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https://github.com/Creators-of-Create/Create.git
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MaterialManager and MaterialGroup refactor
- Material manager builder - No more overload render method/IProgramCallback - MaterialRenderers accept a Program consumer instead
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parent
976017d084
commit
5308671882
3 changed files with 34 additions and 7 deletions
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@ -0,0 +1,25 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.render;
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import com.jozufozu.flywheel.backend.material.MaterialGroup;
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import com.jozufozu.flywheel.backend.material.MaterialManager;
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import com.jozufozu.flywheel.backend.state.IRenderState;
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public class ContraptionGroup<P extends ContraptionProgram> extends MaterialGroup<P> {
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private final RenderedContraption contraption;
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public ContraptionGroup(RenderedContraption contraption, MaterialManager<P> owner, IRenderState state) {
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super(owner, state);
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this.contraption = contraption;
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}
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@Override
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public void setup(P program) {
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contraption.setup(program);
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}
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public static <P extends ContraptionProgram> MaterialManager.GroupFactory<P> forContraption(RenderedContraption c) {
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return (materialManager, state) -> new ContraptionGroup<>(c, materialManager, state);
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}
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}
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@ -5,9 +5,6 @@ import static org.lwjgl.opengl.GL11.glBindTexture;
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import static org.lwjgl.opengl.GL11.glDisable;
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import static org.lwjgl.opengl.GL11.glEnable;
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import static org.lwjgl.opengl.GL12.GL_TEXTURE_3D;
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import static org.lwjgl.opengl.GL13.GL_TEXTURE0;
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import static org.lwjgl.opengl.GL13.GL_TEXTURE4;
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import static org.lwjgl.opengl.GL13.glActiveTexture;
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import static org.lwjgl.opengl.GL20.glUseProgram;
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import java.util.List;
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@ -16,6 +13,7 @@ import java.util.Random;
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import org.apache.commons.lang3.tuple.Pair;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.gl.GlTextureUnit;
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import com.jozufozu.flywheel.backend.state.RenderLayer;
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import com.jozufozu.flywheel.event.BeginFrameEvent;
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import com.jozufozu.flywheel.event.GatherContextEvent;
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@ -116,7 +114,7 @@ public class ContraptionRenderDispatcher {
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layer.setupRenderState();
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glEnable(GL_TEXTURE_3D);
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glActiveTexture(GL_TEXTURE4); // the shaders expect light volumes to be in texture 4
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GlTextureUnit.T4.makeActive(); // the shaders expect light volumes to be in texture 4
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if (Backend.getInstance().canUseVBOs()) {
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ContraptionProgram structureShader = CreateContexts.STRUCTURE.getProgram(AllProgramSpecs.STRUCTURE);
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@ -134,7 +132,7 @@ public class ContraptionRenderDispatcher {
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RenderLayer renderLayer = RenderLayer.fromRenderType(layer);
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if (renderLayer != null) {
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for (RenderedContraption renderer : RENDERERS.values()) {
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renderer.materialManager.render(renderLayer, event.viewProjection, event.camX, event.camY, event.camZ, renderer::setup);
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renderer.materialManager.render(renderLayer, event.viewProjection, event.camX, event.camY, event.camZ);
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}
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}
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}
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@ -142,7 +140,7 @@ public class ContraptionRenderDispatcher {
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glBindTexture(GL_TEXTURE_3D, 0);
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layer.clearRenderState();
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glDisable(GL_TEXTURE_3D);
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glActiveTexture(GL_TEXTURE0);
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GlTextureUnit.T0.makeActive();
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glUseProgram(0);
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}
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@ -13,6 +13,7 @@ import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.gl.attrib.CommonAttributes;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import com.jozufozu.flywheel.backend.instancing.IInstanceRendered;
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import com.jozufozu.flywheel.backend.material.MaterialGroup;
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import com.jozufozu.flywheel.backend.material.MaterialManager;
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import com.jozufozu.flywheel.backend.model.ArrayModelRenderer;
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import com.jozufozu.flywheel.backend.model.BufferedModel;
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@ -60,7 +61,10 @@ public class RenderedContraption extends ContraptionWorldHolder {
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public RenderedContraption(Contraption contraption, PlacementSimulationWorld renderWorld) {
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super(contraption, renderWorld);
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this.lighter = contraption.makeLighter();
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this.materialManager = new MaterialManager<>(CreateContexts.CWORLD).setIgnoreOriginCoordinate(true);
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this.materialManager = MaterialManager.builder(CreateContexts.CWORLD)
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.setGroupFactory(ContraptionGroup.forContraption(this))
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.setIgnoreOriginCoordinate(true)
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.build();
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this.kinetics = new ContraptionInstanceManager(this, materialManager);
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buildLayers();
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