More simplification

- Move more stuff to the flywheel namespace
 - Give up on ShaderConstants, there's a better way to do it
 - A semblance of better crash reports
This commit is contained in:
JozsefA 2021-05-19 16:35:37 -07:00
parent fd6e06b487
commit 4d755dc506
47 changed files with 262 additions and 317 deletions

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@ -0,0 +1,6 @@
package com.jozufozu.flywheel;
public class Flywheel {
public static final String ID = "flywheel";
}

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@ -1,30 +1,26 @@
package com.jozufozu.flywheel.backend;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import com.jozufozu.flywheel.backend.gl.shader.GlProgram;
import com.jozufozu.flywheel.backend.gl.shader.IMultiProgram;
import com.jozufozu.flywheel.backend.gl.shader.ProgramSpec;
import com.jozufozu.flywheel.backend.gl.shader.ShaderConstants;
import com.jozufozu.flywheel.backend.gl.shader.ShaderSpecLoader;
import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
import com.jozufozu.flywheel.backend.loading.Program;
import com.jozufozu.flywheel.backend.loading.Shader;
import com.jozufozu.flywheel.backend.loading.ShaderTransformer;
import net.minecraft.util.ResourceLocation;
public abstract class ShaderContext<P extends GlProgram> {
public final Map<ProgramSpec, IMultiProgram<P>> programs = new HashMap<>();
public final ResourceLocation root;
protected final ShaderSpecLoader<P> specLoader;
protected ShaderTransformer transformer = new ShaderTransformer();
public ShaderContext(ResourceLocation root, ShaderSpecLoader<P> specLoader) {
this.root = root;
public ShaderContext(ShaderSpecLoader<P> specLoader) {
this.specLoader = specLoader;
}
@ -37,24 +33,29 @@ public abstract class ShaderContext<P extends GlProgram> {
public void loadProgramFromSpec(ShaderLoader loader, ProgramSpec programSpec) {
programs.put(programSpec, specLoader.create(loader, this, programSpec));
try {
programs.put(programSpec, specLoader.create(loader, this, programSpec));
Backend.log.debug("Loaded program {}", programSpec.name);
Backend.log.debug("Loaded program {}", programSpec.name);
} catch (Exception e) {
Backend.log.error("program '{}': {}", programSpec.name, e.getMessage());
loader.notifyError();
}
}
public Program loadProgram(ProgramSpec spec, ShaderConstants defines, ShaderLoader loader) {
if (defines != null)
transformer.pushStage(defines);
public Program loadProgram(ShaderLoader loader, ProgramSpec spec, Collection<String> defines) {
Shader vertexFile = loader.source(spec.vert, ShaderType.VERTEX);
Shader fragmentFile = loader.source(spec.frag, ShaderType.FRAGMENT);
transformer.transformSource(vertexFile);
transformer.transformSource(fragmentFile);
if (defines != null) {
vertexFile.defineAll(defines);
fragmentFile.defineAll(defines);
}
Program program = loader.loadProgram(spec.name, vertexFile, fragmentFile);
if (defines != null)
transformer.popStage();
preLink(program);
@ -69,8 +70,4 @@ public abstract class ShaderContext<P extends GlProgram> {
return programs.get(spec).get();
}
public ResourceLocation getRoot() {
return root;
}
}

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@ -5,7 +5,6 @@ import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.StringReader;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.channels.Channels;
import java.nio.channels.FileChannel;
@ -23,6 +22,8 @@ import java.util.regex.Pattern;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import javax.annotation.Nonnull;
import org.lwjgl.system.MemoryUtil;
import com.google.common.collect.Lists;
@ -31,6 +32,7 @@ import com.jozufozu.flywheel.backend.gl.shader.GlShader;
import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
import com.jozufozu.flywheel.backend.loading.Program;
import com.jozufozu.flywheel.backend.loading.Shader;
import com.jozufozu.flywheel.backend.loading.ShaderLoadingException;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.resources.IResource;
@ -49,6 +51,8 @@ public class ShaderLoader {
private final Map<ResourceLocation, String> shaderSource = new HashMap<>();
private boolean shouldCrash;
void onResourceManagerReload(IResourceManager manager, Predicate<IResourceType> predicate) {
if (predicate.test(VanillaResourceType.SHADERS)) {
OptifineHandler.refresh();
@ -56,12 +60,19 @@ public class ShaderLoader {
if (Backend.gl20()) {
shaderSource.clear();
shouldCrash = false;
loadShaderSources(manager);
for (ShaderContext<?> context : Backend.contexts) {
context.load(this);
}
if (shouldCrash) {
throw new ShaderLoadingException("could not load all shaders, see log for details");
}
Backend.log.info("Loaded all shader programs.");
// no need to hog all that memory
@ -70,8 +81,19 @@ public class ShaderLoader {
}
}
public void notifyError() {
shouldCrash = true;
}
@Nonnull
public String getShaderSource(ResourceLocation loc) {
return shaderSource.get(loc);
String source = shaderSource.get(loc);
if (source == null) {
throw new ShaderLoadingException(String.format("shader '%s' does not exist", loc));
}
return source;
}
private void loadShaderSources(IResourceManager manager) {
@ -158,12 +180,13 @@ public class ShaderLoader {
ResourceLocation include = new ResourceLocation(includeName);
if (seen.add(include)) {
String includeSource = getShaderSource(include);
if (includeSource != null) {
return includeRecursive(includeSource, seen);
try {
return includeRecursive(getShaderSource(include), seen);
} catch (ShaderLoadingException e) {
throw new ShaderLoadingException("could not resolve import: " + e.getMessage());
}
}
}
return Stream.of(line);
@ -181,7 +204,7 @@ public class ShaderLoader {
try {
bytebuffer = readToBuffer(is);
int i = bytebuffer.position();
((Buffer) bytebuffer).rewind();
bytebuffer.rewind();
return MemoryUtil.memASCII(bytebuffer, i);
} catch (IOException e) {

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@ -8,7 +8,6 @@ import com.jozufozu.flywheel.backend.gl.shader.ProgramFogMode;
import com.jozufozu.flywheel.backend.loading.Program;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Matrix4f;
public class BasicProgram extends GlProgram {
@ -21,12 +20,8 @@ public class BasicProgram extends GlProgram {
protected int uBlockAtlas;
protected int uLightMap;
public BasicProgram(Program builder, ProgramFogMode.Factory fogFactory) {
this(builder.name, builder.program, fogFactory);
}
public BasicProgram(ResourceLocation name, int handle, ProgramFogMode.Factory fogFactory) {
super(name, handle);
public BasicProgram(Program program, ProgramFogMode.Factory fogFactory) {
super(program);
uTime = getUniformLocation("uTime");
uViewProjection = getUniformLocation("uViewProjection");
uCameraPos = getUniformLocation("uCameraPos");

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@ -3,15 +3,14 @@ package com.jozufozu.flywheel.backend.core;
import static org.lwjgl.opengl.GL20.glUniform2f;
import com.jozufozu.flywheel.backend.gl.shader.ProgramFogMode;
import net.minecraft.util.ResourceLocation;
import com.jozufozu.flywheel.backend.loading.Program;
public class CrumblingProgram extends BasicProgram {
protected final int uTextureScale;
protected int uCrumbling;
public CrumblingProgram(ResourceLocation name, int handle, ProgramFogMode.Factory fogFactory) {
super(name, handle, fogFactory);
public CrumblingProgram(Program program, ProgramFogMode.Factory fogFactory) {
super(program, fogFactory);
uTextureScale = getUniformLocation("uTextureScale");
}

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@ -7,6 +7,7 @@ import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Stream;
import com.jozufozu.flywheel.Flywheel;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.backend.ResourceUtil;
import com.jozufozu.flywheel.backend.ShaderContext;
@ -21,6 +22,7 @@ import com.jozufozu.flywheel.backend.loading.InstancedArraysTemplate;
import com.jozufozu.flywheel.backend.loading.Program;
import com.jozufozu.flywheel.backend.loading.ProgramTemplate;
import com.jozufozu.flywheel.backend.loading.Shader;
import com.jozufozu.flywheel.backend.loading.ShaderLoadingException;
import com.jozufozu.flywheel.backend.loading.ShaderTransformer;
import net.minecraft.util.ResourceLocation;
@ -30,16 +32,17 @@ public class WorldContext<P extends BasicProgram> extends ShaderContext<P> {
private static final String declaration = "#flwbuiltins";
private static final Pattern builtinPattern = Pattern.compile(declaration);
public static final WorldContext<BasicProgram> INSTANCE = new WorldContext<>(new ResourceLocation("create", "context/world"), new FogSensitiveProgram.SpecLoader<>(BasicProgram::new));
public static final WorldContext<CrumblingProgram> CRUMBLING = new WorldContext<>(new ResourceLocation("create", "context/crumbling"), new FogSensitiveProgram.SpecLoader<>(CrumblingProgram::new));
final Map<ShaderType, ResourceLocation> builtins;
final Map<ShaderType, String> builtinSources;
public static final WorldContext<BasicProgram> INSTANCE = new WorldContext<>(new ResourceLocation(Flywheel.ID, "context/world"), new FogSensitiveProgram.SpecLoader<>(BasicProgram::new));
public static final WorldContext<CrumblingProgram> CRUMBLING = new WorldContext<>(new ResourceLocation(Flywheel.ID, "context/crumbling"), new FogSensitiveProgram.SpecLoader<>(CrumblingProgram::new));
protected ProgramTemplate template;
protected final ResourceLocation name;
protected final Supplier<Stream<ProgramSpec>> specStream;
protected final TemplateFactory templateFactory;
private final Map<ShaderType, ResourceLocation> builtins = new EnumMap<>(ShaderType.class);
private final Map<ShaderType, String> builtinSources = new EnumMap<>(ShaderType.class);
public WorldContext(ResourceLocation root, ShaderSpecLoader<P> loader) {
this(root, loader, () -> Backend.allMaterials()
.stream()
@ -47,11 +50,10 @@ public class WorldContext<P extends BasicProgram> extends ShaderContext<P> {
}
public WorldContext(ResourceLocation root, ShaderSpecLoader<P> loader, Supplier<Stream<ProgramSpec>> specStream, TemplateFactory templateFactory) {
super(root, loader);
super(loader);
this.name = root;
this.specStream = specStream;
this.templateFactory = templateFactory;
builtins = new EnumMap<>(ShaderType.class);
builtinSources = new EnumMap<>(ShaderType.class);
builtins.put(ShaderType.FRAGMENT, ResourceUtil.subPath(root, "/builtin.frag"));
builtins.put(ShaderType.VERTEX, ResourceUtil.subPath(root, "/builtin.vert"));
}
@ -61,7 +63,17 @@ public class WorldContext<P extends BasicProgram> extends ShaderContext<P> {
programs.values().forEach(IMultiProgram::delete);
programs.clear();
builtins.forEach((type, resourceLocation) -> builtinSources.put(type, loader.getShaderSource(resourceLocation)));
Backend.log.info("loading context '{}'", name);
try {
builtins.forEach((type, resourceLocation) -> builtinSources.put(type, loader.getShaderSource(resourceLocation)));
} catch (ShaderLoadingException e) {
loader.notifyError();
Backend.log.error(String.format("could not find builtin: %s", e.getMessage()));
return;
}
template = templateFactory.create(loader);
transformer = new ShaderTransformer()
@ -88,7 +100,7 @@ public class WorldContext<P extends BasicProgram> extends ShaderContext<P> {
if (matcher.find())
shader.setSource(matcher.replaceFirst(builtinSources.get(shader.type)));
else
throw new RuntimeException(String.format("%s shader '%s' is missing %s, cannot use in World Context", shader.type.name, shader.name, declaration));
throw new ShaderLoadingException(String.format("%s is missing %s, cannot use in World Context", shader.type.name, declaration));
}
public interface TemplateFactory {

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@ -1,6 +1,9 @@
package com.jozufozu.flywheel.backend.gl.shader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.List;
import java.util.Map;
import com.jozufozu.flywheel.backend.ShaderContext;
@ -9,14 +12,14 @@ import com.jozufozu.flywheel.backend.gl.GlFog;
import com.jozufozu.flywheel.backend.gl.GlFogMode;
import com.jozufozu.flywheel.backend.loading.Program;
import net.minecraft.util.ResourceLocation;
public class FogSensitiveProgram<P extends GlProgram> implements IMultiProgram<P> {
private final Map<GlFogMode, P> programs;
private final List<P> debugPrograms;
public FogSensitiveProgram(Map<GlFogMode, P> programs) {
public FogSensitiveProgram(Map<GlFogMode, P> programs, List<P> debugPrograms) {
this.programs = programs;
this.debugPrograms = debugPrograms;
}
@Override
@ -39,25 +42,31 @@ public class FogSensitiveProgram<P extends GlProgram> implements IMultiProgram<P
@Override
public IMultiProgram<P> create(ShaderLoader loader, ShaderContext<P> ctx, ProgramSpec spec) {
List<P> debugModes = new ArrayList<>(2);
String[] modes = new String[]{"NORMAL_DEBUG", "RAINBOW_DEBUG"};
for (String mode : modes) {
Program builder = ctx.loadProgram(loader, spec, Collections.singletonList(mode));
debugModes.add(fogProgramLoader.create(builder, GlFogMode.NONE.getFogFactory()));
}
Map<GlFogMode, P> programs = new EnumMap<>(GlFogMode.class);
for (GlFogMode fogMode : GlFogMode.values()) {
ShaderConstants defines = new ShaderConstants(spec.defines);
Program builder = ctx.loadProgram(loader, spec, fogMode.getDefines());
defines.defineAll(fogMode.getDefines());
Program builder = ctx.loadProgram(spec, defines, loader);
programs.put(fogMode, fogProgramLoader.create(builder.name, builder.program, fogMode.getFogFactory()));
programs.put(fogMode, fogProgramLoader.create(builder, fogMode.getFogFactory()));
}
return new FogSensitiveProgram<>(programs);
return new FogSensitiveProgram<>(programs, debugModes);
}
}
public interface FogProgramLoader<P extends GlProgram> {
P create(ResourceLocation name, int handle, ProgramFogMode.Factory fogFactory);
P create(Program program, ProgramFogMode.Factory fogFactory);
}
}

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@ -8,6 +8,7 @@ import static org.lwjgl.opengl.GL20.glUseProgram;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.backend.gl.GlObject;
import com.jozufozu.flywheel.backend.loading.Program;
import com.jozufozu.flywheel.util.RenderUtil;
import net.minecraft.util.ResourceLocation;
@ -17,9 +18,9 @@ public abstract class GlProgram extends GlObject {
public final ResourceLocation name;
protected GlProgram(ResourceLocation name, int handle) {
setHandle(handle);
this.name = name;
protected GlProgram(Program program) {
setHandle(program.program);
this.name = program.name;
}
public void bind() {

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@ -1,5 +1,8 @@
package com.jozufozu.flywheel.backend.gl.shader;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.util.ResourceLocation;
public class ProgramSpec {
@ -8,48 +11,12 @@ public class ProgramSpec {
public final ResourceLocation vert;
public final ResourceLocation frag;
public final ShaderConstants defines;
public final List<ResourceLocation> debugModes = new ArrayList<>();
public static Builder builder(ResourceLocation name) {
return new Builder(name);
}
public ProgramSpec(ResourceLocation name, ResourceLocation vert, ResourceLocation frag, ShaderConstants defines) {
public ProgramSpec(ResourceLocation name, ResourceLocation vert, ResourceLocation frag) {
this.name = name;
this.vert = vert;
this.frag = frag;
this.defines = defines;
}
public static class Builder {
private ResourceLocation vert;
private ResourceLocation frag;
private ShaderConstants defines = ShaderConstants.EMPTY;
private final ResourceLocation name;
public Builder(ResourceLocation name) {
this.name = name;
}
public Builder setVert(ResourceLocation vert) {
this.vert = vert;
return this;
}
public Builder setFrag(ResourceLocation frag) {
this.frag = frag;
return this;
}
public Builder setDefines(ShaderConstants defines) {
this.defines = defines;
return this;
}
public ProgramSpec build() {
return new ProgramSpec(name, vert, frag, defines);
}
}
}

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@ -1,61 +0,0 @@
package com.jozufozu.flywheel.backend.gl.shader;
import java.io.BufferedReader;
import java.io.StringReader;
import java.util.ArrayList;
import java.util.Collection;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import com.google.common.collect.Lists;
import com.jozufozu.flywheel.backend.loading.ProcessingStage;
import com.jozufozu.flywheel.backend.loading.Shader;
public class ShaderConstants implements ProcessingStage {
public static final ShaderConstants EMPTY = new ShaderConstants();
private final ArrayList<String> defines;
public ShaderConstants() {
defines = new ArrayList<>();
}
public ShaderConstants(ShaderConstants other) {
this.defines = Lists.newArrayList(other.defines);
}
public static ShaderConstants define(String def) {
return new ShaderConstants().def(def);
}
public ShaderConstants def(String def) {
defines.add(def);
return this;
}
public ShaderConstants defineAll(Collection<String> defines) {
this.defines.addAll(defines);
return this;
}
public ArrayList<String> getDefines() {
return defines;
}
public Stream<String> directives() {
return defines.stream().map(it -> "#define " + it);
}
@Override
public void process(Shader shader) {
shader.setSource(new BufferedReader(new StringReader(shader.getSource())).lines().flatMap(line -> {
Stream<String> map = Stream.of(line);
if (line.startsWith("#version")) {
map = Stream.concat(map, directives());
}
return map;
}).collect(Collectors.joining("\n")));
}
}

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@ -4,8 +4,6 @@ import com.jozufozu.flywheel.backend.ShaderContext;
import com.jozufozu.flywheel.backend.ShaderLoader;
import com.jozufozu.flywheel.backend.loading.Program;
import net.minecraft.util.ResourceLocation;
public class SingleProgram<P extends GlProgram> implements IMultiProgram<P> {
final P program;
@ -32,14 +30,12 @@ public class SingleProgram<P extends GlProgram> implements IMultiProgram<P> {
@Override
public IMultiProgram<P> create(ShaderLoader loader, ShaderContext<P> ctx, ProgramSpec spec) {
Program builder = ctx.loadProgram(spec, spec.defines, loader);
return new SingleProgram<>(factory.create(builder.name, builder.program));
return new SingleProgram<>(factory.create(ctx.loadProgram(loader, spec, null)));
}
}
@FunctionalInterface
public interface ProgramFactory<P extends GlProgram> {
P create(ResourceLocation name, int handle);
P create(Program program);
}
}

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@ -1,5 +1,6 @@
package com.jozufozu.flywheel.backend.loading;
import com.jozufozu.flywheel.Flywheel;
import com.jozufozu.flywheel.backend.ShaderLoader;
import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
@ -18,8 +19,8 @@ public class InstancedArraysTemplate extends ProgramTemplate {
public static final String[] requiredFrag = {fragment};
public static final ResourceLocation vert = new ResourceLocation("create", "template/instanced/instanced.vert");
public static final ResourceLocation frag = new ResourceLocation("create", "template/instanced/instanced.frag");
public static final ResourceLocation vert = new ResourceLocation(Flywheel.ID, "template/instanced/instanced.vert");
public static final ResourceLocation frag = new ResourceLocation(Flywheel.ID, "template/instanced/instanced.frag");
public InstancedArraysTemplate(ShaderLoader loader) {
super(loader);

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@ -1,5 +1,6 @@
package com.jozufozu.flywheel.backend.loading;
import com.jozufozu.flywheel.Flywheel;
import com.jozufozu.flywheel.backend.ShaderLoader;
import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
@ -15,8 +16,8 @@ public class ModelTemplate extends ProgramTemplate {
public static final String[] requiredFrag = {fragment};
public static final ResourceLocation vert = new ResourceLocation("create", "template/model/model.vert");
public static final ResourceLocation frag = new ResourceLocation("create", "template/model/model.frag");
public static final ResourceLocation vert = new ResourceLocation(Flywheel.ID, "template/model/model.vert");
public static final ResourceLocation frag = new ResourceLocation(Flywheel.ID, "template/model/model.frag");
public ModelTemplate(ShaderLoader loader) {
super(loader);

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@ -1,17 +1,20 @@
package com.jozufozu.flywheel.backend.loading;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;
import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
import net.minecraft.util.ResourceLocation;
public class Shader {
public static final Pattern versionDetector = Pattern.compile("#version[^\\n]*");
private static final Pattern decorator = Pattern.compile("#\\[([\\w_]*)]");
public final ResourceLocation name;
@ -54,6 +57,21 @@ public class Shader {
}
}
public void defineAll(Collection<String> defines) {
Matcher matcher = versionDetector.matcher(source);
if (matcher.find()) {
StringBuffer sourceWithDefines = new StringBuffer();
String lines = defines.stream().map(it -> "#define " + it).collect(Collectors.joining("\n"));
matcher.appendReplacement(sourceWithDefines, matcher.group() + '\n' + lines);
matcher.appendTail(sourceWithDefines);
source = sourceWithDefines.toString();
}
}
public void parseStructs() {
Matcher structMatcher = TaggedStruct.taggedStruct.matcher(source);

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@ -0,0 +1,22 @@
package com.jozufozu.flywheel.backend.loading;
public class ShaderLoadingException extends RuntimeException {
public ShaderLoadingException() {
}
public ShaderLoadingException(String message) {
super(message);
}
public ShaderLoadingException(String message, Throwable cause) {
super(message, cause);
}
public ShaderLoadingException(Throwable cause) {
super(cause);
}
public ShaderLoadingException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace) {
super(message, cause, enableSuppression, writableStackTrace);
}
}

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@ -4,30 +4,30 @@ import org.lwjgl.opengl.GL20;
import com.jozufozu.flywheel.backend.core.BasicProgram;
import com.jozufozu.flywheel.backend.gl.shader.ProgramFogMode;
import com.jozufozu.flywheel.backend.loading.Program;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Matrix4f;
public class ContraptionProgram extends BasicProgram {
protected final int uLightBoxSize;
protected final int uLightBoxMin;
protected final int uModel;
protected final int uLightBoxSize;
protected final int uLightBoxMin;
protected final int uModel;
protected int uLightVolume;
protected int uLightVolume;
public ContraptionProgram(ResourceLocation name, int handle, ProgramFogMode.Factory fogFactory) {
super(name, handle, fogFactory);
uLightBoxSize = getUniformLocation("uLightBoxSize");
uLightBoxMin = getUniformLocation("uLightBoxMin");
uModel = getUniformLocation("uModel");
}
public ContraptionProgram(Program program, ProgramFogMode.Factory fogFactory) {
super(program, fogFactory);
uLightBoxSize = getUniformLocation("uLightBoxSize");
uLightBoxMin = getUniformLocation("uLightBoxMin");
uModel = getUniformLocation("uModel");
}
@Override
protected void registerSamplers() {
super.registerSamplers();
uLightVolume = setSamplerBinding("uLightVolume", 4);
}
@Override
protected void registerSamplers() {
super.registerSamplers();
uLightVolume = setSamplerBinding("uLightVolume", 4);
}
public void bind(Matrix4f model, AxisAlignedBB lightVolume) {
double sizeX = lightVolume.maxX - lightVolume.minX;

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@ -2,8 +2,8 @@ package com.simibubi.create.foundation.render;
import static com.jozufozu.flywheel.backend.Backend.register;
import com.jozufozu.flywheel.Flywheel;
import com.jozufozu.flywheel.backend.gl.shader.ProgramSpec;
import com.jozufozu.flywheel.backend.gl.shader.ShaderConstants;
import com.simibubi.create.Create;
import net.minecraft.util.ResourceLocation;
@ -13,55 +13,20 @@ public class AllProgramSpecs {
// noop, make sure the static field are loaded.
}
public static final ProgramSpec CHROMATIC = register(builder("chromatic")
.setVert(Locations.EFFECT_VERT)
.setFrag(Locations.EFFECT_FRAG)
.build());
public static final ProgramSpec MODEL = register(builder("model")
.setVert(Locations.MODEL_VERT)
.setFrag(Locations.BLOCK)
.build());
public static final ProgramSpec ORIENTED = register(builder("oriented")
.setVert(Locations.ORIENTED)
.setFrag(Locations.BLOCK)
.build());
public static final ProgramSpec ROTATING = register(builder("rotating")
.setVert(Locations.ROTATING)
.setFrag(Locations.BLOCK)
.build());
public static final ProgramSpec BELT = register(builder("belt")
.setVert(Locations.BELT)
.setFrag(Locations.BLOCK)
.build());
public static final ProgramSpec FLAPS = register(builder("flap")
.setVert(Locations.FLAP)
.setFrag(Locations.BLOCK)
.build());
public static final ProgramSpec STRUCTURE = register(builder("contraption_structure")
.setVert(Locations.CONTRAPTION_STRUCTURE)
.setFrag(Locations.BLOCK)
.setDefines(ShaderConstants.define("CONTRAPTION"))
.build());
public static final ProgramSpec ACTOR = register(builder("contraption_actor")
.setVert(Locations.CONTRAPTION_ACTOR)
.setFrag(Locations.BLOCK)
.setDefines(ShaderConstants.define("CONTRAPTION"))
.build());
public static ProgramSpec.Builder builder(String name) {
return ProgramSpec.builder(new ResourceLocation(Create.ID, name));
}
public static final ProgramSpec CHROMATIC = register(new ProgramSpec(loc("chromatic"), Locations.EFFECT_VERT, Locations.EFFECT_FRAG));
public static final ProgramSpec MODEL = register(new ProgramSpec(new ResourceLocation(Flywheel.ID, "model"), Locations.MODEL_VERT, Locations.BLOCK));
public static final ProgramSpec ORIENTED = register(new ProgramSpec(new ResourceLocation(Flywheel.ID, "oriented"), Locations.ORIENTED, Locations.BLOCK));
public static final ProgramSpec ROTATING = register(new ProgramSpec(loc("rotating"), Locations.ROTATING, Locations.BLOCK));
public static final ProgramSpec BELT = register(new ProgramSpec(loc("belt"), Locations.BELT, Locations.BLOCK));
public static final ProgramSpec FLAPS = register(new ProgramSpec(loc("flap"), Locations.FLAP, Locations.BLOCK));
public static final ProgramSpec STRUCTURE = register(new ProgramSpec(loc("contraption_structure"), Locations.CONTRAPTION_STRUCTURE, Locations.BLOCK));
public static final ProgramSpec ACTOR = register(new ProgramSpec(loc("contraption_actor"), Locations.CONTRAPTION_ACTOR, Locations.BLOCK));
public static class Locations {
public static final ResourceLocation BLOCK = loc("block.frag");
public static final ResourceLocation BLOCK = new ResourceLocation(Flywheel.ID, "block.frag");
public static final ResourceLocation MODEL_VERT = loc("model.vert");
public static final ResourceLocation ORIENTED = loc("oriented.vert");
public static final ResourceLocation MODEL_VERT = new ResourceLocation(Flywheel.ID, "model.vert");
public static final ResourceLocation ORIENTED = new ResourceLocation(Flywheel.ID, "oriented.vert");
public static final ResourceLocation ROTATING = loc("rotating.vert");
public static final ResourceLocation BELT = loc("belt.vert");
@ -71,9 +36,9 @@ public class AllProgramSpecs {
public static final ResourceLocation EFFECT_VERT = loc("area_effect.vert");
public static final ResourceLocation EFFECT_FRAG = loc("area_effect.frag");
}
private static ResourceLocation loc(String name) {
return new ResourceLocation(Create.ID, name);
}
private static ResourceLocation loc(String name) {
return new ResourceLocation(Create.ID, name);
}
}

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@ -6,14 +6,12 @@ import com.jozufozu.flywheel.backend.gl.shader.SingleProgram;
import com.jozufozu.flywheel.backend.loading.ShaderTransformer;
import com.simibubi.create.foundation.render.AllProgramSpecs;
import net.minecraft.util.ResourceLocation;
public class EffectsContext extends ShaderContext<SphereFilterProgram> {
public static final EffectsContext INSTANCE = new EffectsContext();
public EffectsContext() {
super(new ResourceLocation("create", "effects"), new SingleProgram.SpecLoader<>(SphereFilterProgram::new));
super(new SingleProgram.SpecLoader<>(SphereFilterProgram::new));
}
@Override

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@ -9,8 +9,8 @@ import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
import com.jozufozu.flywheel.backend.gl.buffer.GlBufferType;
import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
import com.jozufozu.flywheel.backend.gl.shader.GlProgram;
import com.jozufozu.flywheel.backend.loading.Program;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.math.vector.Vector3d;
@ -41,14 +41,14 @@ public class SphereFilterProgram extends GlProgram {
protected final int uCameraPos;
public SphereFilterProgram(ResourceLocation name, int handle) {
super(name, handle);
public SphereFilterProgram(Program program) {
super(program);
effectsUBO = new GlBuffer(GlBufferType.UNIFORM_BUFFER);
uniformBlock = GL31.glGetUniformBlockIndex(handle, "Filters");
uniformBlock = GL31.glGetUniformBlockIndex(program.program, "Filters");
GL31.glUniformBlockBinding(handle, uniformBlock, UBO_BINDING);
GL31.glUniformBlockBinding(program.program, uniformBlock, UBO_BINDING);
effectsUBO.bind();
effectsUBO.alloc(BUFFER_SIZE);

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@ -1,6 +1,6 @@
#version 140
#flwinclude <"create:core/color.glsl">
#flwinclude <"flywheel:core/color.glsl">
in vec2 ScreenCoord;
in vec3 WorldDir;

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@ -1,9 +1,9 @@
#define PI 3.1415926538
#flwbuiltins
#flwinclude <"create:core/quaternion.glsl">
#flwinclude <"create:core/matutils.glsl">
#flwinclude <"create:core/diffuse.glsl">
#flwinclude <"flywheel:core/quaternion.glsl">
#flwinclude <"flywheel:core/matutils.glsl">
#flwinclude <"flywheel:core/diffuse.glsl">
#[InstanceData]
struct Belt {
@ -18,8 +18,8 @@ struct Belt {
float scrollMult;
};
#flwinclude <"create:data/modelvertex.glsl">
#flwinclude <"create:data/blockfragment.glsl">
#flwinclude <"flywheel:data/modelvertex.glsl">
#flwinclude <"flywheel:data/blockfragment.glsl">
BlockFrag FLWMain(Vertex v, Belt instance) {
vec3 rotated = rotateVertexByQuat(v.pos - .5, instance.rotation) + instance.pos + .5;
@ -41,6 +41,8 @@ BlockFrag FLWMain(Vertex v, Belt instance) {
#if defined(RAINBOW_DEBUG)
b.color = instance.color;
#elif defined(NORMAL_DEBUG)
b.color = vec4(norm, 1.);
#else
b.color = vec4(1.);
#endif

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@ -1,5 +1,5 @@
#flwinclude <"create:context/world/fog.glsl">
#flwinclude <"create:core/lightutil.glsl">
#flwinclude <"flywheel:context/world/fog.glsl">
#flwinclude <"flywheel:core/lightutil.glsl">
varying vec3 BoxCoord;
uniform sampler3D uLightVolume;

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@ -1 +0,0 @@
#flwinclude <"create:context/world/builtin.vert">

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@ -1,9 +1,9 @@
#define PI 3.1415926538
#flwbuiltins
#flwinclude <"create:core/matutils.glsl">
#flwinclude <"create:core/quaternion.glsl">
#flwinclude <"create:core/diffuse.glsl">
#flwinclude <"flywheel:core/matutils.glsl">
#flwinclude <"flywheel:core/quaternion.glsl">
#flwinclude <"flywheel:core/diffuse.glsl">
#[InstanceData]
struct Actor {
@ -16,8 +16,8 @@ struct Actor {
float speed;
};
#flwinclude <"create:data/modelvertex.glsl">
#flwinclude <"create:data/blockfragment.glsl">
#flwinclude <"flywheel:data/modelvertex.glsl">
#flwinclude <"flywheel:data/blockfragment.glsl">
BlockFrag FLWMain(Vertex v, Actor instance) {
float degrees = instance.offset + uTime * instance.speed / 20.;
@ -36,7 +36,12 @@ BlockFrag FLWMain(Vertex v, Actor instance) {
b.diffuse = diffuse(norm);
b.texCoords = v.texCoords;
b.light = instance.light;
#if defined(NORMAL_DEBUG)
b.color = vec4(norm, 1.);
#else
b.color = vec4(1.);
#endif
return b;
}

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@ -1,8 +1,8 @@
#define PI 3.1415926538
#flwbuiltins
#flwinclude <"create:core/matutils.glsl">
#flwinclude <"create:core/diffuse.glsl">
#flwinclude <"flywheel:core/matutils.glsl">
#flwinclude <"flywheel:core/diffuse.glsl">
#[VertexData]
struct Vertex {
@ -13,7 +13,7 @@ struct Vertex {
vec2 modelLight;
};
#flwinclude <"create:data/blockfragment.glsl">
#flwinclude <"flywheel:data/blockfragment.glsl">
BlockFrag FLWMain(Vertex v) {
vec4 worldPos = vec4(v.pos, 1.);
@ -24,9 +24,14 @@ BlockFrag FLWMain(Vertex v) {
BlockFrag b;
b.diffuse = diffuse(norm);
b.color = v.color / diffuse(v.normal);
b.texCoords = v.texCoords;
b.light = v.modelLight;
#if defined(NORMAL_DEBUG)
b.color = vec4(norm, 1.);
#else
b.color = v.color / diffuse(v.normal);
#endif
return b;
}

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@ -1,9 +1,9 @@
#define PI 3.1415926538
#flwbuiltins
#flwinclude <"create:core/matutils.glsl">
#flwinclude <"create:core/quaternion.glsl">
#flwinclude <"create:core/diffuse.glsl">
#flwinclude <"flywheel:core/matutils.glsl">
#flwinclude <"flywheel:core/quaternion.glsl">
#flwinclude <"flywheel:core/diffuse.glsl">
#[InstanceData]
struct Flap {
@ -17,8 +17,8 @@ struct Flap {
float flapness;
};
#flwinclude <"create:data/modelvertex.glsl">
#flwinclude <"create:data/blockfragment.glsl">
#flwinclude <"flywheel:data/modelvertex.glsl">
#flwinclude <"flywheel:data/blockfragment.glsl">
float toRad(float degrees) {
@ -57,6 +57,10 @@ BlockFrag FLWMain(Vertex v, Flap flap) {
b.diffuse = diffuse(norm);
b.texCoords = v.texCoords;
b.light = flap.light;
#if defined(NORMAL_DEBUG)
b.color = vec4(norm, 1.);
#else
b.color = vec4(1.);
#endif
return b;
}

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@ -1,8 +1,8 @@
#define PI 3.1415926538
#flwbuiltins
#flwinclude <"create:core/matutils.glsl">
#flwinclude <"create:core/diffuse.glsl">
#flwinclude <"flywheel:core/matutils.glsl">
#flwinclude <"flywheel:core/diffuse.glsl">
#[InstanceData]
struct Rotating {
@ -14,24 +14,23 @@ struct Rotating {
vec3 axis;
};
#flwinclude <"create:data/modelvertex.glsl">
#flwinclude <"create:data/blockfragment.glsl">
#flwinclude <"flywheel:data/modelvertex.glsl">
#flwinclude <"flywheel:data/blockfragment.glsl">
mat4 kineticRotation(float offset, float speed, vec3 axis) {
float degrees = offset + uTime * speed * -3./10.;
float degrees = offset + uTime * speed * 3./10.;
float angle = fract(degrees / 360.) * PI * 2.;
return rotate(axis, angle);
}
BlockFrag FLWMain(Vertex v, Rotating instance) {
mat4 kineticRotation = kineticRotation(instance.offset, instance.speed, instance.axis);
mat4 spin = kineticRotation(instance.offset, instance.speed, instance.axis);
vec4 worldPos = vec4(v.pos - .5, 1.);
worldPos *= kineticRotation;
vec4 worldPos = spin * vec4(v.pos - .5, 1.);
worldPos += vec4(instance.pos + .5, 0.);
vec3 norm = modelToNormal(kineticRotation) * v.normal;
vec3 norm = modelToNormal(spin) * v.normal;
FLWFinalizeWorldPos(worldPos);
FLWFinalizeNormal(norm);
@ -43,6 +42,8 @@ BlockFrag FLWMain(Vertex v, Rotating instance) {
#if defined(RAINBOW_DEBUG)
b.color = instance.color;
#elif defined(NORMAL_DEBUG)
b.color = vec4(norm, 1.);
#else
b.color = vec4(1.);
#endif

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@ -1,6 +1,6 @@
#flwbuiltins
#flwinclude <"create:data/blockfragment.glsl">
#flwinclude <"flywheel:data/blockfragment.glsl">
void FLWMain(BlockFrag r) {
vec4 tex = FLWBlockTexture(r.texCoords);

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@ -1,4 +1,4 @@
#flwinclude <"create:context/world/fog.glsl">
#flwinclude <"flywheel:context/world/fog.glsl">
uniform vec2 uTextureScale;
uniform sampler2D uBlockAtlas;

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@ -0,0 +1 @@
#flwinclude <"flywheel:context/world/builtin.vert">

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@ -1,5 +1,5 @@
#flwinclude <"create:context/world/fog.glsl">
#flwinclude <"create:core/lightutil.glsl">
#flwinclude <"flywheel:context/world/fog.glsl">
#flwinclude <"flywheel:core/lightutil.glsl">
uniform sampler2D uBlockAtlas;
uniform sampler2D uLightMap;

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@ -16,35 +16,6 @@ vec4 quatMult(vec4 q1, vec4 q2) {
return a + b + c + d;
}
//
//vec4 exp(vec4 q) {
// vec3 i = q.xyz;
// float r = sqrt(dot(i, i));
// float et = exp(q.w);
// float s = et * sin(r) / r;
//
// vec4 qr;
// qr.w = et * cos(r);
// qr.xyz = i * s;
//
// return qr;
//}
//
//vec4 ln(vec4 q) {
// vec3 i = q.xyz;
// float r = sqrt(dot(i, i));
// float t = atan(r, q.w) / r;
//
// vec4 qr;
// qr.w = log(dot(q, q)) * 0.5;
// qr.xyz = i * t;
//
// return qr;
//}
//
//vec4 pow(vec4 q, float n) {
// return exp(ln(q) * n);
//}
vec3 rotateVertexByQuat(vec3 v, vec4 q) {
vec3 i = q.xyz;

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@ -1,5 +1,5 @@
#flwbuiltins
#flwinclude <"create:core/diffuse.glsl">
#flwinclude <"flywheel:core/diffuse.glsl">
#[InstanceData]
struct Instance {
@ -9,8 +9,8 @@ struct Instance {
mat3 normalMat;
};
#flwinclude <"create:data/modelvertex.glsl">
#flwinclude <"create:data/blockfragment.glsl">
#flwinclude <"flywheel:data/modelvertex.glsl">
#flwinclude <"flywheel:data/blockfragment.glsl">
BlockFrag FLWMain(Vertex v, Instance i) {
vec4 worldPos = i.transform * vec4(v.pos, 1.);
@ -26,6 +26,10 @@ BlockFrag FLWMain(Vertex v, Instance i) {
b.diffuse = diffuse(norm);
b.texCoords = v.texCoords;
b.light = i.light;
#if defined(NORMAL_DEBUG)
b.color = vec4(norm, 1.);
#else
b.color = i.color;
#endif
return b;
}

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@ -1,7 +1,7 @@
#flwbuiltins
#flwinclude <"create:core/matutils.glsl">
#flwinclude <"create:core/quaternion.glsl">
#flwinclude <"create:core/diffuse.glsl">
#flwinclude <"flywheel:core/matutils.glsl">
#flwinclude <"flywheel:core/quaternion.glsl">
#flwinclude <"flywheel:core/diffuse.glsl">
#[InstanceData]
struct Oriented {
@ -12,8 +12,8 @@ struct Oriented {
vec4 rotation;
};
#flwinclude <"create:data/modelvertex.glsl">
#flwinclude <"create:data/blockfragment.glsl">
#flwinclude <"flywheel:data/modelvertex.glsl">
#flwinclude <"flywheel:data/blockfragment.glsl">
BlockFrag FLWMain(Vertex v, Oriented o) {
vec4 worldPos = vec4(rotateVertexByQuat(v.pos - o.pivot, o.rotation) + o.pivot + o.pos, 1.);
@ -27,6 +27,10 @@ BlockFrag FLWMain(Vertex v, Oriented o) {
b.diffuse = diffuse(norm);
b.texCoords = v.texCoords;
b.light = o.light;
#if defined(NORMAL_DEBUG)
b.color = vec4(norm, 1.);
#else
b.color = o.color;
#endif
return b;
}