.automatic_shapeless": "自动搅拌", "create.recipe.automatic_brewing": "自动酿造", "create.recipe.packing": "压块塑形", "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "板材切割", - "create.recipe.mechanical_crafting": "自动合成", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", "create.recipe.automatic_shaped": "自动合成", "create.recipe.block_cutting": "方块切割", "create.recipe.wood_cutting": "木材切割", @@ -742,15 +742,15 @@ "create.recipe.mystery_conversion": "神秘转化", "create.recipe.spout_filling": "注液", "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "流水线装配", + "create.recipe.sequenced_assembly": "序列组装", "create.recipe.assembly.next": "下一步:%1$s", "create.recipe.assembly.step": "第%1$s步:", "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "用辊压机辊压", + "create.recipe.assembly.pressing": "进行辊压", "create.recipe.assembly.spout_filling_fluid": "注入%1$s", "create.recipe.assembly.deploying_item": "安装%1$s", "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.repeat": "该序列需要重复 %1$s 次", "create.recipe.assembly.junk": "随机废料", "create.recipe.processing.chance": "%1$s%%概率", "create.recipe.heat_requirement.none": "无需加热", @@ -788,7 +788,7 @@ "create.gui.scrollInput.scrollToModify": "滚动修改", "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.scrollInput.shiftScrollsFaster": "按住 Shift 滚动更快", "create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择", "create.gui.toolmenu.cycle": "[SCROLL] 循环", "create.gui.symmetryWand.mirrorType": "镜子类型", @@ -806,14 +806,14 @@ "create.gui.terrainzapper.title": "手持式环境塑形器", "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "模糊模式(忽略材料分界)", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", "create.gui.terrainzapper.patternSection": "样式", "create.gui.terrainzapper.pattern.solid": "填满", "create.gui.terrainzapper.pattern.checkered": "棋盘格", "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.pattern.chance25": "随机填充 25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充 50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充 75%", "create.gui.terrainzapper.placement": "放置模式", "create.gui.terrainzapper.placement.merged": "结合", "create.gui.terrainzapper.placement.attached": "依附", @@ -822,8 +822,8 @@ "create.gui.terrainzapper.brush.cuboid": "矩形体", "create.gui.terrainzapper.brush.sphere": "球体", "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "连接的面", - "create.gui.terrainzapper.brush.cluster": "连接的立体区域", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", "create.gui.terrainzapper.tool": "填充类型", "create.gui.terrainzapper.tool.fill": "填充", "create.gui.terrainzapper.tool.place": "复写", @@ -832,8 +832,8 @@ "create.gui.terrainzapper.tool.overlay": "覆盖", "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右击以设置塑形类型", - "create.terrainzapper.usingBlock": "填充材料:%1$s", + "create.terrainzapper.shiftRightClickToSet": "按住 Shift 右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", @@ -850,20 +850,20 @@ "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "装置与矿车保持相同方向", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "装置方向保持不变", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", "create.contraptions.windmill.rotation_direction": "旋转方向", "create.contraptions.clockwork.clock_hands": "钟表指针", "create.contraptions.clockwork.hour_first": "时针优先", "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.contraptions.clockwork.hour_first_24": "24 小时制优先", "create.logistics.filter": "过滤器", "create.logistics.recipe_filter": "配方过滤器", "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频道. #1", - "create.logistics.secondFrequency": "频道. #2", + "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", + "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", "create.logistics.filter.apply": "已将过滤应用于%1$s。", "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", @@ -874,13 +874,13 @@ "create.gui.goggles.pole_length": "活塞杆长度:", "create.gui.goggles.fluid_container": "流体容器信息:", "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该结构:", + "create.gui.assembly.exception": "无法组装该装置:", "create.gui.assembly.exception.unmovableBlock": "无法移动的方块:(%4$s)位于 [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "结构中的方块数量过多。\n配置中的最大数量限制为:%1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。\n配置中的最大数量限制为:%1$s", + "create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足。%1$s\n最低需要 %2$s 个方块", + "create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足。%1$s", "create.gui.gauge.info_header": "仪表信息:", "create.gui.speedometer.title": "旋转速度", "create.gui.stressometer.title": "网络应力", @@ -919,7 +919,7 @@ "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "第一个位置。", "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.noTarget": "按住 Ctrl 选择空气方块。", "create.schematicAndQuill.abort": "删除选择。", "create.schematicAndQuill.title": "蓝图名:", "create.schematicAndQuill.convert": "立即保存并部署", @@ -945,18 +945,18 @@ "create.schematic.tool.flip": "翻转", "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右击以放置。", - "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离。", + "create.schematic.tool.deploy.description.2": "按住 Ctrl 以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住 Ctrl 鼠标滚动更改距离。", "create.schematic.tool.move.description.0": "水平移动蓝图", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住 Ctrl 鼠标滚动移动。", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "垂直移动蓝图", - "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", + "create.schematic.tool.movey.description.1": "按住 Ctrl 鼠标滚动上下移动", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", + "create.schematic.tool.rotate.description.1": "按住 Ctrl 鼠标滚动旋转90度", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "立即将结构放置在世界上", @@ -964,7 +964,7 @@ "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", "create.schematic.tool.print.description.3": "", "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住 Ctrl 鼠标滚动将其翻转。", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", @@ -991,7 +991,7 @@ "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", @@ -1003,17 +1003,17 @@ "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "准备", - "create.schematicannon.status.running": "运行", - "create.schematicannon.status.finished": "完成", + "create.schematicannon.status.idle": "闲置中", + "create.schematicannon.status.ready": "准备中", + "create.schematicannon.status.running": "运行中", + "create.schematicannon.status.finished": "已完成", "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "停止", - "create.schematicannon.status.noGunpowder": "火药消耗完毕", - "create.schematicannon.status.targetNotLoaded": "方块未加载", - "create.schematicannon.status.targetOutsideRange": "定位目标太远", - "create.schematicannon.status.searching": "搜索", - "create.schematicannon.status.skipping": "跳过", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", "create.schematicannon.status.missingBlock": "缺少方块:", "create.schematicannon.status.placing": "建筑中", "create.schematicannon.status.clearing": "清除方块中", @@ -1022,7 +1022,7 @@ "create.schematicannon.status.schematicExpired": "蓝图文件已过期", "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明* \n\n由于未加载相关区块,材料清单可能不正确。", + "create.materialChecklist.blocksNotLoaded": "*免责声明* ", "create.gui.filter.deny_list": "黑名单", "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", @@ -1064,20 +1064,20 @@ "create.item_attributes.in_item_group": "属于%1$s", "create.item_attributes.in_item_group.inverted": "不属于%1$s", "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不是由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", "create.item_attributes.shulker_level": "潜影盒是%1$s的", "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", "create.item_attributes.shulker_level.full": "满", "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "半满", + "create.item_attributes.shulker_level.partial": "部分填充", "create.item_attributes.has_enchant": "有附魔效果%1$s", "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", "create.item_attributes.color": "染色为%1$s", "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.max_enchanted": "已达到最高附魔等", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.has_fluid": "包含%1$s", - "create.item_attributes.has_fluid.inverted": "不包含%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", "create.item_attributes.has_name": "有自定义名称%1$s", "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", "create.item_attributes.book_author": "由%1$s编写", @@ -1099,8 +1099,8 @@ "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", "create.gui.attribute_filter.add_attribute": "向列表中添加属性", "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", @@ -1132,14 +1132,14 @@ "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "向%1$s存储物品", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有 %1$s 个输入,%2$s 个输出。", "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", "create.weighted_ejector.target_set": "目标已选取", "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.targeting": "弹射至 [%1$s,%2$s,%3$s]", "create.weighted_ejector.stack_size": "弹射物品堆数量", "create.logistics.when_multiple_outputs_available": "当多个输出可用时", @@ -1165,22 +1165,22 @@ "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "等待分配的物品:", - "create.tooltip.brass_tunnel.contains_entry": "> %2$s个%1$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", "create.tooltip.brass_tunnel.retrieve": "鼠标右击取出", "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按%1$s,%2$s,%3$s,%4$s,%5$s或%6$s选择要将该频率绑定到哪个按键。", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "按键:%1$s,频道 #1", - "create.linked_controller.frequency_slot_2": "按键:%1$s,频道 #2", + "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", - "create.crafting_blueprint.crafting_slot": "合成材料格", + "create.crafting_blueprint.crafting_slot": "原料槽", "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示的图标", + "create.crafting_blueprint.display_slot": "展示槽", "create.crafting_blueprint.inferred": "已根据合成配方自动设定", "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "展示的图标角标", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", "create.crafting_blueprint.optional": "可选", "create.potato_cannon.ammo.attack_damage": "%1$s 攻击伤害", @@ -1192,7 +1192,7 @@ "create.hint.mechanical_arm_no_targets.title": "没有目标", "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在手持机械臂的同时,右击选取传送带、置物台、漏斗或其他设备来设置目标。", "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承来_激活_你新建造的结构。", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", "create.hint.full_deployer.title": "机械手物品溢出", "create.hint.full_deployer": "_机械手_包含_过剩的物品,_需要被_提取。你需要_使用_料斗,__漏斗_或其他方法将溢出释放出来。", @@ -1206,15 +1206,15 @@ "create.gui.config.overlay8": "重置到默认位置", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器现在的 TPS 速度被降低为 %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在的 TPS 速度被降低为 >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常的 TPS 速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的 TPS 速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器 TPS 速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "神秘的力量阻止你拾取这个矿车装置。", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起。", "_": "->------------------------] Subtitles [------------------------<-", @@ -1231,12 +1231,12 @@ "create.subtitle.blaze_munch": "烈焰人:咀嚼", "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "怪异钟:鸣响", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", "create.subtitle.scroll_value": "拨码输入:咔哒", "create.subtitle.crafter_craft": "动力合成器:合成中", "create.subtitle.controller_put": "遥控器:放进讲台", "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "部件:被破坏", + "create.subtitle.wrench_remove": "组件:被破坏", "create.subtitle.cogs": "齿轮:嘎吱作响", "create.subtitle.slime_added": "粘液:挤碎声", "create.subtitle.wrench_rotate": "扳手:拧动", @@ -1276,7 +1276,7 @@ "block.create.seat.tooltip": "坐垫", "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。", "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左 Shift 可离开_坐垫_。", "item.create.blaze_cake.tooltip": "烈焰蛋糕", "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", @@ -1316,7 +1316,7 @@ "item.create.potato_cannon.tooltip": "土豆加农炮", "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", "item.create.potato_cannon.tooltip.condition1": "当右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可做弹药的物品。", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", "item.create.potato_cannon.tooltip.condition2": "当装备铜制背罐时", "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", @@ -1359,8 +1359,8 @@ "block.create.schematicannon.tooltip": "蓝图加农炮", "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "当右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_配置面板_。", + "block.create.schematicannon.tooltip.condition1": "When R-Clicked", + "block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_", "block.create.schematic_table.tooltip": "蓝图桌", "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", @@ -1412,10 +1412,10 @@ "block.create.creative_crate.tooltip.condition1": "当标记了物品时", "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_,而任何_放置_到容器中的物品都会被_送入虚空_", - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "对着烈焰人燃烧室使用", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", "block.create.controller_rail.tooltip": "控制铁轨", "block.create.controller_rail.tooltip.summary": "一种_汇流的,受红石信号影响的_铁轨,可以_较好地控制_经过矿车的_移动速度_。", @@ -1428,7 +1428,7 @@ "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。可以回复_饥饿值_并获得_急迫_效果。", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。可以恢复_饥饿值_并获得_急迫_效果。", "item.create.refined_radiance.tooltip": "光辉石", "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", @@ -1443,13 +1443,13 @@ "item.create.linked_controller.tooltip": "无线红石遥控器", "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", "item.create.linked_controller.tooltip.condition1": "右击时", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_移动_按键将被用来_操作遥控器_而不是移动玩家。", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", "item.create.linked_controller.tooltip.condition2": "潜行右击时", "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端时", - "item.create.linked_controller.tooltip.behaviour3": "启用_配对模式_,按_六个按键_中的一个来配对_无线红石信号终端_的_频率_。", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", "item.create.linked_controller.tooltip.condition4": "右击讲台时", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用。(潜行右击来取回遥控器。)", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", "item.create.diving_helmet.tooltip": "潜水头盔", "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", @@ -1469,24 +1469,24 @@ "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上。设置特定的_原料排布_以便更快地手搓物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置特定的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", "item.create.crafting_blueprint.condition1": "当右击空的格子时", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及设置显示的图标。", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", "item.create.crafting_blueprint.condition2": "当右击设置好的格子时", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_以一次合成_一组_。", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或运输结构链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", "item.create.minecart_coupling.tooltip.condition1": "作用与矿车时", "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起,在移动时将它们保持_恒定的距离_。", "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜质钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜质钟_。放在_灵魂火_的正上方可能会产生意料之外的后果......", - "block.create.haunted_bell.tooltip": "怪异钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,其中充满了来自下界的迷失的灵魂。", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失的灵魂缠绕于其上。", "block.create.haunted_bell.tooltip.condition1": "当手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_黑暗_的地方。", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", "_": "->------------------------] Ponder Content [------------------------<-", @@ -1504,10 +1504,10 @@ "create.ponder.think_back": "回想", "create.ponder.slow_text": "舒适阅读", "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索项目列表", + "create.ponder.welcome": "欢迎来到思索界面", "create.ponder.categories": "机械动力中包含的条目", "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索项目列表", + "create.ponder.index_title": "思索索引", "create.ponder.shared.rpm16": "16 RPM", "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为。", "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内。", @@ -1515,12 +1515,12 @@ "create.ponder.shared.rpm8": "8 RPM", "create.ponder.shared.ctrl_and": "Ctrl +", "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 R", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", "create.ponder.tag.redstone": "逻辑组件", "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处。", - "create.ponder.tag.contraption_assembly": "方块连接物件", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的物件", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", "create.ponder.tag.fluids": "流体操纵器械", "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作。", "create.ponder.tag.decoration": "装饰", @@ -1579,7 +1579,7 @@ "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "当结构停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", "create.ponder.belt_casing.header": "带机壳的传送带", @@ -1642,20 +1642,20 @@ "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站组装运动结构", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接结构", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接装置", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配结构的方向锁定了,那么结构的方向将不再改变", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", @@ -1686,12 +1686,12 @@ "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用时钟轴承来移动结构", - "create.ponder.clockwork_bearing.text_1": "时钟轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", "create.ponder.clockwork_bearing.text_3": "3:00", "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以来激活/停止结构运动", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", @@ -1710,9 +1710,9 @@ "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限数量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它来设置它提供的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取设置的流体", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的液体都将被销毁", "create.ponder.creative_motor.header": "使用创造马达发生旋转", @@ -1743,7 +1743,7 @@ "create.ponder.deployer.text_9": "以及攻击生物", "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的结构上时...", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时...", "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", @@ -1773,12 +1773,12 @@ "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "使用包含灵魂的物品可以将火焰变为灵魂火", - "create.ponder.empty_blaze_burner.text_6": "但是,这样的热源不足以给机器提加工供足够的热量", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "遮掩流体管道", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装有铜机壳的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", "create.ponder.fan_direction.header": "鼓风机的气流", @@ -1801,31 +1801,31 @@ "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手为直的管道增加观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向连接", - "create.ponder.fluid_pipe_flow.text_4": "通过使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正被消耗", - "create.ponder.fluid_pipe_flow.text_6": "当管道内的液体流彻底联通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的液体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源块...", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块...", "create.ponder.fluid_pipe_interaction.text_4": "...或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多其他方块中直接抽取流体", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "多格流体储罐可以被放置在一起来提供更大的容量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大可以有3x3的横截面...", - "create.ponder.fluid_tank_sizes.text_3": "...并且可以有超过30格高", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为 3x3...", + "create.ponder.fluid_tank_sizes.text_3": "...并且可以超过 30 格高", "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以从任何一面将流体输入/输出流体储罐", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器将流体装入或取出储罐", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", "create.ponder.flywheel.header": "使用飞轮来产生旋转力", @@ -1882,8 +1882,8 @@ "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机结构的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机结构可以移动与其相接的方块。", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", @@ -1902,32 +1902,32 @@ "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便的抽取或填满一个较大区域中的流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取液体或填满液体的操作", "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入软管滑轮以在下方放置流体源...", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源...", "create.ponder.hose_pulley.text_6": "...或者提供吸力来抽取世界中的流体", "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "从大型水体中抽取或向其排放", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的水体中时...", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时...", "create.ponder.hose_pulley_infinite.text_2": "...它在抽取或排放液体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限的抽取或向其排放流体", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作。", - "create.ponder.hose_pulley_level.text_2": "流体会由上至下被抽取", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "流体将会由下至上被填充", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取容器中的流体", - "create.ponder.item_drain.text_2": "右键点击可以将手持的容器中的流体倒入分液池", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", "create.ponder.item_drain.text_3": "当物品从侧面输入时...", - "create.ponder.item_drain.text_4": "...物品将会经过分液池顶部,并在过程中将其包含的液体排入分液池", - "create.ponder.item_drain.text_5": "流体管到可以从分液池中抽取液体", + "create.ponder.item_drain.text_4": "...物品将会经过分液池顶部,并在此过程中将其包含的液体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取液体", "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", @@ -2042,29 +2042,29 @@ "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "当传送带上的物品经过辊压机下方时....", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上...", "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊轧,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了 2x2 或者 3x3 网格的配方,以及一些额外的配方", "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道中的液体流向", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示液体流向", - "create.ponder.mechanical_pump_flow.text_3": "后方的管道中将会产生吸力...", - "create.ponder.mechanical_pump_flow.text_4": "...而液体将被输入前方的管道", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变液体流向", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体...", + "create.ponder.mechanical_pump_flow.text_4": "...而泵前的网络则把这些液体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "输入动力将会影响压力改变速度...", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递 16 格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度...", "create.ponder.mechanical_pump_speed.text_3": "...以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "多个并联动力泵的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "交替摆放动力泵可以方便的控制液体流动", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", @@ -2077,7 +2077,7 @@ "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以配合其两侧的传送带输入输出", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", @@ -2090,8 +2090,8 @@ "create.ponder.nixie_tube.header": "使用辉光管", "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在其上右键使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右键以更改辉光管的显示颜色", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", "create.ponder.piston_pole.header": "活塞延长杆", "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", @@ -2204,11 +2204,11 @@ "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作", - "create.ponder.smart_pipe.header": "使用智能流体管道控制液体流动", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右键过滤槽来标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管线中时,只有匹配过滤器的流体才能流入它后方的管道", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", "create.ponder.speedometer.header": "使用速度表来监测转速", "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", @@ -2216,10 +2216,10 @@ "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过的,可以接受该流体的物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管线可以将流体输入注液器", - "create.ponder.spout_filling.text_4": "要被处理的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时...", "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", @@ -2227,7 +2227,7 @@ "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时...", "create.ponder.stabilized_bearings.text_2": "...它会确保它转盘的垂直朝向不变", "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子结构的垂直朝向也不会改变", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", "create.ponder.sticker.header": "使用黏着器来黏附方块", "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", @@ -2255,9 +2255,9 @@ "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", "create.ponder.valve_pipe.header": "使用阀门管道控制液体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网中液体的去处", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供旋转向‘打开’方向的力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", "create.ponder.water_wheel.header": "使用水车产生旋转力", diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidManipulationBehaviour.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidManipulationBehaviour.java index a417ef747..186aa9589 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidManipulationBehaviour.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidManipulationBehaviour.java @@ -90,11 +90,11 @@ public abstract class FluidManipulationBehaviour extends TileEntityBehaviour { protected int maxBlocks() { return AllConfigs.SERVER.fluids.hosePulleyBlockThreshold.get(); } - + protected boolean fillInfinite() { return AllConfigs.SERVER.fluids.fillInfinite.get(); } - + public void reset() { if (affectedArea != null) scheduleUpdatesInAffectedArea(); @@ -113,7 +113,9 @@ public abstract class FluidManipulationBehaviour extends TileEntityBehaviour { protected void scheduleUpdatesInAffectedArea() { World world = getWorld(); - BlockPos.betweenClosedStream(new BlockPos(affectedArea.x0 - 1, affectedArea.y0 - 1, affectedArea.z0 - 1), new BlockPos(affectedArea.x1 + 1, affectedArea.y1 + 1, affectedArea.z1 + 1)) + BlockPos + .betweenClosedStream(new BlockPos(affectedArea.x0 - 1, affectedArea.y0 - 1, affectedArea.z0 - 1), + new BlockPos(affectedArea.x1 + 1, affectedArea.y1 + 1, affectedArea.z1 + 1)) .forEach(pos -> { FluidState nextFluidState = world.getFluidState(pos); if (nextFluidState.isEmpty()) @@ -200,9 +202,9 @@ public abstract class FluidManipulationBehaviour extends TileEntityBehaviour { : fluid.getAttributes() .getEmptySound(); if (soundevent == null) - soundevent = fluid.is(FluidTags.LAVA) - ? fillSound ? SoundEvents.BUCKET_FILL_LAVA : SoundEvents.BUCKET_EMPTY_LAVA - : fillSound ? SoundEvents.BUCKET_FILL : SoundEvents.BUCKET_EMPTY; + soundevent = + fluid.is(FluidTags.LAVA) ? fillSound ? SoundEvents.BUCKET_FILL_LAVA : SoundEvents.BUCKET_EMPTY_LAVA + : fillSound ? SoundEvents.BUCKET_FILL : SoundEvents.BUCKET_EMPTY; world.playSound(null, splooshPos, soundevent, SoundCategory.BLOCKS, 0.3F, 1.0F); if (world instanceof ServerWorld) diff --git a/src/main/java/com/simibubi/create/foundation/config/CFluids.java b/src/main/java/com/simibubi/create/foundation/config/CFluids.java index f0c3c251c..2b56185d2 100644 --- a/src/main/java/com/simibubi/create/foundation/config/CFluids.java +++ b/src/main/java/com/simibubi/create/foundation/config/CFluids.java @@ -9,7 +9,7 @@ public class CFluids extends ConfigBase { public ConfigInt hosePulleyBlockThreshold = i(10000, -1, "hosePulleyBlockThreshold", Comments.blocks, Comments.toDisable, Comments.hosePulleyBlockThreshold); - public ConfigBool fillInfinite = b(false, "fillInfinite",Comments.fillInfinite); + public ConfigBool fillInfinite = b(false, "fillInfinite", Comments.fillInfinite); public ConfigInt hosePulleyRange = i(128, 1, "hosePulleyRange", Comments.blocks, Comments.hosePulleyRange); @Override @@ -29,7 +29,7 @@ public class CFluids extends ConfigBase { static String toDisable = "[-1 to disable this behaviour]"; static String hosePulleyBlockThreshold = "The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source."; - static String fillInfinite="Does hose pulley poor fluids to the world even if it is an infinite source?"; + static String fillInfinite = "Whether hose pulleys should continue filling up above-threshold sources"; } }