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Frame breaker
- Rollers no longer break blocks adjacent to blocks tagged minecraft:portals
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1 changed files with 6 additions and 0 deletions
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@ -33,6 +33,7 @@ import com.simibubi.create.content.trains.graph.TrackGraph;
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import com.simibubi.create.foundation.item.ItemHelper;
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import com.simibubi.create.foundation.utility.BlockHelper;
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import com.simibubi.create.foundation.utility.Couple;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.Pair;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.infrastructure.config.AllConfigs;
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@ -101,6 +102,11 @@ public class RollerMovementBehaviour extends BlockBreakingMovementBehaviour {
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@Override
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public boolean canBreak(Level world, BlockPos breakingPos, BlockState state) {
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for (Direction side : Iterate.directions)
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if (world.getBlockState(breakingPos.relative(side))
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.is(BlockTags.PORTALS))
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return false;
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return super.canBreak(world, breakingPos, state) && !state.getCollisionShape(world, breakingPos)
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.isEmpty() && !AllBlocks.TRACK.has(state);
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}
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