mirror of
https://github.com/Creators-of-Create/Create.git
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Spicy light update listening api.
- Round 1, no profiling done yet, not everything uses it. - WeakHashSet could be useful elsewhere, too.
This commit is contained in:
parent
1310b88828
commit
20189a86fc
11 changed files with 400 additions and 27 deletions
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@ -1,10 +1,15 @@
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package com.simibubi.create.content.contraptions.components.structureMovement;
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import net.minecraft.world.ILightReader;
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import net.minecraft.world.LightType;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.RenderedContraption;
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import com.simibubi.create.foundation.render.backend.light.GridAlignedBB;
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import com.simibubi.create.foundation.render.backend.light.LightUpdateListener;
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import com.simibubi.create.foundation.render.backend.light.LightUpdater;
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import com.simibubi.create.foundation.render.backend.light.LightVolume;
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public abstract class ContraptionLighter<C extends Contraption> {
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public abstract class ContraptionLighter<C extends Contraption> implements LightUpdateListener {
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protected final C contraption;
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public final LightVolume lightVolume;
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@ -21,14 +26,8 @@ public abstract class ContraptionLighter<C extends Contraption> {
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lightVolume.initialize(contraption.entity.world);
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scheduleRebuild = true;
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}
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protected GridAlignedBB contraptionBoundsToVolume(GridAlignedBB bounds) {
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bounds.grow(1); // so we have at least enough data on the edges to avoid artifacts and have smooth lighting
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bounds.minY = Math.max(bounds.minY, 0);
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bounds.maxY = Math.min(bounds.maxY, 255);
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return bounds;
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startListening();
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}
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public void tick(RenderedContraption owner) {
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@ -39,4 +38,26 @@ public abstract class ContraptionLighter<C extends Contraption> {
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}
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public abstract GridAlignedBB getContraptionBounds();
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@Override
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public void onLightUpdate(ILightReader world, LightType type, GridAlignedBB changed) {
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lightVolume.notifyLightUpdate(world, type, changed);
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}
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@Override
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public void onLightPacket(ILightReader world, int chunkX, int chunkZ) {
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lightVolume.notifyLightPacket(world, chunkX, chunkZ);
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}
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protected void startListening() {
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LightUpdater.getInstance().startListening(bounds, this);
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}
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protected GridAlignedBB contraptionBoundsToVolume(GridAlignedBB bounds) {
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bounds.grow(1); // so we have at least enough data on the edges to avoid artifacts and have smooth lighting
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bounds.minY = Math.max(bounds.minY, 0);
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bounds.maxY = Math.min(bounds.maxY, 255);
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return bounds;
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}
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}
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@ -25,6 +25,8 @@ public class NonStationaryLighter<C extends Contraption> extends ContraptionLigh
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if (!contraptionBounds.sameAs(bounds)) {
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lightVolume.move(contraption.entity.world, contraptionBoundsToVolume(contraptionBounds));
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bounds = contraptionBounds;
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startListening();
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}
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}
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@ -17,6 +17,6 @@ public abstract class ActorInstance {
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public void beginFrame() { }
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protected int localBlockLight() {
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return modelManager.contraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos);
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return modelManager.getContraption().renderWorld.getLightLevel(LightType.BLOCK, context.localPos);
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}
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}
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@ -20,16 +20,17 @@ import net.minecraft.world.gen.feature.template.Template;
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import org.apache.commons.lang3.tuple.Pair;
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import javax.annotation.Nullable;
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import java.lang.ref.WeakReference;
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import java.util.ArrayList;
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public class ContraptionKineticRenderer extends InstancedTileRenderer<ContraptionProgram> {
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protected ArrayList<com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance> actors = new ArrayList<>();
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public final RenderedContraption contraption;
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private final WeakReference<RenderedContraption> contraption;
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ContraptionKineticRenderer(RenderedContraption contraption) {
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this.contraption = contraption;
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this.contraption = new WeakReference<>(contraption);
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}
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@Override
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@ -77,6 +78,10 @@ public class ContraptionKineticRenderer extends InstancedTileRenderer<Contraptio
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return getMaterial(KineticRenderMaterials.ACTORS);
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}
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public RenderedContraption getContraption() {
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return contraption.get();
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}
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@Override
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public BlockPos getOriginCoordinate() {
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return BlockPos.ZERO;
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@ -54,12 +54,6 @@ public class ContraptionRenderDispatcher {
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public static final Compartment<Pair<Contraption, Integer>> CONTRAPTION = new Compartment<>();
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protected static PlacementSimulationWorld renderWorld;
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public static void notifyLightUpdate(ILightReader world, LightType type, SectionPos pos) {
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for (RenderedContraption renderer : renderers.values()) {
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renderer.getLighter().lightVolume.notifyLightUpdate(world, type, pos);
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}
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}
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public static void notifyLightPacket(ILightReader world, int chunkX, int chunkZ) {
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for (RenderedContraption renderer : renderers.values()) {
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renderer.getLighter().lightVolume.notifyLightPacket(world, chunkX, chunkZ);
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@ -11,6 +11,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.backend.light.ILightListener;
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import com.simibubi.create.foundation.render.backend.light.LightUpdater;
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import net.minecraft.client.multiplayer.ClientChunkProvider;
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import net.minecraft.util.math.SectionPos;
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@ -54,6 +55,6 @@ public abstract class LightUpdateMixin extends AbstractChunkProvider {
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});
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}
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ContraptionRenderDispatcher.notifyLightUpdate(world, type, pos);
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LightUpdater.getInstance().onLightUpdate(world, type, pos.asLong());
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}
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}
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@ -1,13 +1,19 @@
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package com.simibubi.create.foundation.mixin;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.backend.RenderWork;
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import com.simibubi.create.foundation.render.backend.light.ILightListener;
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import com.simibubi.create.foundation.render.backend.light.LightUpdater;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.network.play.ClientPlayNetHandler;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.network.play.server.SUpdateLightPacket;
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import net.minecraft.util.math.SectionPos;
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import net.minecraft.world.chunk.Chunk;
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import java.util.Map;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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@ -30,14 +36,16 @@ public class NetworkLightUpdateMixin {
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if (chunk != null) {
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chunk.getTileEntityMap()
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.values()
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.stream()
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.filter(tile -> tile instanceof ILightListener)
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.map(tile -> (ILightListener) tile)
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.forEach(ILightListener::onChunkLightUpdate);
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.values()
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.forEach(tile -> {
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CreateClient.kineticRenderer.get(world).onLightUpdate(tile);
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if (tile instanceof ILightListener)
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((ILightListener) tile).onChunkLightUpdate();
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});
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}
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ContraptionRenderDispatcher.notifyLightPacket(world, chunkX, chunkZ);
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LightUpdater.getInstance().onLightPacket(world, chunkX, chunkZ);
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});
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}
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}
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@ -0,0 +1,26 @@
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package com.simibubi.create.foundation.render.backend.light;
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import net.minecraft.world.ILightReader;
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import net.minecraft.world.LightType;
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/**
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* Anything can implement this, implementors should call {@link LightUpdater#startListening}
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* appropriately to make sure they get the updates they want.
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*/
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public interface LightUpdateListener {
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/**
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* Called when a light updates in a chunk the implementor cares about.
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*/
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void onLightUpdate(ILightReader world, LightType type, GridAlignedBB changed);
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/**
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* Called when the server sends light data to the client.
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*/
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default void onLightPacket(ILightReader world, int chunkX, int chunkZ) {
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GridAlignedBB changedVolume = GridAlignedBB.fromChunk(chunkX, chunkZ);
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onLightUpdate(world, LightType.BLOCK, changedVolume);
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onLightUpdate(world, LightType.SKY, changedVolume);
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}
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}
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@ -0,0 +1,198 @@
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package com.simibubi.create.foundation.render.backend.light;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.LongRBTreeSet;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.SectionPos;
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import net.minecraft.world.ILightReader;
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import net.minecraft.world.LightType;
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import java.util.*;
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import java.util.function.LongConsumer;
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import com.simibubi.create.foundation.utility.WeakHashSet;
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/**
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* By using WeakReferences we can automatically remove listeners when they are garbage collected.
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* This allows us to easily be more clever about how we store the listeners. Each listener is associated
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* with 2 sets of longs indicating what chunks and sections each listener is in. Additionally, a reverse
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* mapping is created to allow for fast lookups when light updates. The reverse mapping is more interesting,
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* but {@link #listenersToSections}, and {@link #listenersToChunks} are used to know what sections and
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* chunks we need to remove the listeners from if they re-subscribe. Otherwise, listeners could get updates
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* they no longer care about. This is done in {@link #clearSections} and {@link #clearChunks}
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*/
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public class LightUpdater {
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private static LightUpdater instance;
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public static LightUpdater getInstance() {
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if (instance == null)
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instance = new LightUpdater();
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return instance;
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}
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private final Long2ObjectMap<WeakHashSet<LightUpdateListener>> sections;
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private final WeakHashMap<LightUpdateListener, LongRBTreeSet> listenersToSections;
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private final Long2ObjectMap<WeakHashSet<LightUpdateListener>> chunks;
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private final WeakHashMap<LightUpdateListener, LongRBTreeSet> listenersToChunks;
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public LightUpdater() {
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sections = new Long2ObjectOpenHashMap<>();
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listenersToSections = new WeakHashMap<>();
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chunks = new Long2ObjectOpenHashMap<>();
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listenersToChunks = new WeakHashMap<>();
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}
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/**
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* Add a listener associated with the given {@link BlockPos}.
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*
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* When a light update occurs in the chunk the position is contained in,
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* {@link LightUpdateListener#onLightUpdate} will be called.
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*
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* @param pos The position in the world that the listener cares about.
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* @param listener The object that wants to receive light update notifications.
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*/
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public void startListening(BlockPos pos, LightUpdateListener listener) {
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LongRBTreeSet sections = clearSections(listener);
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LongRBTreeSet chunks = clearChunks(listener);
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long sectionPos = worldToSection(pos);
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addToSection(sectionPos, listener);
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sections.add(sectionPos);
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long chunkPos = sectionToChunk(sectionPos);
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addToChunk(chunkPos, listener);
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chunks.add(chunkPos);
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}
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/**
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* Add a listener associated with the given {@link GridAlignedBB}.
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*
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* When a light update occurs in any chunk spanning the given volume,
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* {@link LightUpdateListener#onLightUpdate} will be called.
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*
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* @param volume The volume in the world that the listener cares about.
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* @param listener The object that wants to receive light update notifications.
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*/
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public void startListening(GridAlignedBB volume, LightUpdateListener listener) {
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LongRBTreeSet sections = clearSections(listener);
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LongRBTreeSet chunks = clearSections(listener);
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int minX = SectionPos.toChunk(volume.minX);
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int minY = SectionPos.toChunk(volume.minY);
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int minZ = SectionPos.toChunk(volume.minZ);
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int maxX = SectionPos.toChunk(volume.maxX);
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int maxY = SectionPos.toChunk(volume.maxY);
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int maxZ = SectionPos.toChunk(volume.maxZ);
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for (int x = minX; x <= maxX; x++) {
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for (int z = minZ; z <= maxZ; z++) {
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for (int y = minY; y <= maxY; y++) {
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long sectionPos = SectionPos.asLong(x, y, z);
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addToSection(sectionPos, listener);
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sections.add(sectionPos);
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}
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long chunkPos = SectionPos.asLong(x, 0, z);
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addToChunk(chunkPos, listener);
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chunks.add(chunkPos);
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}
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}
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}
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/**
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* Dispatch light updates to all registered {@link LightUpdateListener}s.
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*
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* @param world The world in which light was updated.
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* @param type The type of light that changed.
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* @param sectionPos A long representing the section position where light changed.
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*/
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public void onLightUpdate(ILightReader world, LightType type, long sectionPos) {
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WeakHashSet<LightUpdateListener> set = sections.get(sectionPos);
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if (set == null || set.isEmpty()) return;
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GridAlignedBB chunkBox = GridAlignedBB.fromSection(SectionPos.from(sectionPos));
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for (LightUpdateListener listener : set) {
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listener.onLightUpdate(world, type, chunkBox.copy());
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}
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}
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/**
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* Dispatch light updates to all registered {@link LightUpdateListener}s
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* when the server sends lighting data for an entire chunk.
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*
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* @param world The world in which light was updated.
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*/
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public void onLightPacket(ILightReader world, int chunkX, int chunkZ) {
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long chunkPos = SectionPos.asLong(chunkX, 0, chunkZ);
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WeakHashSet<LightUpdateListener> set = chunks.get(chunkPos);
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if (set == null || set.isEmpty()) return;
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for (LightUpdateListener listener : set) {
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listener.onLightPacket(world, chunkX, chunkZ);
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}
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}
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private LongRBTreeSet clearChunks(LightUpdateListener listener) {
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return clear(listener, listenersToChunks, chunks);
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}
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private LongRBTreeSet clearSections(LightUpdateListener listener) {
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return clear(listener, listenersToSections, sections);
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}
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private LongRBTreeSet clear(LightUpdateListener listener, WeakHashMap<LightUpdateListener, LongRBTreeSet> listeners, Long2ObjectMap<WeakHashSet<LightUpdateListener>> lookup) {
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LongRBTreeSet set = listeners.get(listener);
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if (set == null) {
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set = new LongRBTreeSet();
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listeners.put(listener, set);
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} else {
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set.forEach((LongConsumer) l -> {
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WeakHashSet<LightUpdateListener> listeningSections = lookup.get(l);
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if (listeningSections != null) listeningSections.remove(listener);
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});
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set.clear();
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}
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return set;
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}
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private void addToSection(long sectionPos, LightUpdateListener listener) {
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getOrCreate(sections, sectionPos).add(listener);
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}
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private void addToChunk(long chunkPos, LightUpdateListener listener) {
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getOrCreate(chunks, chunkPos).add(listener);
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}
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private WeakHashSet<LightUpdateListener> getOrCreate(Long2ObjectMap<WeakHashSet<LightUpdateListener>> sections, long chunkPos) {
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WeakHashSet<LightUpdateListener> set = sections.get(chunkPos);
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if (set == null) {
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set = new WeakHashSet<>();
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sections.put(chunkPos, set);
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}
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return set;
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}
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public static long worldToSection(BlockPos pos) {
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return SectionPos.asLong(pos.getX(), pos.getY(), pos.getZ());
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}
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public static long sectionToChunk(long sectionPos) {
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return sectionPos & 0xFFFFFFFFFFF_00000L;
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}
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}
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@ -123,17 +123,21 @@ public class LightVolume {
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}
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}
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public void notifyLightUpdate(ILightReader world, LightType type, SectionPos location) {
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GridAlignedBB changedVolume = GridAlignedBB.fromSection(location);
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public void notifyLightUpdate(ILightReader world, LightType type, GridAlignedBB changedVolume) {
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if (removed)
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return;
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if (!changedVolume.intersects(sampleVolume))
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return;
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changedVolume.intersectAssign(sampleVolume); // compute the region contained by us that has dirty lighting data.
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changedVolume = changedVolume.intersect(sampleVolume); // compute the region contained by us that has dirty lighting data.
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if (type == LightType.BLOCK) copyBlock(world, changedVolume);
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else if (type == LightType.SKY) copySky(world, changedVolume);
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}
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public void notifyLightPacket(ILightReader world, int chunkX, int chunkZ) {
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if (removed) return;
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GridAlignedBB changedVolume = GridAlignedBB.fromChunk(chunkX, chunkZ);
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if (!changedVolume.intersects(sampleVolume))
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return;
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@ -0,0 +1,114 @@
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package com.simibubi.create.foundation.utility;
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import net.minecraft.util.Unit;
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import java.util.*;
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public class WeakHashSet<T> extends AbstractSet<T> {
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WeakHashMap<T, Unit> map;
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public WeakHashSet() {
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map = new WeakHashMap<>();
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}
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/**
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* Constructs a new set containing the elements in the specified
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* collection. The <tt>HashMap</tt> is created with default load factor
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* (0.75) and an initial capacity sufficient to contain the elements in
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* the specified collection.
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*
|
||||
* @param c the collection whose elements are to be placed into this set
|
||||
* @throws NullPointerException if the specified collection is null
|
||||
*/
|
||||
public WeakHashSet(Collection<? extends T> c) {
|
||||
map = new WeakHashMap<>(Math.max((int) (c.size()/.75f) + 1, 16));
|
||||
addAll(c);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new, empty set; the backing <tt>HashMap</tt> instance has
|
||||
* the specified initial capacity and the specified load factor.
|
||||
*
|
||||
* @param initialCapacity the initial capacity of the hash map
|
||||
* @param loadFactor the load factor of the hash map
|
||||
* @throws IllegalArgumentException if the initial capacity is less
|
||||
* than zero, or if the load factor is nonpositive
|
||||
*/
|
||||
public WeakHashSet(int initialCapacity, float loadFactor) {
|
||||
map = new WeakHashMap<>(initialCapacity, loadFactor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new, empty set; the backing <tt>HashMap</tt> instance has
|
||||
* the specified initial capacity and default load factor (0.75).
|
||||
*
|
||||
* @param initialCapacity the initial capacity of the hash table
|
||||
* @throws IllegalArgumentException if the initial capacity is less
|
||||
* than zero
|
||||
*/
|
||||
public WeakHashSet(int initialCapacity) {
|
||||
map = new WeakHashMap<>(initialCapacity);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Iterator<T> iterator() {
|
||||
return map.keySet().iterator();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return map.size();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean add(T t) {
|
||||
return map.put(t, Unit.INSTANCE) == null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean remove(Object o) {
|
||||
return map.remove((T) o) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return map.isEmpty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean contains(Object o) {
|
||||
return map.containsKey((T) o);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object[] toArray() {
|
||||
return map.keySet().toArray();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean containsAll(Collection<?> c) {
|
||||
return c.stream().allMatch(map::containsKey);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addAll(Collection<? extends T> c) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean retainAll(Collection<?> c) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removeAll(Collection<?> c) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear() {
|
||||
map.clear();
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue