mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-13 05:54:17 +01:00
Finally bearable
- Entities can now jump on Mechanical Belts - Entities on belts no longer get force-centered while actively moving or strafing
This commit is contained in:
parent
761fa2c1e9
commit
4265a2855c
@ -95,9 +95,8 @@ public class BeltMovementHandler {
|
||||
|
||||
// Lock entities in place
|
||||
boolean isPlayer = entityIn instanceof PlayerEntity;
|
||||
if (entityIn instanceof LivingEntity && !isPlayer) {
|
||||
if (entityIn instanceof LivingEntity && !isPlayer)
|
||||
((LivingEntity) entityIn).addPotionEffect(new EffectInstance(Effects.SLOWNESS, 10, 1, false, false));
|
||||
}
|
||||
|
||||
final Direction beltFacing = blockState.get(BlockStateProperties.HORIZONTAL_FACING);
|
||||
final BeltSlope slope = blockState.get(BeltBlock.SLOPE);
|
||||
@ -138,12 +137,14 @@ public class BeltMovementHandler {
|
||||
movement = movement.add(0, -Math.abs(axis.getCoordinate(movement.x, movement.y, movement.z)), 0);
|
||||
|
||||
Vector3d centering = Vector3d.of(centeringDirection).scale(diffCenter * Math.min(Math.abs(movementSpeed), .1f) * 4);
|
||||
float step = entityIn.stepHeight;
|
||||
|
||||
if (!isPlayer) {
|
||||
if (!(entityIn instanceof LivingEntity)
|
||||
|| ((LivingEntity) entityIn).moveForward == 0 && ((LivingEntity) entityIn).moveStrafing == 0)
|
||||
movement = movement.add(centering);
|
||||
|
||||
float step = entityIn.stepHeight;
|
||||
if (!isPlayer)
|
||||
entityIn.stepHeight = 1;
|
||||
}
|
||||
|
||||
// Entity Collisions
|
||||
if (Math.abs(movementSpeed) < .5f) {
|
||||
@ -175,6 +176,8 @@ public class BeltMovementHandler {
|
||||
} else {
|
||||
entityIn.move(SELF, movement);
|
||||
}
|
||||
|
||||
entityIn.onGround = true;
|
||||
|
||||
if (!isPlayer)
|
||||
entityIn.stepHeight = step;
|
||||
@ -189,6 +192,7 @@ public class BeltMovementHandler {
|
||||
entityIn.setMotion(movement);
|
||||
entityIn.velocityChanged = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static boolean shouldIgnoreBlocking(Entity me, Entity other) {
|
||||
|
Loading…
Reference in New Issue
Block a user