mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 12:33:57 +01:00
Don't crash with starlight
This commit is contained in:
parent
3b05e06d35
commit
4ae1ce3dbe
10
build.gradle
10
build.gradle
@ -39,7 +39,8 @@ minecraft {
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workingDirectory project.file('run')
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// property 'mixin.env.disableRefMap', 'true'
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arg '-mixin.config=create.mixins.json'
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jvmArgs '-XX:+UnlockCommercialFeatures'
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//jvmArgs '-XX:+UnlockCommercialFeatures'
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jvmArgs '-Dmixin.env.disableRefMap=true'
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property 'forge.logging.console.level', 'info'
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property 'fml.earlyprogresswindow', 'false'
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mods {
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@ -109,6 +110,10 @@ repositories {
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maven {
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url = "https://www.cursemaven.com"
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}
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flatDir {
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dirs 'deps'
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}
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}
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configurations {
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@ -135,6 +140,9 @@ dependencies {
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// runtimeOnly fg.deobf("slimeknights.mantle:Mantle:1.16.3-1.6.40")
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// runtimeOnly fg.deobf("slimeknights.tconstruct:TConstruct:1.16.3-3.0.1.24")
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compileOnly fg.deobf("local:starlight-1.0.0-RC1")
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//runtimeOnly fg.deobf("local:starlight-1.0.0-RC1")
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annotationProcessor 'org.spongepowered:mixin:0.8:processor'
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}
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BIN
deps/starlight-1.0.0-RC1.jar
vendored
Normal file
BIN
deps/starlight-1.0.0-RC1.jar
vendored
Normal file
Binary file not shown.
@ -16,6 +16,7 @@ import com.simibubi.create.foundation.render.backend.instancing.IInstanceRendere
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import com.simibubi.create.foundation.render.backend.light.GridAlignedBB;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorldStarlight;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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@ -33,12 +34,7 @@ import net.minecraft.world.gen.feature.template.Template;
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import net.minecraft.world.lighting.WorldLightManager;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import org.lwjgl.opengl.GL11;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Random;
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import net.minecraftforge.fml.ModList;
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public class RenderedContraption {
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private final HashMap<RenderType, ContraptionModel> renderLayers = new HashMap<>();
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@ -170,6 +166,14 @@ public class RenderedContraption {
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}
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private static PlacementSimulationWorld setupRenderWorld(World world, Contraption c) {
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if (ModList.get().isLoaded("starlight")) {
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return PlacementSimulationWorldStarlight.setupRenderWorldStarlight(world, c);
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} else {
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return setupRenderWorldVanilla(world, c);
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}
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}
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private static PlacementSimulationWorld setupRenderWorldVanilla(World world, Contraption c) {
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PlacementSimulationWorld renderWorld = new PlacementSimulationWorld(world);
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renderWorld.setTileEntities(c.presentTileEntities.values());
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@ -3,6 +3,8 @@ package com.simibubi.create.content.schematics;
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import com.simibubi.create.Create;
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import com.simibubi.create.foundation.utility.worldWrappers.WrappedChunkProvider;
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import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import com.simibubi.create.foundation.utility.worldWrappers.chunk.WrappedChunk;
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import net.minecraft.block.AbstractFurnaceBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@ -43,7 +45,7 @@ public class SchematicWorld extends WrappedWorld implements IServerWorld {
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}
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public SchematicWorld(BlockPos anchor, World original) {
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super(original, new WrappedChunkProvider());
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super(original, new WrappedChunkProvider(WrappedChunk::new));
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this.blocks = new HashMap<>();
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this.tileEntities = new HashMap<>();
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this.bounds = new MutableBoundingBox();
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@ -6,12 +6,19 @@ import java.util.HashSet;
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import java.util.function.Predicate;
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import com.simibubi.create.foundation.render.backend.instancing.IFlywheelWorld;
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import com.simibubi.create.foundation.utility.worldWrappers.chunk.WrappedChunk;
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import ca.spottedleaf.starlight.common.light.VariableBlockLightHandler;
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import ca.spottedleaf.starlight.common.light.VariableBlockLightHandlerImpl;
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import ca.spottedleaf.starlight.common.world.ExtendedWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.SectionPos;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunk;
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import net.minecraft.world.lighting.WorldLightManager;
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public class PlacementSimulationWorld extends WrappedWorld implements IFlywheelWorld {
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@ -24,7 +31,7 @@ public class PlacementSimulationWorld extends WrappedWorld implements IFlywheelW
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private final BlockPos.Mutable scratch = new BlockPos.Mutable();
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public PlacementSimulationWorld(World wrapped) {
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this(wrapped, new WrappedChunkProvider());
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this(wrapped, new WrappedChunkProvider(WrappedChunk::new));
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}
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public PlacementSimulationWorld(World wrapped, WrappedChunkProvider chunkProvider) {
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@ -0,0 +1,60 @@
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package com.simibubi.create.foundation.utility.worldWrappers;
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import ca.spottedleaf.starlight.common.light.VariableBlockLightHandler;
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import ca.spottedleaf.starlight.common.light.VariableBlockLightHandlerImpl;
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import ca.spottedleaf.starlight.common.world.ExtendedWorld;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunk;
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import net.minecraft.world.gen.feature.template.Template;
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import net.minecraft.world.lighting.WorldLightManager;
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import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
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import com.simibubi.create.foundation.utility.worldWrappers.chunk.WrappedChunkStarlight;
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public class PlacementSimulationWorldStarlight extends PlacementSimulationWorld implements ExtendedWorld {
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VariableBlockLightHandler variableBlockLightHandler = new VariableBlockLightHandlerImpl();
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public PlacementSimulationWorldStarlight(World wrapped) {
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super(wrapped, new WrappedChunkProvider(WrappedChunkStarlight::new));
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}
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@Override
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public Chunk getChunkAtImmediately(int i, int i1) {
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return null;
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}
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@Override
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public IChunk getAnyChunkImmediately(int i, int i1) {
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return null;
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}
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@Override
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public VariableBlockLightHandler getCustomLightHandler() {
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return variableBlockLightHandler;
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}
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@Override
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public void setCustomLightHandler(VariableBlockLightHandler variableBlockLightHandler) {
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this.variableBlockLightHandler = variableBlockLightHandler;
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}
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public static PlacementSimulationWorld setupRenderWorldStarlight(World world, Contraption c) {
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PlacementSimulationWorld renderWorld = new PlacementSimulationWorldStarlight(world);
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renderWorld.setTileEntities(c.presentTileEntities.values());
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for (Template.BlockInfo info : c.getBlocks()
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.values())
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renderWorld.setBlockState(info.pos, info.state);
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WorldLightManager lighter = renderWorld.lighter;
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renderWorld.chunkProvider.getLightSources().forEach((pos) -> lighter.func_215573_a(pos, renderWorld.getLightValue(pos)));
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lighter.tick(Integer.MAX_VALUE, true, false);
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return renderWorld;
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}
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}
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@ -21,6 +21,12 @@ public class WrappedChunkProvider extends AbstractChunkProvider {
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public HashMap<Long, WrappedChunk> chunks;
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protected final ChunkFactory chunkFactory;
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public WrappedChunkProvider(ChunkFactory chunkFactory) {
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this.chunkFactory = chunkFactory;
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}
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public WrappedChunkProvider setWorld(PlacementSimulationWorld world) {
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this.world = world;
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this.chunks = new HashMap<>();
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@ -58,7 +64,8 @@ public class WrappedChunkProvider extends AbstractChunkProvider {
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if (chunks == null)
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return null;
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return chunks.computeIfAbsent(pos, $ -> new WrappedChunk(world, x, z));
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return chunks.computeIfAbsent(pos, $ -> chunkFactory.create(world, x, z));
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}
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@Override
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@ -70,4 +77,8 @@ public class WrappedChunkProvider extends AbstractChunkProvider {
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public WorldLightManager getLightManager() {
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return world.getLightingProvider();
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}
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public interface ChunkFactory {
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WrappedChunk create(PlacementSimulationWorld world, int x, int z);
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}
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}
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@ -9,6 +9,9 @@ import javax.annotation.Nullable;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import ca.spottedleaf.starlight.common.chunk.ExtendedChunk;
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import ca.spottedleaf.starlight.common.light.SWMRNibbleArray;
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import ca.spottedleaf.starlight.common.light.StarLightEngine;
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import it.unimi.dsi.fastutil.longs.LongSet;
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import it.unimi.dsi.fastutil.shorts.ShortList;
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import net.minecraft.block.Block;
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@ -120,7 +123,7 @@ public class WrappedChunk implements IChunk {
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@Override
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public ChunkPos getPos() {
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return null;
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return pos;
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}
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@Override
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@ -257,4 +260,5 @@ public class WrappedChunk implements IChunk {
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return null;
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}
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}
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@ -0,0 +1,77 @@
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package com.simibubi.create.foundation.utility.worldWrappers.chunk;
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import ca.spottedleaf.starlight.common.chunk.ExtendedChunk;
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import ca.spottedleaf.starlight.common.light.SWMRNibbleArray;
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import ca.spottedleaf.starlight.common.light.StarLightEngine;
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import net.minecraft.world.chunk.ChunkSection;
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import net.minecraft.world.chunk.IChunk;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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public class WrappedChunkStarlight extends WrappedChunk implements ExtendedChunk {
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private SWMRNibbleArray[] blockNibbles;
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private SWMRNibbleArray[] skyNibbles;
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private boolean[] skyEmptinessMap;
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private boolean[] blockEmptinessMap;
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public WrappedChunkStarlight(PlacementSimulationWorld world, int x, int z) {
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super(world, x, z);
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this.blockNibbles = StarLightEngine.getFilledEmptyLight(world);
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this.skyNibbles = StarLightEngine.getFilledEmptyLight(world);
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this.skyEmptinessMap = getEmptySectionsForChunk(this);
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this.blockEmptinessMap = getEmptySectionsForChunk(this);
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}
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@Override
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public SWMRNibbleArray[] getBlockNibbles() {
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return blockNibbles;
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}
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@Override
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public void setBlockNibbles(SWMRNibbleArray[] swmrNibbleArrays) {
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this.blockNibbles = swmrNibbleArrays;
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}
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@Override
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public SWMRNibbleArray[] getSkyNibbles() {
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return skyNibbles;
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}
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@Override
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public void setSkyNibbles(SWMRNibbleArray[] swmrNibbleArrays) {
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this.skyNibbles = swmrNibbleArrays;
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}
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@Override
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public boolean[] getSkyEmptinessMap() {
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return skyEmptinessMap;
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}
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@Override
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public void setSkyEmptinessMap(boolean[] booleans) {
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this.skyEmptinessMap = booleans;
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}
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@Override
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public boolean[] getBlockEmptinessMap() {
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return blockEmptinessMap;
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}
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@Override
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public void setBlockEmptinessMap(boolean[] booleans) {
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this.blockEmptinessMap = booleans;
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}
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public static boolean[] getEmptySectionsForChunk(IChunk chunk) {
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ChunkSection[] sections = chunk.getSections();
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boolean[] ret = new boolean[sections.length];
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for (int i = 0; i < sections.length; ++i) {
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ret[i] = sections[i] == null || sections[i].isEmpty();
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}
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return ret;
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}
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}
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