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Merge pull request #6664 from NotSoEpic/mc1.18/dev
Encasing blocks plays a placing sound
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commit
3f6efe5520
1 changed files with 9 additions and 0 deletions
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@ -3,12 +3,14 @@ package com.simibubi.create.content.decoration.encasing;
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import java.util.List;
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import net.minecraft.core.BlockPos;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.BlockHitResult;
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@ -31,9 +33,16 @@ public interface EncasableBlock {
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return InteractionResult.SUCCESS;
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encased.handleEncasing(state, level, pos, heldItem, player, hand, ray);
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playEncaseSound(level, pos);
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return InteractionResult.SUCCESS;
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}
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}
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return InteractionResult.PASS;
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}
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default void playEncaseSound(Level level, BlockPos pos) {
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BlockState newState = level.getBlockState(pos);
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SoundType soundType = newState.getSoundType();
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level.playSound(null, pos, soundType.getPlaceSound(), SoundSource.BLOCKS, (soundType.getVolume() + 1.0F) / 2.0F, soundType.getPitch() * 0.8F);
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}
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}
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