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#tick and #beginFrame on creation
- Fixes weird delay in object appearance when reloading chunks
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4041897d29
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3 changed files with 2 additions and 6 deletions
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@ -19,7 +19,7 @@ parchment_version = 2021.10.31
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# dependency versions
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# dependency versions
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registrate_version = MC1.18-1.0.21
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registrate_version = MC1.18-1.0.21
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flywheel_version = 1.18-0.3.0.4
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flywheel_version = 1.18-0.3.0.5
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jei_version = 9.0.0.40
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jei_version = 9.0.0.40
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# curseforge information
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# curseforge information
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@ -57,8 +57,6 @@ public abstract class AbstractPulleyInstance extends ShaftInstance implements ID
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light = new LightVolume(volume);
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light = new LightVolume(volume);
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light.initialize(LightUpdater.get(world).getProvider());
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light.initialize(LightUpdater.get(world).getProvider());
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beginFrame();
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}
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}
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@Override
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@Override
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@ -24,9 +24,7 @@ public class SchematicannonInstance extends TileEntityInstance<SchematicannonTil
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connector = mat.getModel(AllBlockPartials.SCHEMATICANNON_CONNECTOR, blockState).createInstance();
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connector = mat.getModel(AllBlockPartials.SCHEMATICANNON_CONNECTOR, blockState).createInstance();
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pipe = mat.getModel(AllBlockPartials.SCHEMATICANNON_PIPE, blockState).createInstance();
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pipe = mat.getModel(AllBlockPartials.SCHEMATICANNON_PIPE, blockState).createInstance();
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}
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beginFrame();
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}
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@Override
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@Override
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public void beginFrame() {
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public void beginFrame() {
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