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Fix contraption step sounds
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@ -86,8 +86,8 @@ public abstract class EntityContraptionInteractionMixin extends CapabilityProvid
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});
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}
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@Inject(at = @At(value = "JUMP", opcode = 154, // IFNE line 587 injecting before `!blockstate.isAir(this.world, blockpos)`
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ordinal = 4), method = "move")
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@Inject(at = @At(value = "JUMP", opcode = 154, // IFNE line 661 injecting before `!blockstate.isAir(this.world, blockpos)`
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ordinal = 5), method = "move")
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private void movementMixin(MoverType mover, Vec3 movement, CallbackInfo ci) {
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Vec3 worldPos = self.position()
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.add(0, -0.2, 0);
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