diff --git a/src/main/resources/assets/create/lang/default/tooltips.json b/src/main/resources/assets/create/lang/default/tooltips.json index 53dfef154..4ce127b8a 100644 --- a/src/main/resources/assets/create/lang/default/tooltips.json +++ b/src/main/resources/assets/create/lang/default/tooltips.json @@ -8,7 +8,170 @@ "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", - + + "block.create.andesite_casing.tooltip": "ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_belt_funnel.tooltip": "ANDESITE BELT FUNNEL", + "block.create.andesite_belt_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_belt_funnel.tooltip.condition1": "When used on Item Container", + "block.create.andesite_belt_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_belt_funnel.tooltip.condition2": "When placed above a belt", + "block.create.andesite_belt_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_belt_funnel.tooltip": "BRASS BELT FUNNEL", + "block.create.brass_belt_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_belt_funnel.tooltip.condition1": "When used on Item Container", + "block.create.brass_belt_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_belt_funnel.tooltip.condition2": "When placed above a belt", + "block.create.brass_belt_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_funnel.tooltip": "BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "A Stylish cover for your _Belts_ and a great way to cover the holes left in your wall because of them. _Brass_ _Tunnels_ also come with an number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "_Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "_Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "COPPER CASING", + "block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.black_valve_handle.tooltip": "BLACK VALVE HANDLE", + "block.create.black_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.black_valve_handle.tooltip.condition1": "When Used", + "block.create.black_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.blue_valve_handle.tooltip": "BLUE VALVE HANDLE", + "block.create.blue_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.blue_valve_handle.tooltip.condition1": "When Used", + "block.create.blue_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.brown_valve_handle.tooltip": "BROWN VALVE HANDLE", + "block.create.brown_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.brown_valve_handle.tooltip.condition1": "When Used", + "block.create.brown_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.cyan_valve_handle.tooltip": "CYAN VALVE HANDLE", + "block.create.cyan_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.cyan_valve_handle.tooltip.condition1": "When Used", + "block.create.cyan_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.gray_valve_handle.tooltip": "GRAY VALVE HANDLE", + "block.create.gray_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.gray_valve_handle.tooltip.condition1": "When Used", + "block.create.gray_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.light_blue_valve_handle.tooltip": "LIGHT BLUE VALVE HANDLE", + "block.create.light_blue_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.light_blue_valve_handle.tooltip.condition1": "When Used", + "block.create.light_blue_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.light_gray_valve_handle.tooltip": "LIGHT GRAY VALVE HANDLE", + "block.create.light_gray_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.light_gray_valve_handle.tooltip.condition1": "When Used", + "block.create.light_gray_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.lime_valve_handle.tooltip": "LIME VALVE HANDLE", + "block.create.lime_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.lime_valve_handle.tooltip.condition1": "When Used", + "block.create.lime_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.magenta_valve_handle.tooltip": "MAGENTA VALVE HANDLE", + "block.create.magenta_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.magenta_valve_handle.tooltip.condition1": "When Used", + "block.create.magenta_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.Orange_valve_handle.tooltip": "ORANGE VALVE HANDLE", + "block.create.Orange_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.Orange_valve_handle.tooltip.condition1": "When Used", + "block.create.Orange_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.pink_valve_handle.tooltip": "PINK VALVE HANDLE", + "block.create.pink_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.pink_valve_handle.tooltip.condition1": "When Used", + "block.create.pink_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.purple_valve_handle.tooltip": "PURPLE VALVE HANDLE", + "block.create.purple_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.purple_valve_handle.tooltip.condition1": "When Used", + "block.create.purple_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.red_valve_handle.tooltip": "RED VALVE HANDLE", + "block.create.red_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.red_valve_handle.tooltip.condition1": "When Used", + "block.create.red_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.white_valve_handle.tooltip": "WHITE VALVE HANDLE", + "block.create.white_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.white_valve_handle.tooltip.condition1": "When Used", + "block.create.white_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.yellow_valve_handle.tooltip": "YELLOW VALVE HANDLE", + "block.create.yellow_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.yellow_valve_handle.tooltip.condition1": "When Used", + "block.create.yellow_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "CHUTE", + "block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "When powered by a fan", + "block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.chute.tooltip": "CHUTE", + "block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "When powered by a fan", + "block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "DEPOT", + "block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "Right Click on Depot", + "block.create.depot.tooltip.action1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blazes_. Gets them all fired up!", + + "item.create.cinder_flour.tooltip": "CINDER FLOUR", + "item.create.cinder_flour.tooltip.summary": "Ground up _Netherack_. I'm sure something will find this tasty.", + + "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", "item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar", @@ -156,7 +319,7 @@ "item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "R-Click while Sneaking", "item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", - + "block.create.creative_motor.tooltip": "CREATIVE MOTOR", "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_.", @@ -176,7 +339,7 @@ "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", + "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "When Used", "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", @@ -297,7 +460,7 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.", + "block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.", "block.create.cart_assembler.tooltip.condition1": "When placed above Rail", "block.create.cart_assembler.tooltip.behaviour1": "_Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition2": "When placed above Powered Rail", @@ -387,7 +550,7 @@ "block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", + "block.create.adjustable_crate.tooltip.summary": "This _Item_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", "block.create.adjustable_crate.tooltip.control1": "When R-Clicked", "block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.", @@ -418,7 +581,7 @@ "block.create.brass_casing.tooltip": "BRASS CASING", "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt", - "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", + "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.belt_observer.tooltip": "BELT OBSERVER", "block.create.belt_observer.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.",