mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-24 14:06:42 +01:00
Bug Fixes
- Sandpaper can no longer repair tools - Fixed players getting kicked for "flying" when moved by contraptions or fans - Saw no longer duplicates itself when broken in an overstressed state - Belts can no longer pass items on to a vertical belt
This commit is contained in:
parent
3c0b55ac1d
commit
4d16961636
11 changed files with 20 additions and 51 deletions
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@ -21,6 +21,7 @@ sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = co
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minecraft {
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mappings channel: 'snapshot', version: '20200119-1.14.3'
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accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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runs {
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client {
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@ -11,7 +11,6 @@ public class CCuriosities extends ConfigBase {
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public ConfigBool enableRefinedRadianceRecipe = b(true, "enableRefinedRadianceRecipe",
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Comments.refinedRadianceRecipe);
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public ConfigBool enableShadowSteelRecipe = b(true, "enableShadowSteelRecipe", Comments.shadowSteelRecipe);
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public ConfigBool enableSandPaperToolPolishing = b(true, "enableSandPaperToolPolishing", Comments.sandPaperOnTools);
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public ConfigFloat cocoaLogGrowthSpeed = f(20, 0, 100, "cocoaLogGrowthSpeed", Comments.cocoa);
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@Override
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@ -24,7 +23,6 @@ public class CCuriosities extends ConfigBase {
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static String refinedRadiance = "The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.";
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static String refinedRadianceRecipe = "Allow the standard Refined Radiance recipes.";
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static String shadowSteelRecipe = "Allow the standard Shadow Steel recipe.";
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static String sandPaperOnTools = "Enable the tool repairing mechanic involving sand paper.";
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static String windowsInBlocks = "Allow Glass Panes to be put inside Blocks like Stairs, Slabs, Fences etc.";
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static String cocoa = "% of random Ticks causing a Cocoa log to grow.";
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static String zapperUndoLogLength = "The maximum amount of operations, a blockzapper can remember for undoing. (0 to disable undo)";
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@ -14,6 +14,7 @@ import net.minecraft.entity.EntityType;
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import net.minecraft.entity.IProjectile;
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import net.minecraft.entity.MoverType;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.Direction.AxisDirection;
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@ -73,6 +74,7 @@ public class ContraptionCollider {
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if (allowedMovement.equals(relativeMotion))
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continue;
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if (allowedMovement.y != relativeMotion.y) {
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entity.fall(entity.fallDistance, 1);
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entity.fallDistance = 0;
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@ -80,6 +82,8 @@ public class ContraptionCollider {
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DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> checkForClientPlayerCollision(entity));
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}
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if (entity instanceof ServerPlayerEntity)
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((ServerPlayerEntity) entity).connection.floatingTickCount = 0;
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if (entity instanceof PlayerEntity && !world.isRemote)
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return;
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@ -18,6 +18,7 @@ import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.TileEntity;
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@ -95,6 +96,9 @@ public class AirCurrent {
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entity.setMotion(previousMotion.add(new Vec3d(xIn, yIn, zIn).scale(1 / 8f)));
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entity.fallDistance = 0;
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if (entity instanceof ServerPlayerEntity)
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((ServerPlayerEntity) entity).connection.floatingTickCount = 0;
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if (InWorldProcessing.isFrozen())
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return;
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@ -55,6 +55,7 @@ public class SawTileEntity extends BlockBreakingKineticTileEntity {
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private int recipeIndex;
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private LazyOptional<IItemHandler> invProvider = LazyOptional.empty();
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private FilteringBehaviour filtering;
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private boolean destroyed;
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public SawTileEntity() {
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super(AllTileEntities.SAW.type);
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@ -81,7 +82,7 @@ public class SawTileEntity extends BlockBreakingKineticTileEntity {
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super.onSpeedChanged(prevSpeed);
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boolean shouldRun = Math.abs(getSpeed()) > 1 / 64f;
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boolean running = getBlockState().get(RUNNING);
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if (shouldRun != running)
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if (shouldRun != running && !destroyed)
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world.setBlockState(pos, getBlockState().with(RUNNING, shouldRun), 2 | 16);
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}
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@ -212,8 +213,9 @@ public class SawTileEntity extends BlockBreakingKineticTileEntity {
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@Override
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public void remove() {
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super.remove();
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invProvider.invalidate();
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destroyed = true;
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super.remove();
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}
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@Override
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@ -245,7 +245,7 @@ public class BeltInventory {
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}
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// next block is not a belt
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if (!AllBlocks.BELT.typeOf(state)) {
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if (!AllBlocks.BELT.typeOf(state) || state.get(BeltBlock.SLOPE) == Slope.VERTICAL) {
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if (!Block.hasSolidSide(state, world, nextPosition, movementFacing.getOpposite())) {
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eject(current);
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iterator.remove();
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@ -9,7 +9,6 @@ import com.simibubi.create.modules.curiosities.tools.SandPaperItemRenderer.SandP
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.Enchantments;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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@ -111,7 +110,7 @@ public class SandPaperItem extends Item implements IHaveCustomItemModel {
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@Override
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public boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment) {
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return enchantment == Enchantments.FORTUNE || super.canApplyAtEnchantingTable(stack, enchantment);
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return super.canApplyAtEnchantingTable(stack, enchantment);
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}
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@Override
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@ -1,25 +1,18 @@
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package com.simibubi.create.modules.curiosities.tools;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import com.simibubi.create.AllRecipes;
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import com.simibubi.create.config.AllConfigs;
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import com.simibubi.create.modules.contraptions.processing.ProcessingIngredient;
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import com.simibubi.create.modules.contraptions.processing.ProcessingOutput;
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import com.simibubi.create.modules.contraptions.processing.ProcessingRecipe;
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import com.simibubi.create.modules.curiosities.tools.SandPaperPolishingRecipe.SandPaperInv;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.enchantment.Enchantments;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.Explosion.Mode;
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import net.minecraft.world.World;
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import net.minecraftforge.items.ItemStackHandler;
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import net.minecraftforge.items.wrapper.RecipeWrapper;
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@ -34,46 +27,13 @@ public class SandPaperPolishingRecipe extends ProcessingRecipe<SandPaperInv> {
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}
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public static boolean canPolish(World world, ItemStack stack) {
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return (stack.isDamageable() && isPolishingEnabled()) || !getMatchingRecipes(world, stack).isEmpty();
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}
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public static Boolean isPolishingEnabled() {
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return AllConfigs.SERVER.curiosities.enableSandPaperToolPolishing.get();
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return !getMatchingRecipes(world, stack).isEmpty();
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}
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public static ItemStack applyPolish(World world, Vec3d position, ItemStack stack, ItemStack sandPaperStack) {
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List<IRecipe<SandPaperInv>> matchingRecipes = getMatchingRecipes(world, stack);
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if (!matchingRecipes.isEmpty())
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return matchingRecipes.get(0).getCraftingResult(new SandPaperInv(stack)).copy();
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if (stack.isDamageable() && isPolishingEnabled()) {
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stack.setDamage(stack.getDamage() / 2);
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int fortuneLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, sandPaperStack);
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float chanceToPunish = (float) (1 / Math.pow(2, fortuneLevel + 1));
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if (world.rand.nextFloat() > chanceToPunish)
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return stack;
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if (stack.isEnchanted()) {
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Map<Enchantment, Integer> enchantments = EnchantmentHelper.getEnchantments(stack);
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ArrayList<Enchantment> list = new ArrayList<>(enchantments.keySet());
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Enchantment randomKey = list.get(world.rand.nextInt(list.size()));
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int level = enchantments.get(randomKey);
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if (level <= 1)
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enchantments.remove(randomKey);
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else
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enchantments.put(randomKey, level - 1);
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EnchantmentHelper.setEnchantments(enchantments, stack);
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if (randomKey.isCurse())
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if (!world.isRemote)
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world.createExplosion(null, CURSED_POLISHING, position.x, position.y, position.z, 2, true,
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Mode.DESTROY);
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} else {
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stack = ItemStack.EMPTY;
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}
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}
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return stack;
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}
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1
src/main/resources/META-INF/accesstransformer.cfg
Normal file
1
src/main/resources/META-INF/accesstransformer.cfg
Normal file
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@ -0,0 +1 @@
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public net.minecraft.network.play.ServerPlayNetHandler field_147365_f # floatingTickCount
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@ -943,7 +943,7 @@
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"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
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"block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
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"block.create.clockwork_bearing.tooltip.condition1": "When Rotated",
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"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If a second structure is present, it will serve as the _minute_ _hand_.",
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"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.",
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"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
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"block.create.sequenced_gearshift.tooltip.summary": "A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
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@ -1131,7 +1131,7 @@
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"block.create.stress_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
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"tool.create.sand_paper.tooltip": "SAND PAPER",
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"tool.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_ or sharpen your _tools_.",
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"tool.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.",
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"tool.create.sand_paper.tooltip.condition1": "When Used",
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"tool.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_",
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