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fix: wrong chance in jei when chance < 0.01
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@ -157,7 +157,7 @@ public class SequencedAssemblyCategory extends CreateRecipeCategory<SequencedAss
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if (!singleOutput && mouseX >= minX && mouseX < maxX && mouseY >= minY && mouseY < maxY) {
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float chance = recipe.getOutputChance();
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tooltip.add(junk);
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tooltip.add(Lang.translateDirect("recipe.processing.chance", chance < 0.01 ? "<1" : 100 - (int) (chance * 100))
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tooltip.add(Lang.translateDirect("recipe.processing.chance", chance < 0.01 ? ">99" : 100 - (int) (chance * 100))
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.withStyle(ChatFormatting.GOLD));
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return tooltip;
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}
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