diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueRenderer.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueRenderer.java index cd73d52ff..34bfa5f3b 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueRenderer.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueRenderer.java @@ -13,6 +13,7 @@ import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.WorldRenderer; +import net.minecraft.client.renderer.culling.ClippingHelper; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.texture.OverlayTexture; @@ -31,10 +32,8 @@ public class SuperGlueRenderer extends EntityRenderer { private ResourceLocation regular = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png"); - private Vector3d[] quad1; - private Vector3d[] quad2; - private float[] u = { 0, 1, 1, 0 }; - private float[] v = { 0, 0, 1, 1 }; + private float[] insideQuad; + private float[] outsideQuad; public SuperGlueRenderer(EntityRendererManager renderManager) { super(renderManager); @@ -47,17 +46,23 @@ public class SuperGlueRenderer extends EntityRenderer { } @Override - public void render(SuperGlueEntity entity, float p_225623_2_, float p_225623_3_, MatrixStack ms, + public boolean shouldRender(SuperGlueEntity entity, ClippingHelper frustum, double x, double y, double z) { + if (super.shouldRender(entity, frustum, x, y, z)) { + PlayerEntity player = Minecraft.getInstance().player; + boolean visible = entity.isVisible(); + boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand()) + || AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand()); + + if (visible || holdingGlue) + return true; + } + return false; + } + + @Override + public void render(SuperGlueEntity entity, float yaw, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light) { - super.render(entity, p_225623_2_, p_225623_3_, ms, buffer, light); - - PlayerEntity player = Minecraft.getInstance().player; - boolean visible = entity.isVisible(); - boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand()) - || AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand()); - - if (!visible && !holdingGlue) - return; + super.render(entity, yaw, partialTicks, ms, buffer, light); IVertexBuilder builder = buffer.getBuffer(RenderType.getEntityCutout(getEntityTexture(entity))); light = getBrightnessForRender(entity); @@ -65,24 +70,13 @@ public class SuperGlueRenderer extends EntityRenderer { ms.push(); MatrixStacker.of(ms) - .rotateY(AngleHelper.horizontalAngle(face)) + .rotateY(AngleHelper.horizontalAngleNew(face)) .rotateX(AngleHelper.verticalAngle(face)); Entry peek = ms.peek(); - Vector3d[][] quads = { quad1, quad2 }; - for (Vector3d[] quad : quads) { - for (int i = 0; i < 4; i++) { - Vector3d vertex = quad[i]; - builder.vertex(peek.getModel(), (float) vertex.x, (float) vertex.y, (float) vertex.z) - .color(255, 255, 255, 255) - .texture(u[i], v[i]) - .overlay(OverlayTexture.DEFAULT_UV) - .light(light) - .normal(peek.getNormal(), face.getXOffset(), face.getYOffset(), face.getZOffset()) - .endVertex(); - } - face = face.getOpposite(); - } + renderQuad(builder, peek, insideQuad, light, -1); + renderQuad(builder, peek, outsideQuad, light, 1); + ms.pop(); } @@ -111,8 +105,18 @@ public class SuperGlueRenderer extends EntityRenderer { Vector3d a4 = plane.add(start); Vector3d b4 = plane.add(end); - quad1 = new Vector3d[] { a2, a3, a4, a1 }; - quad2 = new Vector3d[] { b3, b2, b1, b4 }; + insideQuad = new float[] { + (float) a1.x, (float) a1.y, (float) a1.z, 1, 0, + (float) a2.x, (float) a2.y, (float) a2.z, 1, 1, + (float) a3.x, (float) a3.y, (float) a3.z, 0, 1, + (float) a4.x, (float) a4.y, (float) a4.z, 0, 0, + }; + outsideQuad = new float[] { + (float) b4.x, (float) b4.y, (float) b4.z, 0, 0, + (float) b3.x, (float) b3.y, (float) b3.z, 0, 1, + (float) b2.x, (float) b2.y, (float) b2.z, 1, 1, + (float) b1.x, (float) b1.y, (float) b1.z, 1, 0, + }; } private int getBrightnessForRender(SuperGlueEntity entity) { @@ -126,4 +130,17 @@ public class SuperGlueRenderer extends EntityRenderer { return Math.max(light, light2); } + // Vertex format: pos x, pos y, pos z, u, v + private void renderQuad(IVertexBuilder builder, Entry matrix, float[] data, int light, float normalZ) { + for (int i = 0; i < 4; i++) { + builder.vertex(matrix.getModel(), data[5 * i], data[5 * i + 1], data[5 * i + 2]) + .color(255, 255, 255, 255) + .texture(data[5 * i + 3], data[5 * i + 4]) + .overlay(OverlayTexture.DEFAULT_UV) + .light(light) + .normal(matrix.getNormal(), 0.0f, 0.0f, normalZ) + .endVertex(); + } + } + } diff --git a/src/main/java/com/simibubi/create/foundation/utility/AngleHelper.java b/src/main/java/com/simibubi/create/foundation/utility/AngleHelper.java index 9884e71c4..3f8723672 100644 --- a/src/main/java/com/simibubi/create/foundation/utility/AngleHelper.java +++ b/src/main/java/com/simibubi/create/foundation/utility/AngleHelper.java @@ -5,6 +5,9 @@ import net.minecraft.util.Direction.Axis; public class AngleHelper { + /** + * Legacy method. See {@link #horizontalAngleNew(Direction)} for new method. + */ public static float horizontalAngle(Direction facing) { float angle = facing.getHorizontalAngle(); if (facing.getAxis() == Axis.X) @@ -12,6 +15,19 @@ public class AngleHelper { return angle; } + /** + * Same as {@link #horizontalAngle(Direction)}, but returns 0 instead of -90 for vertical directions. + */ + public static float horizontalAngleNew(Direction facing) { + if (facing.getAxis().isVertical()) { + return 0; + } + float angle = facing.getHorizontalAngle(); + if (facing.getAxis() == Axis.X) + angle = -angle; + return angle; + } + public static float verticalAngle(Direction facing) { return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0; }