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Fix beds on contraptions
- Add beds tag to brittle tag - Let contraptions know bed halves are attached to each other
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@ -209,6 +209,7 @@ public class AllTags {
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AllBlockTags.WINDMILL_SAILS.includeAll(BlockTags.WOOL);
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AllBlockTags.BRITTLE.includeAll(BlockTags.DOORS);
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AllBlockTags.BRITTLE.includeAll(BlockTags.BEDS);
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AllBlockTags.BRITTLE.add(Blocks.FLOWER_POT, Blocks.BELL, Blocks.COCOA);
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AllBlockTags.FAN_TRANSPARENT.includeAll(BlockTags.FENCES);
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@ -29,6 +29,7 @@ import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
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import net.minecraft.block.AbstractPressurePlateBlock;
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import net.minecraft.block.AbstractRailBlock;
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import net.minecraft.block.AbstractSignBlock;
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import net.minecraft.block.BedBlock;
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import net.minecraft.block.BellBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@ -49,6 +50,7 @@ import net.minecraft.block.WallSignBlock;
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import net.minecraft.block.WallTorchBlock;
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import net.minecraft.block.material.PushReaction;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.BedPart;
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import net.minecraft.state.properties.BellAttachment;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.TileEntity;
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@ -163,6 +165,13 @@ public class BlockMovementTraits {
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return direction == Direction.DOWN;
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if (block instanceof DoorBlock)
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return direction == Direction.DOWN;
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if (block instanceof BedBlock) {
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Direction facing = state.get(BedBlock.HORIZONTAL_FACING);
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if (state.get(BedBlock.PART) == BedPart.HEAD) {
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facing = facing.getOpposite();
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}
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return direction == facing;
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}
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if (block instanceof RedstoneLinkBlock)
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return direction.getOpposite() == state.get(RedstoneLinkBlock.FACING);
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if (block instanceof FlowerPotBlock)
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