#tick and #beginFrame on creation

- Fixes weird delay in object appearance when reloading chunks
This commit is contained in:
Jozufozu 2021-12-08 12:30:08 -08:00
parent 4041897d29
commit 35bfa8a15c
3 changed files with 2 additions and 6 deletions

View file

@ -19,7 +19,7 @@ parchment_version = 2021.10.31
# dependency versions
registrate_version = MC1.18-1.0.21
flywheel_version = 1.18-0.3.0.4
flywheel_version = 1.18-0.3.0.5
jei_version = 9.0.0.40
# curseforge information

View file

@ -57,8 +57,6 @@ public abstract class AbstractPulleyInstance extends ShaftInstance implements ID
light = new LightVolume(volume);
light.initialize(LightUpdater.get(world).getProvider());
beginFrame();
}
@Override

View file

@ -24,9 +24,7 @@ public class SchematicannonInstance extends TileEntityInstance<SchematicannonTil
connector = mat.getModel(AllBlockPartials.SCHEMATICANNON_CONNECTOR, blockState).createInstance();
pipe = mat.getModel(AllBlockPartials.SCHEMATICANNON_PIPE, blockState).createInstance();
beginFrame();
}
}
@Override
public void beginFrame() {