diff --git a/src/main/resources/assets/create/lang/zh_tw.json b/src/main/resources/assets/create/lang/zh_tw.json index aa751d6bf..70b74b490 100644 --- a/src/main/resources/assets/create/lang/zh_tw.json +++ b/src/main/resources/assets/create/lang/zh_tw.json @@ -1,5 +1,5 @@ { - "_": "for create 0.3.1c", + "_": "for create 0.3.2a", "_": "->------------------------] Game Elements [------------------------<-", @@ -28,10 +28,12 @@ "block.create.belt": "輸送帶", "block.create.birch_window": "白樺木窗戶", "block.create.birch_window_pane": "白樺木窗戶片", + "block.create.black_nixie_tube": "黑色真空管", "block.create.black_sail": "黑色風帆", "block.create.black_seat": "黑色坐墊", "block.create.black_valve_handle": "黑色閥門開關", "block.create.blaze_burner": "烈焰使者動力爐", + "block.create.blue_nixie_tube": "藍色真空管", "block.create.blue_sail": "藍色風帆", "block.create.blue_seat": "藍色坐墊", "block.create.blue_valve_handle": "藍色閥門開關", @@ -41,6 +43,7 @@ "block.create.brass_encased_shaft": "黃銅傳動軸箱", "block.create.brass_funnel": "黃銅漏斗", "block.create.brass_tunnel": "黃銅物品隧道", + "block.create.brown_nixie_tube": "棕色真空管", "block.create.brown_sail": "棕色風帆", "block.create.brown_seat": "棕色坐墊", "block.create.brown_valve_handle": "棕色閥門開關", @@ -58,6 +61,7 @@ "block.create.cogwheel": "齒輪", "block.create.content_observer": "物品偵測器", "block.create.controller_rail": "控制鐵軌", + "block.create.copper_backtank": "銅製後背包", "block.create.copper_block": "銅磚", "block.create.copper_casing": "銅機殼", "block.create.copper_ore": "銅礦石", @@ -72,6 +76,7 @@ "block.create.crushing_wheel": "粉碎輪", "block.create.crushing_wheel_controller": "粉碎輪控制器", "block.create.cuckoo_clock": "布穀鳥鐘", + "block.create.cyan_nixie_tube": "青色真空管", "block.create.cyan_sail": "藍綠色風帆", "block.create.cyan_seat": "藍綠色坐墊", "block.create.cyan_valve_handle": "藍綠色閥門開關", @@ -178,13 +183,16 @@ "block.create.granite_cobblestone_stairs": "碎花崗岩樓梯", "block.create.granite_cobblestone_wall": "碎花崗岩牆", "block.create.granite_pillar": "豎紋花崗岩", + "block.create.gray_nixie_tube": "灰色真空管", "block.create.gray_sail": "灰色風帆", "block.create.gray_seat": "灰色坐墊", "block.create.gray_valve_handle": "灰色閥門開關", + "block.create.green_nixie_tube": "綠色真空管", "block.create.green_sail": "綠色風帆", "block.create.green_seat": "綠色坐墊", "block.create.green_valve_handle": "綠色閥門開關", "block.create.hand_crank": "手搖把手", + "block.create.haunted_bell": "靈魂鐘", "block.create.honey": "蜂蜜", "block.create.horizontal_framed_glass": "豎直邊框玻璃", "block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片", @@ -202,12 +210,16 @@ "block.create.layered_limestone": "疊層石灰岩", "block.create.layered_scoria": "疊層火成岩", "block.create.layered_weathered_limestone": "疊層風化石灰岩", + "block.create.lectern_controller": "講台遙控器", + "block.create.light_blue_nixie_tube": "亮藍色真空管", "block.create.light_blue_sail": "淡藍色風帆", "block.create.light_blue_seat": "淡藍色坐墊", "block.create.light_blue_valve_handle": "淡藍色閥門開關", + "block.create.light_gray_nixie_tube": "亮灰色真空管", "block.create.light_gray_sail": "淡灰色風帆", "block.create.light_gray_seat": "淡灰色坐墊", "block.create.light_gray_valve_handle": "淡灰色閥門開關", + "block.create.lime_nixie_tube": "淺綠色真空管", "block.create.lime_sail": "黃綠色風帆", "block.create.lime_seat": "黃綠色坐墊", "block.create.lime_valve_handle": "黃綠色閥門開關", @@ -224,6 +236,7 @@ "block.create.limestone_pillar": "豎紋石灰岩", "block.create.linear_chassis": "機殼底盤", "block.create.lit_blaze_burner": "烈焰使者動力爐(已啟動)", + "block.create.magenta_nixie_tube": "洋紅色真空管", "block.create.magenta_sail": "洋紅色風帆", "block.create.magenta_seat": "洋紅色坐墊", "block.create.magenta_valve_handle": "洋紅色閥門開關", @@ -307,6 +320,8 @@ "block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚", "block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯", "block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆", + "block.create.peculiar_bell": "黃銅鐘", + "block.create.pink_nixie_tube": "粉紅色真空管", "block.create.pink_sail": "粉紅色風帆", "block.create.pink_seat": "粉紅色坐墊", "block.create.pink_valve_handle": "粉紅色閥門開關", @@ -341,10 +356,12 @@ "block.create.powered_toggle_latch": "T型正反器", "block.create.pulley_magnet": "滑輪磁鐵", "block.create.pulse_repeater": "脈衝中繼器", + "block.create.purple_nixie_tube": "紫色真空管", "block.create.purple_sail": "紫色風帆", "block.create.purple_seat": "紫色坐墊", "block.create.purple_valve_handle": "紫色閥門開關", "block.create.radial_chassis": "旋轉底盤", + "block.create.red_nixie_tube": "紅色真空管", "block.create.red_sail": "紅色風帆", "block.create.red_seat": "紅色坐墊", "block.create.red_valve_handle": "紅色閥門開關", @@ -401,19 +418,26 @@ "block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆", "block.create.weathered_limestone_pillar": "豎紋風化石灰岩", "block.create.weighted_ejector": "物品彈射器", + "block.create.white_nixie_tube": "白色真空管", "block.create.white_sail": "白色風帆", "block.create.white_seat": "白色坐墊", "block.create.white_valve_handle": "白色閥門開關", "block.create.windmill_bearing": "風車軸承", "block.create.wooden_bracket": "木製支架", + "block.create.yellow_nixie_tube": "黃色真空管", "block.create.yellow_sail": "黃色風帆", "block.create.yellow_seat": "黃色坐墊", "block.create.yellow_valve_handle": "黃色閥門開關", "block.create.zinc_block": "鋅磚", "block.create.zinc_ore": "鋅礦石", + "enchantment.create.capacity": "容量", + "enchantment.create.potato_recovery": "馬鈴薯恢復", + "entity.create.contraption": "結構", + "entity.create.crafting_blueprint": "合成藍圖", "entity.create.gantry_contraption": "門式結構", + "entity.create.potato_projectile": "馬鈴薯彈藥", "entity.create.seat": "坐墊", "entity.create.stationary_contraption": "固定結構", "entity.create.super_glue": "強力膠", @@ -438,10 +462,12 @@ "item.create.chocolate_glazed_berries": "巧克力甜莓", "item.create.chromatic_compound": "異彩化合物", "item.create.cinder_flour": "地獄麵粉", + "item.create.copper_backtank": "銅製後背包", "item.create.copper_ingot": "銅錠", "item.create.copper_nugget": "銅粒", "item.create.copper_sheet": "銅板", "item.create.crafter_slot_cover": "合成器蓋板", + "item.create.crafting_blueprint": "合成藍圖", "item.create.crushed_aluminum_ore": "碎狀鋁礦石", "item.create.crushed_brass": "碎狀黃銅", "item.create.crushed_copper_ore": "碎狀銅礦石", @@ -456,7 +482,8 @@ "item.create.crushed_tin_ore": "碎狀錫礦石", "item.create.crushed_uranium_ore": "碎狀鈾礦石", "item.create.crushed_zinc_ore": "碎狀鋅礦石", - "item.create.deforester": "連根拔樹斧", + "item.create.diving_boots": "潛水鞋", + "item.create.diving_helmet": "潛水頭盔", "item.create.dough": "麵團", "item.create.electron_tube": "真空管", "item.create.empty_blaze_burner": "空的烈焰使者動力爐", @@ -466,17 +493,20 @@ "item.create.furnace_minecart_contraption": "裝配過的機械礦車", "item.create.goggles": "MR護目鏡", "item.create.golden_sheet": "金板", - "item.create.handheld_blockzapper": "方塊放置器", "item.create.handheld_worldshaper": "地形雕塑器", "item.create.honey_bucket": "蜂蜜桶", "item.create.honeyed_apple": "蜂蜜蘋果", - "item.create.integrated_circuit": "IC板", + "item.create.incomplete_cogwheel": "未完成的小齒輪", + "item.create.incomplete_large_cogwheel": "未完成的大齒輪", + "item.create.incomplete_precision_mechanism": "未完成的精確控制器", "item.create.iron_sheet": "鐵板", - "item.create.lapis_sheet": "青金石板", + "item.create.linked_controller": "遙控器", "item.create.minecart_contraption": "裝修過的礦車", "item.create.minecart_coupling": "礦車連結器", "item.create.polished_rose_quartz": "磨製玫瑰石英", + "item.create.potato_cannon": "馬鈴薯大砲", "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": " 精確控制器", "item.create.propeller": "扇葉", "item.create.red_sand_paper": "紅砂紙", "item.create.refined_radiance": "光輝石", @@ -621,8 +651,8 @@ "advancement.create.flywheel.desc": "將引擎成功連接到飛輪。", "advancement.create.overstress_flywheel": "壓力過大", "advancement.create.overstress_flywheel.desc": "超載熔爐引擎。", - "advancement.create.integrated_circuit": "複雜的運算", - "advancement.create.integrated_circuit.desc": "合成IC板。", + "advancement.create.precision_mechanism": "複雜的好奇心", + "advancement.create.precision_mechanism.desc": "組裝一個精確控制器", "advancement.create.mechanical_arm": "忙碌的手!", "advancement.create.mechanical_arm.desc": "製作機械手臂,選擇輸入和輸出,放置並給它動能; 然後看著它完成所有你交代的工作。", "advancement.create.musical_arm": "沒人能在我的BGM裡打敗我!", @@ -645,16 +675,12 @@ "advancement.create.refined_radiance.desc": "製作光輝石", "advancement.create.chromatic_age": "繽紛時代", "advancement.create.chromatic_age.desc": "創造出光與影的機殼。", - "advancement.create.zapper": "專業的建築師", - "advancement.create.zapper.desc": "製作一個非常方便的方塊放置器", - "advancement.create.upgraded_zapper": "來自異世界的超頻", - "advancement.create.upgraded_zapper.desc": "製作一個完全升級的方塊放置器", "advancement.create.wand_of_symmetry": "簡單的鏡面幾何學", "advancement.create.wand_of_symmetry.desc": "製作一個對稱杖", - "advancement.create.deforester": "超時空砍伐", - "advancement.create.deforester.desc": "製作一個連根拔樹斧,然後跟你後院的樹林道別吧", "advancement.create.extendo_grip": "piu piu piu!", "advancement.create.extendo_grip.desc": "拿到一個伸縮機械手", + "advancement.create.potato_cannon": "噗~碰", + "advancement.create.potato_cannon.desc": "用馬鈴薯大砲擊殺一隻怪物", "advancement.create.dual_extendo_grip": "piu——piu——piu——", "advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離", "advancement.create.eob": "Beta版結束", @@ -667,15 +693,30 @@ "itemGroup.create.palettes": "動力機械建築與裝飾方塊", "death.attack.create.crush": "%1$s被壓扁了", + "death.attack.create.crush.player": "%1$s 被 %2$s 打包丟進粉碎輪", "death.attack.create.fan_fire": "%1$s想接受熱風的洗禮", + "death.attack.create.fan_fire.player": "%1$s 被 %2$s 推入火坑", "death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔", + "death.attack.create.fan_lava.player": "%1$s 被 %2$s 推進岩漿", "death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋", + "death.attack.create.mechanical_drill.player": "%1$s 被 %2$s 當成礦物放在鑽頭前面而死", "death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半", + "death.attack.create.mechanical_saw.player": "%1$s 被 %2$s 鋸掉了", + "death.attack.create.potato_cannon": "%1$s 被 %2$s 的馬鈴薯大砲餵飽了", + "death.attack.create.potato_cannon.item": "%1$s 被 %2$s 用馬鈴薯大砲塞了滿肚子 %3$s", "death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s 被布穀鳥鐘炸得粉身碎骨", "create.block.deployer.damage_source_name": "機械手", "create.block.cart_assembler.invalid": "將您的礦車裝修站放在鐵軌上", + "create.menu.return": "回到選單", + "create.menu.configure": "設定", + "create.menu.ponder_index": "示範目錄", + "create.menu.project_page": "專案頁面", + "create.menu.report_bugs": "回報問題", + "create.menu.support": "支持我們", + "create.recipe.crushing": "粉碎", "create.recipe.milling": "研磨", "create.recipe.fan_washing": "批次洗滌", @@ -695,11 +736,19 @@ "create.recipe.automatic_shaped": "自動合成", "create.recipe.block_cutting": "方塊切割", "create.recipe.wood_cutting": "木材切割", - "create.recipe.blockzapper_upgrade": "方塊放置器升級", "create.recipe.sandpaper_polishing": "砂紙打磨", "create.recipe.mystery_conversion": "神秘轉化", "create.recipe.spout_filling": "注液", "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "排序中的步驟", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "步驟 %1$s:", + "create.recipe.assembly.progress": "進度:%1$s/%2$s", + "create.recipe.assembly.spout_filling_fluid": "注入:%1$s", + "create.recipe.assembly.deploying_item": "使用:%1$s", + "create.recipe.assembly.cutting": "用鋸子切", + "create.recipe.assembly.repeat": "重複 %1$s 次", + "create.recipe.assembly.junk": "有機率得到垃圾", "create.recipe.processing.chance": "%1$s%%概率", "create.recipe.heat_requirement.none": "不需要加熱", "create.recipe.heat_requirement.heated": "普通加熱", @@ -752,20 +801,15 @@ "create.orientation.alongZ": "以z軸對齊", "create.orientation.alongX": "以x軸對齊", - "create.gui.blockzapper.title": "方塊放置機", - "create.gui.blockzapper.replaceMode": "替換模式", - "create.gui.blockzapper.searchDiagonal": "對角線延伸", - "create.gui.blockzapper.searchFuzzy": "忽視種類分界", - "create.gui.blockzapper.range": "延伸範圍", - "create.gui.blockzapper.needsUpgradedAmplifier": "需要升級範圍擴大器", - "create.gui.blockzapper.patternSection": "模式", - "create.gui.blockzapper.pattern.solid": "實心", - "create.gui.blockzapper.pattern.checkered": "棋盤", - "create.gui.blockzapper.pattern.inversecheckered": "反轉棋盤", - "create.gui.blockzapper.pattern.chance25": "25% ", - "create.gui.blockzapper.pattern.chance50": "50% ", - "create.gui.blockzapper.pattern.chance75": "75% ", "create.gui.terrainzapper.title": "地形雕塑器", + "create.gui.terrainzapper.searchDiagonal": "跟隨對角線", + "create.gui.terrainzapper.searchFuzzy": "忽略材質邊界", + "create.gui.terrainzapper.pattern.solid": "填滿", + "create.gui.terrainzapper.pattern.checkered": "棋盤狀", + "create.gui.terrainzapper.pattern.inversecheckered": "反轉棋盤狀", + "create.gui.terrainzapper.pattern.chance25": "隨機填滿 25% 的面積", + "create.gui.terrainzapper.pattern.chance50": "隨機填滿 50% 的面積", + "create.gui.terrainzapper.pattern.chance75": "隨機填滿 75% 的面積", "create.gui.terrainzapper.placement": "放置模式", "create.gui.terrainzapper.placement.merged": "結合", "create.gui.terrainzapper.placement.attached": "依附", @@ -774,6 +818,8 @@ "create.gui.terrainzapper.brush.cuboid": "矩形體", "create.gui.terrainzapper.brush.sphere": "球體", "create.gui.terrainzapper.brush.cylinder": "圓柱體", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "群組", "create.gui.terrainzapper.tool": "填充類型", "create.gui.terrainzapper.tool.fill": "填充", "create.gui.terrainzapper.tool.place": "覆寫", @@ -783,19 +829,8 @@ "create.gui.terrainzapper.tool.flatten": "平整", "create.terrainzapper.shiftRightClickToSet": "Shift+滑鼠右鍵 以設定雕塑類型", - - "create.blockzapper.usingBlock": "使用:%1$s", - "create.blockzapper.componentUpgrades": "零件升級:", - "create.blockzapper.component.body": "放置器機體", - "create.blockzapper.component.amplifier": "範圍擴大器", - "create.blockzapper.component.accelerator": "射擊加速器", - "create.blockzapper.component.retriever": "物品撿回器", - "create.blockzapper.component.scope": "距離觀察鏡", - "create.blockzapper.componentTier.none": "無", - "create.blockzapper.componentTier.brass": "黃銅", - "create.blockzapper.componentTier.chromatic": "異彩化合物", - "create.blockzapper.leftClickToSet": "左鍵點擊方塊以設定方塊種類", - "create.blockzapper.empty": "方塊不足!", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "左鍵點擊方塊可以設定材質", "create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器", "create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中", @@ -1026,6 +1061,11 @@ "create.item_attributes.in_item_group.inverted": "不屬於%1$s", "create.item_attributes.added_by": "由%1$s添加", "create.item_attributes.added_by.inverted": "不是由%1$s添加", + "create.item_attributes.shulker_level": "界伏盒是 %1$s", + "create.item_attributes.shulker_level.inverted": "界伏盒不是 %1$s", + "create.item_attributes.shulker_level.full": "滿的", + "create.item_attributes.shulker_level.empty": "空的", + "create.item_attributes.shulker_level.partial": "有裝東西但沒滿", "create.item_attributes.has_enchant": "有附魔效果%1$s", "create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s", "create.item_attributes.color": "已被染色成 %1$s", @@ -1121,6 +1161,26 @@ "create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引", "create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引", "create.tooltip.chute.contains": "物品: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "正在處理", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右鍵取回", + + "create.linked_controller.bind_mode": "綁定模式", + "create.linked_controller.press_keybind": "按 %1$s, %2$s, %3$s, %4$s, %5$s 或 %6$s 來綁定這個頻率到對應按鍵上", + "create.linked_controller.key_bound": "頻率綁定到 %1$s 鍵", + "create.linked_controller.frequency_slot_1": "按鍵:%1$s 頻道 #1", + "create.linked_controller.frequency_slot_2": "按鍵:%1$s 頻道 #2", + + "create.crafting_blueprint.crafting_slot": "材料格", + "create.crafting_blueprint.display_slot": "顯示格", + "create.crafting_blueprint.inferred": "根據配方推論", + "create.crafting_blueprint.manually_assigned": "手動設定", + "create.crafting_blueprint.secondary_display_slot": "次要顯示格", + "create.crafting_blueprint.optional": "可選的", + + "create.potato_cannon.ammo.attack_damage": "%1$s 攻擊傷害", + "create.potato_cannon.ammo.reload_ticks": "%1$s 攻擊速度", + "create.potato_cannon.ammo.knockback": "%1$s 擊退", "create.hint.hose_pulley.title": "無限供應", "create.hint.hose_pulley": "目標液體為無限供應", @@ -1149,19 +1209,41 @@ "create.command.killTPSCommand.argument.tickTime": "tickTime", "create.contraption.minecart_contraption_too_big": "這個礦車結構太大了而無法撿取", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量將這個礦車結構與世界綁在一起", "_": "->------------------------] Subtitles [------------------------<-", - "create.subtitle.schematicannon_launch_block": "藍圖大炮發射", - "create.subtitle.schematicannon_finish": "藍圖大炮完成任務", - "create.subtitle.slime_added": "黏液擠壓", + "create.subtitle.contraption_disassemble": "結構停止", + "create.subtitle.peculiar_bell_use": "黃銅鐘聲", + "create.subtitle.mixing": "攪拌機噪音", "create.subtitle.mechanical_press_activation_belt": "液壓機工作", - "create.subtitle.mechanical_press_activation": "液壓機工作", - "create.subtitle.blockzapper_deny": "放置失敗", - "create.subtitle.blockzapper_confirm": "選擇方塊", - "create.subtitle.blockzapper_place": "放置方塊", + "create.subtitle.fwoomp": "馬鈴薯大砲發射", + "create.subtitle.worldshaper_place": "地形塑造器發射聲", + "create.subtitle.crushing_1": "粉碎機咀嚼聲", + "create.subtitle.depot_slide": "物品滑動聲", + "create.subtitle.saw_activate_stone": "機械鋸子聲", "create.subtitle.blaze_munch": "烈焰使者開心地吃著", + "create.subtitle.schematicannon_finish": "藍圖大炮完成任務", + "create.subtitle.haunted_bell_use": "靈魂鐘敲響", + "create.subtitle.scroll_value": "滾動輸入聲", + "create.subtitle.crafter_craft": "機械合成器合成聲", + "create.subtitle.controller_put": "遙控器放置聲", + "create.subtitle.cranking": "手搖把手轉動聲", + "create.subtitle.wrench_remove": "零件移除聲", + "create.subtitle.cogs": "齒輪隆隆聲", + "create.subtitle.slime_added": "黏液擠壓", + "create.subtitle.potato_hit": "食物撞擊聲", + "create.subtitle.saw_activate_wood": "機械鋸子運作聲", + "create.subtitle.haunted_bell_convert": "靈魂鐘轉化聲", + "create.subtitle.deployer_polish": "機械手拋光聲", + "create.subtitle.controller_click": "遙控器按鍵聲", + "create.subtitle.schematicannon_launch_block": "藍圖大炮發射", + "create.subtitle.copper_armor_equip": "潛水裝裝備聲", + "create.subtitle.controller_take": "拿下遙控器", + "create.subtitle.mechanical_press_activation": "液壓機工作", + "create.subtitle.contraption_assemble": "結構移動", + "create.subtitle.crafter_click": "機械合成器工作聲", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1181,14 +1263,6 @@ "block.create.metal_bracket.tooltip": "金屬支架", "block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸_,_齒輪_和_管道_。", - "block.create.copper_casing.tooltip": "銅製機殼", - "block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼,也可用於裝飾。", - "block.create.copper_casing.tooltip.condition1": "對液體管道使用時", - "block.create.copper_casing.tooltip.behaviour1": "會把管道裝入機殼,裝進機殼的管道會與其他管道分開,以免它們自動相連。", - - "block.create.encased_fluid_pipe.tooltip": "液體管道箱", - "block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。", - "block.create.seat.tooltip": "坐墊", "block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾,畢竟他有許多顏色。", "block.create.seat.tooltip.condition1": "對坐墊右鍵", @@ -1197,65 +1271,6 @@ "item.create.blaze_cake.tooltip": "熔岩蛋糕", "item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧!", - "block.create.fluid_pipe.tooltip": "液體管道", - "block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。", - "block.create.fluid_pipe.tooltip.condition1": "轉移液體", - "block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了!", - "block.create.fluid_pipe.tooltip.condition2": "使用扳手對其右鍵時", - "block.create.fluid_pipe.tooltip.behaviour2": "在狀況許可的情況下在管道上安裝透明窗", - - "block.create.hose_pulley.tooltip": "軟管滑輪", - "block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。", - "block.create.hose_pulley.tooltip.condition1": "接入機械時", - "block.create.hose_pulley.tooltip.behaviour1": "升高或降低軟管,軟管的位置決定了抽取或填充液體的高度。", - "block.create.hose_pulley.tooltip.condition2": "當軟管滑輪抽取液體時", - "block.create.hose_pulley.tooltip.behaviour2": "開始從軟管末端將其從中取出_液體方塊_。巨大的液體湖將被認定是_無限_的", - "block.create.hose_pulley.tooltip.condition3": "當液體從軟管滑輪中排出時", - "block.create.hose_pulley.tooltip.behaviour3": "開始向世界填充液體,直到達到_軟管末端_的高度。", - - "block.create.fluid_tank.tooltip": "液體儲存罐", - "block.create.fluid_tank.tooltip.summary": "_儲存_任意_液體_", - "block.create.fluid_tank.tooltip.condition1": "使用扳手右鍵", - "block.create.fluid_tank.tooltip.behaviour1": "改變可選窗口", - - "block.create.creative_fluid_tank.tooltip": "創造液體儲存罐", - "block.create.creative_fluid_tank.tooltip.summary": "此液體儲存罐能夠_無限的復制_任何液體。", - "block.create.creative_fluid_tank.tooltip.condition1": "罐中裝有液體時", - "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_液體提取設備_能夠從中提取無窮無盡的指定液體,液體的導入功能同時也會無效。", - "block.create.creative_fluid_tank.tooltip.condition2": "扳手右擊時", - "block.create.creative_fluid_tank.tooltip.behaviour2": "打開關閉窗戶", - - "block.create.fluid_valve.tooltip": "液體閥門", - "block.create.fluid_valve.tooltip.summary": "阻止液體沿管道向前流動。", - "block.create.fluid_valve.tooltip.condition1": "控制流量", - "block.create.fluid_valve.tooltip.behaviour1": "施加的_動能_將迫使閥門關閉,從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。", - - "block.create.mechanical_pump.tooltip": "機械泵", - "block.create.mechanical_pump.tooltip.summary": "_接入機械_,能迫使液體_沿管道指定方向移動_。在兩個方向上都有_最大的作用範圍_。(默認為16個方塊距離)", - "block.create.mechanical_pump.tooltip.condition1": "液體流向", - "block.create.mechanical_pump.tooltip.behaviour1": "_接入機械_后會產生壓力,迫使液體通過管道。_反轉機械_的方向以切換液體_流向_。", - "block.create.mechanical_pump.tooltip.control1": "扳手右鍵時", - "block.create.mechanical_pump.tooltip.action1": "反轉泵的方向,從而改變默認的液體流向", - - "block.create.smart_fluid_pipe.tooltip": "智慧液體管道", - "block.create.smart_fluid_pipe.tooltip.summary": "帶有過濾器的_液體管道_。可以指定通過哪個_液體_。", - "block.create.smart_fluid_pipe.tooltip.condition1": "當液體進入時", - "block.create.smart_fluid_pipe.tooltip.behaviour1": "進入的液體與_過濾器_不匹配時,智慧管道將_阻止_其通過。", - "block.create.smart_fluid_pipe.tooltip.condition2": "與_液體容器相鄰_時", - "block.create.smart_fluid_pipe.tooltip.behaviour2": "從_任何容器_開始流動的_智慧管道_只會抽取與其過濾器匹配的液體。", - - "block.create.spout.tooltip": "注液器", - "block.create.spout.tooltip.summary": "一種用來_裝罐_的機器。", - "block.create.spout.tooltip.condition1": "液體傳輸", - "block.create.spout.tooltip.behaviour1": "當下方放置類似_玻璃瓶_,_桶_這樣的液體容器物品時,注液器將試圖將自身儲存的液體注入到下方的_液體容器物品_中。", - "block.create.spout.tooltip.condition2": "液體自動化", - "block.create.spout.tooltip.behaviour2": "注液器位於_輸送帶_或者_置物臺_上方時,將自動為流水線上的_液體容器物品_進行_注入_。", - - "block.create.item_drain.tooltip": "分液池", - "block.create.item_drain.tooltip.summary": "一種用來_抽空液體容器物品_的置物臺", - "block.create.item_drain.tooltip.condition1": "液體傳輸", - "block.create.item_drain.tooltip.behaviour1": "當從側面導入諸如_桶_或_瓶子_之類的_液體容器物品_時,_分液池_將嘗試將其倒入其_自身的液體庫存_中。空的_液體容器物品_將被彈出至_另一側_。", - "item.create.wand_of_symmetry.tooltip": "對稱杖", "item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞", "item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時", @@ -1267,15 +1282,6 @@ "item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時", "item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_", - "item.create.handheld_blockzapper.tooltip": "方塊放置器", - "item.create.handheld_blockzapper.tooltip.summary": "新穎的小工具,可以遠距離放置或更換方塊。", - "item.create.handheld_blockzapper.tooltip.control1": "當左鍵方塊時", - "item.create.handheld_blockzapper.tooltip.action1": "設定放置此方塊。", - "item.create.handheld_blockzapper.tooltip.control2": "當右鍵方塊時", - "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替換_目標方塊。", - "item.create.handheld_blockzapper.tooltip.control3": "當潛行右鍵時", - "item.create.handheld_blockzapper.tooltip.action3": "打開_gui介面_", - "item.create.handheld_worldshaper.tooltip": "環境塑形器", "item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具", "item.create.handheld_worldshaper.tooltip.control1": "當左鍵方塊時", @@ -1290,13 +1296,19 @@ "item.create.tree_fertilizer.tooltip.condition1": "在樹苗上使用時", "item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少,直接長大", - "item.create.deforester.tooltip": "連根拔樹斧", - "item.create.deforester.tooltip.summary": "_連根拔樹斧_,從最根砍樹時,能夠瞬間連根拔起一棵樹", - "item.create.extendo_grip.tooltip": "伸縮機械手", "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。", "item.create.extendo_grip.tooltip.condition1": "放置於副手欄時", "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離,與_主手_的伸縮機械手攜同使用,可進一步增加_觸碰距離_。", + "item.create.extendo_grip.tooltip.condition2": "當裝備銅製後背包時", + "item.create.extendo_grip.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_", + + "item.create.potato_cannon.tooltip": "馬鈴薯大砲", + "item.create.potato_cannon.tooltip.summary": "噗~碰!用你種的蔬菜來攻擊敵人。可以用_銅製後背包_的壓縮空氣驅動", + "item.create.potato_cannon.tooltip.condition1": "當點擊右鍵時", + "item.create.potato_cannon.tooltip.behaviour1": "從_物品欄_中_發射_一顆彈藥", + "item.create.potato_cannon.tooltip.condition2": "當裝備銅製後背包時", + "item.create.potato_cannon.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_", "item.create.filter.tooltip": "過濾器", "item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_,可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。", @@ -1372,13 +1384,6 @@ "block.create.turntable.tooltip": "轉盤", "block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。", - "block.create.portable_fluid_interface.tooltip": "移動液體接口", - "block.create.portable_fluid_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_液體接口_,_移動結構_和_固定結構_之間的液體交換站,兩個會面的接口必須彼此面對且彼此隔開1-2個方塊。", - "block.create.portable_fluid_interface.tooltip.condition1": "裝配在移動結構上時", - "block.create.portable_fluid_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式液體接口_對接的條件后,移動結構會_短暫地停下_,開始對接,並直接與_移動結構上的_液體儲存罐_交互,進行液體的_導入導出_。", - "block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時", - "block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。", - "block.create.stockpile_switch.tooltip": "存量偵測器", "block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。", "block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時", @@ -1412,42 +1417,82 @@ "item.create.refined_radiance.tooltip": "光輝石", "item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "工作進度", + "item.create.refined_radiance.tooltip.behaviour1": "在未來的更新中會更新更多用途", "item.create.shadow_steel.tooltip": "暗影鋼", "item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "工作進度", + "item.create.shadow_steel.tooltip.behaviour1": "在未來的更新中會更新更多用途", + + "item.create.linked_controller.tooltip": "遙控器", + "item.create.linked_controller.tooltip.summary": "提供_六個_連接到相對應_按鍵_的_無線紅石訊號機_ _手持的控制_", + "item.create.linked_controller.tooltip.condition1": "點擊右鍵時", + "item.create.linked_controller.tooltip.behaviour1": "_切換_遙控器,當遙控器啟動時你會失去_移動控制_", + "item.create.linked_controller.tooltip.condition2": "當右鍵時", + "item.create.linked_controller.tooltip.behaviour2": "打開_設定面板_", + "item.create.linked_controller.tooltip.condition3": "當對無線紅石訊號機點右鍵時", + "item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_。按_六個控制鍵_的其中一個來綁定_頻率_到遙控器上", + "item.create.linked_controller.tooltip.condition4": "當對講台按右鍵時", + "item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上,可以更方便的控制它。(蹲下右鍵取回)", + + "item.create.diving_helmet.tooltip": "潛水頭盔", + "item.create.diving_helmet.tooltip.summary": "和_銅製後背包_一起裝備時可以延長在_水下呼吸_的時間", + "item.create.diving_helmet.tooltip.condition1": "當裝備時", + "item.create.diving_helmet.tooltip.behaviour1": "提昇_水下呼吸效果_,會緩慢的抽取銅製後背包中的_壓縮空氣_", + + "item.create.copper_backtank.tooltip": "銅製後背包", + "item.create.copper_backtank.tooltip.summary": "可裝備的氣罐,用來攜帶壓縮空氣", + "item.create.copper_backtank.tooltip.condition1": "當裝備時", + "item.create.copper_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備", + "item.create.copper_backtank.tooltip.condition2": "當放置時,由轉動來補充驅動", + "item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率", + + "item.create.diving_boots.tooltip": "潛水鞋", + "item.create.diving_boots.tooltip.summary": "一雙_沈重的鞋子_,提供更好的水下移動", + "item.create.diving_boots.tooltip.condition1": "當裝備時", + "item.create.diving_boots.tooltip.behaviour1": "你可以在水下走得更快而且可以跳躍,但是不能游泳。穿著者不會被輸送帶移動。", + + "item.create.crafting_blueprint.tooltip": "合成藍圖", + "item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方,你可以更快速的合成物品。每一格代表一個合成配方", + "item.create.crafting_blueprint.condition1": "右鍵點擊空格", + "item.create.crafting_blueprint.behaviour1": "打開_合成界面_讓你_指定配方_和要顯示的物品", + "item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子", + "item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_蹲下_點擊可以一次合成_一組_的物品", "item.create.minecart_coupling.tooltip": "礦車連軸器", "item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起,構成雄偉的火車。", "item.create.minecart_coupling.tooltip.condition1": "作用與礦車時", "item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起,在移動時將它們保持_恒定的距離_。", - "create.tooltip.wip": "半成品", - "create.tooltip.workInProgress": "尚在製作中!", - "create.tooltip.randomWipDescription0": "禁止將此物品給屁孩。", - "create.tooltip.randomWipDescription1": "每~一~次~你使用此物品時,就會使一隻小熊貓死亡。", - "create.tooltip.randomWipDescription2": "使用此物品請自負後果。", - "create.tooltip.randomWipDescription3": "快走開,這不是你要找的東西(搖手指", - "create.tooltip.randomWipDescription4": "啟動自爆模式,10、9、8...。", - "create.tooltip.randomWipDescription5": "你已經沒有退路了。", - "create.tooltip.randomWipDescription6": "作者我將不負任何你使用此物所造成的責任。", - "create.tooltip.randomWipDescription7": "這東西不是給你用的,再找找吧!", - "create.tooltip.randomWipDescription8": "用了就死定了。", + "block.create.peculiar_bell.tooltip": "黃銅鐘", + "block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_鐘_,放在_靈魂火_正上方會有意想不到的副作用", + + "block.create.haunted_bell.tooltip": "靈魂鐘", + "block.create.haunted_bell.tooltip.summary": "一個受到地獄亡魂_詛咒的鐘_", + "block.create.haunted_bell.tooltip.condition1": "當拿者或是被敲響時", + "block.create.haunted_bell.tooltip.behaviour1": "標示附近_不夠亮_、會生成_敵對生物_的地方", "_": "->------------------------] Ponder Content [------------------------<-", - "create.ponder.hold_to_ponder": "按住 [%1$s] 來思考此物品", + "create.ponder.hold_to_ponder": "按住 [%1$s] 來查看此物品的教學", "create.ponder.subject": "本場景的主題", - "create.ponder.pondering": "思考有關於...", + "create.ponder.pondering": "有關於...", "create.ponder.identify_mode": "暫停模式已啟動\n按 [%1$s] 來取消暫停模式", "create.ponder.associated": "相關物品", "create.ponder.close": "關閉", "create.ponder.identify": "暫停", "create.ponder.next": "下個場景", "create.ponder.previous": "上個場景", - "create.ponder.replay": "重放", + "create.ponder.replay": "重播", "create.ponder.think_back": "返回", - "create.ponder.slow_text": "降低文字顯示速度", + "create.ponder.slow_text": "放慢文字顯示速度", + "create.ponder.exit": "離開", + "create.ponder.welcome": "歡迎來到教學", + "create.ponder.categories": "Create 中的分類", + "create.ponder.index_description": "點擊其中一個圖像查看和他相關的物品以及方塊", + "create.ponder.index_title": "教學首頁", "create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構", "create.ponder.shared.rpm32": "32 RPM", "create.ponder.shared.sneak_and": "潛行 +", @@ -1459,14 +1504,14 @@ "create.ponder.shared.rpm16": "16 RPM", "create.ponder.tag.kinetic_sources": "動能產生裝置", "create.ponder.tag.kinetic_sources.description": "該裝置能夠產生動能", - "create.ponder.tag.contraption_actor": "Contraption Actors", - "create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.contraption_actor": "特殊方塊", + "create.ponder.tag.contraption_actor.description": "附加到移動裝置上時表現出特殊行為的方塊", "create.ponder.tag.arm_targets": "機械手臂的目標物", "create.ponder.tag.arm_targets.description": "該裝置可作為機械手臂的工作目標", "create.ponder.tag.logistics": "傳輸物品", "create.ponder.tag.logistics.description": "該裝置用於物品的傳輸", - "create.ponder.tag.movement_anchor": "Movement Anchors", - "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.movement_anchor": "運動錨點", + "create.ponder.tag.movement_anchor.description": "允許建立移動裝置的元件,以各種方式為連接的結構設置動畫", "create.ponder.tag.creative": "創造模式", "create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得", "create.ponder.tag.kinetic_relays": "動能傳遞方塊", @@ -1595,6 +1640,7 @@ "create.ponder.cart_assembler_modes.header": "礦車結構的方向設定", "create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變", "create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變", + "create.ponder.cart_assembler_modes.text_3": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變", "create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌", "create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作", @@ -1635,402 +1681,496 @@ "create.ponder.clockwork_bearing.text_7": "你必須確保時針分針結構間未被使用強力膠之類的相連零件", "create.ponder.clockwork_bearing.text_8": "分針結構此時將正常運作", - "create.ponder.clutch.header": "使用離合器控制動能", - "create.ponder.clutch.text_1": "離合器能將動能直線傳遞", - "create.ponder.clutch.text_2": "當離合器被啟動,離合器會中斷動能傳遞", + "create.ponder.clutch.header": "使用離合器控制動能", + "create.ponder.clutch.text_1": "離合器能將動能直線傳遞", + "create.ponder.clutch.text_2": "當離合器被啟動,離合器會中斷動能傳遞", - "create.ponder.cog_speedup.header": "使用大小齒輪來變速", - "create.ponder.cog_speedup.text_1": "大齒輪與小齒輪可以斜向傳遞動能", - "create.ponder.cog_speedup.text_2": "從大齒輪傳遞動能至小齒輪時,轉速加倍", - "create.ponder.cog_speedup.text_3": "從小齒輪傳遞動能至大齒輪時,轉速減半", - - "create.ponder.cogwheel.header": "使用齒輪來傳遞動能", - "create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪", - "create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反", + "create.ponder.cog_speedup.header": "使用大小齒輪來變速", + "create.ponder.cog_speedup.text_1": "大齒輪與小齒輪可以斜向傳遞動能", + "create.ponder.cog_speedup.text_2": "從大齒輪傳遞動能至小齒輪時,轉速加倍", + "create.ponder.cog_speedup.text_3": "從小齒輪傳遞動能至大齒輪時,轉速減半", - "create.ponder.creative_motor.header": "使用創造馬達產生動能", - "create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧", - "create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪,可以改變馬達的轉速", + "create.ponder.cogwheel.header": "使用齒輪來傳遞動能", + "create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪", + "create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反", - "create.ponder.crushing_wheels.header": "使用粉碎輪處理物品", - "create.ponder.crushing_wheels.text_1": "一對粉碎輪,磨物快又準", - "create.ponder.crushing_wheels.text_2": "接入的動能必須使這兩個輪子契合轉動", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都會被粉碎處理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自動化進行物品的輸入以及撿取", + "create.ponder.creative_fluid_tank.header": "創造液體除存罐", + "create.ponder.creative_fluid_tank.text_1": "創造液體除存罐可以提供無限的液體", + "create.ponder.creative_fluid_tank.text_2": "拿著一個液體物品點擊可以設定它", + "create.ponder.creative_fluid_tank.text_3": "現在管線網路可以無限制的從它抽取液體", + "create.ponder.creative_fluid_tank.text_4": "任何被抽進創造液體除存罐的液體都會消失", - "create.ponder.deployer.header": "使用機械手", - "create.ponder.deployer.text_1": "在機械手獲得動能後能夠模仿玩家的各種行為", - "create.ponder.deployer.text_10": "對機械手手部右鍵,即可將手上的物品給它使用", - "create.ponder.deployer.text_11": "物品也可以自動化輸入到機械手內", - "create.ponder.deployer.text_12": "機械手附帶一個過濾格", - "create.ponder.deployer.text_13": "當設定了過濾後,只有當它的手中物品與過濾格相符時,它才會工作", - "create.ponder.deployer.text_14": "只有與過濾格相符的物品才可輸入...", - "create.ponder.deployer.text_15": "...不符的物品可被取出來", - "create.ponder.deployer.text_2": "它只會與它正前方兩格處的位置進行互動", - "create.ponder.deployer.text_3": "放在在它面前的方塊不會阻攔它的工作", - "create.ponder.deployer.text_4": "機械手可以:", - "create.ponder.deployer.text_5": "放置方塊", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "啟動方塊", - "create.ponder.deployer.text_8": "採收方塊", - "create.ponder.deployer.text_9": "以及攻擊生物", + "create.ponder.creative_motor.header": "使用創造馬達產生動能", + "create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧", + "create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪,可以改變馬達的轉速", - "create.ponder.deployer_contraption.header": "在裝置上使用機械手", - "create.ponder.deployer_contraption.text_1": "當機械手在移動的結構上時...", - "create.ponder.deployer_contraption.text_2": "機械手會對每一個經過的方塊使用裝置中任意容器內的物品", - "create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從存儲空間中抽取的物品", + "create.ponder.crushing_wheels.header": "使用粉碎輪處理物品", + "create.ponder.crushing_wheels.text_1": "一對粉碎輪,磨物快又準", + "create.ponder.crushing_wheels.text_2": "接入的動能必須使這兩個輪子契合轉動", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都會被粉碎處理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自動化進行物品的輸入以及撿取", - "create.ponder.deployer_modes.header": "機械手的工作模式", - "create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵", - "create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵", + "create.ponder.deployer.header": "使用機械手", + "create.ponder.deployer.text_1": "在機械手獲得動能後能夠模仿玩家的各種行為", + "create.ponder.deployer.text_10": "對機械手手部右鍵,即可將手上的物品給它使用", + "create.ponder.deployer.text_11": "物品也可以自動化輸入到機械手內", + "create.ponder.deployer.text_12": "機械手附帶一個過濾格", + "create.ponder.deployer.text_13": "當設定了過濾後,只有當它的手中物品與過濾格相符時,它才會工作", + "create.ponder.deployer.text_14": "只有與過濾格相符的物品才可輸入...", + "create.ponder.deployer.text_15": "...不符的物品可被取出來", + "create.ponder.deployer.text_2": "它只會與它正前方兩格處的位置進行互動", + "create.ponder.deployer.text_3": "放在在它面前的方塊不會阻攔它的工作", + "create.ponder.deployer.text_4": "機械手可以:", + "create.ponder.deployer.text_5": "放置方塊", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "啟動方塊", + "create.ponder.deployer.text_8": "採收方塊", + "create.ponder.deployer.text_9": "以及攻擊生物", - "create.ponder.deployer_redstone.header": "使用紅石控制機械手", - "create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作", - "create.ponder.deployer_redstone.text_3": "因此,輸入脈衝訊號可以使其每次只進行一個週期的工作", - - "_": "m", - - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被當成一個“靜止的”傳送帶原件使用", - "create.ponder.depot.text_2": "右擊可以手動放置或取下物品", - "create.ponder.depot.text_3": "與傳送帶一樣,它也可以將其內的物品轉送到其他設備中進行加工...", - "create.ponder.depot.text_4": "...同時物品也可以被機械手存取", + "create.ponder.deployer_contraption.header": "在裝置上使用機械手", + "create.ponder.deployer_contraption.text_1": "當機械手在移動的結構上時...", + "create.ponder.deployer_contraption.text_2": "機械手會對每一個經過的方塊使用裝置中任意容器內的物品", + "create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從存儲空間中抽取的物品", + + "create.ponder.deployer_modes.header": "機械手的工作模式", + "create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵", + "create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵", + + "create.ponder.deployer_processing.header": "用機器手處理物品", + "create.ponder.deployer_processing.text_1": "拿著適當物品的機器手可以處理下面的物品", + "create.ponder.deployer_processing.text_2": "待處理的物品可以是掉落狀態或是被放在置物台上", + "create.ponder.deployer_processing.text_3": "當物品被放在輸送帶上時...", + "create.ponder.deployer_processing.text_4": "機器手會抓住他並且自動處理", + + "create.ponder.deployer_redstone.header": "使用紅石控制機械手", + "create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作", + "create.ponder.deployer_redstone.text_3": "因此,輸入脈衝訊號可以使其每次只進行一個週期的工作", + + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被當成一個“靜止的”傳送帶原件使用", + "create.ponder.depot.text_2": "右擊可以手動放置或取下物品", + "create.ponder.depot.text_3": "與傳送帶一樣,它也可以將其內的物品轉送到其他設備中進行加工...", + "create.ponder.depot.text_4": "...同時物品也可以被機械手存取", + + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃燒室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃燒室右擊烈焰人來抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室", + "create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源", + "create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃", + "create.ponder.empty_blaze_burner.text_5": "可以放入靈魂物品將火焰轉化成靈魂火", + "create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器提加工供足夠的熱量", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃燒室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃燒室右擊烈焰人來抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室", - "create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源", - "create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃", - "create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器提加工供足夠的熱量", - "create.ponder.fan_direction.header": "鼓風機的氣流", - "create.ponder.fan_direction.text_1": "鼓風機使用動能來製造氣流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收動能的強弱以及方向而定", - + "create.ponder.fan_direction.text_1": "鼓風機使用動能來製造氣流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收動能的強弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓風機加工物品", - "create.ponder.fan_processing.text_1": "當氣流吹過熔岩時,氣流會被加熱", - "create.ponder.fan_processing.text_2": "熱氣流中的物品會被冶煉", - "create.ponder.fan_processing.text_3": "但在氣流中的食物會被直接燒成灰", - "create.ponder.fan_processing.text_4": "而想要烹飪食物,必須要透過吹過火焰的氣流來煙燻食物", - "create.ponder.fan_processing.text_5": "當氣流吹過水後,便可用於洗滌物品", - "create.ponder.fan_processing.text_6": "這種加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓風機的轉速對加工的速度沒有影響,只影響氣流的吹拂距離", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者傳送帶上的物品,鼓風機也是可以處理的", - + "create.ponder.fan_processing.text_1": "當氣流吹過熔岩時,氣流會被加熱", + "create.ponder.fan_processing.text_2": "熱氣流中的物品會被冶煉", + "create.ponder.fan_processing.text_3": "但在氣流中的食物會被直接燒成灰", + "create.ponder.fan_processing.text_4": "而想要烹飪食物,必須要透過吹過火焰的氣流來煙燻食物", + "create.ponder.fan_processing.text_5": "當氣流吹過水後,便可用於洗滌物品", + "create.ponder.fan_processing.text_6": "這種加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓風機的轉速對加工的速度沒有影響,只影響氣流的吹拂距離", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者傳送帶上的物品,鼓風機也是可以處理的", + "create.ponder.fan_source.header": "使用鼓風機來產生動能", - "create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置,鼓風機可以藉此產生動能", - "create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能", - + "create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置,鼓風機可以藉此產生動能", + "create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能", + + "create.ponder.fluid_pipe_flow.header": "始用銅製管道來移動液體", + "create.ponder.fluid_pipe_flow.text_1": "液體管可以連接兩個或更多的液體來源與目標", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手可以在一段直管線上開窗戶", + "create.ponder.fluid_pipe_flow.text_3": "有窗戶的管線側面不會連接到其他管線", + "create.ponder.fluid_pipe_flow.text_4": "機械幫浦可以讓管線運輸液體", + "create.ponder.fluid_pipe_flow.text_5": "一開始不會有液體被抽出來", + "create.ponder.fluid_pipe_flow.text_6": "直到兩端被連接起來,才會有液體被抽過去", + "create.ponder.fluid_pipe_flow.text_7": "因此,管線裡不會『物理上的』含有液體", + + "create.ponder.fluid_pipe_interaction.header": "抽取並填滿液體罐", + "create.ponder.fluid_pipe_interaction.text_1": "管線網路的終端可以和很多東西互動", + "create.ponder.fluid_pipe_interaction.text_2": "任何有意體容量的方塊都可以被抽取和填滿", + "create.ponder.fluid_pipe_interaction.text_3": "在開放端口前的液體源方塊可以被抽走", + "create.ponder.fluid_pipe_interaction.text_4": "當液體被排放出來時會產生新的液體源方塊", + "create.ponder.fluid_pipe_interaction.text_5": "管線也可以直接從其他方塊中抽取流體", + + "create.ponder.fluid_tank_sizes.header": "液體罐的尺寸", + "create.ponder.fluid_tank_sizes.text_1": "可以組合液體罐以增加總容量", + "create.ponder.fluid_tank_sizes.text_2": "底部最多可以是 3x3 的正方形 ......", + "create.ponder.fluid_tank_sizes.text_3": "...... 最多可以堆疊 30 層", + "create.ponder.fluid_tank_sizes.text_4": "扳手可以用來開關窗戶", + + "create.ponder.fluid_tank_storage.header": "在液體罐中儲存液體", + "create.ponder.fluid_tank_storage.text_1": "液體罐中可儲存大量的液體", + "create.ponder.fluid_tank_storage.text_2": "管線體網路可以從任何一邊抽取或是輸入液體", + "create.ponder.fluid_tank_storage.text_3": "紅石比較器可以輸出液體容量", + "create.ponder.fluid_tank_storage.text_4": "但是,在生存模式你不能直接存入、取出液體", + "create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或液體灌注器和管線網路互動", + "create.ponder.flywheel.header": "使用飛輪來產生動能", - "create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能", - "create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值", - "create.ponder.flywheel.text_3": "使用高爐會使得引擎的效率翻倍", - + "create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能", + "create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值", + "create.ponder.flywheel.text_3": "使用高爐會使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的相容性", - "create.ponder.funnel_compat.text_1": "漏斗可以與一些其他組件互動", - "create.ponder.funnel_compat.text_2": "動力鋸", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - + "create.ponder.funnel_compat.text_1": "漏斗可以與一些其他組件互動", + "create.ponder.funnel_compat.text_2": "動力鋸", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置時,漏斗會將物品從容器中取出", - "create.ponder.funnel_direction.text_2": "潛行時放置時,漏斗會將物品置入容器中", - "create.ponder.funnel_direction.text_3": "使用扳手可以改變漏斗的存/取模式", - "create.ponder.funnel_direction.text_4": "對大多數朝向放置的漏斗都具有此特性", - "create.ponder.funnel_direction.text_5": "在傳送帶末端放置的漏斗會根據傳送帶的傳動方向存/取物品", - + "create.ponder.funnel_direction.text_1": "直接放置時,漏斗會將物品從容器中取出", + "create.ponder.funnel_direction.text_2": "潛行時放置時,漏斗會將物品置入容器中", + "create.ponder.funnel_direction.text_3": "使用扳手可以改變漏斗的存/取模式", + "create.ponder.funnel_direction.text_4": "對大多數朝向放置的漏斗都具有此特性", + "create.ponder.funnel_direction.text_5": "在傳送帶末端放置的漏斗會根據傳送帶的傳動方向存/取物品", + "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗來存取物品欄內的物品,可謂又快又好", - + "create.ponder.funnel_intro.text_1": "用漏斗來存取物品欄內的物品,可謂又快又好", + "create.ponder.funnel_redstone.header": "紅石訊號控制", - "create.ponder.funnel_redstone.text_1": "紅石訊號會使漏斗停止工作", - + "create.ponder.funnel_redstone.text_1": "紅石訊號會使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接運輸", - "create.ponder.funnel_transfer.text_1": "漏斗無法將物品傳輸到非開放式的物品欄中", - "create.ponder.funnel_transfer.text_2": "溜槽和智慧溜槽更適用於這樣的場景", - "create.ponder.funnel_transfer.text_3": "水平傳輸也是如此,也許傳送帶更方便快捷", - + "create.ponder.funnel_transfer.text_1": "漏斗無法將物品傳輸到非開放式的物品欄中", + "create.ponder.funnel_transfer.text_2": "溜槽和智慧溜槽更適用於這樣的場景", + "create.ponder.funnel_transfer.text_3": "水平傳輸也是如此,也許傳送帶更方便快捷", + "create.ponder.furnace_engine.header": "使用熔爐引擎生產動能", - "create.ponder.furnace_engine.text_1": "熔爐引擎會在與其相連熔爐工作時生產動能", - "create.ponder.furnace_engine.text_2": "如此產生的動能具有非常大的應力值", - "create.ponder.furnace_engine.text_3": "使用高爐會使得引擎的效率翻倍", - + "create.ponder.furnace_engine.text_1": "熔爐引擎會在與其相連熔爐工作時生產動能", + "create.ponder.furnace_engine.text_2": "如此產生的動能具有非常大的應力值", + "create.ponder.furnace_engine.text_3": "使用高爐會使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重機取物器", - "create.ponder.gantry_carriage.text_1": "起重機取物器可以被放置在起重機杆上,並且可以沿著起重機杆運動", - "create.ponder.gantry_carriage.text_2": "起重機可以移動其黏附的方塊", - + "create.ponder.gantry_carriage.text_1": "起重機取物器可以被放置在起重機杆上,並且可以沿著起重機杆運動", + "create.ponder.gantry_carriage.text_2": "起重機可以移動其黏附的方塊", + "create.ponder.gantry_cascaded.header": "串聯起重機", - "create.ponder.gantry_cascaded.text_1": "無需強力膠,取物器便可與起重機杆相連", - "create.ponder.gantry_cascaded.text_2": "即使是在移動的起重機杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重機系統可以串聯起來,如此可以影響到多軸向的運動", - + "create.ponder.gantry_cascaded.text_1": "無需強力膠,取物器便可與起重機杆相連", + "create.ponder.gantry_cascaded.text_2": "即使是在移動的起重機杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重機系統可以串聯起來,如此可以影響到多軸向的運動", + "create.ponder.gantry_direction.header": "起重機移動方向", - "create.ponder.gantry_direction.text_1": "起重機杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移動方向取決於起重機杆的方向", - "create.ponder.gantry_direction.text_3": "......以及起重機杆的旋轉方向", - "create.ponder.gantry_direction.text_4": "在旋轉傳遞中,此規則同樣適用", - + "create.ponder.gantry_direction.text_1": "起重機杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移動方向取決於起重機杆的方向", + "create.ponder.gantry_direction.text_3": "......以及起重機杆的旋轉方向", + "create.ponder.gantry_direction.text_4": "在旋轉傳遞中,此規則同樣適用", + "create.ponder.gantry_redstone.header": "起重機的力傳遞", - "create.ponder.gantry_redstone.text_1": "被紅石訊號啟動的起重機,將不會移動其上的取物器", - "create.ponder.gantry_redstone.text_2": "作為替代,杆上的動能會傳遞到取物器的輸出杆上", - + "create.ponder.gantry_redstone.text_1": "被紅石訊號啟動的起重機,將不會移動其上的取物器", + "create.ponder.gantry_redstone.text_2": "作為替代,杆上的動能會傳遞到取物器的輸出杆上", + "create.ponder.gantry_shaft.header": "使用起重機杆", - "create.ponder.gantry_shaft.text_1": "起重機杆組成了起重機結構的基礎。與其相接的載物器可以沿著杆進行移動。", - "create.ponder.gantry_shaft.text_2": "起重機結構可以移動與其相接的方塊。", - + "create.ponder.gantry_shaft.text_1": "起重機杆組成了起重機結構的基礎。與其相接的載物器可以沿著杆進行移動。", + "create.ponder.gantry_shaft.text_2": "起重機結構可以移動與其相接的方塊。", + "create.ponder.gearbox.header": "使用十字齒輪箱傳遞動能", - "create.ponder.gearbox.text_1": "更改旋轉軸,很容易使得整個旋轉體系變得臃腫不堪", - "create.ponder.gearbox.text_2": "十字齒輪箱則是替代方案,它的體積更為小巧緊", - "create.ponder.gearbox.text_3": "側邊連接的傳動桿,旋轉方向與輸入端一致", - "create.ponder.gearbox.text_4": "直線連接的傳動桿,旋轉方向會被反轉", - + "create.ponder.gearbox.text_1": "更改旋轉軸,很容易使得整個旋轉體系變得臃腫不堪", + "create.ponder.gearbox.text_2": "十字齒輪箱則是替代方案,它的體積更為小巧緊", + "create.ponder.gearbox.text_3": "側邊連接的傳動桿,旋轉方向與輸入端一致", + "create.ponder.gearbox.text_4": "直線連接的傳動桿,旋轉方向會被反轉", + "create.ponder.gearshift.header": "使用反轉齒輪箱控制動能", - "create.ponder.gearshift.text_1": "反轉齒輪箱可以直線傳輸旋轉", - "create.ponder.gearshift.text_2": "通入紅石訊號後,輸出端的旋轉方向會被反轉", - + "create.ponder.gearshift.text_1": "反轉齒輪箱可以直線傳輸旋轉", + "create.ponder.gearshift.text_2": "通入紅石訊號後,輸出端的旋轉方向會被反轉", + "create.ponder.hand_crank.header": "使用手搖把手產生動能", - "create.ponder.hand_crank.text_1": "玩家可以使用手搖把手來手動產生動能", - "create.ponder.hand_crank.text_2": "按住右鍵可以逆時針旋轉它", - "create.ponder.hand_crank.text_3": "它產生的轉速相對較高", - "create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它", - + "create.ponder.hand_crank.text_1": "玩家可以使用手搖把手來手動產生動能", + "create.ponder.hand_crank.text_2": "按住右鍵可以逆時針旋轉它", + "create.ponder.hand_crank.text_3": "它產生的轉速相對較高", + "create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它", + + "create.ponder.hose_pulley.header": "使用軟管滑輪抽取、填滿液體", + "create.ponder.hose_pulley.text_1": "軟管滑輪可以用來抽取、填滿大量的液體", + "create.ponder.hose_pulley.text_2": "你可以透過輸入轉動來控制軟管的高度", + "create.ponder.hose_pulley.text_3": "反轉時可以收回軟管", + "create.ponder.hose_pulley.text_4": "另一邊可以連接管線", + "create.ponder.hose_pulley.text_5": "相連的管線網路可以提供液體 ......", + "create.ponder.hose_pulley.text_6": "...... 或是從池子裡抽取液體", + "create.ponder.hose_pulley.text_7": "抽取或填滿的速度取決於管線系統的吞吐量", + + "create.ponder.hose_pulley_infinite.header": "被動填充和排放大量液體", + "create.ponder.hose_pulley_infinite.text_1": "將軟管滑輪接觸到足夠大的海洋中時 ......", + "create.ponder.hose_pulley_infinite.text_2": "海洋會被視為無限液體源", + "create.ponder.hose_pulley_infinite.text_3": "管線網路可以無限的抽取、排放液體到海洋中而不影響海洋", + + "create.ponder.hose_pulley_level.header": "軟管滑輪抽取、填滿水平面", + "create.ponder.hose_pulley_level.text_1": "完全縮回時,軟管滑輪無法操作", + "create.ponder.hose_pulley_level.text_2": "抽取工作將由上而下進行", + "create.ponder.hose_pulley_level.text_3": "水平面將停在軟管末端的正下方", + "create.ponder.hose_pulley_level.text_4": "而填充工作將由下而上進行將由上而下進行", + "create.ponder.hose_pulley_level.text_5": "水平面不會超過軟管末端", + + "create.ponder.item_drain.header": "使用分液池清空液體容器", + "create.ponder.item_drain.text_1": "分液池可以從液體容器中清空抽取液體", + "create.ponder.item_drain.text_2": "點擊右鍵可以把你手上的液體倒進去", + "create.ponder.item_drain.text_3": "當從旁邊輸入物品 ......", + "create.ponder.item_drain.text_4": "...... 他會從上方滑過,並清空裡面的液體", + "create.ponder.item_drain.text_5": "現在液體網路可以抽取分液池中的液體了", + "create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能", - "create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接", - "create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向", - + "create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接", + "create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向", + "create.ponder.linear_chassis_attachment.header": "使用機殼底盤黏合方塊", - "create.ponder.linear_chassis_attachment.text_1": "它的開放面可以變為黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次點擊黏性面,可以將它的相反面也變得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潛行右擊可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以將此面前方的一長條方塊黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精確控制底盤的影響範圍", - "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑動滾輪,你可以一次性調節所有底盤的影響範圍", - "create.ponder.linear_chassis_attachment.text_7": "若想讓底盤的其他面也能黏方塊,你需要用到強力膠", - "create.ponder.linear_chassis_attachment.text_8": "利用這些機制,任何形狀的機制都可以像裝置那樣移動", - + "create.ponder.linear_chassis_attachment.text_1": "它的開放面可以變為黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次點擊黏性面,可以將它的相反面也變得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潛行右擊可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以將此面前方的一長條方塊黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精確控制底盤的影響範圍", + "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑動滾輪,你可以一次性調節所有底盤的影響範圍", + "create.ponder.linear_chassis_attachment.text_7": "若想讓底盤的其他面也能黏方塊,你需要用到強力膠", + "create.ponder.linear_chassis_attachment.text_8": "利用這些機制,任何形狀的機制都可以像裝置那樣移動", + "create.ponder.linear_chassis_group.header": "成組移動機殼底盤", - "create.ponder.linear_chassis_group.text_1": "相鄰的機殼底盤可以相互連接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一個底盤若被移動,其餘的底盤也會跟著移動", - "create.ponder.linear_chassis_group.text_3": "不同種類的底盤,或者是朝向不一致的底盤,將不會相連", - + "create.ponder.linear_chassis_group.text_1": "相鄰的機殼底盤可以相互連接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一個底盤若被移動,其餘的底盤也會跟著移動", + "create.ponder.linear_chassis_group.text_3": "不同種類的底盤,或者是朝向不一致的底盤,將不會相連", + "create.ponder.mechanical_arm.header": "設定動力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置動力臂之前就設定好它的輸入以及輸出端", - "create.ponder.mechanical_arm.text_2": "手持動力臂右擊某個存儲空間,可以將其指定為目標", - "create.ponder.mechanical_arm.text_3": "再次右擊可以將其在輸入端(藍色)以及輸出端(橙色)之間切換", - "create.ponder.mechanical_arm.text_4": "左擊此組件可以移除選擇", - "create.ponder.mechanical_arm.text_5": "將動力臂放下來後,它會將此前選擇的方塊作為目標", - "create.ponder.mechanical_arm.text_6": "在有效範圍內,機械手臂可以有任意數量的輸出以及輸入端", - "create.ponder.mechanical_arm.text_7": "然而,並不是所有的存儲空間可以被直接互動", - "create.ponder.mechanical_arm.text_8": "在此情況下,漏斗和置物台可以解決此問題", - + "create.ponder.mechanical_arm.text_1": "你得在放置動力臂之前就設定好它的輸入以及輸出端", + "create.ponder.mechanical_arm.text_2": "手持動力臂右擊某個存儲空間,可以將其指定為目標", + "create.ponder.mechanical_arm.text_3": "再次右擊可以將其在輸入端(藍色)以及輸出端(橙色)之間切換", + "create.ponder.mechanical_arm.text_4": "左擊此組件可以移除選擇", + "create.ponder.mechanical_arm.text_5": "將動力臂放下來後,它會將此前選擇的方塊作為目標", + "create.ponder.mechanical_arm.text_6": "在有效範圍內,機械手臂可以有任意數量的輸出以及輸入端", + "create.ponder.mechanical_arm.text_7": "然而,並不是所有的存儲空間可以被直接互動", + "create.ponder.mechanical_arm.text_8": "在此情況下,漏斗和置物台可以解決此問題", + "create.ponder.mechanical_arm_filtering.header": "過濾動力臂的輸出端", - "create.ponder.mechanical_arm_filtering.text_1": "輸入", - "create.ponder.mechanical_arm_filtering.text_2": "輸出", - "create.ponder.mechanical_arm_filtering.text_3": "有時,你會想著利用某種過濾限煞車力臂的目標", - "create.ponder.mechanical_arm_filtering.text_4": "動力臂自身並不提供任何過濾選項", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若將黃銅漏斗作為目標,則漏斗的過濾槽則可以應用至動力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "動力臂足夠智慧,它不會去拿取那些它無法分配的物品", - + "create.ponder.mechanical_arm_filtering.text_1": "輸入", + "create.ponder.mechanical_arm_filtering.text_2": "輸出", + "create.ponder.mechanical_arm_filtering.text_3": "有時,你會想著利用某種過濾限煞車力臂的目標", + "create.ponder.mechanical_arm_filtering.text_4": "動力臂自身並不提供任何過濾選項", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若將黃銅漏斗作為目標,則漏斗的過濾槽則可以應用至動力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "動力臂足夠智慧,它不會去拿取那些它無法分配的物品", + "create.ponder.mechanical_arm_modes.header": "動力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "輸入", - "create.ponder.mechanical_arm_modes.text_2": "輸出", - "create.ponder.mechanical_arm_modes.text_3": "若動力臂必須在數個有效的輸出端之間作出選擇...", - "create.ponder.mechanical_arm_modes.text_4": "...它會依照自己的設定選擇特定的行為", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手對其滑動滾輪,可以改變其設定", - "create.ponder.mechanical_arm_modes.text_6": "輪詢調度模式很好理解,即循環輸出至所有有效的輸出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某個輸出端無法容納更多物品,則它會被跳過", - "create.ponder.mechanical_arm_modes.text_8": "強制輪詢調度不會跳過任何輸出端,動力臂會一直等待,直到輸出端有空位容納物品輸入", - "create.ponder.mechanical_arm_modes.text_9": "最近優先模式會使得動力臂先將物品輸出至更早被選擇的輸出端", - + "create.ponder.mechanical_arm_modes.text_1": "輸入", + "create.ponder.mechanical_arm_modes.text_2": "輸出", + "create.ponder.mechanical_arm_modes.text_3": "若動力臂必須在數個有效的輸出端之間作出選擇...", + "create.ponder.mechanical_arm_modes.text_4": "...它會依照自己的設定選擇特定的行為", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手對其滑動滾輪,可以改變其設定", + "create.ponder.mechanical_arm_modes.text_6": "輪詢調度模式很好理解,即循環輸出至所有有效的輸出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某個輸出端無法容納更多物品,則它會被跳過", + "create.ponder.mechanical_arm_modes.text_8": "強制輪詢調度不會跳過任何輸出端,動力臂會一直等待,直到輸出端有空位容納物品輸入", + "create.ponder.mechanical_arm_modes.text_9": "最近優先模式會使得動力臂先將物品輸出至更早被選擇的輸出端", + "create.ponder.mechanical_arm_redstone.header": "利用紅石訊號控制動力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入紅石訊號後,動力臂會停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它會完成目前正在進行的工作週期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入單次負紅石脈衝可以精確控制動力臂,使其每次只進行單個週期的工作", - + "create.ponder.mechanical_arm_redstone.text_1": "通入紅石訊號後,動力臂會停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它會完成目前正在進行的工作週期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入單次負紅石脈衝可以精確控制動力臂,使其每次只進行單個週期的工作", + "create.ponder.mechanical_bearing.header": "使用動力軸承移動結構", - "create.ponder.mechanical_bearing.text_1": "動力軸承會與其前方的方塊黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到動能後,它會將這一黏合結構組裝為旋轉裝置", - + "create.ponder.mechanical_bearing.text_1": "動力軸承會與其前方的方塊黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到動能後,它會將這一黏合結構組裝為旋轉裝置", + "create.ponder.mechanical_crafter.header": "設置動力合成器", - "create.ponder.mechanical_crafter.text_1": "動力合成器陣列可用於自動化任何合成配方的製作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以調控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必須匯集到任意一側的一個出口,整套合成器方可算是設置正確", - "create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的存儲空間中", - "create.ponder.mechanical_crafter.text_5": "動力合成器的運轉需要動能的供應", - "create.ponder.mechanical_crafter.text_6": "右擊合成器正面,可以手動放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就會開始", - "create.ponder.mechanical_crafter.text_8": "而對於那些沒有完全占滿所有合成器槽位的配方,你可以通入紅石訊號強制開啟合成", - + "create.ponder.mechanical_crafter.text_1": "動力合成器陣列可用於自動化任何合成配方的製作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以調控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必須匯集到任意一側的一個出口,整套合成器方可算是設置正確", + "create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的存儲空間中", + "create.ponder.mechanical_crafter.text_5": "動力合成器的運轉需要動能的供應", + "create.ponder.mechanical_crafter.text_6": "右擊合成器正面,可以手動放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就會開始", + "create.ponder.mechanical_crafter.text_8": "而對於那些沒有完全占滿所有合成器槽位的配方,你可以通入紅石訊號強制開啟合成", + "create.ponder.mechanical_crafter_connect.header": "為合成器連接物品欄", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自動接受向其輸入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "對其背面使用扳手,可以連接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相連的合成器可以訪問同一個位置的輸入", - + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自動接受向其輸入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "對其背面使用扳手,可以連接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相連的合成器可以訪問同一個位置的輸入", + "create.ponder.mechanical_crafter_covers.header": "蓋住動力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要額外的合成器,來補足合成通路上的間隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽蓋板,合成器會在合成進行時的行為就如同一個空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被蓋住的合成器並不會阻斷共享輸入端的影響", - + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要額外的合成器,來補足合成通路上的間隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽蓋板,合成器會在合成進行時的行為就如同一個空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被蓋住的合成器並不會阻斷共享輸入端的影響", + "create.ponder.mechanical_drill.header": "使用機械鑽頭破壞方塊", - "create.ponder.mechanical_drill.text_1": "當向其通入動能後,機械鑽頭會破壞它面前的方塊", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取決於通入的動能轉速", - + "create.ponder.mechanical_drill.text_1": "當向其通入動能後,機械鑽頭會破壞它面前的方塊", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取決於通入的動能轉速", + "create.ponder.mechanical_drill_contraption.header": "在裝置中使用機械鑽頭", - "create.ponder.mechanical_drill_contraption.text_1": "在運動裝置中使用機械鑽頭時...", - "create.ponder.mechanical_drill_contraption.text_2": "...它會破壞掉它撞上的方塊", - + "create.ponder.mechanical_drill_contraption.text_1": "在運動裝置中使用機械鑽頭時...", + "create.ponder.mechanical_drill_contraption.text_2": "...它會破壞掉它撞上的方塊", + "create.ponder.mechanical_harvester.header": "在裝置中使用動力收割機", - "create.ponder.mechanical_harvester.text_1": "在運動裝置中使用動力收割機時...", - "create.ponder.mechanical_harvester.text_2": "它會採收其路徑上的作物,並重設這些作物的生長進度", - + "create.ponder.mechanical_harvester.text_1": "在運動裝置中使用動力收割機時...", + "create.ponder.mechanical_harvester.text_2": "它會採收其路徑上的作物,並重設這些作物的生長進度", + "create.ponder.mechanical_mixer.header": "使用動力攪拌器處理物品", - "create.ponder.mechanical_mixer.text_1": "使用攪拌器和工作盆,你可以自動化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各種無序合成配方,以及一些額外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃燒室提供熱量", - "create.ponder.mechanical_mixer.text_4": "過濾槽可用於解決兩個配方相互衝突的情況", - + "create.ponder.mechanical_mixer.text_1": "使用攪拌器和工作盆,你可以自動化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各種無序合成配方,以及一些額外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃燒室提供熱量", + "create.ponder.mechanical_mixer.text_4": "過濾槽可用於解決兩個配方相互衝突的情況", + "create.ponder.mechanical_piston.header": "使用動力活塞移動結構", - "create.ponder.mechanical_piston.text_1": "動力活塞可以移動它前方的方塊", - "create.ponder.mechanical_piston.text_2": "移動速度和方向取決於通入活塞的動能", - "create.ponder.mechanical_piston.text_3": "黏性動力活塞可以將相接的方塊拉回來", - + "create.ponder.mechanical_piston.text_1": "動力活塞可以移動它前方的方塊", + "create.ponder.mechanical_piston.text_2": "移動速度和方向取決於通入活塞的動能", + "create.ponder.mechanical_piston.text_3": "黏性動力活塞可以將相接的方塊拉回來", + "create.ponder.mechanical_piston_modes.header": "動力活塞的移動模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移動的結構就會回退到方塊狀態", - "create.ponder.mechanical_piston_modes.text_2": "你也可以將其設定為從不方塊化,或者只在起始位置方塊化", - + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移動的結構就會回退到方塊狀態", + "create.ponder.mechanical_piston_modes.text_2": "你也可以將其設定為從不方塊化,或者只在起始位置方塊化", + "create.ponder.mechanical_plough.header": "在裝置中使用動力犁", - "create.ponder.mechanical_plough.text_1": "在運動裝置中使用動力犁時...", - "create.ponder.mechanical_plough.text_2": "...它會破壞掉那些不具有固體碰撞箱的方塊", - "create.ponder.mechanical_plough.text_3": "此外,動力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "...它也可以在不傷害實體的情況下推動它們", - + "create.ponder.mechanical_plough.text_1": "在運動裝置中使用動力犁時...", + "create.ponder.mechanical_plough.text_2": "...它會破壞掉那些不具有固體碰撞箱的方塊", + "create.ponder.mechanical_plough.text_3": "此外,動力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "...它也可以在不傷害實體的情況下推動它們", + "create.ponder.mechanical_press.header": "使用機械液壓機處理物品", - "create.ponder.mechanical_press.text_1": "機械液壓機可以處理位於其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丟入物品,或者將物品放在置物台上,都算作有效的物品輸入", - "create.ponder.mechanical_press.text_3": "若物品被輸入時正位於傳送帶上...", - "create.ponder.mechanical_press.text_4": "輥軋機會使物品停下,然後自動處理這一物品", - + "create.ponder.mechanical_press.text_1": "機械液壓機可以處理位於其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丟入物品,或者將物品放在置物台上,都算作有效的物品輸入", + "create.ponder.mechanical_press.text_3": "若物品被輸入時正位於傳送帶上...", + "create.ponder.mechanical_press.text_4": "輥軋機會使物品停下,然後自動處理這一物品", + "create.ponder.mechanical_press_compacting.header": "使用機械液壓機壓縮物品", - "create.ponder.mechanical_press_compacting.text_1": "對放置於工作盆內的物品進行輥軋,可以將這些物品壓縮在一起", - "create.ponder.mechanical_press_compacting.text_2": "壓縮意指任何同種物品填滿了 2x2 或者 3x3 網格的配方,以及一些額外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量", - "create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況", - + "create.ponder.mechanical_press_compacting.text_1": "對放置於工作盆內的物品進行輥軋,可以將這些物品壓縮在一起", + "create.ponder.mechanical_press_compacting.text_2": "壓縮意指任何同種物品填滿了 2x2 或者 3x3 網格的配方,以及一些額外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量", + "create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況", + + "create.ponder.mechanical_pump_flow.header": "使用機械幫浦抽運送液體", + "create.ponder.mechanical_pump_flow.text_1": "機械幫浦為與其連接的管線提供動力", + "create.ponder.mechanical_pump_flow.text_2": "轉動時,箭頭指向液體的方向", + "create.ponder.mechanical_pump_flow.text_3": "在他後面的網路現在可以抽取液體 ......", + "create.ponder.mechanical_pump_flow.text_4": "...... 當前面的網絡向外傳輸時", + "create.ponder.mechanical_pump_flow.text_5": "反轉輸入的動力可以反轉液體的方向", + "create.ponder.mechanical_pump_flow.text_6": "扳手可以手動調整方向", + + "create.ponder.mechanical_pump_speed.header": "機械幫浦的吞吐量", + "create.ponder.mechanical_pump_speed.text_1": "無論轉速如何,機械幫浦都只能影響相連的 16 個方塊以內的管線", + "create.ponder.mechanical_pump_speed.text_2": "加快旋轉速度會改變液動傳播的速度 ......", + "create.ponder.mechanical_pump_speed.text_3": "...... 以及流體轉移的速度", + "create.ponder.mechanical_pump_speed.text_4": "在同一個管線網路中機械幫浦可以結合他們的吞吐量", + "create.ponder.mechanical_pump_speed.text_5": "改變它們的方向可以對齊它們的流動方向", + "create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊", - + "create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊", + "create.ponder.mechanical_saw_contraption.header": "在裝置中使用動力鋸", - "create.ponder.mechanical_saw_contraption.text_1": "若在運動裝置中使用動力鋸...", - "create.ponder.mechanical_saw_contraption.text_2": "...它會將撞到它的樹木破壞掉", - + "create.ponder.mechanical_saw_contraption.text_1": "若在運動裝置中使用動力鋸...", + "create.ponder.mechanical_saw_contraption.text_2": "...它會將撞到它的樹木破壞掉", + "create.ponder.mechanical_saw_processing.header": "使用動力鋸處理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的動力鋸可以將物品處理為其變種", - "create.ponder.mechanical_saw_processing.text_2": "處理過後的物品的彈出方向始終與通入鋸中的旋轉轉向相反", - "create.ponder.mechanical_saw_processing.text_3": "鋸子可以", - "create.ponder.mechanical_saw_processing.text_4": "若輸入原料有多種可能產物,你可以用動力鋸上的過濾槽指定只產出某種產物", - "create.ponder.mechanical_saw_processing.text_5": "若沒有使用過濾槽,動力鋸會在各產物中按順序循環輸出", - + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的動力鋸可以將物品處理為其變種", + "create.ponder.mechanical_saw_processing.text_2": "處理過後的物品的彈出方向始終與通入鋸中的旋轉轉向相反", + "create.ponder.mechanical_saw_processing.text_3": "鋸子可以", + "create.ponder.mechanical_saw_processing.text_4": "若輸入原料有多種可能產物,你可以用動力鋸上的過濾槽指定只產出某種產物", + "create.ponder.mechanical_saw_processing.text_5": "若沒有使用過濾槽,動力鋸會在各產物中按順序循環輸出", + "create.ponder.millstone.header": "使用石磨處理物品", - "create.ponder.millstone.text_1": "石磨會對輸入的物品進行磨製", - "create.ponder.millstone.text_2": "在其側邊使用齒輪與其相耦合,方可為其通入動力", - "create.ponder.millstone.text_3": "頂部可以丟入或者塞入物品", - "create.ponder.millstone.text_4": "一段時間過後,右擊石磨可以拿出其中的產物", - "create.ponder.millstone.text_5": "產物的提取也是可以自動化的", - + "create.ponder.millstone.text_1": "石磨會對輸入的物品進行磨製", + "create.ponder.millstone.text_2": "在其側邊使用齒輪與其相耦合,方可為其通入動力", + "create.ponder.millstone.text_3": "頂部可以丟入或者塞入物品", + "create.ponder.millstone.text_4": "一段時間過後,右擊石磨可以拿出其中的產物", + "create.ponder.millstone.text_5": "產物的提取也是可以自動化的", + "create.ponder.nixie_tube.header": "使用真空管顯示器", - "create.ponder.nixie_tube.text_1": "通入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度", - "create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本", - + "create.ponder.nixie_tube.text_1": "通入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度", + "create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本", + "create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色", + "create.ponder.piston_pole.header": "活塞延長杆", - "create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊", - "create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍", - + "create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊", + "create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍", + + "create.ponder.portable_fluid_interface.header": "移動式液體口", + "create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的液體罐連接", + "create.ponder.portable_fluid_interface.text_2": "該元件可以與液體罐相互作用,而無需停止裝置", + "create.ponder.portable_fluid_interface.text_3": "放置第二個,中間間隔 1 或 2 個方塊", + "create.ponder.portable_fluid_interface.text_4": "每當他們擦身而過時,他們就會建立聯繫", + "create.ponder.portable_fluid_interface.text_5": "啟用時,移動式液體口將代表裝置上的『所有』水箱", + "create.ponder.portable_fluid_interface.text_6": "現在可以輸入液體 ......", + "create.ponder.portable_fluid_interface.text_7": "...... 或從裝置中抽取", + "create.ponder.portable_fluid_interface.text_8": "一段時間沒有液體交換後,裝置將繼續前進", + "create.ponder.portable_storage_interface.header": "裝置存儲交換", - "create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動", - "create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動", - "create.ponder.portable_storage_interface.text_3": "放置第二個介面時,記得要與裝置介面相隔 1 格或者 2 格的距離", - "create.ponder.portable_storage_interface.text_4": "當它們彼此經過時,它們會連接在一起", - "create.ponder.portable_storage_interface.text_5": "連接狀態下,固定側介面便會作為整個裝置的存儲空間代理", - "create.ponder.portable_storage_interface.text_6": "物品會被輸入到裝置內...", - "create.ponder.portable_storage_interface.text_7": "...或是從裝置中提取出來", - "create.ponder.portable_storage_interface.text_8": "物品交換完畢後,裝置仍然會停留在原地一小會,然後才會繼續前行", - + "create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動", + "create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動", + "create.ponder.portable_storage_interface.text_3": "放置第二個介面時,記得要與裝置介面相隔 1 格或者 2 格的距離", + "create.ponder.portable_storage_interface.text_4": "當它們彼此經過時,它們會連接在一起", + "create.ponder.portable_storage_interface.text_5": "連接狀態下,固定側介面便會作為整個裝置的存儲空間代理", + "create.ponder.portable_storage_interface.text_6": "物品會被輸入到裝置內...", + "create.ponder.portable_storage_interface.text_7": "...或是從裝置中提取出來", + "create.ponder.portable_storage_interface.text_8": "物品交換完畢後,裝置仍然會停留在原地一小會,然後才會繼續前行", + "create.ponder.portable_storage_interface_redstone.header": "紅石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入紅石訊號可以阻止固定側介面的連接行為", - + "create.ponder.portable_storage_interface_redstone.text_1": "通入紅石訊號可以阻止固定側介面的連接行為", + "create.ponder.powered_latch.header": "使用閂鎖器控制訊號", - "create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆", - "create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態", - "create.ponder.powered_latch.text_3": "側邊輸入的訊號會將其設為關閉狀態", - "create.ponder.powered_latch.text_4": "你也可以手動切換其狀態", - + "create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆", + "create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態", + "create.ponder.powered_latch.text_3": "側邊輸入的訊號會將其設為關閉狀態", + "create.ponder.powered_latch.text_4": "你也可以手動切換其狀態", + "create.ponder.powered_toggle_latch.header": "使用T型正反器控制訊號", - "create.ponder.powered_toggle_latch.text_1": "T型正反器是一種可以用紅石訊號控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "後方訊號輸入可以改變它的狀態", - "create.ponder.powered_toggle_latch.text_3": "...開啟或者是關閉", - "create.ponder.powered_toggle_latch.text_4": "你也可以手動切換其狀態", - + "create.ponder.powered_toggle_latch.text_1": "T型正反器是一種可以用紅石訊號控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "後方訊號輸入可以改變它的狀態", + "create.ponder.powered_toggle_latch.text_3": "...開啟或者是關閉", + "create.ponder.powered_toggle_latch.text_4": "你也可以手動切換其狀態", + "create.ponder.pulse_repeater.header": "使用脈衝中繼器控制訊號", - "create.ponder.pulse_repeater.text_1": "脈衝中繼器會將所有通入的紅石訊號縮減為一次脈衝", - + "create.ponder.pulse_repeater.text_1": "脈衝中繼器會將所有通入的紅石訊號縮減為一次脈衝", + "create.ponder.radial_chassis.header": "使用旋轉底盤黏著方塊", - "create.ponder.radial_chassis.text_1": "同一行上的旋轉底盤會相互連接在一起", - "create.ponder.radial_chassis.text_2": "當其中的一個底盤被裝置帶動時,其餘的底盤也會被帶動", - "create.ponder.radial_chassis.text_3": "底盤的側邊可以變為黏性面", - "create.ponder.radial_chassis.text_4": "再次點擊黏性面,可以讓其所有面都變得帶黏性", - "create.ponder.radial_chassis.text_5": "空手潛行右擊可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品與底盤的黏性面相接觸...", - "create.ponder.radial_chassis.text_7": "...底盤便會與同層且位於半徑內的所有可及方塊黏著在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍", - "create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著", - + "create.ponder.radial_chassis.text_1": "同一行上的旋轉底盤會相互連接在一起", + "create.ponder.radial_chassis.text_2": "當其中的一個底盤被裝置帶動時,其餘的底盤也會被帶動", + "create.ponder.radial_chassis.text_3": "底盤的側邊可以變為黏性面", + "create.ponder.radial_chassis.text_4": "再次點擊黏性面,可以讓其所有面都變得帶黏性", + "create.ponder.radial_chassis.text_5": "空手潛行右擊可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品與底盤的黏性面相接觸...", + "create.ponder.radial_chassis.text_7": "...底盤便會與同層且位於半徑內的所有可及方塊黏著在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍", + "create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著", + "create.ponder.redstone_contact.header": "接觸式紅石訊號發生器", - "create.ponder.redstone_contact.text_1": "當兩個接觸式紅石訊號發生器面對面時,它們會發出紅石訊號", - "create.ponder.redstone_contact.text_2": "並且,若有一方位於運動裝置上,此特性也能正常生效", - + "create.ponder.redstone_contact.text_1": "當兩個接觸式紅石訊號發生器面對面時,它們會發出紅石訊號", + "create.ponder.redstone_contact.text_2": "並且,若有一方位於運動裝置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用無線紅石訊號機", - "create.ponder.redstone_link.text_1": "無線紅石訊號機可以無線傳輸紅石訊號", - "create.ponder.redstone_link.text_2": "潛行右擊可以改變其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右擊也可以", - "create.ponder.redstone_link.text_4": "接收端會發出由傳輸端發來的訊號,有效距離為 128 格", - "create.ponder.redstone_link.text_5": "在它們所帶的槽位中放上物品,可以為它們指定頻道", - "create.ponder.redstone_link.text_6": "只有頻道相互匹配的機方可互通", - + "create.ponder.redstone_link.text_1": "無線紅石訊號機可以無線傳輸紅石訊號", + "create.ponder.redstone_link.text_2": "潛行右擊可以改變其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右擊也可以", + "create.ponder.redstone_link.text_4": "接收端會發出由傳輸端發來的訊號,有效距離為 128 格", + "create.ponder.redstone_link.text_5": "在它們所帶的槽位中放上物品,可以為它們指定頻道", + "create.ponder.redstone_link.text_6": "只有頻道相互匹配的機方可互通", + "create.ponder.rope_pulley.header": "使用繩索滑輪移動結構", - "create.ponder.rope_pulley.text_1": "繩索滑輪在接受動能時可以垂直移動方塊結構", - "create.ponder.rope_pulley.text_2": "移動的方向及速度取決於提供的轉速", - + "create.ponder.rope_pulley.text_1": "繩索滑輪在接受動能時可以垂直移動方塊結構", + "create.ponder.rope_pulley.text_2": "移動的方向及速度取決於提供的轉速", + "create.ponder.rope_pulley_attachment.header": "繩索滑輪與裝置一同運動", - "create.ponder.rope_pulley_attachment.text_1": "當繩索滑輪本身在裝置中被帶動時...", - "create.ponder.rope_pulley_attachment.text_2": "...它附著在滑輪上的結構會被滑輪拉著一同移動", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有繩索滑輪停止工作時才能被移動", - + "create.ponder.rope_pulley_attachment.text_1": "當繩索滑輪本身在裝置中被帶動時...", + "create.ponder.rope_pulley_attachment.text_2": "...它附著在滑輪上的結構會被滑輪拉著一同移動", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有繩索滑輪停止工作時才能被移動", + "create.ponder.rope_pulley_modes.header": "繩索滑輪的運動模式", - "create.ponder.rope_pulley_modes.text_1": "當繩索滑輪停止運動時,它所附屬的移動結構便會方塊化", - "create.ponder.rope_pulley_modes.text_2": "你可以調整整個結構永不方塊化,或者僅在結構的初始位置方塊化", - + "create.ponder.rope_pulley_modes.text_1": "當繩索滑輪停止運動時,它所附屬的移動結構便會方塊化", + "create.ponder.rope_pulley_modes.text_2": "你可以調整整個結構永不方塊化,或者僅在結構的初始位置方塊化", + "create.ponder.rotation_speed_controller.header": "使用轉速控制器", - "create.ponder.rotation_speed_controller.text_1": "轉速控制器將動能從其轉軸傳遞至它上方的大齒輪", - "create.ponder.rotation_speed_controller.text_2": "在其側面滾動滑鼠滾輪,可以調節輸出轉速", - + "create.ponder.rotation_speed_controller.text_1": "轉速控制器將動能從其轉軸傳遞至它上方的大齒輪", + "create.ponder.rotation_speed_controller.text_2": "在其側面滾動滑鼠滾輪,可以調節輸出轉速", + "create.ponder.sail.header": "使用風帆來組裝風車", - "create.ponder.sail.text_1": "風帆是製作風車的趁手材料", - "create.ponder.sail.text_2": "無需強力膠等黏附手段,它們便可自行互相連結", - "create.ponder.sail.text_3": "手持染料右擊可對其染色", - "create.ponder.sail.text_4": "手持剪刀右擊可剪除帆布,使其變迴風帆框架", - + "create.ponder.sail.text_1": "風帆是製作風車的趁手材料", + "create.ponder.sail.text_2": "無需強力膠等黏附手段,它們便可自行互相連結", + "create.ponder.sail.text_3": "手持染料右擊可對其染色", + "create.ponder.sail.text_4": "手持剪刀右擊可剪除帆布,使其變迴風帆框架", + "create.ponder.sail_frame.header": "使用風帆框架來組裝風車", - "create.ponder.sail_frame.text_1": "風帆框架是製作風車的趁手材料", - "create.ponder.sail_frame.text_2": "無需強力膠等黏附手段,它們便可自行互相連結", - + "create.ponder.sail_frame.text_1": "風帆框架是製作風車的趁手材料", + "create.ponder.sail_frame.text_2": "無需強力膠等黏附手段,它們便可自行互相連結", + "create.ponder.sequenced_gearshift.header": "使用可編程齒輪箱來控制轉速", - "create.ponder.sequenced_gearshift.text_1": "可編程齒輪箱能夠根據玩家設置的預設時序表來傳遞旋轉", - "create.ponder.sequenced_gearshift.text_2": "對其右擊可以打開設置面板", - "create.ponder.sequenced_gearshift.text_3": "接受紅石訊號時,它會開始執行其內部已設定好的時序指令表", - "create.ponder.sequenced_gearshift.text_4": "當完成時序指令表後,它會進入待機狀態,再次接受紅石訊號後,它才會再次執行時序指令表內容", - "create.ponder.sequenced_gearshift.text_5": "紅石比較器可以讀取目前時序指令表完成進度", + "create.ponder.sequenced_gearshift.text_1": "可編程齒輪箱能夠根據玩家設置的預設時序表來傳遞旋轉", + "create.ponder.sequenced_gearshift.text_2": "對其右擊可以打開設置面板", + "create.ponder.sequenced_gearshift.text_3": "接受紅石訊號時,它會開始執行其內部已設定好的時序指令表", + "create.ponder.sequenced_gearshift.text_4": "當完成時序指令表後,它會進入待機狀態,再次接受紅石訊號後,它才會再次執行時序指令表內容", + "create.ponder.sequenced_gearshift.text_5": "紅石比較器可以讀取目前時序指令表完成進度", "create.ponder.shaft.header": "使用傳動軸來傳送動能", "create.ponder.shaft.text_1": "傳動軸可以直線傳送動能", @@ -2040,20 +2180,34 @@ "create.ponder.smart_chute.header": "使用智慧滑道來過濾物品", "create.ponder.smart_chute.text_1": "智慧滑道是一種可以被控制的滑道", - "create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後,溜槽只會傳輸這一指定標記的物品", - "create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量", - "create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作", - + "create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後,溜槽只會傳輸這一指定標記的物品", + "create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量", + "create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作", + + "create.ponder.smart_pipe.header": "使用智慧液體管道控制液體", + "create.ponder.smart_pipe.text_1": "智慧液體管道可以按照液體類型控制液體流", + "create.ponder.smart_pipe.text_2": "當直接放置在源頭時,他們可以指定要提取的液體類型", + "create.ponder.smart_pipe.text_3": "只需用包含所需液體的任何項目右鍵點擊其過濾槽", + "create.ponder.smart_pipe.text_4": "在管網裡時,智慧液體管道只會讓匹配的液體經過", + "create.ponder.speedometer.header": "使用速度計來監測轉速", - "create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速", - "create.ponder.speedometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據", - "create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號", - + "create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速", + "create.ponder.speedometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據", + "create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號", + + "create.ponder.spout_filling.header": "使用液體灌注器填充物品", + "create.ponder.spout_filling.text_1": "液體灌注器可以填充下方的液體容器", + "create.ponder.spout_filling.text_2": "無法手動接觸液體灌注器中的液體", + "create.ponder.spout_filling.text_3": "管道可用於為其提供液體", + "create.ponder.spout_filling.text_4": "輸入物品可以是掉落狀態或是被放在置物台上", + "create.ponder.spout_filling.text_5": "當物品放在輸送帶上時 ......", + "create.ponder.spout_filling.text_6": "液體灌注器會停下他並且自動填滿", + "create.ponder.stabilized_bearings.header": "裝置固定朝向", - "create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...", - "create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變", - "create.ponder.stabilized_bearings.text_3": "跟預設的一樣,動力軸承會黏著它前方的方塊", - "create.ponder.stabilized_bearings.text_4": "這種情況下,它所黏著的子結構的垂直朝向也不會改變", + "create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...", + "create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變", + "create.ponder.stabilized_bearings.text_3": "跟預設的一樣,動力軸承會黏著它前方的方塊", + "create.ponder.stabilized_bearings.text_4": "這種情況下,它所黏著的子結構的垂直朝向也不會改變", "create.ponder.sticker.header": "使用方塊黏著器來黏取方塊", "create.ponder.sticker.text_1": "方塊黏著器是一個很棒的裝置,他受控於紅石訊號", @@ -2061,53 +2215,60 @@ "create.ponder.sticker.text_3": "如果此時方塊黏著器被移動,被黏到的方塊會跟著移動", "create.ponder.sticker.text_4": "再次接收到訊號後,黏著器會放下它面前的方塊", - "create.ponder.stressometer.header": "使用動能錶來監測應力", - "create.ponder.stressometer.text_1": "動能錶能顯示目前動能網路內的應力訊息", - "create.ponder.stressometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據", - "create.ponder.stressometer.text_3": "紅石比較器可以根據動能錶的數值輸出不同強弱的紅石訊號", - + "create.ponder.stressometer.header": "使用動能錶來監測應力", + "create.ponder.stressometer.text_1": "動能錶能顯示目前動能網路內的應力訊息", + "create.ponder.stressometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據", + "create.ponder.stressometer.text_3": "紅石比較器可以根據動能錶的數值輸出不同強弱的紅石訊號", + "create.ponder.super_glue.header": "使用強力膠來黏附方塊", - "create.ponder.super_glue.text_1": "強力膠可以在任意兩個方塊間使用", - "create.ponder.super_glue.text_2": "當被黏合的方塊被組裝為裝置時,他們會一起運動", - "create.ponder.super_glue.text_3": "當強力膠在副手時...", - "create.ponder.super_glue.text_4": "...新放置的方塊會自動被黏附在所放置方塊的面上", - "create.ponder.super_glue.text_5": "左擊可以清除強力膠", - + "create.ponder.super_glue.text_1": "強力膠可以在任意兩個方塊間使用", + "create.ponder.super_glue.text_2": "當被黏合的方塊被組裝為裝置時,他們會一起運動", + "create.ponder.super_glue.text_3": "當強力膠在副手時...", + "create.ponder.super_glue.text_4": "...新放置的方塊會自動被黏附在所放置方塊的面上", + "create.ponder.super_glue.text_5": "左擊可以清除強力膠", + "create.ponder.valve_handle.header": "使用閥門手輪產生動能", - "create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪來產生動能", - "create.ponder.valve_handle.text_2": "右擊可使它逆時針旋轉", - "create.ponder.valve_handle.text_3": "它的轉速慢而精確", - "create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉", - "create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪", - + "create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪來產生動能", + "create.ponder.valve_handle.text_2": "右擊可使它逆時針旋轉", + "create.ponder.valve_handle.text_3": "它的轉速慢而精確", + "create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉", + "create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪", + + "create.ponder.valve_pipe.header": "使用液體閥門控制液體流量", + "create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳播的液體", + "create.ponder.valve_pipe.text_2": "用轉動輸入控制現在是否允許液體通過", + "create.ponder.valve_pipe.text_3": "打開方向旋轉,液體閥門將會打開", + "create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門", + "create.ponder.water_wheel.header": "使用水車產生動能", - "create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生", - "create.ponder.water_wheel.text_2": "水車接觸水流的麵越多,它的轉速越高", - "create.ponder.water_wheel.text_3": "水車葉片應逆著水流方向擺放", - "create.ponder.water_wheel.text_4": "如果順著水流擺放,它的效率則會降低", - + "create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生", + "create.ponder.water_wheel.text_2": "水車接觸水流的麵越多,它的轉速越高", + "create.ponder.water_wheel.text_3": "水車葉片應逆著水流方向擺放", + "create.ponder.water_wheel.text_4": "如果順著水流擺放,它的效率則會降低", + "create.ponder.weighted_ejector.header": "使用彈射置物台", - "create.ponder.weighted_ejector.text_1": "手持彈射置物台時,潛行時右擊可以設置彈射目標位置", - "create.ponder.weighted_ejector.text_10": "現在,只有等被放置的物品數量等於所設定數量時,彈射置物台才會彈射物品", - "create.ponder.weighted_ejector.text_11": "當其他實體站在彈射置物台上時會被直接彈射", - "create.ponder.weighted_ejector.text_2": "現在,放置下的彈射置物台會將物品彈射至目標位置", - "create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點", - "create.ponder.weighted_ejector.text_4": "但是,目標位置與置物台的連線,必須垂直於置物台的側面", - "create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置,彈射置物台會直接將其前方一格設為默認目標位置", - "create.ponder.weighted_ejector.text_6": "提供動能可為其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完畢後,放置在它上方的物品會被立刻彈射出去", - "create.ponder.weighted_ejector.text_8": "如果目標為容器,則彈射置物台會等待容器有位置後再彈射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以調整彈射所要求的物品數量", - + "create.ponder.weighted_ejector.text_1": "手持彈射置物台時,潛行時右擊可以設置彈射目標位置", + "create.ponder.weighted_ejector.text_10": "現在,只有等被放置的物品數量等於所設定數量時,彈射置物台才會彈射物品", + "create.ponder.weighted_ejector.text_11": "當其他實體站在彈射置物台上時會被直接彈射", + "create.ponder.weighted_ejector.text_2": "現在,放置下的彈射置物台會將物品彈射至目標位置", + "create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點", + "create.ponder.weighted_ejector.text_4": "但是,目標位置與置物台的連線,必須垂直於置物台的側面", + "create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置,彈射置物台會直接將其前方一格設為默認目標位置", + "create.ponder.weighted_ejector.text_6": "提供動能可為其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完畢後,放置在它上方的物品會被立刻彈射出去", + "create.ponder.weighted_ejector.text_8": "如果目標為容器,則彈射置物台會等待容器有位置後再彈射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以調整彈射所要求的物品數量", + "create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測", - "create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為“最近優先”模式,從而讓它優先側面輸出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所設置的物品數量則為被分流出去的物品數量", - "create.ponder.weighted_ejector_tunnel.text_4": "當所設置的物品數量被分流出去後...", - "create.ponder.weighted_ejector_tunnel.text_5": "...剩餘的物品則會繼續前進", + "create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測", + + "create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為“最近優先”模式,從而讓它優先側面輸出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所設置的物品數量則為被分流出去的物品數量", + "create.ponder.weighted_ejector_tunnel.text_4": "當所設置的物品數量被分流出去後...", + "create.ponder.weighted_ejector_tunnel.text_5": "...剩餘的物品則會繼續前進", "create.ponder.windmill_source.header": "使用風車軸承產生動能", "create.ponder.windmill_source.text_1": "風車軸承會黏著它面前的方塊結構", @@ -2122,4 +2283,4 @@ "_": "Thank you for translating Create!" -} \ No newline at end of file +}