From 3903631c7b9dcd25e856f525406aec1fe9e7b305 Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Thu, 27 May 2021 14:36:24 +0200 Subject: [PATCH] Post-PR datagen --- src/generated/resources/.cache/cache | 5 +- .../assets/create/lang/unfinished/pl_pl.json | 86 +- .../assets/create/lang/unfinished/zh_tw.json | 1546 ++++++++--------- .../minecraft/tags/items/piglin_loved.json | 7 + 4 files changed, 826 insertions(+), 818 deletions(-) create mode 100644 src/generated/resources/data/minecraft/tags/items/piglin_loved.json diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 091f2d332..e1e64b2e5 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -417,11 +417,11 @@ fc1a5dc58cb00012cd311f909de3cd6085664994 assets/create/lang/unfinished/es_es.jso dd04db4e469ece034e9edde1d182d40ece3c917f assets/create/lang/unfinished/ja_jp.json a46af574991af844c58a7fe75b4c2b0ac888b4e0 assets/create/lang/unfinished/ko_kr.json 1ee72b0c9ac509ffcd17b19d17ab1f4b3506c9ce assets/create/lang/unfinished/nl_nl.json -b23f249ef0b28b2e2312e63f2fccf4401b282ac4 assets/create/lang/unfinished/pl_pl.json +c80b1e4310942e34b46f3cfed724e104782f1c65 assets/create/lang/unfinished/pl_pl.json 73030bf3d5aace5c3e991c6bf265322bba42286f assets/create/lang/unfinished/pt_br.json 73b1927e1d32e4229caa96e8d1bc25d39fb51377 assets/create/lang/unfinished/ru_ru.json aa3f0b918d948795e10878c3d42dbd4c39f71795 assets/create/lang/unfinished/zh_cn.json -1f15238d524e7b94b0ce5bcd09703b4742b9f960 assets/create/lang/unfinished/zh_tw.json +f6aef786fdc291201f388c661fb9ff2d0b936ba2 assets/create/lang/unfinished/zh_tw.json 487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json 3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json @@ -3708,6 +3708,7 @@ f6c8f34ceb475546dba5cc6ff288863ea795d20b data/forge/tags/items/storage_blocks/co 0d188ad2c33d10ee8f0d455c4e63a4460a8302fb data/minecraft/tags/blocks/stairs.json 92584f914c53e00c111f9ff5e3894e2e3594946b data/minecraft/tags/blocks/walls.json 09d26bcd0f94459f945219997277c4fbf14adeb7 data/minecraft/tags/fluids/water.json +49cadea86f6b63d5065b859a0d0e7ad772cf51d6 data/minecraft/tags/items/piglin_loved.json 29e6f7e3d4be9a9b0af1fca5d32fa55e29905ce2 data/minecraft/tags/items/slabs.json 0d188ad2c33d10ee8f0d455c4e63a4460a8302fb data/minecraft/tags/items/stairs.json 92584f914c53e00c111f9ff5e3894e2e3594946b data/minecraft/tags/items/walls.json diff --git a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json index e52917f1b..c6cda6c14 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json +++ b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 44", + "_": "Missing Localizations: 6", "_": "->------------------------] Game Elements [------------------------<-", @@ -58,7 +58,7 @@ "block.create.cogwheel": "Koło zębate", "block.create.content_observer": "Detektor zawartości", "block.create.controller_rail": "Tory sterujące", - "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "block.create.copper_backtank": "Miedziany zbiornik w plecaku", "block.create.copper_block": "Blok miedzi", "block.create.copper_casing": "Miedziana Obudowa", "block.create.copper_ore": "Ruda miedzi", @@ -439,7 +439,7 @@ "item.create.chocolate_glazed_berries": "Jagody w czekoladzie", "item.create.chromatic_compound": "Związek chromatyczny", "item.create.cinder_flour": "Rozżarzona mąka", - "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "item.create.copper_backtank": "Miedziany zbiornik w plecaku", "item.create.copper_ingot": "Sztabka miedzi", "item.create.copper_nugget": "Bryłka miedzi", "item.create.copper_sheet": "Arkusz miedzi", @@ -458,8 +458,8 @@ "item.create.crushed_tin_ore": "Rozkruszona ruda cyny", "item.create.crushed_uranium_ore": "Rozkruszona ruda uranu", "item.create.crushed_zinc_ore": "Rozkruszona ruda cynku", - "item.create.diving_boots": "UNLOCALIZED: Diving Boots", - "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet", + "item.create.diving_boots": "Buty do nurkowania", + "item.create.diving_helmet": "Hełm do nurkowania", "item.create.dough": "Ciasto", "item.create.electron_tube": "Lampa elektronowa", "item.create.empty_blaze_burner": "Pusty płomienny palnik", @@ -683,7 +683,7 @@ "create.recipe.fan_blasting.fan": "Wiatrak za lawą", "create.recipe.pressing": "Tłoczenie", "create.recipe.mixing": "Mieszanie", - "create.recipe.deploying": "UNLOCALIZED: Deploying", + "create.recipe.deploying": "Aplikowanie", "create.recipe.automatic_shapeless": "Zautomatyzowanie nieokreślone konstruowanie", "create.recipe.automatic_brewing": "Zautomatyzowane warzenie", "create.recipe.packing": "Prasowanie", @@ -750,15 +750,15 @@ "create.orientation.alongX": "Wzdłuż X", "create.gui.terrainzapper.title": "Ręczny kształter", - "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", - "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", - "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", - "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", - "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", - "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", - "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", - "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", - "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", + "create.gui.terrainzapper.searchDiagonal": "Wzdłuż linii ukośnych", + "create.gui.terrainzapper.searchFuzzy": "Ignoruj krawędzie materiałów", + "create.gui.terrainzapper.patternSection": "Wzór", + "create.gui.terrainzapper.pattern.solid": "Ciągły", + "create.gui.terrainzapper.pattern.checkered": "Szachownica", + "create.gui.terrainzapper.pattern.inversecheckered": "Odrócona szachownica", + "create.gui.terrainzapper.pattern.chance25": "Obrót o 25%", + "create.gui.terrainzapper.pattern.chance50": "Obrót o 50%", + "create.gui.terrainzapper.pattern.chance75": "Obrót o 75%", "create.gui.terrainzapper.placement": "Położenie", "create.gui.terrainzapper.placement.merged": "Połączony", "create.gui.terrainzapper.placement.attached": "Przyłączony", @@ -767,8 +767,8 @@ "create.gui.terrainzapper.brush.cuboid": "Prostopadłościan", "create.gui.terrainzapper.brush.sphere": "Kula", "create.gui.terrainzapper.brush.cylinder": "Walec", - "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", - "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", + "create.gui.terrainzapper.brush.surface": "Powierzchnia", + "create.gui.terrainzapper.brush.cluster": "Grupa", "create.gui.terrainzapper.tool": "Narzędzie", "create.gui.terrainzapper.tool.fill": "Wypełnianie", "create.gui.terrainzapper.tool.place": "Stawianie", @@ -778,8 +778,8 @@ "create.gui.terrainzapper.tool.flatten": "Wypłaszczanie", "create.terrainzapper.shiftRightClickToSet": "Shift+Prawe kliknięcie, aby wybrać kształt", - "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", - "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + "create.terrainzapper.usingBlock": "Używając: %1$s", + "create.terrainzapper.leftClickToSet": "Kliknij LPM na blok aby ustawić materiał", "create.minecart_coupling.two_couplings_max": "Wagoniki nie mogą mieć więcej niż dwa łączniki każdy", "create.minecart_coupling.unloaded": "Część twojego pociągu wydaje się być w niezaładowanych Chunkach.", @@ -1138,35 +1138,35 @@ "create.command.killTPSCommand.status.usage.1": "[Create]: Użyj \"/killtps start\", aby sztucznie spowolnić serwer\n", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_too_big": "Ta maszyna w wagoniku jest zbyt duża, aby ją podnieść", "_": "->------------------------] Subtitles [------------------------<-", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", + "create.subtitle.cogs": "Koła zębate terkoczą", "create.subtitle.slime_added": "Szlam plaska", - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", + "create.subtitle.contraption_disassemble": "Maszyna staje", + "create.subtitle.wrench_rotate": "Klucz skrzypi", + "create.subtitle.mixing": "Dźwięki mieszania", + "create.subtitle.mechanical_press_activation_belt": "Mechaniczna prasa stuka", + "create.subtitle.worldshaper_place": "Kształter strzela", + "create.subtitle.deployer_polish": "Aplikator poleruje", + "create.subtitle.depot_slide": "Przedmiot ślizga się", + "create.subtitle.deny": "Dźwięk odmowy", "create.subtitle.blaze_munch": "Płomyk szczęśliwie przeżuwa", "create.subtitle.schematicannon_launch_block": "Schematoarmata strzela", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", + "create.subtitle.funnel_flap": "Lejek trzepocze", + "create.subtitle.copper_armor_equip": "Sprzęt do nurkowania pobrzękuje", "create.subtitle.schematicannon_finish": "Schematoarmata skończyła", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", + "create.subtitle.scroll_value": "Kliknięcie", "create.subtitle.mechanical_press_activation": "Mechaniczna prasa się uruchamia", - "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", + "create.subtitle.contraption_assemble": "Maszyna przesuwa się", + "create.subtitle.crafter_craft": "Mechaniczny stół rzemieślniczy konstruuje", + "create.subtitle.cranking": "Ręczna korba obraca się", + "create.subtitle.crafter_click": "Mechaniczny stół rzemieślniczy stuka", + "create.subtitle.wrench_remove": "Komponent niszczy się", + "create.subtitle.depot_plop": "Przedmiot ląduje", + "create.subtitle.confirm": "Dźwięk potwierdzenia", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1545,11 +1545,11 @@ "create.ponder.blaze_burner.text_3": "Z użyciem płomiennego ciasta, palnik może uzyskać szczególnie wysoką temperaturę", "create.ponder.blaze_burner.text_4": "Dostarczanie płomykowi przedmiotów może zostać zautomatyzowane z użyciem aplikatorów lub mechanicznych ramion", - "create.ponder.brass_funnel.header": "Mosiężny lejek", - "create.ponder.brass_funnel.text_1": "Andezytowe lejki mogą pobierać jedynie pojedyncze przedmioty", - "create.ponder.brass_funnel.text_2": "Mosiężne lejki mogą pobierać nawet pełne stosy", + "create.ponder.brass_funnel.header": "Mosiężny lej", + "create.ponder.brass_funnel.text_1": "Andezytowe leje mogą pobierać jedynie pojedyncze przedmioty", + "create.ponder.brass_funnel.text_2": "Mosiężne leje mogą pobierać nawet pełne stosy", "create.ponder.brass_funnel.text_3": "Przewijanie na slocie filtrującym pozwala na precyzyjną kontrolę nad maksymalną wielkością stosu", - "create.ponder.brass_funnel.text_4": "Użycie przedmiotów patrząc na slot filtrujący spowoduje, że lejek będzie przesyłał tylko pasujące przedmioty", + "create.ponder.brass_funnel.text_4": "Użycie przedmiotu patrząc na slot filtrujący spowoduje, że lej będzie przesyłał tylko pasujące przedmioty", "create.ponder.brass_tunnel.header": "Używanie mosiężnych tuneli", "create.ponder.brass_tunnel.text_1": "Mosiężne tunele mogą być użyte do przykrycia Twoich taśmociągów", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json index 5514b4f70..137dc29d9 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 668", + "_": "Missing Localizations: 42", "_": "->------------------------] Game Elements [------------------------<-", @@ -165,8 +165,8 @@ "block.create.gabbro_cobblestone_stairs": "碎輝長岩樓梯", "block.create.gabbro_cobblestone_wall": "碎輝長岩牆", "block.create.gabbro_pillar": "豎紋輝長岩", - "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", - "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", + "block.create.gantry_carriage": "門式起重機", + "block.create.gantry_shaft": "門式起重機滑道", "block.create.gearbox": "齒輪箱", "block.create.gearshift": "變速箱", "block.create.glass_fluid_pipe": "玻璃液體管道", @@ -373,15 +373,15 @@ "block.create.sequenced_gearshift": "可程式化齒輪箱", "block.create.shadow_steel_casing": "暗影機殼", "block.create.shaft": "傳動軸", - "block.create.smart_chute": "UNLOCALIZED: Smart Chute", + "block.create.smart_chute": "智慧滑道", "block.create.smart_fluid_pipe": "智慧液體管道", "block.create.speedometer": "速度計", "block.create.spout": "液體灌注器", "block.create.spruce_window": "雲杉木窗戶", "block.create.spruce_window_pane": "雲杉木窗戶片", - "block.create.sticker": "UNLOCALIZED: Sticker", + "block.create.sticker": "方塊黏著器", "block.create.sticky_mechanical_piston": "黏性機械活塞", - "block.create.stockpile_switch": "存量檢測器", + "block.create.stockpile_switch": "存量偵測器", "block.create.stressometer": "動能錶", "block.create.tiled_glass": "十字玻璃窗", "block.create.tiled_glass_pane": "十字玻璃窗戶片", @@ -401,7 +401,7 @@ "block.create.weathered_limestone_cobblestone_stairs": "碎風化石灰岩樓梯", "block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆", "block.create.weathered_limestone_pillar": "豎紋風化石灰岩", - "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", + "block.create.weighted_ejector": "物品彈射器", "block.create.white_sail": "白色風帆", "block.create.white_seat": "白色坐墊", "block.create.white_valve_handle": "白色閥門開關", @@ -414,7 +414,7 @@ "block.create.zinc_ore": "鋅礦石", "entity.create.contraption": "結構", - "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", + "entity.create.gantry_contraption": "門式結構", "entity.create.seat": "坐墊", "entity.create.stationary_contraption": "固定結構", "entity.create.super_glue": "強力膠", @@ -436,7 +436,7 @@ "item.create.builders_tea": "工人茶", "item.create.chest_minecart_contraption": "裝修過的機械礦車", "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", + "item.create.chocolate_glazed_berries": "巧克力甜莓", "item.create.chromatic_compound": "異彩化合物", "item.create.cinder_flour": "地獄麵粉", "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", @@ -471,7 +471,7 @@ "item.create.golden_sheet": "金板", "item.create.handheld_worldshaper": "地形雕塑器", "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", + "item.create.honeyed_apple": "蜂蜜蘋果", "item.create.integrated_circuit": "IC板", "item.create.iron_sheet": "鐵板", "item.create.lapis_sheet": "青金石板", @@ -489,13 +489,13 @@ "item.create.schematic_and_quill": "藍圖與筆", "item.create.shadow_steel": "暗影鋼", "item.create.super_glue": "強力膠", - "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", + "item.create.sweet_roll": "甜捲捲", "item.create.tree_fertilizer": "樹木肥料", "item.create.vertical_gearbox": "豎直齒輪箱", "item.create.wand_of_symmetry": "對稱杖", "item.create.wheat_flour": "小麥粉", "item.create.whisk": "攪拌器", - "item.create.wrench": "板手", + "item.create.wrench": "扳手", "item.create.zinc_ingot": "鋅錠", "item.create.zinc_nugget": "鋅粒", @@ -510,8 +510,8 @@ "advancement.create.its_alive.desc": "首次使齒輪結構的旋轉。", "advancement.create.shifting_gears": "換檔,加速,起飛!", "advancement.create.shifting_gears.desc": "將大齒輪連接到小齒輪上,機械結構的轉速將會翻倍", - "advancement.create.overstressed": "超載", - "advancement.create.overstressed.desc": "首次使動能網路超載。", + "advancement.create.overstressed": "過載", + "advancement.create.overstressed.desc": "首次使動能網路過載。", "advancement.create.belt": "流水線作業", "advancement.create.belt.desc": "用輸送帶連接兩個傳動軸", "advancement.create.tunnel": "尋找掩護!", @@ -537,11 +537,11 @@ "advancement.create.wrench": "細部調整", "advancement.create.wrench.desc": "做出一個方便調整方塊的板手", "advancement.create.goggles": "動能,一目了然", - "advancement.create.goggles.desc": "做出一個能看到機械動能訊息的MR護目鏡", + "advancement.create.goggles.desc": "做出一個能看到機械動能訊息的MR護目鏡", "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一個速度計,並且戴上MR護目鏡來讀取數據", + "advancement.create.speedometer.desc": "放置一個速度計,並且戴上MR護目鏡來讀取數據", "advancement.create.stressometer": "精密的動能控制", - "advancement.create.stressometer.desc": "放置一個動能計,並且戴上MR護目鏡來讀取數據", + "advancement.create.stressometer.desc": "放置一個動能錶,並且戴上MR護目鏡來讀取數據", "advancement.create.aesthetics": "繁榮與美學!", "advancement.create.aesthetics.desc": "將支架放在傳動軸,管道和齒輪上。", "advancement.create.reinforced": "超級加固!", @@ -633,8 +633,8 @@ "advancement.create.arm_many_targets": "你是要累死我?", "advancement.create.arm_many_targets.desc": "配置一隻有十個或更多輸出位置的機械手臂。", "advancement.create.arm_blaze_burner": "燃燒吧!烈焰使者!", - "advancement.create.arm_blaze_burner.desc": "指揮機械臂給烈焰使者動力爐投食。", - "advancement.create.fist_bump": "朋友,來碰個拳", + "advancement.create.arm_blaze_burner.desc": "指揮機械手臂給烈焰使者動力爐投食。", + "advancement.create.fist_bump": "朋友,來擊拳", "advancement.create.fist_bump.desc": "使兩個機械手互相碰拳", "advancement.create.crushing_wheel": "一對大傢伙", "advancement.create.crushing_wheel.desc": "製作一對能更快粉碎物品的粉碎輪", @@ -692,14 +692,14 @@ "create.recipe.mechanical_crafting": "自動合成", "create.recipe.automatic_shaped": "自動合成", "create.recipe.block_cutting": "方塊切割", - "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", + "create.recipe.wood_cutting": "木材切割", "create.recipe.sandpaper_polishing": "砂紙打磨", "create.recipe.mystery_conversion": "神秘轉化", "create.recipe.spout_filling": "注液", "create.recipe.draining": "分液", "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.heat_requirement.none": "不需加熱", - "create.recipe.heat_requirement.heated": "加熱", + "create.recipe.heat_requirement.none": "不需要加熱", + "create.recipe.heat_requirement.heated": "普通加熱", "create.recipe.heat_requirement.superheated": "超級加熱", "create.generic.range": "範圍", @@ -713,8 +713,8 @@ "create.generic.unit.seconds": "秒", "create.generic.unit.minutes": "分", "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "SU", - "create.generic.unit.degrees": "°", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "度", "create.generic.unit.millibuckets": "%1$smB", "create.generic.clockwise": "順時鐘方向", "create.generic.counter_clockwise": "逆時鐘方向", @@ -814,18 +814,18 @@ "create.logistics.filter.apply_count": "使用提取計數過濾。", "create.gui.goggles.generator_stats": "產能器狀態:", - "create.gui.goggles.kinetic_stats": "機械學狀態:", - "create.gui.goggles.at_current_speed": "現在速度動能值", - "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", - "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", - "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", - "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", - "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", - "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", - "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", + "create.gui.goggles.kinetic_stats": "機械狀態:", + "create.gui.goggles.at_current_speed": "目前動能值", + "create.gui.goggles.pole_length": "活塞桿長度:", + "create.gui.goggles.fluid_container": "液體容器資訊:", + "create.gui.goggles.fluid_container.capacity": "容量: ", + "create.gui.assembly.exception": "該結構無法組合:", + "create.gui.assembly.exception.unmovableBlock": "無法移動的方塊 (%4$s) 位於 [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位於 [%1$s,%2$s,%3$s] 方塊屬未載入區塊", + "create.gui.assembly.exception.structureTooLarge": "結構中的方塊數量過多.\nThe 可放置的數量最大為: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞的活塞桿數量過多\nThe 可放置的數量最大為: %1$s", + "create.gui.assembly.exception.noPistonPoles": "這個活塞遺失了一些活塞桿", + "create.gui.assembly.exception.not_enough_sails": "結構中所需的風帆類方塊數量不足: %1$s\n最少需要的數量為: %2$s", "create.gui.gauge.info_header": "儀表訊息:", "create.gui.speedometer.title": "旋轉速度", "create.gui.stressometer.title": "網路動能", @@ -842,19 +842,19 @@ "create.gui.stockpile_switch.move_to_upper_at": "移至上線%1$s%%", "create.gui.sequenced_gearshift.title": "可程式化齒輪箱", "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定角度旋轉", "create.gui.sequenced_gearshift.instruction.turn_angle": "旋轉", "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "帶動 活塞/滑輪/門式起重機", "create.gui.sequenced_gearshift.instruction.turn_distance": "驅動活塞", "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", - "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", - "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "延遲時間", + "create.gui.sequenced_gearshift.instruction.delay": "延遲", + "create.gui.sequenced_gearshift.instruction.delay.duration": "間隔", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "結束", "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", - "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的紅石脈衝", + "create.gui.sequenced_gearshift.instruction.await": "等待", "create.gui.sequenced_gearshift.speed": "速度,速度方向", "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", "create.gui.sequenced_gearshift.speed.forward_fast": "兩倍速,正向", @@ -1012,10 +1012,10 @@ "create.item_attributes.added_by.inverted": "不是由%1$s添加", "create.item_attributes.has_enchant": "有附魔效果%1$s", "create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s", - "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", - "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", - "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", - "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", + "create.item_attributes.color": "已被染色成 %1$s", + "create.item_attributes.color.inverted": "未被染色成 %1$s", + "create.item_attributes.max_enchanted": "已達到最高附魔等級", + "create.item_attributes.max_enchanted.inverted": "未達到最高附魔等級", "create.item_attributes.has_fluid": "包含%1$s", "create.item_attributes.has_fluid.inverted": "不包含%1$s", "create.item_attributes.has_name": "有自定義名稱%1$s", @@ -1051,8 +1051,8 @@ "create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性,就可以通過", "create.gui.attribute_filter.add_reference_item": "添加參考物品", - "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", - "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", + "create.tooltip.holdForDescription": "按住 [%1$s] 來讀取物品概要", + "create.tooltip.holdForControls": "按住 [%1$s] 來讀取控制方法", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "需求速度:%1$s", @@ -1076,11 +1076,11 @@ "create.mechanical_arm.summary": "機械手臂有%1$s 輸入以及 %2$s 輸出。", "create.mechanical_arm.points_outside_range": "%1$s 由於距離限制,選定的交互點被移除。", - "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", - "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", - "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", - "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", + "create.weighted_ejector.target_set": "已選取目的地", + "create.weighted_ejector.target_not_valid": "彈射到鄰近的方塊 (目的地無效)", + "create.weighted_ejector.no_target": "彈射到鄰近的方塊 (未選取目的地)", + "create.weighted_ejector.targeting": "彈射到 [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "彈射物品數量", "create.logistics.when_multiple_outputs_available": "當多個輸出可用時", @@ -1104,7 +1104,7 @@ "create.tooltip.chute.fans_push_down": "鼓風機從上方進行推動", "create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引", "create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引", - "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", + "create.tooltip.chute.contains": "物品: %1$s x%2$s", "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", @@ -1112,20 +1112,20 @@ "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", - "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", - "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.hose_pulley.title": "無限供應", + "create.hint.hose_pulley": "目標液體為無限供應", "create.hint.mechanical_arm_no_targets.title": "沒有目標", "create.hint.mechanical_arm_no_targets": "看起來這個_機械手臂_沒有被分配任何_目標_。在手持機械手臂的同時,右鍵選取輸送帶、置物臺、漏斗或其他設備來設定目標。", "create.hint.empty_bearing.title": "更新軸承", "create.hint.empty_bearing": "_空手右鍵_軸承來_添加_你新建造的結構。", "create.hint.full_deployer.title": "機械手物品溢出", - "create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_提取._使用_漏斗,__漏斗_或其他方法將溢出解決。", + "create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_取出._使用漏斗_或其他方法將溢出解決。", "create.gui.config.overlay1": "嗨 :)", "create.gui.config.overlay2": "這是一個實例層", "create.gui.config.overlay3": "點擊拖拽你的滑鼠", "create.gui.config.overlay4": "來將它移動到前方", - "create.gui.config.overlay5": "ESC退出目前界面", + "create.gui.config.overlay5": "ESC退出目前介面", "create.gui.config.overlay6": "並儲存新的位置", "create.gui.config.overlay7": "輸入/create overlay reset", "create.gui.config.overlay8": "重置到預設位置", @@ -1138,7 +1138,7 @@ "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 來手動降低伺服器TPS", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_too_big": "這個礦車結構太大了而無法撿取", "_": "->------------------------] Subtitles [------------------------<-", @@ -1148,7 +1148,7 @@ "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", + "create.subtitle.mechanical_press_activation_belt": "液壓機工作", "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish", "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", @@ -1188,10 +1188,10 @@ "block.create.copper_casing.tooltip": "銅製機殼", "block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼,也可用於裝飾。", - "block.create.copper_casing.tooltip.condition1": "對流體管道使用時", + "block.create.copper_casing.tooltip.condition1": "對液體管道使用時", "block.create.copper_casing.tooltip.behaviour1": "會把管道裝入機殼,裝進機殼的管道會與其他管道分開,以免它們自動相連。", - "block.create.encased_fluid_pipe.tooltip": "流體管道箱", + "block.create.encased_fluid_pipe.tooltip": "液體管道箱", "block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。", "block.create.seat.tooltip": "坐墊", @@ -1206,8 +1206,8 @@ "block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。", "block.create.fluid_pipe.tooltip.condition1": "轉移液體", "block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了!", - "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available", + "block.create.fluid_pipe.tooltip.condition2": "使用扳手對其右鍵時", + "block.create.fluid_pipe.tooltip.behaviour2": "在狀況許可的情況下在管道上安裝透明窗", "block.create.hose_pulley.tooltip": "軟管滑輪", "block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。", @@ -1233,7 +1233,7 @@ "block.create.fluid_valve.tooltip": "液體閥門", "block.create.fluid_valve.tooltip.summary": "阻止液體沿管道向前流動。", "block.create.fluid_valve.tooltip.condition1": "控制流量", - "block.create.fluid_valve.tooltip.behaviour1": "施加的_旋轉力_將迫使閥門關閉,從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。", + "block.create.fluid_valve.tooltip.behaviour1": "施加的_動能_將迫使閥門關閉,從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。", "block.create.mechanical_pump.tooltip": "機械泵", "block.create.mechanical_pump.tooltip.summary": "_接入機械_,能迫使液體_沿管道指定方向移動_。在兩個方向上都有_最大的作用範圍_。(默認為16個方塊距離)", @@ -1270,7 +1270,7 @@ "item.create.wand_of_symmetry.tooltip.control2": "當右鍵空氣時", "item.create.wand_of_symmetry.tooltip.action2": "_刪除_鏡子", "item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時", - "item.create.wand_of_symmetry.tooltip.action3": "打開_gui界面_", + "item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_", "item.create.handheld_worldshaper.tooltip": "環境塑形器", "item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具", @@ -1279,7 +1279,7 @@ "item.create.handheld_worldshaper.tooltip.control2": "當右鍵方塊時", "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替換_目標方塊", "item.create.handheld_worldshaper.tooltip.control3": "當潛行右鍵時", - "item.create.handheld_worldshaper.tooltip.action3": "打開工具的_gui界面_", + "item.create.handheld_worldshaper.tooltip.action3": "打開工具的_gui介面_", "item.create.tree_fertilizer.tooltip": "樹木肥料", "item.create.tree_fertilizer.tooltip.summary": "適用來常見樹木的快速肥料", @@ -1294,9 +1294,9 @@ "item.create.filter.tooltip": "過濾器", "item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_,可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。", "item.create.filter.tooltip.condition1": "放置於過濾插槽中時", - "item.create.filter.tooltip.behaviour1": "根據_過濾器_的配置,來_決定_物品是否能夠通過", + "item.create.filter.tooltip.behaviour1": "根據_過濾器_的設定,來_決定_物品是否能夠通過", "item.create.filter.tooltip.condition2": "當右鍵時", - "item.create.filter.tooltip.behaviour2": "打開_配置面板_", + "item.create.filter.tooltip.behaviour2": "打開_設定面板_", "item.create.attribute_filter.tooltip": "屬性過濾器", "item.create.attribute_filter.tooltip.summary": "比起普通過濾器,_屬性過濾器_可以根據不同物品的_屬性_來進行過濾", @@ -1309,20 +1309,20 @@ "item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用", "item.create.schematic.tooltip": "藍圖", - "item.create.schematic.tooltip.summary": "將工程結構的_全息圖_放置於_世界中_,並使用_藍圖加農炮_進行構建。", - "item.create.schematic.tooltip.condition1": "當全息圖存在時", + "item.create.schematic.tooltip.summary": "將工程結構的_設計圖_放置於_世界中_,並使用_藍圖加農炮_進行構建。", + "item.create.schematic.tooltip.condition1": "當設計圖存在時", "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置", "item.create.schematic.tooltip.control1": "當潛行右鍵時", - "item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的界面。", + "item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的介面。", "item.create.schematic_and_quill.tooltip": "藍圖與筆", - "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構存到.nbt文件。", "item.create.schematic_and_quill.tooltip.condition1": "第一步", "item.create.schematic_and_quill.tooltip.behaviour1": "手持藍圖與右鍵旋轉兩個點", "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl滑鼠滾輪選擇選區大小,右鍵空白處保存。", + "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl滑鼠滾輪選擇選區大小,右鍵空白處存檔。", "item.create.schematic_and_quill.tooltip.control1": "右鍵", - "item.create.schematic_and_quill.tooltip.action1": "選取點/確認保存", + "item.create.schematic_and_quill.tooltip.action1": "選取點/確認存檔", "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl滑鼠滾輪", "item.create.schematic_and_quill.tooltip.action2": "在_空中_選擇點滾動以調整距離。", "item.create.schematic_and_quill.tooltip.control3": "當潛行右鍵時", @@ -1330,8 +1330,8 @@ "block.create.schematicannon.tooltip": "藍圖加農炮", "block.create.schematicannon.tooltip.summary": "通過發射方塊以在世界中重新構建已部署的_全息圖_,使用相鄰箱子中的物品及_火藥_作為燃料。", - "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", + "block.create.schematicannon.tooltip.condition1": "當你對加農砲右鍵時", + "block.create.schematicannon.tooltip.behaviour1": "打開加農砲的設定介面", "block.create.schematic_table.tooltip": "藍圖桌", "block.create.schematic_table.tooltip.summary": "將保存的藍圖圖寫入_空白藍圖_", @@ -1341,11 +1341,11 @@ "item.create.goggles.tooltip": "MR護目鏡", "item.create.goggles.tooltip.summary": "一副特殊的眼鏡,能夠讓你看見_動能_的信息。", "item.create.goggles.tooltip.condition1": "當裝備後", - "item.create.goggles.tooltip.behaviour1": "將會展示該機械元件的_速度_、_動能_等數值", + "item.create.goggles.tooltip.behaviour1": "將會顯示該機械元件的_速度_、_動能_等數值。", "item.create.goggles.tooltip.condition2": "當裝備後看向儀表時", - "item.create.goggles.tooltip.behaviour2": "將會展示該儀表所連接網路的_速度_、_動能_等數值。", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + "item.create.goggles.tooltip.behaviour2": "將會顯示該儀表所連接網路的_速度_、_動能_等數值。", + "item.create.goggles.tooltip.condition3": "當裝備後看向液體容器時", + "item.create.goggles.tooltip.behaviour3": "將會顯示儲存在該容器內的 _液體_ 以及其 _容量_ 等資訊。", "item.create.wrench.tooltip": "板手", "item.create.wrench.tooltip.summary": "一種常用的工具,能夠調整_動能_的_方向_、_配置_等。", @@ -1372,18 +1372,18 @@ "block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時", "block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。", - "block.create.stockpile_switch.tooltip": "存量檢測器", + "block.create.stockpile_switch.tooltip": "存量偵測器", "block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。", "block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時", "block.create.stockpile_switch.tooltip.behaviour1": "提供紅石訊號", "block.create.content_observer.tooltip": "物品偵測器", - "block.create.content_observer.tooltip.summary": "檢測_容器_和_輸送帶_中過濾器匹配的物品。當觀察到包含匹配的物品時,此組件將發出_紅石訊號_。當觀察到的漏斗_轉移匹配的物品_時,此組件將發出_紅石脈沖_。", + "block.create.content_observer.tooltip.summary": "偵測_容器_和_輸送帶_中過濾器匹配的物品。當觀察到包含匹配的物品時,此組件將發出_紅石訊號_。當觀察到的漏斗_轉移匹配的物品_時,此組件將發出_紅石脈沖_。", "block.create.adjustable_crate.tooltip": "可調節板條箱", - "block.create.adjustable_crate.tooltip.summary": "該箱子支持玩家對其容量進行調整,最大可以容納_16組_物品。", - "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.", + "block.create.adjustable_crate.tooltip.summary": "這個箱子可以調整容量,最大可以收納_16組_物品。", + "block.create.adjustable_crate.tooltip.condition1": "當你對箱子按右鍵時", + "block.create.adjustable_crate.tooltip.behaviour1": "打開箱子的設定介面", "block.create.creative_crate.tooltip": "創造板條箱", "block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料 (創造專用物品)", @@ -1400,7 +1400,7 @@ "item.create.sand_paper.tooltip.condition1": "使用時", "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶飲", + "item.create.builders_tea.tooltip": "工人茶", "item.create.builders_tea.tooltip.summary": "神清氣爽的一天,從這杯完美茶飲開始。恢復復_饑餓值_並獲得_加速_效果。", "item.create.refined_radiance.tooltip": "光輝石", @@ -1416,9 +1416,9 @@ "create.tooltip.wip": "半成品", "create.tooltip.workInProgress": "尚在製作中!", - "create.tooltip.randomWipDescription0": "禁止將此物品給兒童。", + "create.tooltip.randomWipDescription0": "禁止將此物品給屁孩。", "create.tooltip.randomWipDescription1": "每~一~次~你使用此物品時,就會使一隻小熊貓死亡。", - "create.tooltip.randomWipDescription2": "使用此物請自負後果。", + "create.tooltip.randomWipDescription2": "使用此物品請自負後果。", "create.tooltip.randomWipDescription3": "快走開,這不是你要找的東西(搖手指", "create.tooltip.randomWipDescription4": "啟動自爆模式,10、9、8...。", "create.tooltip.randomWipDescription5": "你已經沒有退路了。", @@ -1429,688 +1429,688 @@ "_": "->------------------------] Ponder Content [------------------------<-", - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - - "create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters", - "create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay", - "create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters", - "create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters", - "create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...", - "create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration", - "create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans", - "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force", - "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power", - - "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel", - "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine", - "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity", - "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine", - "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running", - "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity", - "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", - "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", - "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", - "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "create.ponder.hold_to_ponder": "按住 [%1$s] 來思考此物品", + "create.ponder.subject": "本場景的主題", + "create.ponder.pondering": "思考有關於...", + "create.ponder.identify_mode": "暫停模式已啟動\n按 [%1$s] 來取消暫停模式", + "create.ponder.associated": "相關物品", + "create.ponder.close": "關閉", + "create.ponder.identify": "暫停", + "create.ponder.next": "下個場景", + "create.ponder.previous": "上個場景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "返回", + "create.ponder.slow_text": "降低文字顯示速度", + "create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.sneak_and": "潛行 +", + "create.ponder.shared.storage_on_contraption": "與結構相連的儲物空間會自動撿取物品", + "create.ponder.shared.behaviour_modify_wrench": "使用扳手來調整這個動作", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm16_source": "轉速: 16 RPM", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.tag.kinetic_sources": "動能產生裝置", + "create.ponder.tag.kinetic_sources.description": "該裝置能夠產生動能", + "create.ponder.tag.contraption_actor": "Contraption Actors", + "create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.arm_targets": "機械手臂的目標物", + "create.ponder.tag.arm_targets.description": "該裝置可作為機械手臂的工作目標", + "create.ponder.tag.logistics": "傳輸物品", + "create.ponder.tag.logistics.description": "該裝置用於物品的傳輸", + "create.ponder.tag.movement_anchor": "Movement Anchors", + "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.creative": "創造模式", + "create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得", + "create.ponder.tag.kinetic_relays": "動能傳遞方塊", + "create.ponder.tag.kinetic_relays.description": "該裝置用於傳遞動能", + "create.ponder.tag.windmill_sails": "風車軸承的帆", + "create.ponder.tag.windmill_sails.description": "建造風車時用於產生動能的帆,每個帆對風車產生的效果都是同等的", + "create.ponder.tag.contraption_assembly": "方塊連接物件", + "create.ponder.tag.contraption_assembly.description": "此物件用於連接各個零件以便組成一個成品", + "create.ponder.tag.decoration": "裝飾", + "create.ponder.tag.decoration.description": "這些零件通常用於裝飾", + "create.ponder.tag.kinetic_appliances": "動能利用裝置", + "create.ponder.tag.kinetic_appliances.description": "這些裝置利用動能運作", + "create.ponder.tag.redstone": "邏輯控制裝置", + "create.ponder.tag.redstone.description": "這些裝置會在紅石電路中發揮用處", + "create.ponder.tag.fluids": "液體控制裝置", + "create.ponder.tag.fluids.description": "這些裝置可傳輸並利用液體", + + "create.ponder.adjustable_pulse_repeater.header": "使用可調式脈衝中繼器來控制訊號", + "create.ponder.adjustable_pulse_repeater.text_1": "可調式脈衝中繼器每次運作時會產生一個短脈衝", + "create.ponder.adjustable_pulse_repeater.text_2": "使用滑鼠滾輪來設定啟動後到產生脈衝的延遲", + "create.ponder.adjustable_pulse_repeater.text_3": "延遲可設定到最大30分鐘", + + "create.ponder.adjustable_repeater.header": "使用可調式中繼器來控制訊號", + "create.ponder.adjustable_repeater.text_1": "可調式中繼器就像一般的中繼器", + "create.ponder.adjustable_repeater.text_2": "收到訊號後在設定好的時間過後才啟動...", + "create.ponder.adjustable_repeater.text_3": "...訊號停止後也需要相隔同樣的時間過後才會停止", + "create.ponder.adjustable_repeater.text_4": "使用滑鼠滾輪來設定延遲", + "create.ponder.adjustable_repeater.text_5": "延遲可設定到最大30分鐘", + + "create.ponder.analog_lever.header": "使用可調式拉桿來控制訊號", + "create.ponder.analog_lever.text_1": "可調式拉桿是一種小巧而輕準的紅石能源", + "create.ponder.analog_lever.text_2": "右鍵來增加其紅石訊號輸出", + "create.ponder.analog_lever.text_3": "潛行並右鍵來減少其紅石訊號輸出", + + "create.ponder.andesite_tunnel.header": "使用安山岩物品隧道", + "create.ponder.andesite_tunnel.text_1": "安山岩物品隧道可以覆蓋在輸送帶上", + "create.ponder.andesite_tunnel.text_2": "當安山岩物品隧道側邊連接到另一條輸送帶時...", + "create.ponder.andesite_tunnel.text_3": "...隧道將會從經過的整組物品中拿出一個丟到另一條輸送帶上", + "create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出", + + "create.ponder.basin.header": "在作業盆中處理物品", + "create.ponder.basin.text_1": "作業盆可以放入物品或液體來進行處理", + "create.ponder.basin.text_2": "在每次的處理完成後, 作業盆會試著輸出成品到他的側面下方", + "create.ponder.basin.text_3": "當側面下方有一個有效的容器或設備, 作業盆側面會出現一個輸出嘴", + "create.ponder.basin.text_4": "有很多的容器或設備可以觸發上述現象", + "create.ponder.basin.text_5": "作業盆輸出的成品會被儲存到該容器或設備內", + "create.ponder.basin.text_6": "如果側面沒有出現輸出嘴, 則作業盆內的成品則不會輸出", + "create.ponder.basin.text_7": "這個原理用在產生的成品為下一輪處理的原料時相當有用", + "create.ponder.basin.text_8": "期望的成品將會從作業盆中輸出", + "create.ponder.basin.text_9": "加裝過濾器可防止未被處理的物品輸出", + + "create.ponder.bearing_modes.header": "機械軸承的工作模式", + "create.ponder.bearing_modes.text_1": "當機械軸承停止時,它會控制整個結構停在最近的垂直線上並實體化", + "create.ponder.bearing_modes.text_2": "你可以控制它不要實體化,或是在結構起始位置才實體化", + + "create.ponder.belt_casing.header": "包裹住輸送帶", + "create.ponder.belt_casing.text_1": "安山岩機殼或黃銅機殼可以用來裝飾輸送帶", + "create.ponder.belt_casing.text_2": "使用扳手可以移除機殼", + + "create.ponder.belt_connector.header": "使用輸送帶", + "create.ponder.belt_connector.text_1": "手持輸送帶對兩根傳動軸右鍵以安裝輸送帶", + "create.ponder.belt_connector.text_2": "不小心點到傳動軸的話可以用潛行+右鍵來取消選取", + "create.ponder.belt_connector.text_3": "輸送帶間只要有空間就能安裝額外的傳動軸", + "create.ponder.belt_connector.text_4": "相同輸送帶接出來的傳動軸轉速及轉向會相同", + "create.ponder.belt_connector.text_5": "使用扳手可以移除已安裝的傳動軸", + "create.ponder.belt_connector.text_6": "輸送帶可以被各種染料染色", + + "create.ponder.belt_directions.header": "輸送帶正確的安裝方向", + "create.ponder.belt_directions.text_1": "輸送帶不可以隨意聯結", + "create.ponder.belt_directions.text_2": "1. 輸送帶可以水平連結", + "create.ponder.belt_directions.text_3": "2. 輸送帶可以對角連結", + "create.ponder.belt_directions.text_4": "3. 輸送帶可以垂直連結", + "create.ponder.belt_directions.text_5": "4. 也可以連結在垂直的傳動軸上", + "create.ponder.belt_directions.text_6": "這些都是可以使用的連接方式,輸送帶可以放置的長度為2~20格", + + "create.ponder.belt_transport.header": "將輸送帶用於後勤", + "create.ponder.belt_transport.text_1": "被啟動的輸送帶能運送物品及實體", + "create.ponder.belt_transport.text_2": "空手對輸送帶上的物品右鍵即可從輸送帶上取下物品", + + "create.ponder.blaze_burner.header": "餵食烈焰使者動力爐", + "create.ponder.blaze_burner.text_1": "烈焰使者動力爐可以用來加熱作業盆", + "create.ponder.blaze_burner.text_2": "你需要餵食可以燃燒的物品來加熱作業盆", + "create.ponder.blaze_burner.text_3": "餵食熔岩蛋糕可以讓烈焰使者動力爐加熱到另一個更高的境界", + "create.ponder.blaze_burner.text_4": "使用機械手或機械手臂來將餵食自動化", + + "create.ponder.brass_funnel.header": "黃銅漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗每次只能傳輸一個物品", + "create.ponder.brass_funnel.text_2": "但黃銅漏斗每次可以傳輸整組物品", + "create.ponder.brass_funnel.text_3": "對漏斗上的過濾格使用滾輪可以調整每次輸出物品的數量", + "create.ponder.brass_funnel.text_4": "手持物品對漏斗上的過濾格右鍵可以限制漏斗只輸出該物品", + + "create.ponder.brass_tunnel.header": "使用黃銅隧道", + "create.ponder.brass_tunnel.text_1": "黃銅隧道必須裝設在輸送帶上", + "create.ponder.brass_tunnel.text_2": "黃銅隧道輸出入口上都有過濾格", + "create.ponder.brass_tunnel.text_3": "在輸入口上的過濾器會阻擋不相符的物品", + "create.ponder.brass_tunnel.text_4": "在輸出口上的過濾器可依種類整理排列物品", + "create.ponder.brass_tunnel.text_5": "如果數種與過濾相符的物品通過隧道, 隧道的分配模式將決定如何處理這些物品", + "create.ponder.brass_tunnel.text_6": "在平行相鄰的輸送帶上,相鄰的黃銅隧道將會成為一組", + "create.ponder.brass_tunnel.text_7": "輸入該組內的物品將會採用該組隧道的分配模式輸送", + "create.ponder.brass_tunnel.text_8": "在這個情況下, 物品也能被直接輸入到隧道方塊", + + "create.ponder.brass_tunnel_modes.header": "黃銅隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手來調整隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "'同步輸入' 是一種黃銅隧道的特殊設定", + "create.ponder.brass_tunnel_modes.text_11": "當同組內的所有隧道都有一個可通過的物品時,所有隧道才可輸出物品", + "create.ponder.brass_tunnel_modes.text_12": "這確保了同組隧道所在的輸送帶都能以同一速率輸出物品", + "create.ponder.brass_tunnel_modes.text_2": "'分流輸出' 此模式會將物品輸出到該組隧道可用的輸出口", + "create.ponder.brass_tunnel_modes.text_3": "如果該組隧道內某個輸出口無法再輸出物品,則該輸出口會被跳過", + "create.ponder.brass_tunnel_modes.text_4": "'強制分流輸出' 模式不會跳過某個無法輸出物品的輸出口, 直到該輸出口可以輸出物品", + "create.ponder.brass_tunnel_modes.text_5": "'輪詢輸入' 模式將會保持整組物品完整性, 然後在有輸出口可以輸出時才輸入物品", + "create.ponder.brass_tunnel_modes.text_6": "如果該組隧道內某個輸出口無法再輸出物品,則該輸出口會被跳過", + "create.ponder.brass_tunnel_modes.text_7": "'強制輪詢輸入' 模式不會跳過某個無法輸出物品的輸出口, 直到該輸出口可以輸出物品", + "create.ponder.brass_tunnel_modes.text_8": "'鄰近優先' 模式會將物品輸出到該組隧道離物品輸入口最近的出口", + "create.ponder.brass_tunnel_modes.text_9": "'隨機輸出' 模式會隨機選擇同組隧道的一個輸出口輸出", + + "create.ponder.cart_assembler.header": "使用礦車裝修站裝修礦車來移動結構", + "create.ponder.cart_assembler.text_1": "礦車裝修站會將所有連接到礦車的結構裝在礦車上", + "create.ponder.cart_assembler.text_2": "如果沒有紅時訊號,它會將礦車結構分解成方塊", + "create.ponder.cart_assembler.text_3": "對礦車結構使用扳手可以將礦車變成物品", + + "create.ponder.cart_assembler_dual.header": "雙礦車結構", + "create.ponder.cart_assembler_dual.text_1": "當兩台礦車在同一礦車結構上", + "create.ponder.cart_assembler_dual.text_2": "任一礦車裝修站收到紅石訊號時,會形成完整的一個礦車結構", + "create.ponder.cart_assembler_dual.text_3": "整個礦車結構會類似於用礦車連結器連接兩個礦車結構", + + "create.ponder.cart_assembler_modes.header": "礦車結構的方向設定", + "create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變", + "create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變", + + "create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌", + "create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作", + "create.ponder.cart_assembler_rails.text_2": "如果裝修站在沒有紅石訊號的動力鐵軌或控制鐵軌上,則礦車會停下直到鐵軌收到紅石訊號", + "create.ponder.cart_assembler_rails.text_3": "有幾種礦車可以當作錨來使用", + "create.ponder.cart_assembler_rails.text_4": "熔爐礦車會盡可能維持熔煉狀態,並會拿取鄰近儲存結構上的燃料", + + "create.ponder.chain_drive.header": "使用鏈式傳動箱傳遞動能", + "create.ponder.chain_drive.text_1": "同一排上的鏈式傳動箱會互相傳遞動能", + "create.ponder.chain_drive.text_2": "所有傳動軸此時會朝相同方向旋轉", + "create.ponder.chain_drive.text_3": "任一個鏈式傳動箱被旋轉90度時所有鏈式傳動箱仍可正常運作", + + "create.ponder.chain_gearshift.header": "使用可調式鏈式變速箱來調整轉速", + "create.ponder.chain_gearshift.text_1": "未被控制的可調式鏈式變速箱與鏈式傳動箱無異", + "create.ponder.chain_gearshift.text_2": "當可調式鏈式變速箱被啟動後,它會把轉速提升兩倍傳至其他鏈式傳動箱", + "create.ponder.chain_gearshift.text_3": "當被啟動的可調式鏈式變速箱並不是動能輸入端,則它會把轉速減半", + "create.ponder.chain_gearshift.text_4": "上述兩種狀況中,其他鏈式傳動箱都會被可調式鏈式變速箱提升兩倍的轉速", + "create.ponder.chain_gearshift.text_5": "利用紅石訊號的強弱可以調整轉速倍率為x1或x2", + "create.ponder.chain_gearshift.text_6": "12 RPM", + + "create.ponder.chute.header": "使用滑道向下輸送物品", + "create.ponder.chute.text_1": "滑道可以在兩個垂直的儲物空間中輸送物品", + "create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗", + "create.ponder.chute.text_3": "在滑道的側面放置另一個滑道,會產生一個斜狀的滑道", + + "create.ponder.chute_upward.header": "使用滑道向上輸送物品", + "create.ponder.chute_upward.text_1": "在滑道上方或下方使用鼓風機時,物品會根據被向上或向下吹", + "create.ponder.chute_upward.text_2": "裝備MR護目鏡以觀測物品的傳輸方向", + "create.ponder.chute_upward.text_3": "如滑道底端被擋住,則物品只能由側邊進行輸出入", + + "create.ponder.clockwork_bearing.header": "使用時鐘軸承來建造時鐘結構", + "create.ponder.clockwork_bearing.text_1": "時鐘軸承會黏住其前方方塊產生一個時針結構", + "create.ponder.clockwork_bearing.text_2": "在輸入動能後,該結構會依照遊戲時間來旋轉", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "對軸承右鍵會使結構啟動或停止", + "create.ponder.clockwork_bearing.text_6": "在時針結構的前方可再增加一組分針結構", + "create.ponder.clockwork_bearing.text_7": "你必須確保時針分針結構間未被使用強力膠之類的相連零件", + "create.ponder.clockwork_bearing.text_8": "分針結構此時將正常運作", + + "create.ponder.clutch.header": "使用離合器控制動能", + "create.ponder.clutch.text_1": "離合器能將動能直線傳遞", + "create.ponder.clutch.text_2": "當離合器被啟動,離合器會中斷動能傳遞", + + "create.ponder.cog_speedup.header": "使用大小齒輪來變速", + "create.ponder.cog_speedup.text_1": "大齒輪與小齒輪可以斜向傳遞動能", + "create.ponder.cog_speedup.text_2": "從大齒輪傳遞動能至小齒輪時,轉速加倍", + "create.ponder.cog_speedup.text_3": "從小齒輪傳遞動能至大齒輪時,轉速減半", + + "create.ponder.cogwheel.header": "使用齒輪來傳遞動能", + "create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪", + "create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反", + + "create.ponder.creative_motor.header": "使用創造馬達產生動能", + "create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧", + "create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪,可以改變馬達的轉速", + + "create.ponder.crushing_wheels.header": "使用粉碎輪處理物品", + "create.ponder.crushing_wheels.text_1": "一對粉碎輪,磨物快又準", + "create.ponder.crushing_wheels.text_2": "接入的動能必須使這兩個輪子契合轉動", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都會被粉碎處理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自動化進行物品的輸入以及撿取", + + "create.ponder.deployer.header": "使用機械手", + "create.ponder.deployer.text_1": "在機械手獲得動能後能夠模仿玩家的各種行為", + "create.ponder.deployer.text_10": "對機械手手部右鍵,即可將手上的物品給它使用", + "create.ponder.deployer.text_11": "物品也可以自動化輸入到機械手內", + "create.ponder.deployer.text_12": "機械手附帶一個過濾格", + "create.ponder.deployer.text_13": "當設定了過濾後,只有當它的手中物品與過濾格相符時,它才會工作", + "create.ponder.deployer.text_14": "只有與過濾格相符的物品才可輸入...", + "create.ponder.deployer.text_15": "...不符的物品可被取出來", + "create.ponder.deployer.text_2": "它只會與它正前方兩格處的位置進行互動", + "create.ponder.deployer.text_3": "放在在它面前的方塊不會阻攔它的工作", + "create.ponder.deployer.text_4": "機械手可以:", + "create.ponder.deployer.text_5": "放置方塊", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "啟動方塊", + "create.ponder.deployer.text_8": "採收方塊", + "create.ponder.deployer.text_9": "以及攻擊生物", + + "create.ponder.deployer_contraption.header": "在裝置上使用機械手", + "create.ponder.deployer_contraption.text_1": "當機械手在移動的結構上時...", + "create.ponder.deployer_contraption.text_2": "機械手會對每一個經過的方塊使用裝置中任意容器內的物品", + "create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從存儲空間中抽取的物品", + + "create.ponder.deployer_modes.header": "機械手的工作模式", + "create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵", + "create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵", + + "create.ponder.deployer_redstone.header": "使用紅石控制機械手", + "create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作", + "create.ponder.deployer_redstone.text_3": "因此,輸入脈衝訊號可以使其每次只進行一個週期的工作", + + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被當成一個“靜止的”傳送帶原件使用", + "create.ponder.depot.text_2": "右擊可以手動放置或取下物品", + "create.ponder.depot.text_3": "與傳送帶一樣,它也可以將其內的物品轉送到其他設備中進行加工...", + "create.ponder.depot.text_4": "...同時物品也可以被機械手存取", + + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃燒室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃燒室右擊烈焰人來抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室", + "create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源", + "create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃", + "create.ponder.empty_blaze_burner.text_5": "但是,這樣的熱源不足以給機器提加工供足夠的熱量", + + "create.ponder.fan_direction.header": "鼓風機的氣流", + "create.ponder.fan_direction.text_1": "鼓風機使用動能來製造氣流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收動能的強弱以及方向而定", + + "create.ponder.fan_processing.header": "使用鼓風機加工物品", + "create.ponder.fan_processing.text_1": "當氣流吹過熔岩時,氣流會被加熱", + "create.ponder.fan_processing.text_2": "熱氣流中的物品會被冶煉", + "create.ponder.fan_processing.text_3": "但在氣流中的食物會被直接燒成灰", + "create.ponder.fan_processing.text_4": "而想要烹飪食物,必須要透過吹過火焰的氣流來煙燻食物", + "create.ponder.fan_processing.text_5": "當氣流吹過水後,便可用於洗滌物品", + "create.ponder.fan_processing.text_6": "這種加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓風機的轉速對加工的速度沒有影響,只影響氣流的吹拂距離", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者傳送帶上的物品,鼓風機也是可以處理的", + + "create.ponder.fan_source.header": "使用鼓風機來產生動能", + "create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置,鼓風機可以藉此產生動能", + "create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能", + + "create.ponder.flywheel.header": "使用飛輪來產生動能", + "create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能", + "create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值", + "create.ponder.flywheel.text_3": "使用高爐會使得引擎的效率翻倍", + + "create.ponder.funnel_compat.header": "漏斗的相容性", + "create.ponder.funnel_compat.text_1": "漏斗可以與一些其他組件互動", + "create.ponder.funnel_compat.text_2": "動力鋸", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置時,漏斗會將物品從容器中取出", + "create.ponder.funnel_direction.text_2": "潛行時放置時,漏斗會將物品置入容器中", + "create.ponder.funnel_direction.text_3": "使用扳手可以改變漏斗的存/取模式", + "create.ponder.funnel_direction.text_4": "對大多數朝向放置的漏斗都具有此特性", + "create.ponder.funnel_direction.text_5": "在傳送帶末端放置的漏斗會根據傳送帶的傳動方向存/取物品", + + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗來存取物品欄內的物品,可謂又快又好", + + "create.ponder.funnel_redstone.header": "紅石訊號控制", + "create.ponder.funnel_redstone.text_1": "紅石訊號會使漏斗停止工作", + + "create.ponder.funnel_transfer.header": "直接運輸", + "create.ponder.funnel_transfer.text_1": "漏斗無法將物品傳輸到非開放式的物品欄中", + "create.ponder.funnel_transfer.text_2": "溜槽和智慧溜槽更適用於這樣的場景", + "create.ponder.funnel_transfer.text_3": "水平傳輸也是如此,也許傳送帶更方便快捷", + + "create.ponder.furnace_engine.header": "使用熔爐引擎生產動能", + "create.ponder.furnace_engine.text_1": "熔爐引擎會在與其相連熔爐工作時生產動能", + "create.ponder.furnace_engine.text_2": "如此產生的動能具有非常大的應力值", + "create.ponder.furnace_engine.text_3": "使用高爐會使得引擎的效率翻倍", + + "create.ponder.gantry_carriage.header": "使用起重機取物器", + "create.ponder.gantry_carriage.text_1": "起重機取物器可以被放置在起重機杆上,並且可以沿著起重機杆運動", + "create.ponder.gantry_carriage.text_2": "起重機可以移動其黏附的方塊", + + "create.ponder.gantry_cascaded.header": "串聯起重機", + "create.ponder.gantry_cascaded.text_1": "無需強力膠,取物器便可與起重機杆相連", + "create.ponder.gantry_cascaded.text_2": "即使是在移動的起重機杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重機系統可以串聯起來,如此可以影響到多軸向的運動", + + "create.ponder.gantry_direction.header": "起重機移動方向", + "create.ponder.gantry_direction.text_1": "起重機杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移動方向取決於起重機杆的方向", + "create.ponder.gantry_direction.text_3": "......以及起重機杆的旋轉方向", + "create.ponder.gantry_direction.text_4": "在旋轉傳遞中,此規則同樣適用", + + "create.ponder.gantry_redstone.header": "起重機的力傳遞", + "create.ponder.gantry_redstone.text_1": "被紅石訊號啟動的起重機,將不會移動其上的取物器", + "create.ponder.gantry_redstone.text_2": "作為替代,杆上的動能會傳遞到取物器的輸出杆上", + + "create.ponder.gantry_shaft.header": "使用起重機杆", + "create.ponder.gantry_shaft.text_1": "起重機杆組成了起重機結構的基礎。與其相接的載物器可以沿著杆進行移動。", + "create.ponder.gantry_shaft.text_2": "起重機結構可以移動與其相接的方塊。", + + "create.ponder.gearbox.header": "使用十字齒輪箱傳遞動能", + "create.ponder.gearbox.text_1": "更改旋轉軸,很容易使得整個旋轉體系變得臃腫不堪", + "create.ponder.gearbox.text_2": "十字齒輪箱則是替代方案,它的體積更為小巧緊", + "create.ponder.gearbox.text_3": "側邊連接的傳動桿,旋轉方向與輸入端一致", + "create.ponder.gearbox.text_4": "直線連接的傳動桿,旋轉方向會被反轉", + + "create.ponder.gearshift.header": "使用反轉齒輪箱控制動能", + "create.ponder.gearshift.text_1": "反轉齒輪箱可以直線傳輸旋轉", + "create.ponder.gearshift.text_2": "通入紅石訊號後,輸出端的旋轉方向會被反轉", + + "create.ponder.hand_crank.header": "使用手搖把手產生動能", + "create.ponder.hand_crank.text_1": "玩家可以使用手搖把手來手動產生動能", + "create.ponder.hand_crank.text_2": "按住右鍵可以逆時針旋轉它", + "create.ponder.hand_crank.text_3": "它產生的轉速相對較高", + "create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它", + + "create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能", + "create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接", + "create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向", + + "create.ponder.linear_chassis_attachment.header": "使用機殼底盤黏合方塊", + "create.ponder.linear_chassis_attachment.text_1": "它的開放面可以變為黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次點擊黏性面,可以將它的相反面也變得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潛行右擊可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以將此面前方的一長條方塊黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精確控制底盤的影響範圍", + "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑動滾輪,你可以一次性調節所有底盤的影響範圍", + "create.ponder.linear_chassis_attachment.text_7": "若想讓底盤的其他面也能黏方塊,你需要用到強力膠", + "create.ponder.linear_chassis_attachment.text_8": "利用這些機制,任何形狀的機制都可以像裝置那樣移動", + + "create.ponder.linear_chassis_group.header": "成組移動機殼底盤", + "create.ponder.linear_chassis_group.text_1": "相鄰的機殼底盤可以相互連接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一個底盤若被移動,其餘的底盤也會跟著移動", + "create.ponder.linear_chassis_group.text_3": "不同種類的底盤,或者是朝向不一致的底盤,將不會相連", + + "create.ponder.mechanical_arm.header": "設定動力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置動力臂之前就設定好它的輸入以及輸出端", + "create.ponder.mechanical_arm.text_2": "手持動力臂右擊某個存儲空間,可以將其指定為目標", + "create.ponder.mechanical_arm.text_3": "再次右擊可以將其在輸入端(藍色)以及輸出端(橙色)之間切換", + "create.ponder.mechanical_arm.text_4": "左擊此組件可以移除選擇", + "create.ponder.mechanical_arm.text_5": "將動力臂放下來後,它會將此前選擇的方塊作為目標", + "create.ponder.mechanical_arm.text_6": "在有效範圍內,機械手臂可以有任意數量的輸出以及輸入端", + "create.ponder.mechanical_arm.text_7": "然而,並不是所有的存儲空間可以被直接互動", + "create.ponder.mechanical_arm.text_8": "在此情況下,漏斗和置物台可以解決此問題", + + "create.ponder.mechanical_arm_filtering.header": "過濾動力臂的輸出端", + "create.ponder.mechanical_arm_filtering.text_1": "輸入", + "create.ponder.mechanical_arm_filtering.text_2": "輸出", + "create.ponder.mechanical_arm_filtering.text_3": "有時,你會想著利用某種過濾限煞車力臂的目標", + "create.ponder.mechanical_arm_filtering.text_4": "動力臂自身並不提供任何過濾選項", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若將黃銅漏斗作為目標,則漏斗的過濾槽則可以應用至動力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "動力臂足夠智慧,它不會去拿取那些它無法分配的物品", + + "create.ponder.mechanical_arm_modes.header": "動力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "輸入", + "create.ponder.mechanical_arm_modes.text_2": "輸出", + "create.ponder.mechanical_arm_modes.text_3": "若動力臂必須在數個有效的輸出端之間作出選擇...", + "create.ponder.mechanical_arm_modes.text_4": "...它會依照自己的設定選擇特定的行為", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手對其滑動滾輪,可以改變其設定", + "create.ponder.mechanical_arm_modes.text_6": "輪詢調度模式很好理解,即循環輸出至所有有效的輸出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某個輸出端無法容納更多物品,則它會被跳過", + "create.ponder.mechanical_arm_modes.text_8": "強制輪詢調度不會跳過任何輸出端,動力臂會一直等待,直到輸出端有空位容納物品輸入", + "create.ponder.mechanical_arm_modes.text_9": "最近優先模式會使得動力臂先將物品輸出至更早被選擇的輸出端", + + "create.ponder.mechanical_arm_redstone.header": "利用紅石訊號控制動力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入紅石訊號後,動力臂會停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它會完成目前正在進行的工作週期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入單次負紅石脈衝可以精確控制動力臂,使其每次只進行單個週期的工作", + + "create.ponder.mechanical_bearing.header": "使用動力軸承移動結構", + "create.ponder.mechanical_bearing.text_1": "動力軸承會與其前方的方塊黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到動能後,它會將這一黏合結構組裝為旋轉裝置", + + "create.ponder.mechanical_crafter.header": "設置動力合成器", + "create.ponder.mechanical_crafter.text_1": "動力合成器陣列可用於自動化任何合成配方的製作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以調控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必須匯集到任意一側的一個出口,整套合成器方可算是設置正確", + "create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的存儲空間中", + "create.ponder.mechanical_crafter.text_5": "動力合成器的運轉需要動能的供應", + "create.ponder.mechanical_crafter.text_6": "右擊合成器正面,可以手動放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就會開始", + "create.ponder.mechanical_crafter.text_8": "而對於那些沒有完全占滿所有合成器槽位的配方,你可以通入紅石訊號強制開啟合成", + + "create.ponder.mechanical_crafter_connect.header": "為合成器連接物品欄", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自動接受向其輸入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "對其背面使用扳手,可以連接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相連的合成器可以訪問同一個位置的輸入", + + "create.ponder.mechanical_crafter_covers.header": "蓋住動力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要額外的合成器,來補足合成通路上的間隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽蓋板,合成器會在合成進行時的行為就如同一個空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被蓋住的合成器並不會阻斷共享輸入端的影響", + + "create.ponder.mechanical_drill.header": "使用機械鑽頭破壞方塊", + "create.ponder.mechanical_drill.text_1": "當向其通入動能後,機械鑽頭會破壞它面前的方塊", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取決於通入的動能轉速", + + "create.ponder.mechanical_drill_contraption.header": "在裝置中使用機械鑽頭", + "create.ponder.mechanical_drill_contraption.text_1": "在運動裝置中使用機械鑽頭時...", + "create.ponder.mechanical_drill_contraption.text_2": "...它會破壞掉它撞上的方塊", + + "create.ponder.mechanical_harvester.header": "在裝置中使用動力收割機", + "create.ponder.mechanical_harvester.text_1": "在運動裝置中使用動力收割機時...", + "create.ponder.mechanical_harvester.text_2": "它會採收其路徑上的作物,並重設這些作物的生長進度", + + "create.ponder.mechanical_mixer.header": "使用動力攪拌器處理物品", + "create.ponder.mechanical_mixer.text_1": "使用攪拌器和工作盆,你可以自動化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各種無序合成配方,以及一些額外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃燒室提供熱量", + "create.ponder.mechanical_mixer.text_4": "過濾槽可用於解決兩個配方相互衝突的情況", + + "create.ponder.mechanical_piston.header": "使用動力活塞移動結構", + "create.ponder.mechanical_piston.text_1": "動力活塞可以移動它前方的方塊", + "create.ponder.mechanical_piston.text_2": "移動速度和方向取決於通入活塞的動能", + "create.ponder.mechanical_piston.text_3": "黏性動力活塞可以將相接的方塊拉回來", + + "create.ponder.mechanical_piston_modes.header": "動力活塞的移動模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移動的結構就會回退到方塊狀態", + "create.ponder.mechanical_piston_modes.text_2": "你也可以將其設定為從不方塊化,或者只在起始位置方塊化", + + "create.ponder.mechanical_plough.header": "在裝置中使用動力犁", + "create.ponder.mechanical_plough.text_1": "在運動裝置中使用動力犁時...", + "create.ponder.mechanical_plough.text_2": "...它會破壞掉那些不具有固體碰撞箱的方塊", + "create.ponder.mechanical_plough.text_3": "此外,動力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "...它也可以在不傷害實體的情況下推動它們", + + "create.ponder.mechanical_press.header": "使用機械液壓機處理物品", + "create.ponder.mechanical_press.text_1": "機械液壓機可以處理位於其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丟入物品,或者將物品放在置物台上,都算作有效的物品輸入", + "create.ponder.mechanical_press.text_3": "若物品被輸入時正位於傳送帶上...", + "create.ponder.mechanical_press.text_4": "輥軋機會使物品停下,然後自動處理這一物品", + + "create.ponder.mechanical_press_compacting.header": "使用機械液壓機壓縮物品", + "create.ponder.mechanical_press_compacting.text_1": "對放置於工作盆內的物品進行輥軋,可以將這些物品壓縮在一起", + "create.ponder.mechanical_press_compacting.text_2": "壓縮意指任何同種物品填滿了 2x2 或者 3x3 網格的配方,以及一些額外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量", + "create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況", + + "create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊", + + "create.ponder.mechanical_saw_contraption.header": "在裝置中使用動力鋸", + "create.ponder.mechanical_saw_contraption.text_1": "若在運動裝置中使用動力鋸...", + "create.ponder.mechanical_saw_contraption.text_2": "...它會將撞到它的樹木破壞掉", + + "create.ponder.mechanical_saw_processing.header": "使用動力鋸處理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的動力鋸可以將物品處理為其變種", + "create.ponder.mechanical_saw_processing.text_2": "處理過後的物品的彈出方向始終與通入鋸中的旋轉轉向相反", + "create.ponder.mechanical_saw_processing.text_3": "鋸子可以", + "create.ponder.mechanical_saw_processing.text_4": "若輸入原料有多種可能產物,你可以用動力鋸上的過濾槽指定只產出某種產物", + "create.ponder.mechanical_saw_processing.text_5": "若沒有使用過濾槽,動力鋸會在各產物中按順序循環輸出", + + "create.ponder.millstone.header": "使用石磨處理物品", + "create.ponder.millstone.text_1": "石磨會對輸入的物品進行磨製", + "create.ponder.millstone.text_2": "在其側邊使用齒輪與其相耦合,方可為其通入動力", + "create.ponder.millstone.text_3": "頂部可以丟入或者塞入物品", + "create.ponder.millstone.text_4": "一段時間過後,右擊石磨可以拿出其中的產物", + "create.ponder.millstone.text_5": "產物的提取也是可以自動化的", + + "create.ponder.nixie_tube.header": "使用真空管顯示器", + "create.ponder.nixie_tube.text_1": "通入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度", + "create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本", + + "create.ponder.piston_pole.header": "活塞延長杆", + "create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊", + "create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍", + + "create.ponder.portable_storage_interface.header": "裝置存儲交換", + "create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動", + "create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動", + "create.ponder.portable_storage_interface.text_3": "放置第二個介面時,記得要與裝置介面相隔 1 格或者 2 格的距離", + "create.ponder.portable_storage_interface.text_4": "當它們彼此經過時,它們會連接在一起", + "create.ponder.portable_storage_interface.text_5": "連接狀態下,固定側介面便會作為整個裝置的存儲空間代理", + "create.ponder.portable_storage_interface.text_6": "物品會被輸入到裝置內...", + "create.ponder.portable_storage_interface.text_7": "...或是從裝置中提取出來", + "create.ponder.portable_storage_interface.text_8": "物品交換完畢後,裝置仍然會停留在原地一小會,然後才會繼續前行", + + "create.ponder.portable_storage_interface_redstone.header": "紅石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入紅石訊號可以阻止固定側介面的連接行為", + + "create.ponder.powered_latch.header": "使用閂鎖器控制訊號", + "create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆", + "create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態", + "create.ponder.powered_latch.text_3": "側邊輸入的訊號會將其設為關閉狀態", + "create.ponder.powered_latch.text_4": "你也可以手動切換其狀態", + + "create.ponder.powered_toggle_latch.header": "使用T型正反器控制訊號", + "create.ponder.powered_toggle_latch.text_1": "T型正反器是一種可以用紅石訊號控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "後方訊號輸入可以改變它的狀態", + "create.ponder.powered_toggle_latch.text_3": "...開啟或者是關閉", + "create.ponder.powered_toggle_latch.text_4": "你也可以手動切換其狀態", + + "create.ponder.pulse_repeater.header": "使用脈衝中繼器控制訊號", + "create.ponder.pulse_repeater.text_1": "脈衝中繼器會將所有通入的紅石訊號縮減為一次脈衝", + + "create.ponder.radial_chassis.header": "使用旋轉底盤黏著方塊", + "create.ponder.radial_chassis.text_1": "同一行上的旋轉底盤會相互連接在一起", + "create.ponder.radial_chassis.text_2": "當其中的一個底盤被裝置帶動時,其餘的底盤也會被帶動", + "create.ponder.radial_chassis.text_3": "底盤的側邊可以變為黏性面", + "create.ponder.radial_chassis.text_4": "再次點擊黏性面,可以讓其所有面都變得帶黏性", + "create.ponder.radial_chassis.text_5": "空手潛行右擊可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品與底盤的黏性面相接觸...", + "create.ponder.radial_chassis.text_7": "...底盤便會與同層且位於半徑內的所有可及方塊黏著在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍", + "create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著", + + "create.ponder.redstone_contact.header": "接觸式紅石訊號發生器", + "create.ponder.redstone_contact.text_1": "當兩個接觸式紅石訊號發生器面對面時,它們會發出紅石訊號", + "create.ponder.redstone_contact.text_2": "並且,若有一方位於運動裝置上,此特性也能正常生效", + + "create.ponder.redstone_link.header": "使用無線紅石訊號機", + "create.ponder.redstone_link.text_1": "無線紅石訊號機可以無線傳輸紅石訊號", + "create.ponder.redstone_link.text_2": "潛行右擊可以改變其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右擊也可以", + "create.ponder.redstone_link.text_4": "接收端會發出由傳輸端發來的訊號,有效距離為 128 格", + "create.ponder.redstone_link.text_5": "在它們所帶的槽位中放上物品,可以為它們指定頻道", + "create.ponder.redstone_link.text_6": "只有頻道相互匹配的機方可互通", + + "create.ponder.rope_pulley.header": "使用繩索滑輪移動結構", + "create.ponder.rope_pulley.text_1": "繩索滑輪在接受動能時可以垂直移動方塊結構", + "create.ponder.rope_pulley.text_2": "移動的方向及速度取決於提供的轉速", + + "create.ponder.rope_pulley_attachment.header": "繩索滑輪與裝置一同運動", + "create.ponder.rope_pulley_attachment.text_1": "當繩索滑輪本身在裝置中被帶動時...", + "create.ponder.rope_pulley_attachment.text_2": "...它附著在滑輪上的結構會被滑輪拉著一同移動", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有繩索滑輪停止工作時才能被移動", + + "create.ponder.rope_pulley_modes.header": "繩索滑輪的運動模式", + "create.ponder.rope_pulley_modes.text_1": "當繩索滑輪停止運動時,它所附屬的移動結構便會方塊化", + "create.ponder.rope_pulley_modes.text_2": "你可以調整整個結構永不方塊化,或者僅在結構的初始位置方塊化", + + "create.ponder.rotation_speed_controller.header": "使用轉速控制器", + "create.ponder.rotation_speed_controller.text_1": "轉速控制器將動能從其轉軸傳遞至它上方的大齒輪", + "create.ponder.rotation_speed_controller.text_2": "在其側面滾動滑鼠滾輪,可以調節輸出轉速", + + "create.ponder.sail.header": "使用風帆來組裝風車", + "create.ponder.sail.text_1": "風帆是製作風車的趁手材料", + "create.ponder.sail.text_2": "無需強力膠等黏附手段,它們便可自行互相連結", + "create.ponder.sail.text_3": "手持染料右擊可對其染色", + "create.ponder.sail.text_4": "手持剪刀右擊可剪除帆布,使其變迴風帆框架", + + "create.ponder.sail_frame.header": "使用風帆框架來組裝風車", + "create.ponder.sail_frame.text_1": "風帆框架是製作風車的趁手材料", + "create.ponder.sail_frame.text_2": "無需強力膠等黏附手段,它們便可自行互相連結", + + "create.ponder.sequenced_gearshift.header": "使用可編程齒輪箱來控制轉速", + "create.ponder.sequenced_gearshift.text_1": "可編程齒輪箱能夠根據玩家設置的預設時序表來傳遞旋轉", + "create.ponder.sequenced_gearshift.text_2": "對其右擊可以打開設置面板", + "create.ponder.sequenced_gearshift.text_3": "接受紅石訊號時,它會開始執行其內部已設定好的時序指令表", + "create.ponder.sequenced_gearshift.text_4": "當完成時序指令表後,它會進入待機狀態,再次接受紅石訊號後,它才會再次執行時序指令表內容", + "create.ponder.sequenced_gearshift.text_5": "紅石比較器可以讀取目前時序指令表完成進度", + + "create.ponder.shaft.header": "使用傳動軸來傳送動能", + "create.ponder.shaft.text_1": "傳動軸可以直線傳送動能", + + "create.ponder.shaft_casing.header": "包裹傳動軸", + "create.ponder.shaft_casing.text_1": "黃銅及安山岩機殼可以用來裝飾傳動軸", + + "create.ponder.smart_chute.header": "使用智慧滑道來過濾物品", + "create.ponder.smart_chute.text_1": "智慧滑道是一種可以被控制的滑道", + "create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後,溜槽只會傳輸這一指定標記的物品", + "create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量", + "create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作", + + "create.ponder.speedometer.header": "使用速度計來監測轉速", + "create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速", + "create.ponder.speedometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據", + "create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號", + + "create.ponder.stabilized_bearings.header": "裝置固定朝向", + "create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...", + "create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變", + "create.ponder.stabilized_bearings.text_3": "跟預設的一樣,動力軸承會黏著它前方的方塊", + "create.ponder.stabilized_bearings.text_4": "這種情況下,它所黏著的子結構的垂直朝向也不會改變", + + "create.ponder.sticker.header": "使用方塊黏著器來黏取方塊", + "create.ponder.sticker.text_1": "方塊黏著器是一個很棒的裝置,他受控於紅石訊號", + "create.ponder.sticker.text_2": "當接收到訊號時,他會黏起面前的一個方塊", + "create.ponder.sticker.text_3": "如果此時方塊黏著器被移動,被黏到的方塊會跟著移動", + "create.ponder.sticker.text_4": "再次接收到訊號後,黏著器會放下它面前的方塊", + + "create.ponder.stressometer.header": "使用動能錶來監測應力", + "create.ponder.stressometer.text_1": "動能錶能顯示目前動能網路內的應力訊息", + "create.ponder.stressometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據", + "create.ponder.stressometer.text_3": "紅石比較器可以根據動能錶的數值輸出不同強弱的紅石訊號", + + "create.ponder.super_glue.header": "使用強力膠來黏附方塊", + "create.ponder.super_glue.text_1": "強力膠可以在任意兩個方塊間使用", + "create.ponder.super_glue.text_2": "當被黏合的方塊被組裝為裝置時,他們會一起運動", + "create.ponder.super_glue.text_3": "當強力膠在副手時...", + "create.ponder.super_glue.text_4": "...新放置的方塊會自動被黏附在所放置方塊的面上", + "create.ponder.super_glue.text_5": "左擊可以清除強力膠", + + "create.ponder.valve_handle.header": "使用閥門手輪產生動能", + "create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪來產生動能", + "create.ponder.valve_handle.text_2": "右擊可使它逆時針旋轉", + "create.ponder.valve_handle.text_3": "它的轉速慢而精確", + "create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉", + "create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪", + + "create.ponder.water_wheel.header": "使用水車產生動能", + "create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生", + "create.ponder.water_wheel.text_2": "水車接觸水流的麵越多,它的轉速越高", + "create.ponder.water_wheel.text_3": "水車葉片應逆著水流方向擺放", + "create.ponder.water_wheel.text_4": "如果順著水流擺放,它的效率則會降低", + + "create.ponder.weighted_ejector.header": "使用彈射置物台", + "create.ponder.weighted_ejector.text_1": "手持彈射置物台時,潛行時右擊可以設置彈射目標位置", + "create.ponder.weighted_ejector.text_10": "現在,只有等被放置的物品數量等於所設定數量時,彈射置物台才會彈射物品", + "create.ponder.weighted_ejector.text_11": "當其他實體站在彈射置物台上時會被直接彈射", + "create.ponder.weighted_ejector.text_2": "現在,放置下的彈射置物台會將物品彈射至目標位置", + "create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點", + "create.ponder.weighted_ejector.text_4": "但是,目標位置與置物台的連線,必須垂直於置物台的側面", + "create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置,彈射置物台會直接將其前方一格設為默認目標位置", + "create.ponder.weighted_ejector.text_6": "提供動能可為其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完畢後,放置在它上方的物品會被立刻彈射出去", + "create.ponder.weighted_ejector.text_8": "如果目標為容器,則彈射置物台會等待容器有位置後再彈射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以調整彈射所要求的物品數量", + + "create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測", + + "create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為“最近優先”模式,從而讓它優先側面輸出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所設置的物品數量則為被分流出去的物品數量", + "create.ponder.weighted_ejector_tunnel.text_4": "當所設置的物品數量被分流出去後...", + "create.ponder.weighted_ejector_tunnel.text_5": "...剩餘的物品則會繼續前進", + + "create.ponder.windmill_source.header": "使用風車軸承產生動能", + "create.ponder.windmill_source.text_1": "風車軸承會黏著它面前的方塊結構", + "create.ponder.windmill_source.text_2": "如果黏著的方塊結構包含足夠的風帆方塊即為風車", + "create.ponder.windmill_source.text_3": "右鍵啟動風車後,風車開始提供動能", + "create.ponder.windmill_source.text_4": "產生的動能將取決於所黏風帆方塊之數量", + "create.ponder.windmill_source.text_5": "使用扳手來調整其旋轉方向", + "create.ponder.windmill_source.text_6": "對風車軸承右鍵可使其停止方便你維修風車", + + "create.ponder.windmill_structure.header": "風車結構", + "create.ponder.windmill_structure.text_1": "任一包含至少8個風帆方塊的結構即為有效的風車", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/data/minecraft/tags/items/piglin_loved.json b/src/generated/resources/data/minecraft/tags/items/piglin_loved.json new file mode 100644 index 000000000..478bada69 --- /dev/null +++ b/src/generated/resources/data/minecraft/tags/items/piglin_loved.json @@ -0,0 +1,7 @@ +{ + "replace": false, + "values": [ + "create:golden_sheet", + "create:crushed_gold_ore" + ] +} \ No newline at end of file