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Fix more instancing nonsense.
OrientedData was still applying the origin position shift, so some things (mechanical presses) wouldn't appear in the right spot.
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5f49698a94
commit
4e7777a130
2 changed files with 0 additions and 14 deletions
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@ -28,12 +28,6 @@ public class KineticData extends BasicData {
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return setPosition(pos.getX(), pos.getY(), pos.getZ());
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}
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public KineticData setPosition(int x, int y, int z) {
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return setPosition((float) (x),
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(float) (y),
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(float) (z));
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}
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public KineticData setPosition(float x, float y, float z) {
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this.x = x;
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this.y = y;
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@ -35,14 +35,6 @@ public class OrientedData extends BasicData {
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return setPosition(pos.getX(), pos.getY(), pos.getZ());
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}
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public OrientedData setPosition(int x, int y, int z) {
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BlockPos origin = owner.renderer.getOriginCoordinate();
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return setPosition((float) (x - origin.getX()),
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(float) (y - origin.getY()),
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(float) (z - origin.getZ()));
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}
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public OrientedData setPosition(float x, float y, float z) {
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this.posX = x;
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this.posY = y;
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