mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 06:24:29 +01:00
Updates to the Bogey API (#4875)
- Provided bogey data during model initialisation and patched other oversights in BogeyRenderer - Refactored method names in BogeyRenderer - Implemented interface for interactions with custom bogey blocks - Implemented wrapper record for bogey model data
This commit is contained in:
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@ -187,7 +187,7 @@ public abstract class AbstractBogeyBlock<T extends AbstractBogeyBlockEntity> ext
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}
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@Override
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public InteractionResult use(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand,
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public final InteractionResult use(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand,
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BlockHitResult hit) {
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if (level.isClientSide)
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return InteractionResult.PASS;
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@ -239,6 +239,12 @@ public abstract class AbstractBogeyBlock<T extends AbstractBogeyBlockEntity> ext
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return InteractionResult.CONSUME;
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}
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return onInteractWithBogey(state, level, pos, player, hand, hit);
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}
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// Allows for custom interactions with bogey block to be added simply
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protected InteractionResult onInteractWithBogey(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand,
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BlockHitResult hit) {
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return InteractionResult.PASS;
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}
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@ -249,7 +255,6 @@ public abstract class AbstractBogeyBlock<T extends AbstractBogeyBlockEntity> ext
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return BOGEYS;
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}
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@Override
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public BlockState getRotatedBlockState(BlockState state, Direction targetedFace) {
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Block block = state.getBlock();
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@ -4,6 +4,8 @@ import com.jozufozu.flywheel.api.MaterialManager;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.simibubi.create.content.trains.entity.CarriageBogey;
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import net.minecraft.nbt.CompoundTag;
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public class BackupBogeyRenderer extends BogeyRenderer.CommonRenderer {
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@ -15,7 +17,7 @@ public class BackupBogeyRenderer extends BogeyRenderer.CommonRenderer {
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}
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@Override
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public void initialiseContraptionModelData(MaterialManager materialManager) {
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public void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey) {
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}
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}
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@ -30,8 +30,8 @@ public final class BogeyInstance {
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this.renderer = this.style.createRendererInstance(this.size);
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this.commonRenderer = this.style.getNewCommonRenderInstance();
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commonRenderer.ifPresent(bogeyRenderer -> bogeyRenderer.initialiseContraptionModelData(materialManager));
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renderer.initialiseContraptionModelData(materialManager);
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commonRenderer.ifPresent(bogeyRenderer -> bogeyRenderer.initialiseContraptionModelData(materialManager, bogey));
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renderer.initialiseContraptionModelData(materialManager, bogey);
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}
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public void beginFrame(float wheelAngle, PoseStack ms) {
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@ -4,6 +4,12 @@ import java.util.Arrays;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.IntStream;
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import com.mojang.math.Matrix3f;
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import com.mojang.math.Matrix4f;
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import com.mojang.math.Quaternion;
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import com.simibubi.create.content.trains.entity.CarriageBogey;
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import org.jetbrains.annotations.Nullable;
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@ -23,8 +29,15 @@ import net.minecraft.world.level.block.state.BlockState;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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/**
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* This is a port of the bogey api from Extended Bogeys, If you are looking to implement your own bogeys you can find some helpful resources below:
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* <p>
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* - <a href="https://github.com/Rabbitminers/Extended-Bogeys/tree/1.18/multiloader/dev/common/src/main/java/com/rabbitminers/extendedbogeys/bogeys/styles">Extended Bogeys (Examples)</a>
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* - <a href="https://github.com/Rabbitminers/Extended-Bogeys/blob/1.18/multiloader/dev/API_DOCS.md">Extended Bogeys (API documentation)</a>
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* - <a href="https://github.com/Layers-of-Railways/Railway/tree/93e318d1e922b1e992b89b0aceef85a2d545f370/common/src/main/java/com/railwayteam/railways/content/custom_bogeys">Steam n' Rails (Examples)</a>
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*/
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public abstract class BogeyRenderer {
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Map<String, ModelData[]> contraptionModelData = new HashMap<>();
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Map<String, BogeyModelData[]> contraptionModelData = new HashMap<>();
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/**
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* A common interface for getting transform data for both in-world and in-contraption model data safely from a
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@ -36,7 +49,7 @@ public abstract class BogeyRenderer {
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* @param size The amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public Transform<?>[] getTransformsFromPartial(PartialModel model, PoseStack ms, boolean inInstancedContraption, int size) {
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public BogeyModelData[] getTransform(PartialModel model, PoseStack ms, boolean inInstancedContraption, int size) {
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return (inInstancedContraption) ? transformContraptionModelData(keyFromModel(model), ms) : createModelData(model, size);
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}
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@ -50,10 +63,37 @@ public abstract class BogeyRenderer {
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* @param size The amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public Transform<?>[] getTransformsFromBlockState(BlockState state, PoseStack ms, boolean inContraption, int size) {
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public BogeyModelData[] getTransform(BlockState state, PoseStack ms, boolean inContraption, int size) {
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return inContraption ? transformContraptionModelData(keyFromModel(state), ms) : createModelData(state, size);
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}
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/**
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* Helper function to collect or create a single model from a partial model used for both in-world and
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* in-contraption rendering
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*
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* @param model The key of the model to be collected or instantiated
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* @param ms Posestack to bind the model to if it is within a contraption
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* @param inInstancedContraption Type of rendering required
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public BogeyModelData getTransform(PartialModel model, PoseStack ms, boolean inInstancedContraption) {
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return inInstancedContraption ? contraptionModelData.get(keyFromModel(model))[0].setTransform(ms)
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: BogeyModelData.from(model);
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}
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/**
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* A common interface for getting transform data for blockstates, for a single model
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*
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* @param state The state of the model to be collected or instantiated
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* @param ms Posestack to bind the model to if it is within a contraption
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* @param inContraption Type of model required
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public BogeyModelData getTransform(BlockState state, PoseStack ms, boolean inContraption) {
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return (inContraption) ? contraptionModelData.get(keyFromModel(state))[0].setTransform(ms)
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: BogeyModelData.from(state);
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}
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/**
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* Used for calling both in-world and in-contraption rendering
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*
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@ -64,7 +104,8 @@ public abstract class BogeyRenderer {
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* @param vb (Optional) Vertex Consumer used for in-world rendering
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*/
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@OnlyIn(Dist.CLIENT)
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public abstract void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption);
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public abstract void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
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VertexConsumer vb, boolean inContraption);
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/**
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* Used for calling in-contraption rendering ensuring that falsey data is handled correctly
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@ -88,8 +129,8 @@ public abstract class BogeyRenderer {
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* @param ms Posestack of the contraption to bind the model data to
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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private Transform<?>[] transformContraptionModelData(String key, PoseStack ms) {
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ModelData[] modelData = contraptionModelData.get(key);
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private BogeyModelData[] transformContraptionModelData(String key, PoseStack ms) {
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BogeyModelData[] modelData = contraptionModelData.get(key);
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Arrays.stream(modelData).forEach(modelDataElement -> modelDataElement.setTransform(ms));
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return modelData;
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}
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@ -103,9 +144,8 @@ public abstract class BogeyRenderer {
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* @param size The Amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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private Transform<?>[] createModelData(PartialModel model, int size) {
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BlockState air = Blocks.AIR.defaultBlockState();
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SuperByteBuffer[] data = { CachedBufferer.partial(model, air) };
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private BogeyModelData[] createModelData(PartialModel model, int size) {
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BogeyModelData[] data = { BogeyModelData.from(model) };
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return expandArrayToLength(data, size);
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}
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@ -117,8 +157,8 @@ public abstract class BogeyRenderer {
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* @param size Amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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private Transform<?>[] createModelData(BlockState state, int size) {
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SuperByteBuffer[] data = { CachedBufferer.block(state) };
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private BogeyModelData[] createModelData(BlockState state, int size) {
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BogeyModelData[] data = { BogeyModelData.from(state) };
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return expandArrayToLength(data, size);
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}
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@ -130,47 +170,20 @@ public abstract class BogeyRenderer {
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* @param size Amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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private Transform<?>[] expandArrayToLength(SuperByteBuffer[] data, int size) {
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private BogeyModelData[] expandArrayToLength(BogeyModelData[] data, int size) {
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return Arrays.stream(Collections.nCopies(size, data).toArray())
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.flatMap(inner -> Arrays.stream((SuperByteBuffer[]) inner))
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.toArray(SuperByteBuffer[]::new);
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}
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/**
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* Helper function to collect or create a single model from a partial model used for both in-world and
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* in-contraption rendering
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*
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* @param model The key of the model to be collected or instantiated
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* @param ms Posestack to bind the model to if it is within a contraption
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* @param inInstancedContraption Type of rendering required
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public Transform<?> getTransformFromPartial(PartialModel model, PoseStack ms, boolean inInstancedContraption) {
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BlockState air = Blocks.AIR.defaultBlockState();
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return inInstancedContraption ? contraptionModelData.get(keyFromModel(model))[0].setTransform(ms)
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: CachedBufferer.partial(model, air);
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}
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/**
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* A common interface for getting transform data for blockstates, for a single model
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*
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* @param state The state of the model to be collected or instantiated
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* @param ms Posestack to bind the model to if it is within a contraption
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* @param inContraption Type of model required
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public Transform<?> getTransformFromBlockState(BlockState state, PoseStack ms, boolean inContraption) {
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return (inContraption) ? contraptionModelData.get(keyFromModel(state))[0].setTransform(ms)
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: CachedBufferer.block(state);
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.flatMap(inner -> Arrays.stream((BogeyModelData[]) inner))
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.toArray(BogeyModelData[]::new);
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}
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/**
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* Provides render implementations a point in setup to instantiate all model data to be needed
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*
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* @param materialManager The material manager
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* @param carriageBogey The bogey to create data for
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*/
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@OnlyIn(Dist.CLIENT)
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public abstract void initialiseContraptionModelData(MaterialManager materialManager);
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public abstract void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey);
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/**
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* Creates instances of models for in-world rendering to a set length from a provided partial model
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@ -179,10 +192,13 @@ public abstract class BogeyRenderer {
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* @param model Partial model to be instanced
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* @param count Amount of models neeeded
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*/
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public void createModelInstances(MaterialManager materialManager, PartialModel model, int count) {
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ModelData[] modelData = new ModelData[count];
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materialManager.defaultSolid().material(Materials.TRANSFORMED)
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.getModel(model).createInstances(modelData);
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public void createModelInstance(MaterialManager materialManager, PartialModel model, int count) {
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BogeyModelData[] modelData = IntStream.range(0, count)
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.mapToObj(i -> materialManager.defaultSolid()
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.material(Materials.TRANSFORMED)
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.getModel(model).createInstance())
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.map(BogeyModelData::new)
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.toArray(BogeyModelData[]::new);
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contraptionModelData.put(keyFromModel(model), modelData);
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}
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@ -193,10 +209,13 @@ public abstract class BogeyRenderer {
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* @param state Blockstate of the model to be created
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* @param count Amount of models needed
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*/
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public void createModelInstances(MaterialManager materialManager, BlockState state, int count) {
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ModelData[] modelData = new ModelData[count];
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materialManager.defaultSolid().material(Materials.TRANSFORMED)
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.getModel(state).createInstances(modelData);
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public void createModelInstance(MaterialManager materialManager, BlockState state, int count) {
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BogeyModelData[] modelData = IntStream.range(0, count)
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.mapToObj(i -> materialManager.defaultSolid()
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.material(Materials.TRANSFORMED)
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.getModel(state).createInstance())
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.map(BogeyModelData::new)
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.toArray(BogeyModelData[]::new);
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contraptionModelData.put(keyFromModel(state), modelData);
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}
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@ -204,10 +223,11 @@ public abstract class BogeyRenderer {
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* Creates a single instance of models for in-contraption rendering from a provided blockstate
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*
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* @param materialManager The material manager
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* @param state Blockstate of the model to be created
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* @param states Blockstates of the models to be created
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*/
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public void createModelInstance(MaterialManager materialManager, BlockState state) {
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this.createModelInstances(materialManager, state, 1);
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public void createModelInstance(MaterialManager materialManager, BlockState... states) {
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for (BlockState state : states)
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this.createModelInstance(materialManager, state, 1);
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}
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/**
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@ -216,13 +236,14 @@ public abstract class BogeyRenderer {
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* @param materialManager The material manager
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* @param models The type of model to create instances of
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*/
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public void createModelInstances(MaterialManager materialManager, PartialModel... models) {
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public void createModelInstance(MaterialManager materialManager, PartialModel... models) {
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for (PartialModel model : models)
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createModelInstances(materialManager, model, 1);
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createModelInstance(materialManager, model, 1);
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}
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/**
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* Handles scale for all model data and renders non contraption model data
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* This method is deprecated, use BogeyModelData#render instead, left in
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* to avoid existing usages from crashing
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*
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* @param b The model data itself
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* @param ms Pose stack to render to
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@ -231,6 +252,7 @@ public abstract class BogeyRenderer {
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* @param <B> Generic alias for both contraption and in-world model data
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*/
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@Deprecated
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public static <B extends Transform<?>> void finalize(B b, PoseStack ms, int light, @Nullable VertexConsumer vb) {
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b.scale(1 - 1/512f);
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if (b instanceof SuperByteBuffer byteBuf && vb != null)
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@ -243,8 +265,8 @@ public abstract class BogeyRenderer {
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*/
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public void emptyTransforms() {
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for (ModelData[] data : contraptionModelData.values())
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for (ModelData model : data)
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for (BogeyModelData[] data : contraptionModelData.values())
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for (BogeyModelData model : data)
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model.setEmptyTransform();
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}
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@ -256,9 +278,9 @@ public abstract class BogeyRenderer {
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*/
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public void updateLight(int blockLight, int skyLight) {
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for (ModelData[] data : contraptionModelData.values())
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for (ModelData model : data)
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model.setBlockLight(blockLight).setSkyLight(skyLight);
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for (BogeyModelData[] data : contraptionModelData.values())
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for (BogeyModelData model : data)
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model.updateLight(blockLight, skyLight);
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}
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/**
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@ -267,8 +289,8 @@ public abstract class BogeyRenderer {
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*/
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public void remove() {
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for (ModelData[] data : contraptionModelData.values())
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for (ModelData model : data)
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for (BogeyModelData[] data : contraptionModelData.values())
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for (BogeyModelData model : data)
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model.delete();
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contraptionModelData.clear();
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}
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@ -301,4 +323,73 @@ public abstract class BogeyRenderer {
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return null;
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}
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}
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public record BogeyModelData(Transform<?> transform) implements Transform<BogeyModelData> {
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public static BogeyModelData from(PartialModel model) {
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BlockState air = Blocks.AIR.defaultBlockState();
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return new BogeyModelData(CachedBufferer.partial(model, air));
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}
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public static BogeyModelData from(BlockState model) {
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return new BogeyModelData(CachedBufferer.block(model));
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}
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public void render(PoseStack ms, int light, @Nullable VertexConsumer vb) {
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transform.scale(1 - 1/512f);
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if (transform instanceof SuperByteBuffer byteBuf && vb != null)
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byteBuf.light(light).renderInto(ms, vb);
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}
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public BogeyModelData setTransform(PoseStack ms) {
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if (this.transform instanceof ModelData model)
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model.setTransform(ms);
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return this;
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}
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public BogeyModelData setEmptyTransform() {
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if (this.transform instanceof ModelData model)
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model.setEmptyTransform();
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return this;
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}
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public BogeyModelData delete() {
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if (this.transform instanceof ModelData model)
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model.delete();
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return this;
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}
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public BogeyModelData updateLight(int blockLight, int skyLight) {
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if (this.transform instanceof ModelData model)
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model.setBlockLight(blockLight).setSkyLight(skyLight);
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return this;
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}
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@Override
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public BogeyModelData mulPose(Matrix4f pose) {
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this.transform.mulPose(pose);
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return this;
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}
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@Override
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public BogeyModelData mulNormal(Matrix3f normal) {
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this.transform.mulNormal(normal);
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return this;
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}
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@Override
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public BogeyModelData multiply(Quaternion quaternion) {
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this.transform.multiply(quaternion);
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return this;
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}
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@Override
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public BogeyModelData scale(float factorX, float factorY, float factorZ) {
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this.transform.scale(factorX, factorY, factorZ);
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return this;
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}
|
||||
|
||||
@Override
|
||||
public BogeyModelData translate(double x, double y, double z) {
|
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this.transform.translate(x, y, z);
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return this;
|
||||
}
|
||||
}
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||||
}
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||||
|
@ -13,6 +13,7 @@ import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.content.kinetics.simpleRelays.ShaftBlock;
|
||||
import com.simibubi.create.content.trains.entity.CarriageBogey;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
|
||||
@ -22,22 +23,22 @@ import net.minecraft.nbt.CompoundTag;
|
||||
public class StandardBogeyRenderer {
|
||||
public static class CommonStandardBogeyRenderer extends BogeyRenderer.CommonRenderer {
|
||||
@Override
|
||||
public void initialiseContraptionModelData(MaterialManager materialManager) {
|
||||
createModelInstances(materialManager, AllBlocks.SHAFT.getDefaultState()
|
||||
public void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey) {
|
||||
createModelInstance(materialManager, AllBlocks.SHAFT.getDefaultState()
|
||||
.setValue(ShaftBlock.AXIS, Direction.Axis.Z), 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption) {
|
||||
boolean inInstancedContraption = vb == null;
|
||||
Transform<?>[] shafts = getTransformsFromBlockState(AllBlocks.SHAFT.getDefaultState()
|
||||
BogeyModelData[] shafts = getTransform(AllBlocks.SHAFT.getDefaultState()
|
||||
.setValue(ShaftBlock.AXIS, Direction.Axis.Z), ms, inInstancedContraption, 2);
|
||||
for (int i : Iterate.zeroAndOne) {
|
||||
shafts[i].translate(-.5f, .25f, i * -1)
|
||||
.centre()
|
||||
.rotateZ(wheelAngle)
|
||||
.unCentre();
|
||||
finalize(shafts[i], ms, light, vb);
|
||||
.unCentre()
|
||||
.render(ms, light, vb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -45,9 +46,9 @@ public class StandardBogeyRenderer {
|
||||
|
||||
public static class SmallStandardBogeyRenderer extends BogeyRenderer {
|
||||
@Override
|
||||
public void initialiseContraptionModelData(MaterialManager materialManager) {
|
||||
createModelInstances(materialManager, SMALL_BOGEY_WHEELS, 2);
|
||||
createModelInstances(materialManager, BOGEY_FRAME);
|
||||
public void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey) {
|
||||
createModelInstance(materialManager, SMALL_BOGEY_WHEELS, 2);
|
||||
createModelInstance(materialManager, BOGEY_FRAME);
|
||||
}
|
||||
|
||||
|
||||
@ -59,17 +60,17 @@ public class StandardBogeyRenderer {
|
||||
@Override
|
||||
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption) {
|
||||
boolean inInstancedContraption = vb == null;
|
||||
Transform<?> transform = getTransformFromPartial(BOGEY_FRAME, ms, inInstancedContraption);
|
||||
finalize(transform, ms, light, vb);
|
||||
getTransform(BOGEY_FRAME, ms, inInstancedContraption)
|
||||
.render(ms, light, vb);
|
||||
|
||||
Transform<?>[] wheels = getTransformsFromPartial(SMALL_BOGEY_WHEELS, ms, inInstancedContraption, 2);
|
||||
BogeyModelData[] wheels = getTransform(SMALL_BOGEY_WHEELS, ms, inInstancedContraption, 2);
|
||||
for (int side : Iterate.positiveAndNegative) {
|
||||
if (!inInstancedContraption)
|
||||
ms.pushPose();
|
||||
Transform<?> wheel = wheels[(side + 1)/2];
|
||||
wheel.translate(0, 12 / 16f, side)
|
||||
.rotateX(wheelAngle);
|
||||
finalize(wheel, ms, light, vb);
|
||||
wheels[(side + 1)/2]
|
||||
.translate(0, 12 / 16f, side)
|
||||
.rotateX(wheelAngle)
|
||||
.render(ms, light, vb);
|
||||
if (!inInstancedContraption)
|
||||
ms.popPose();
|
||||
}
|
||||
@ -78,9 +79,9 @@ public class StandardBogeyRenderer {
|
||||
|
||||
public static class LargeStandardBogeyRenderer extends BogeyRenderer {
|
||||
@Override
|
||||
public void initialiseContraptionModelData(MaterialManager materialManager) {
|
||||
createModelInstances(materialManager, LARGE_BOGEY_WHEELS, BOGEY_DRIVE, BOGEY_PISTON, BOGEY_PIN);
|
||||
createModelInstances(materialManager, AllBlocks.SHAFT.getDefaultState()
|
||||
public void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey) {
|
||||
createModelInstance(materialManager, LARGE_BOGEY_WHEELS, BOGEY_DRIVE, BOGEY_PISTON, BOGEY_PIN);
|
||||
createModelInstance(materialManager, AllBlocks.SHAFT.getDefaultState()
|
||||
.setValue(ShaftBlock.AXIS, Direction.Axis.X), 2);
|
||||
}
|
||||
|
||||
@ -93,39 +94,39 @@ public class StandardBogeyRenderer {
|
||||
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption) {
|
||||
boolean inInstancedContraption = vb == null;
|
||||
|
||||
Transform<?>[] secondaryShafts = getTransformsFromBlockState(AllBlocks.SHAFT.getDefaultState()
|
||||
BogeyModelData[] secondaryShafts = getTransform(AllBlocks.SHAFT.getDefaultState()
|
||||
.setValue(ShaftBlock.AXIS, Direction.Axis.X), ms, inInstancedContraption, 2);
|
||||
|
||||
for (int i : Iterate.zeroAndOne) {
|
||||
Transform<?> secondShaft = secondaryShafts[i];
|
||||
secondShaft.translate(-.5f, .25f, .5f + i * -2)
|
||||
secondaryShafts[i]
|
||||
.translate(-.5f, .25f, .5f + i * -2)
|
||||
.centre()
|
||||
.rotateX(wheelAngle)
|
||||
.unCentre();
|
||||
finalize(secondShaft, ms, light, vb);
|
||||
.unCentre()
|
||||
.render(ms, light, vb);
|
||||
}
|
||||
|
||||
Transform<?> bogeyDrive = getTransformFromPartial(BOGEY_DRIVE, ms, inInstancedContraption);
|
||||
finalize(bogeyDrive, ms, light, vb);
|
||||
getTransform(BOGEY_DRIVE, ms, inInstancedContraption)
|
||||
.render(ms, light, vb);
|
||||
|
||||
Transform<?> bogeyPiston = getTransformFromPartial(BOGEY_PISTON, ms, inInstancedContraption)
|
||||
.translate(0, 0, 1 / 4f * Math.sin(AngleHelper.rad(wheelAngle)));
|
||||
finalize(bogeyPiston, ms, light, vb);
|
||||
getTransform(BOGEY_PISTON, ms, inInstancedContraption)
|
||||
.translate(0, 0, 1 / 4f * Math.sin(AngleHelper.rad(wheelAngle)))
|
||||
.render(ms, light, vb);
|
||||
|
||||
if (!inInstancedContraption)
|
||||
ms.pushPose();
|
||||
|
||||
Transform<?> bogeyWheels = getTransformFromPartial(LARGE_BOGEY_WHEELS, ms, inInstancedContraption)
|
||||
getTransform(LARGE_BOGEY_WHEELS, ms, inInstancedContraption)
|
||||
.translate(0, 1, 0)
|
||||
.rotateX(wheelAngle);
|
||||
finalize(bogeyWheels, ms, light, vb);
|
||||
.rotateX(wheelAngle)
|
||||
.render(ms, light, vb);
|
||||
|
||||
Transform<?> bogeyPin = getTransformFromPartial(BOGEY_PIN, ms, inInstancedContraption)
|
||||
getTransform(BOGEY_PIN, ms, inInstancedContraption)
|
||||
.translate(0, 1, 0)
|
||||
.rotateX(wheelAngle)
|
||||
.translate(0, 1 / 4f, 0)
|
||||
.rotateX(-wheelAngle);
|
||||
finalize(bogeyPin, ms, light, vb);
|
||||
.rotateX(-wheelAngle)
|
||||
.render(ms, light, vb);
|
||||
|
||||
if (!inInstancedContraption)
|
||||
ms.popPose();
|
||||
|
Loading…
Reference in New Issue
Block a user