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Merge pull request #1138 from SuicidalSteve/mc1.15/dev
[Bugfix] Make omnidirectional entity crushing more consistent.
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commit
325ca68917
2 changed files with 28 additions and 9 deletions
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@ -20,6 +20,7 @@ import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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@ -199,12 +200,25 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
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return;
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if (!(processingEntity instanceof ItemEntity)) {
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Vec3d entityOutPos = outPos.add(facing.getAxis() == Axis.X ? .5f * offset : 0f
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, facing.getAxis() == Axis.Y ? .5f * offset : 0f
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, facing.getAxis() == Axis.Z ? .5f * offset : 0f);
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int crusherDamage = AllConfigs.SERVER.kinetics.crushingDamage.get();
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if (processingEntity instanceof LivingEntity) {
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if ((((LivingEntity) processingEntity).getHealth() - crusherDamage <= 0) //Takes LivingEntity instances as exception, so it can move them before it would kill them.
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&& (((LivingEntity) processingEntity).hurtTime <= 0)) { //This way it can actually output the items to the right spot.
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processingEntity.setPosition(entityOutPos.x
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, entityOutPos.y
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, entityOutPos.z);
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}
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}
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processingEntity.attackEntityFrom(CrushingWheelTileEntity.damageSource,
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AllConfigs.SERVER.kinetics.crushingDamage.get());
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crusherDamage);
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if (!processingEntity.isAlive()) {
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processingEntity.setPosition(outPos.x + (facing.getAxis() == Axis.X ? .75f * offset : 0f) //This is supposed to move the mobs to the output location
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, outPos.y + (facing.getAxis() == Axis.Y ? .75f * offset : 0f) //So the item drops end up on the other end
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, outPos.z + (facing.getAxis() == Axis.Z ? .75f * offset : 0f)); //This, however, does not currently work consistently for non-downwards crushers.
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processingEntity.setPosition(entityOutPos.x
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, entityOutPos.y
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, entityOutPos.z);
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}
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return;
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}
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@ -3,11 +3,13 @@ package com.simibubi.create.content.contraptions.components.crusher;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.foundation.utility.Iterate;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraftforge.event.entity.living.LivingDeathEvent;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.event.entity.living.LivingDropsEvent;
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import net.minecraftforge.event.entity.living.LootingLevelEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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@ -50,14 +52,17 @@ public class CrushingWheelTileEntity extends KineticTileEntity {
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public static void crushingIsFortunate(LootingLevelEvent event) {
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if (event.getDamageSource() != damageSource)
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return;
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event.setLootingLevel(2);
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event.setLootingLevel(2); //This does not currently increase mob drops. It seems like this only works for damage done by an entity.
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}
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@SubscribeEvent
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public static void crushingTeleportsEntities(LivingDeathEvent event) {
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if (event.getSource() != damageSource)
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public static void handleCrushedMobDrops(LivingDropsEvent event) {
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if (event.getSource() != CrushingWheelTileEntity.damageSource)
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return;
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event.getEntity().setPos(event.getEntity().getX(), Math.floor(event.getEntity().getY()) - .5f, event.getEntity().getZ());
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Vec3d outSpeed = Vec3d.ZERO;
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for (ItemEntity outputItem : event.getDrops()) {
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outputItem.setMotion(outSpeed);
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}
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}
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}
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