mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-28 16:06:48 +01:00
Streamline Chromatics
- Crafters no longer display item sprites vertically flipped - Crafters now arrange overlapping items less randomly - Chromatic Compound can now absorb light emitting blocks from belts & depots
This commit is contained in:
parent
aecd988384
commit
31c951be65
3 changed files with 91 additions and 25 deletions
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@ -17,6 +17,7 @@ import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.Pointing;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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@ -43,14 +44,16 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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ms.pushPose();
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Direction facing = te.getBlockState()
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.getValue(HORIZONTAL_FACING);
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Vector3d vec = Vector3d.atLowerCornerOf(facing.getNormal()).scale(.58)
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Vector3d vec = Vector3d.atLowerCornerOf(facing.getNormal())
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.scale(.58)
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.add(.5, .5, .5);
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if (te.phase == Phase.EXPORTING) {
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Direction targetDirection = MechanicalCrafterBlock.getTargetDirection(te.getBlockState());
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float progress =
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MathHelper.clamp((1000 - te.countDown + te.getCountDownSpeed() * partialTicks) / 1000f, 0, 1);
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vec = vec.add(Vector3d.atLowerCornerOf(targetDirection.getNormal()).scale(progress * .75f));
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vec = vec.add(Vector3d.atLowerCornerOf(targetDirection.getNormal())
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.scale(progress * .75f));
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}
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ms.translate(vec.x, vec.y, vec.z);
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@ -66,10 +69,12 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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public void renderItems(MechanicalCrafterTileEntity te, float partialTicks, MatrixStack ms,
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IRenderTypeBuffer buffer, int light, int overlay) {
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if (te.phase == Phase.IDLE) {
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ItemStack stack = te.getInventory().getItem(0);
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ItemStack stack = te.getInventory()
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.getItem(0);
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if (!stack.isEmpty()) {
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ms.pushPose();
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ms.translate(0, 0, -1 / 256f);
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ms.mulPose(Vector3f.YP.rotationDegrees(180));
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Minecraft.getInstance()
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.getItemRenderer()
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.renderStatic(stack, TransformType.FIXED, light, overlay, ms, buffer);
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@ -111,9 +116,16 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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Integer x = pair.getKey();
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Integer y = pair.getValue();
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ms.translate(x * spacing, y * spacing, 0);
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int offset = 0;
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if (te.phase == Phase.EXPORTING && te.getBlockState().hasProperty(MechanicalCrafterBlock.POINTING)) {
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Pointing value = te.getBlockState().getValue(MechanicalCrafterBlock.POINTING);
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offset = value == Pointing.UP ? -1 : value == Pointing.LEFT ? 2 : value == Pointing.RIGHT ? -2 : 1;
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}
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MatrixTransformStack.of(ms)
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.nudge(x * 13 + y + te.getBlockPos()
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.hashCode());
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.rotateY(180)
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.translate(0, 0, (x + y * 3 + offset * 9) / 1024f );
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Minecraft.getInstance()
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.getItemRenderer()
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.renderStatic(stack, TransformType.FIXED, light, overlay, ms, buffer);
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@ -141,9 +153,12 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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|| pair.getRight()
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.intValue() != 0)
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return;
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ms.pushPose();
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ms.mulPose(Vector3f.YP.rotationDegrees(180));
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Minecraft.getInstance()
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.getItemRenderer()
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.renderStatic(stack, TransformType.FIXED, light, overlay, ms, buffer);
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ms.popPose();
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});
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}
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@ -155,10 +170,12 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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BlockState blockState = te.getBlockState();
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IVertexBuilder vb = buffer.getBuffer(RenderType.solid());
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if (!Backend.getInstance().canUseInstancing(te.getLevel())) {
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if (!Backend.getInstance()
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.canUseInstancing(te.getLevel())) {
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SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.SHAFTLESS_COGWHEEL, blockState);
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standardKineticRotationTransform(superBuffer, te, light);
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superBuffer.rotateCentered(Direction.UP, (float) (blockState.getValue(HORIZONTAL_FACING).getAxis() != Direction.Axis.X ? 0 : Math.PI / 2));
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superBuffer.rotateCentered(Direction.UP, (float) (blockState.getValue(HORIZONTAL_FACING)
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.getAxis() != Direction.Axis.X ? 0 : Math.PI / 2));
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superBuffer.rotateCentered(Direction.EAST, (float) (Math.PI / 2));
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superBuffer.renderInto(ms, vb);
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}
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@ -167,14 +184,13 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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BlockPos pos = te.getBlockPos();
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if ((te.covered || te.phase != Phase.IDLE) && te.phase != Phase.CRAFTING && te.phase != Phase.INSERTING) {
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SuperByteBuffer lidBuffer =
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renderAndTransform(AllBlockPartials.MECHANICAL_CRAFTER_LID, blockState);
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lidBuffer.light(light).renderInto(ms, vb);
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SuperByteBuffer lidBuffer = renderAndTransform(AllBlockPartials.MECHANICAL_CRAFTER_LID, blockState);
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lidBuffer.light(light)
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.renderInto(ms, vb);
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}
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if (MechanicalCrafterBlock.isValidTarget(te.getLevel(), pos.relative(targetDirection), blockState)) {
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SuperByteBuffer beltBuffer =
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renderAndTransform(AllBlockPartials.MECHANICAL_CRAFTER_BELT, blockState);
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SuperByteBuffer beltBuffer = renderAndTransform(AllBlockPartials.MECHANICAL_CRAFTER_BELT, blockState);
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SuperByteBuffer beltFrameBuffer =
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renderAndTransform(AllBlockPartials.MECHANICAL_CRAFTER_BELT_FRAME, blockState);
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@ -183,13 +199,15 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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beltBuffer.shiftUVtoSheet(AllSpriteShifts.CRAFTER_THINGIES, (textureIndex % 4) / 4f, 0, 1);
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}
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beltBuffer.light(light).renderInto(ms, vb);
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beltFrameBuffer.light(light).renderInto(ms, vb);
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beltBuffer.light(light)
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.renderInto(ms, vb);
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beltFrameBuffer.light(light)
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.renderInto(ms, vb);
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} else {
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SuperByteBuffer arrowBuffer =
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renderAndTransform(AllBlockPartials.MECHANICAL_CRAFTER_ARROW, blockState);
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arrowBuffer.light(light).renderInto(ms, vb);
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SuperByteBuffer arrowBuffer = renderAndTransform(AllBlockPartials.MECHANICAL_CRAFTER_ARROW, blockState);
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arrowBuffer.light(light)
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.renderInto(ms, vb);
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}
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}
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@ -197,7 +215,7 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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private SuperByteBuffer renderAndTransform(PartialModel renderBlock, BlockState crafterState) {
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SuperByteBuffer buffer = PartialBufferer.get(renderBlock, crafterState);
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float xRot = crafterState.getValue(MechanicalCrafterBlock.POINTING)
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.getXRotation();
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.getXRotation();
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float yRot = AngleHelper.horizontalAngle(crafterState.getValue(HORIZONTAL_FACING));
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buffer.rotateCentered(Direction.UP, (float) ((yRot + 90) / 180 * Math.PI));
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buffer.rotateCentered(Direction.EAST, (float) ((xRot) / 180 * Math.PI));
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@ -2,15 +2,22 @@ package com.simibubi.create.content.curiosities;
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import java.util.Random;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.config.CRecipes;
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import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
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import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour;
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import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour.TransportedResult;
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import com.simibubi.create.foundation.utility.Color;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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@ -159,6 +166,50 @@ public class ChromaticCompoundItem extends Item {
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BlockPos randomOffset = new BlockPos(VecHelper.offsetRandomly(positionVec, r, range));
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BlockState state = world.getBlockState(randomOffset);
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TransportedItemStackHandlerBehaviour behaviour =
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TileEntityBehaviour.get(world, randomOffset, TransportedItemStackHandlerBehaviour.TYPE);
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// Find a placed light source
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if (behaviour == null) {
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if (checkLight(stack, entity, world, itemData, positionVec, randomOffset, state))
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world.destroyBlock(randomOffset, false);
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return false;
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}
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// Find a light source from a depot/belt (chunk rebuild safe)
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MutableBoolean success = new MutableBoolean(false);
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behaviour.handleProcessingOnAllItems(ts -> {
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ItemStack heldStack = ts.stack;
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if (!(heldStack.getItem() instanceof BlockItem))
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return TransportedResult.doNothing();
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BlockItem blockItem = (BlockItem) heldStack.getItem();
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if (blockItem.getBlock() == null)
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return TransportedResult.doNothing();
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BlockState stateToCheck = blockItem.getBlock()
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.defaultBlockState();
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if (!success.getValue()
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&& checkLight(stack, entity, world, itemData, positionVec, randomOffset, stateToCheck)) {
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success.setTrue();
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if (ts.stack.getCount() == 1)
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return TransportedResult.removeItem();
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TransportedItemStack left = ts.copy();
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left.stack.shrink(1);
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return TransportedResult.convertTo(left);
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}
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return TransportedResult.doNothing();
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});
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return false;
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}
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public boolean checkLight(ItemStack stack, ItemEntity entity, World world, CompoundNBT itemData,
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Vector3d positionVec, BlockPos randomOffset, BlockState state) {
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if (state.getLightValue(world, randomOffset) == 0)
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return false;
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if (state.getDestroySpeed(world, randomOffset) == -1)
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@ -166,14 +217,12 @@ public class ChromaticCompoundItem extends Item {
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if (state.getBlock() == Blocks.BEACON)
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return false;
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RayTraceContext context = new RayTraceContext(positionVec, VecHelper.getCenterOf(randomOffset),
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BlockMode.COLLIDER, FluidMode.NONE, entity);
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RayTraceContext context = new RayTraceContext(positionVec.add(new Vector3d(0, 0.5, 0)),
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VecHelper.getCenterOf(randomOffset), BlockMode.COLLIDER, FluidMode.NONE, entity);
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if (!randomOffset.equals(world.clip(context)
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.getBlockPos()))
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return false;
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world.destroyBlock(randomOffset, false);
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ItemStack newStack = stack.split(1);
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newStack.getOrCreateTag()
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.putInt("CollectingLight", itemData.getInt("CollectingLight") + 1);
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@ -184,8 +233,7 @@ public class ChromaticCompoundItem extends Item {
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entity.lifespan = 6000;
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if (stack.isEmpty())
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entity.remove();
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return false;
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return true;
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}
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}
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@ -19,7 +19,7 @@ public class RefinedRadianceItem extends NoGravMagicalDohickyItem {
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protected void onCreated(ItemEntity entity, CompoundNBT persistentData) {
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super.onCreated(entity, persistentData);
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entity.setDeltaMovement(entity.getDeltaMovement()
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.add(0, .15f, 0));
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.add(0, .25f, 0));
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}
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}
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