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https://github.com/Creators-of-Create/Create.git
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Lag science
- Trains now try to wait for chunks to load in when player passengers are present - Trains now sync clientside speed with the servers' tps to avoid overcorrection - Hoppers can now be picked up by the wrench
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6ed8d31af0
commit
3e89d9a878
6 changed files with 60 additions and 19 deletions
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@ -5636,7 +5636,7 @@ d063e12c9ef75f39518c6d129ea35d833464d547 data/create/tags/blocks/toolboxes.json
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50936b211d94167a35ec78c89954082a336b6269 data/create/tags/blocks/valve_handles.json
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eac71740fb12bdb38b5dfaa2268613d7ba82b809 data/create/tags/blocks/windmill_sails.json
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74700d556ca80c7a1db5fd4efb09c3ddb26cad66 data/create/tags/blocks/windowable.json
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893a01e6004d6d8272bd1658e98da88bb572ee57 data/create/tags/blocks/wrench_pickup.json
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c71f8ee0103d0c1b0d1b0727f1ecdc4d1999f1f6 data/create/tags/blocks/wrench_pickup.json
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a8bdc387cfa6296ebcc4af14323e2ddb632234dc data/create/tags/fluids/bottomless/allow.json
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74700d556ca80c7a1db5fd4efb09c3ddb26cad66 data/create/tags/fluids/bottomless/deny.json
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74700d556ca80c7a1db5fd4efb09c3ddb26cad66 data/create/tags/items/blaze_burner_fuel/regular.json
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@ -16,6 +16,7 @@
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"minecraft:tripwire",
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"minecraft:tripwire_hook",
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"minecraft:daylight_detector",
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"minecraft:target"
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"minecraft:target",
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"minecraft:hopper"
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]
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}
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@ -412,7 +412,7 @@ public class AllTags {
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AllBlockTags.WRENCH_PICKUP.includeAll(BlockTags.PRESSURE_PLATES);
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AllBlockTags.WRENCH_PICKUP.add(Blocks.REDSTONE_WIRE, Blocks.REDSTONE_TORCH, Blocks.REPEATER, Blocks.LEVER,
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Blocks.COMPARATOR, Blocks.OBSERVER, Blocks.REDSTONE_WALL_TORCH, Blocks.PISTON, Blocks.STICKY_PISTON,
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Blocks.TRIPWIRE, Blocks.TRIPWIRE_HOOK, Blocks.DAYLIGHT_DETECTOR, Blocks.TARGET);
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Blocks.TRIPWIRE, Blocks.TRIPWIRE_HOOK, Blocks.DAYLIGHT_DETECTOR, Blocks.TARGET, Blocks.HOPPER);
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AllBlockTags.ORE_OVERRIDE_STONE.includeAll(BlockTags.STONE_ORE_REPLACEABLES);
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@ -118,9 +118,14 @@ public class Carriage {
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return entities.get(dimension);
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}
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public double travel(Level level, TrackGraph graph, double distance,
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Function<TravellingPoint, ITrackSelector> forwardControl,
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Function<TravellingPoint, ITrackSelector> backwardControl, int type) {
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public double travel(Level level, TrackGraph graph, double distance, TravellingPoint toFollowForward,
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TravellingPoint toFollowBackward, int type) {
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Function<TravellingPoint, ITrackSelector> forwardControl =
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toFollowForward == null ? train.navigation::control : mp -> mp.follow(toFollowForward);
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Function<TravellingPoint, ITrackSelector> backwardControl =
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toFollowBackward == null ? train.navigation::control : mp -> mp.follow(toFollowBackward);
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boolean onTwoBogeys = isOnTwoBogeys();
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double stress = train.derailed ? 0 : onTwoBogeys ? bogeySpacing - getAnchorDiff() : 0;
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blocked = false;
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@ -825,13 +830,38 @@ public class Carriage {
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double diffY = positionVec.y - coupledVec.y;
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double diffZ = positionVec.z - coupledVec.z;
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if (!entity.level.isClientSide())
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entity.setServerSidePrevPosition();
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entity.setPos(positionAnchor);
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entity.prevYaw = entity.yaw;
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entity.prevPitch = entity.pitch;
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if (!entity.level.isClientSide()) {
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Vec3 lookahead = positionAnchor.add(positionAnchor.subtract(entity.position())
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.normalize()
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.scale(16));
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for (Entity e : entity.getPassengers()) {
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if (!(e instanceof Player))
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continue;
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if (e.distanceToSqr(entity) > 32 * 32)
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continue;
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if (CarriageEntityHandler.isActiveChunk(entity.level, new BlockPos(lookahead)))
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break;
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train.carriageWaitingForChunks = id;
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return;
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}
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if (entity.getPassengers()
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.stream()
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.anyMatch(p -> p instanceof Player)
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) {
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}
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if (train.carriageWaitingForChunks == id)
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train.carriageWaitingForChunks = -1;
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entity.setServerSidePrevPosition();
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}
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entity.setPos(positionAnchor);
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entity.yaw = (float) (Mth.atan2(diffZ, diffX) * 180 / Math.PI) + 180;
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entity.pitch = (float) (Math.atan2(diffY, Math.sqrt(diffX * diffX + diffZ * diffZ)) * 180 / Math.PI) * -1;
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@ -21,6 +21,7 @@ import com.simibubi.create.content.logistics.trains.entity.TravellingPoint.ITrac
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import com.simibubi.create.foundation.utility.Couple;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.Pair;
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import com.simibubi.create.foundation.utility.ServerSpeedProvider;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.network.FriendlyByteBuf;
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@ -39,6 +40,7 @@ public class CarriageSyncData {
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private TravellingPoint[] pointsToApproach;
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private float[] pointDistanceSnapshot;
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private float destinationDistanceSnapshot;
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private int ticksSince;
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public CarriageSyncData() {
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wheelLocations = new Vector<>(4);
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@ -48,6 +50,7 @@ public class CarriageSyncData {
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fallbackPointSnapshot = null;
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destinationDistanceSnapshot = 0;
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leadingCarriage = false;
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ticksSince = 0;
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for (int i = 0; i < 4; i++) {
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wheelLocations.add(null);
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pointsToApproach[i] = new TravellingPoint();
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@ -92,6 +95,7 @@ public class CarriageSyncData {
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public void read(FriendlyByteBuf buffer) {
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leadingCarriage = buffer.readBoolean();
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boolean fallback = buffer.readBoolean();
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ticksSince = 0;
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if (fallback) {
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fallbackLocations =
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@ -212,8 +216,17 @@ public class CarriageSyncData {
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destinationDistanceSnapshot = (float) (distanceToDestination - carriage.train.navigation.distanceToDestination);
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}
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public void approach(CarriageContraptionEntity entity, Carriage carriage, float partial) {
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public void approach(CarriageContraptionEntity entity, Carriage carriage, float partialIn) {
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DimensionalCarriageEntity dce = carriage.getDimensional(entity.level);
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int updateInterval = entity.getType()
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.updateInterval();
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if (ticksSince >= updateInterval * 2)
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partialIn /= ticksSince - updateInterval * 2 + 1;
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partialIn *= ServerSpeedProvider.get();
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final float partial = partialIn;
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ticksSince++;
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if (fallbackLocations != null && fallbackPointSnapshot != null) {
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dce.positionAnchor = approachVector(partial, dce.positionAnchor, fallbackLocations.getFirst(),
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@ -14,7 +14,6 @@ import java.util.UUID;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.function.BiConsumer;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import javax.annotation.Nullable;
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@ -32,7 +31,6 @@ import com.simibubi.create.content.logistics.trains.TrackGraph;
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import com.simibubi.create.content.logistics.trains.TrackNode;
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import com.simibubi.create.content.logistics.trains.entity.Carriage.DimensionalCarriageEntity;
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import com.simibubi.create.content.logistics.trains.entity.TravellingPoint.IEdgePointListener;
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import com.simibubi.create.content.logistics.trains.entity.TravellingPoint.ITrackSelector;
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import com.simibubi.create.content.logistics.trains.entity.TravellingPoint.SteerDirection;
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import com.simibubi.create.content.logistics.trains.management.edgePoint.EdgeData;
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import com.simibubi.create.content.logistics.trains.management.edgePoint.EdgePointType;
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@ -82,6 +80,7 @@ public class Train {
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public double speed = 0;
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public double targetSpeed = 0;
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public Double speedBeforeStall = null;
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public int carriageWaitingForChunks = -1;
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public double throttle = 1;
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public boolean honk = false;
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@ -278,6 +277,9 @@ public class Train {
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int carriageCount = carriages.size();
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boolean stalled = false;
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double maxStress = 0;
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if (carriageWaitingForChunks != -1)
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distance = 0;
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for (int i = 0; i < carriageCount; i++) {
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Carriage carriage = carriages.get(i);
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@ -366,18 +368,13 @@ public class Train {
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: carriages.get(i + 1)
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.getLeadingPoint();
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Function<TravellingPoint, ITrackSelector> forwardControl =
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toFollowForward == null ? navigation::control : mp -> mp.follow(toFollowForward);
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Function<TravellingPoint, ITrackSelector> backwardControl =
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toFollowBackward == null ? navigation::control : mp -> mp.follow(toFollowBackward);
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double totalStress = derailed ? 0 : leadingStress + trailingStress;
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boolean first = i == 0;
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boolean last = i == carriageCount - 1;
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int carriageType = first ? last ? Carriage.BOTH : Carriage.FIRST : last ? Carriage.LAST : Carriage.MIDDLE;
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double actualDistance =
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carriage.travel(level, graph, distance + totalStress, forwardControl, backwardControl, carriageType);
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carriage.travel(level, graph, distance + totalStress, toFollowForward, toFollowBackward, carriageType);
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blocked |= carriage.blocked;
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boolean onTwoBogeys = carriage.isOnTwoBogeys();
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