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Fix AirCurrent damage handling
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parent
a7ad1c423a
commit
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@ -17,7 +17,9 @@ import com.simibubi.create.modules.logistics.InWorldProcessing.Type;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.monster.EndermanEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.state.properties.BlockStateProperties;
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@ -113,14 +115,21 @@ public class AirCurrent {
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} else {
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switch (processingType) {
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case BLASTING:
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entity.setFire(10);
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entity.attackEntityFrom(damageSourceLava, 4);
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if (!entity.isImmuneToFire()) {
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entity.setFire(10);
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entity.attackEntityFrom(damageSourceLava, 4);
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}
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break;
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case SMOKING:
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entity.setFire(2);
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entity.attackEntityFrom(damageSourceFire, 2);
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if (!entity.isImmuneToFire()) {
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entity.setFire(2);
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entity.attackEntityFrom(damageSourceFire, 2);
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}
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break;
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case SPLASHING:
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if (entity instanceof EndermanEntity || entity.getType() == EntityType.SNOW_GOLEM || entity.getType() == EntityType.BLAZE) {
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entity.attackEntityFrom(DamageSource.DROWN, 2);
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}
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if (!entity.isBurning())
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break;
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entity.extinguish();
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