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https://github.com/Creators-of-Create/Create.git
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Ponder fix-ups
- Input window elements no longer use integer coordinates - Comfy reading is now a config option and persists across ponder UIs - Disabled editor mode
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4 changed files with 25 additions and 12 deletions
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@ -3,7 +3,7 @@ package com.simibubi.create.foundation.config;
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public class CClient extends ConfigBase {
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public class CClient extends ConfigBase {
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public ConfigGroup client = group(0, "client",
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public ConfigGroup client = group(0, "client",
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"Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!");
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"Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!");
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public ConfigBool tooltips = b(true, "enableTooltips", "Show item descriptions on Shift and controls on Ctrl.");
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public ConfigBool tooltips = b(true, "enableTooltips", "Show item descriptions on Shift and controls on Ctrl.");
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public ConfigBool enableOverstressedTooltip =
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public ConfigBool enableOverstressedTooltip =
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b(true, "enableOverstressedTooltip", "Display a tooltip when looking at overstressed components.");
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b(true, "enableOverstressedTooltip", "Display a tooltip when looking at overstressed components.");
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@ -12,13 +12,18 @@ public class CClient extends ConfigBase {
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public ConfigFloat fanParticleDensity = f(.5f, 0, 1, "fanParticleDensity");
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public ConfigFloat fanParticleDensity = f(.5f, 0, 1, "fanParticleDensity");
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public ConfigBool rainbowDebug =
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public ConfigBool rainbowDebug =
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b(true, "enableRainbowDebug", "Show colourful debug information while the F3-Menu is open.");
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b(true, "enableRainbowDebug", "Show colourful debug information while the F3-Menu is open.");
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public ConfigBool experimentalRendering =
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public ConfigBool experimentalRendering =
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b(true, "experimentalRendering", "Use modern OpenGL features to drastically increase performance.");
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b(true, "experimentalRendering", "Use modern OpenGL features to drastically increase performance.");
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public ConfigInt overlayOffsetX = i(20, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetX",
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"Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay");
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public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
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"Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
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public ConfigBool smoothPlacementIndicator = b(false, "smoothPlacementIndicator",
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"Use an alternative indicator when showing where the assisted placement ends up relative to your crosshair");
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public ConfigInt overlayOffsetX = i(20, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetX", "Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay");
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public ConfigGroup ponder = group(1, "ponder", "Ponder settings");
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public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY", "Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
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public ConfigBool comfyReading =
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public ConfigBool smoothPlacementIndicator = b(false, "smoothPlacementIndicator", "Use an alternative indicator when showing where the assisted placement ends up relative to your crosshair");
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b(false, "comfyReading", "Slow down a ponder scene whenever there is text on screen.");
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@Override
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@Override
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public String getName() {
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public String getName() {
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@ -12,6 +12,7 @@ import org.lwjgl.opengl.GL11;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.gui.AllGuiTextures;
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import com.simibubi.create.foundation.gui.AllGuiTextures;
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import com.simibubi.create.foundation.gui.AllIcons;
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import com.simibubi.create.foundation.gui.AllIcons;
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import com.simibubi.create.foundation.gui.GuiGameElement;
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import com.simibubi.create.foundation.gui.GuiGameElement;
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@ -80,7 +81,6 @@ public class PonderUI extends NavigatableSimiScreen {
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PonderChapter chapter = null;
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PonderChapter chapter = null;
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private boolean userViewMode;
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private boolean userViewMode;
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private boolean slowTextMode;
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private boolean identifyMode;
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private boolean identifyMode;
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private ItemStack hoveredTooltipItem;
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private ItemStack hoveredTooltipItem;
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private BlockPos hoveredBlockPos;
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private BlockPos hoveredBlockPos;
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@ -205,7 +205,7 @@ public class PonderUI extends NavigatableSimiScreen {
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.fade(0, -1));
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.fade(0, -1));
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widgets.add(slowMode = new PonderButton(width - 20 - 31, bY, () -> {
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widgets.add(slowMode = new PonderButton(width - 20 - 31, bY, () -> {
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slowTextMode = !slowTextMode;
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setComfyReadingEnabled(!isComfyReadingEnabled());
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}).showing(AllIcons.I_MTD_SLOW_MODE)
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}).showing(AllIcons.I_MTD_SLOW_MODE)
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.fade(0, -1));
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.fade(0, -1));
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@ -269,7 +269,7 @@ public class PonderUI extends NavigatableSimiScreen {
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PonderScene activeScene = scenes.get(index);
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PonderScene activeScene = scenes.get(index);
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extendedTickLength = 0;
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extendedTickLength = 0;
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if (slowTextMode)
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if (isComfyReadingEnabled())
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activeScene.forEachVisible(TextWindowElement.class, twe -> extendedTickLength = 2);
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activeScene.forEachVisible(TextWindowElement.class, twe -> extendedTickLength = 2);
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if (extendedTickTimer == 0) {
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if (extendedTickTimer == 0) {
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@ -616,7 +616,7 @@ public class PonderUI extends NavigatableSimiScreen {
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userMode.dim();
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userMode.dim();
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}
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}
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if (slowTextMode)
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if (isComfyReadingEnabled())
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slowMode.flash();
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slowMode.flash();
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else
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else
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slowMode.dim();
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slowMode.dim();
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@ -981,4 +981,12 @@ public class PonderUI extends NavigatableSimiScreen {
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hoveredTooltipItem = ItemStack.EMPTY;
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hoveredTooltipItem = ItemStack.EMPTY;
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}
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}
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public boolean isComfyReadingEnabled() {
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return AllConfigs.CLIENT.comfyReading.get();
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}
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public void setComfyReadingEnabled(boolean slowTextMode) {
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AllConfigs.CLIENT.comfyReading.set(slowTextMode);
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}
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}
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}
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@ -8,7 +8,7 @@ import net.minecraft.block.Blocks;
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public class PonderIndex {
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public class PonderIndex {
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public static final boolean EDITOR_MODE = true;
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public static final boolean EDITOR_MODE = false;
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public static void register() {
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public static void register() {
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// Register storyboards here
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// Register storyboards here
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@ -84,8 +84,8 @@ public class InputWindowElement extends AnimatedOverlayElement {
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int width = 0;
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int width = 0;
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int height = 0;
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int height = 0;
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int xFade = direction == Pointing.RIGHT ? -1 : direction == Pointing.LEFT ? 1 : 0;
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float xFade = direction == Pointing.RIGHT ? -1 : direction == Pointing.LEFT ? 1 : 0;
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int yFade = direction == Pointing.DOWN ? -1 : direction == Pointing.UP ? 1 : 0;
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float yFade = direction == Pointing.DOWN ? -1 : direction == Pointing.UP ? 1 : 0;
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xFade *= 10 * (1 - fade);
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xFade *= 10 * (1 - fade);
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yFade *= 10 * (1 - fade);
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yFade *= 10 * (1 - fade);
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